Author: Natalie Kossar
Publisher: Running Press Adult
ISBN: 0762462752
Category : Humor
Languages : en
Pages : 148
Book Description
For those who like their humor droll, deadpan, and hysterically funny, Pattern Behavior features more than 100 vintage McCall's patterns--with captions that will leave you in stitches. Feeling nostalgic for your grandmother's old sewing patterns? Stitch some humor into your distant childhood with Pattern Behavior, featuring vintage covers from the McCall Pattern Company's archives. Based on the popular Tumblr blog, this droll comic collection brings the McCall's models back to life -- in a way you haven't seen before! Combining retro fashion and modern wit, Pattern Behavior shines a light on the outdated social ideals of yesteryear--all with a big dose of humor.
Pattern Behavior
Author: Natalie Kossar
Publisher: Running Press Adult
ISBN: 0762462752
Category : Humor
Languages : en
Pages : 148
Book Description
For those who like their humor droll, deadpan, and hysterically funny, Pattern Behavior features more than 100 vintage McCall's patterns--with captions that will leave you in stitches. Feeling nostalgic for your grandmother's old sewing patterns? Stitch some humor into your distant childhood with Pattern Behavior, featuring vintage covers from the McCall Pattern Company's archives. Based on the popular Tumblr blog, this droll comic collection brings the McCall's models back to life -- in a way you haven't seen before! Combining retro fashion and modern wit, Pattern Behavior shines a light on the outdated social ideals of yesteryear--all with a big dose of humor.
Publisher: Running Press Adult
ISBN: 0762462752
Category : Humor
Languages : en
Pages : 148
Book Description
For those who like their humor droll, deadpan, and hysterically funny, Pattern Behavior features more than 100 vintage McCall's patterns--with captions that will leave you in stitches. Feeling nostalgic for your grandmother's old sewing patterns? Stitch some humor into your distant childhood with Pattern Behavior, featuring vintage covers from the McCall Pattern Company's archives. Based on the popular Tumblr blog, this droll comic collection brings the McCall's models back to life -- in a way you haven't seen before! Combining retro fashion and modern wit, Pattern Behavior shines a light on the outdated social ideals of yesteryear--all with a big dose of humor.
Patterns of Behavior
Author: Richard W. Burkhardt
Publisher: University of Chicago Press
ISBN: 0226080900
Category : Science
Languages : en
Pages : 649
Book Description
Publisher Description
Publisher: University of Chicago Press
ISBN: 0226080900
Category : Science
Languages : en
Pages : 649
Book Description
Publisher Description
Dynamic Patterns
Author: J. A. Scott Kelso
Publisher: MIT Press
ISBN: 9780262611312
Category : Medical
Languages : en
Pages : 368
Book Description
foreword by Hermann Haken For the past twenty years Scott Kelso's research has focused on extending the physical concepts of self- organization and the mathematical tools of nonlinear dynamics to understand how human beings (and human brains) perceive, intend, learn, control, and coordinate complex behaviors. In this book Kelso proposes a new, general framework within which to connect brain, mind, and behavior.Kelso's prescription for mental life breaks dramatically with the classical computational approach that is still the operative framework for many newer psychological and neurophysiological studies. His core thesis is that the creation and evolution of patterned behavior at all levels--from neurons to mind--is governed by the generic processes of self-organization. Both human brain and behavior are shown to exhibit features of pattern-forming dynamical systems, including multistability, abrupt phase transitions, crises, and intermittency. Dynamic Patterns brings together different aspects of this approach to the study of human behavior, using simple experimental examples and illustrations to convey essential concepts, strategies, and methods, with a minimum of mathematics. Kelso begins with a general account of dynamic pattern formation. He then takes up behavior, focusing initially on identifying pattern-forming instabilities in human sensorimotor coordination. Moving back and forth between theory and experiment, he establishes the notion that the same pattern-forming mechanisms apply regardless of the component parts involved (parts of the body, parts of the nervous system, parts of society) and the medium through which the parts are coupled. Finally, employing the latest techniques to observe spatiotemporal patterns of brain activity, Kelso shows that the human brain is fundamentally a pattern forming dynamical system, poised on the brink of instability. Self-organization thus underlies the cooperative action of neurons that produces human behavior in all its forms.
Publisher: MIT Press
ISBN: 9780262611312
Category : Medical
Languages : en
Pages : 368
Book Description
foreword by Hermann Haken For the past twenty years Scott Kelso's research has focused on extending the physical concepts of self- organization and the mathematical tools of nonlinear dynamics to understand how human beings (and human brains) perceive, intend, learn, control, and coordinate complex behaviors. In this book Kelso proposes a new, general framework within which to connect brain, mind, and behavior.Kelso's prescription for mental life breaks dramatically with the classical computational approach that is still the operative framework for many newer psychological and neurophysiological studies. His core thesis is that the creation and evolution of patterned behavior at all levels--from neurons to mind--is governed by the generic processes of self-organization. Both human brain and behavior are shown to exhibit features of pattern-forming dynamical systems, including multistability, abrupt phase transitions, crises, and intermittency. Dynamic Patterns brings together different aspects of this approach to the study of human behavior, using simple experimental examples and illustrations to convey essential concepts, strategies, and methods, with a minimum of mathematics. Kelso begins with a general account of dynamic pattern formation. He then takes up behavior, focusing initially on identifying pattern-forming instabilities in human sensorimotor coordination. Moving back and forth between theory and experiment, he establishes the notion that the same pattern-forming mechanisms apply regardless of the component parts involved (parts of the body, parts of the nervous system, parts of society) and the medium through which the parts are coupled. Finally, employing the latest techniques to observe spatiotemporal patterns of brain activity, Kelso shows that the human brain is fundamentally a pattern forming dynamical system, poised on the brink of instability. Self-organization thus underlies the cooperative action of neurons that produces human behavior in all its forms.
Japanese Patterns of Behavior
Author: Takie Sugiyama Lebra
Publisher: University of Hawaii Press
ISBN: 9780824804602
Category : Social Science
Languages : en
Pages : 324
Book Description
Examines beliefs and values generally shared by the Japanese and the importance they place on social interactions, relationships, and proper conduct.
Publisher: University of Hawaii Press
ISBN: 9780824804602
Category : Social Science
Languages : en
Pages : 324
Book Description
Examines beliefs and values generally shared by the Japanese and the importance they place on social interactions, relationships, and proper conduct.
Pattern
Author: Andrea Gleiniger
Publisher: Walter de Gruyter
ISBN: 303460887X
Category : Architecture
Languages : en
Pages : 108
Book Description
As models and paradigms, patterns have been helping to orient architects since the Middle Ages. But patterns are also the basis of the history of ornament, an aesthetic phenomenon that links all times and cultures at a fundamental level. Ornament – and hence pattern as well – was abolished by the avant-garde in the first half of the twentieth century, but the notion of pattern has taken on new meaning and importance since the 1960s. Complexity research has ultimately shown that even highly complex, dynamic patterns may be based on simple behavioral rules, and that has allowed the notions of pattern and pattern formation to take on new meanings, that are also central for architecture. Today the use of generative computerized methods is opening up new ways of talking about an idea that is becoming increasingly abstract and dynamic. Pattern explores the question: what are the notions of pattern that must be discussed in the context of contemporary architecture?
Publisher: Walter de Gruyter
ISBN: 303460887X
Category : Architecture
Languages : en
Pages : 108
Book Description
As models and paradigms, patterns have been helping to orient architects since the Middle Ages. But patterns are also the basis of the history of ornament, an aesthetic phenomenon that links all times and cultures at a fundamental level. Ornament – and hence pattern as well – was abolished by the avant-garde in the first half of the twentieth century, but the notion of pattern has taken on new meaning and importance since the 1960s. Complexity research has ultimately shown that even highly complex, dynamic patterns may be based on simple behavioral rules, and that has allowed the notions of pattern and pattern formation to take on new meanings, that are also central for architecture. Today the use of generative computerized methods is opening up new ways of talking about an idea that is becoming increasingly abstract and dynamic. Pattern explores the question: what are the notions of pattern that must be discussed in the context of contemporary architecture?
Behavior and Self-Similarity between Nano and Human Scales: From T-pattern and T-string Analysis (TPA) with THEME to T-Societies
Author: Magnus S. Magnusson
Publisher: Frontiers Media SA
ISBN: 2832531490
Category : Science
Languages : en
Pages : 149
Book Description
This project was inspired in the sixties by primatologist D. Morris’s “The Naked Ape”, Niko Tinbergen, K. Lorenz, and K. von Frisch ethological research rewarded in 1973 by a shared Nobel Prize in Medicine or Physiology and E. O. Wilson’s 1975 opus “Sociobiology”. Other important inspirations were B. F. Skinner’s work on probabilistic real-time contingencies, N. Chomsky’s on syntactic structure and creativity, H. Montagner’s on interactions in social insects and children, S. Duncan’s on turn-taking in human dyadic interactions, and Richard Dawkins’ on behavioral hierarchy and detection algorithms. Structured animal mass-societies (>104 individuals) are only found in insects and modern humans and understanding their similarities and differences became a major aim through a search for hidden interaction patterns. Existing multivariate and artificial neural network methods and models lacked adequate description and detection of complex real-time patterns requiring new mathematical time structure (1-D) models, now the T-system, with detection algorithms and software (THEME™).
Publisher: Frontiers Media SA
ISBN: 2832531490
Category : Science
Languages : en
Pages : 149
Book Description
This project was inspired in the sixties by primatologist D. Morris’s “The Naked Ape”, Niko Tinbergen, K. Lorenz, and K. von Frisch ethological research rewarded in 1973 by a shared Nobel Prize in Medicine or Physiology and E. O. Wilson’s 1975 opus “Sociobiology”. Other important inspirations were B. F. Skinner’s work on probabilistic real-time contingencies, N. Chomsky’s on syntactic structure and creativity, H. Montagner’s on interactions in social insects and children, S. Duncan’s on turn-taking in human dyadic interactions, and Richard Dawkins’ on behavioral hierarchy and detection algorithms. Structured animal mass-societies (>104 individuals) are only found in insects and modern humans and understanding their similarities and differences became a major aim through a search for hidden interaction patterns. Existing multivariate and artificial neural network methods and models lacked adequate description and detection of complex real-time patterns requiring new mathematical time structure (1-D) models, now the T-system, with detection algorithms and software (THEME™).
Catastrophes and Unexpected Behavior Patterns in Complex Artificial Populations
Author: Stanislaw Raczynski
Publisher: Springer Nature
ISBN: 9811625743
Category : Business & Economics
Languages : en
Pages : 190
Book Description
A major objective of this monograph is to present an agent-based simulation of artificial populations. The focus is on possible unexpected or catastrophic events that may spontaneously appear in simulations. A short recall of the tenets of the theory of catastrophes is given. Several examples of artificial society simulations are provided as the main topic of the book. With agent-based modeling, possible catastrophes and unexpected events in artificial populations are simulated. The book presents a new modeling and simulation tool, applied to social system simulation. The models are coded in the object- and agent-oriented language Bluesss (Blues Simulation System), related to the C++ language. The program code consists of a series of generic declarations of processes. Each of them includes a number of events that are coded in C++. At the runtime, a population of objects is generated. All the objects (agents) start to execute their own events, and interact with one another. During the simulations it is possible to observe the macro-behavior of the population, where some unexpected or "catastrophic" events occur. The examples include a stock market crash, catastrophes in extended prey–predator systems, growing organisms and cancer, epidemics, social inequality and economic decay, mass-service systems, and more. Remarks on possible simultaneous events are also included.
Publisher: Springer Nature
ISBN: 9811625743
Category : Business & Economics
Languages : en
Pages : 190
Book Description
A major objective of this monograph is to present an agent-based simulation of artificial populations. The focus is on possible unexpected or catastrophic events that may spontaneously appear in simulations. A short recall of the tenets of the theory of catastrophes is given. Several examples of artificial society simulations are provided as the main topic of the book. With agent-based modeling, possible catastrophes and unexpected events in artificial populations are simulated. The book presents a new modeling and simulation tool, applied to social system simulation. The models are coded in the object- and agent-oriented language Bluesss (Blues Simulation System), related to the C++ language. The program code consists of a series of generic declarations of processes. Each of them includes a number of events that are coded in C++. At the runtime, a population of objects is generated. All the objects (agents) start to execute their own events, and interact with one another. During the simulations it is possible to observe the macro-behavior of the population, where some unexpected or "catastrophic" events occur. The examples include a stock market crash, catastrophes in extended prey–predator systems, growing organisms and cancer, epidemics, social inequality and economic decay, mass-service systems, and more. Remarks on possible simultaneous events are also included.
Design Patterns
Author: Erich Gamma
Publisher: Pearson Deutschland GmbH
ISBN: 9783827328243
Category : Business & Economics
Languages : en
Pages : 512
Book Description
Software -- Software Engineering.
Publisher: Pearson Deutschland GmbH
ISBN: 9783827328243
Category : Business & Economics
Languages : en
Pages : 512
Book Description
Software -- Software Engineering.
Adrenaline Junkies and Template Zombies
Author: Tom DeMarco
Publisher: Addison-Wesley
ISBN: 0133492273
Category : Computers
Languages : en
Pages : 330
Book Description
This is the digital version of the printed book (Copyright © 2008). Adrenaline junkies, dead fish, project sluts, true believers, Lewis and Clark, template zombies . . . Most developers, testers, and managers on IT projects are pretty good at recognizing patterns of behavior and gut-level hunches, as in, “I sense that this project is headed for disaster.” But it has always been more difficult to transform these patterns and hunches into a usable form, something a team can debate, refine, and use. Until now. In Adrenaline Junkies and Template Zombies, the six principal consultants of The Atlantic Systems Guild present the patterns of behavior they most often observe at the dozens of IT firms they transform each year, around the world. The result is a quick-read guide to identifying nearly ninety typical scenarios, drawing on a combined one-hundred-and-fifty years of project management experience. Project by project, you’ll improve the accuracy of your hunches and your ability to act on them. The patterns are presented in an easy-reference format, with names designed to ease communication with your teammates. In just a few words, you can describe what’s happening on your project. Citing the patterns of behavior can help you quickly move those above and below you to the next step on your project. You’ll find classic patterns such as these: News Improvement Management by Mood Ring Piling On Rattle Yer Dags Natural Authority Food++ Fridge Door and more than eighty more! Not every pattern will be evident in your organization, and not every pattern is necessarily good or bad. However, you’ll find many patterns that will apply to your current and future assignments, even in the most ambiguous circumstances. When you assess your situation and follow your next hunch, you'll have the collective wisdom of six world-class consultants at your side.
Publisher: Addison-Wesley
ISBN: 0133492273
Category : Computers
Languages : en
Pages : 330
Book Description
This is the digital version of the printed book (Copyright © 2008). Adrenaline junkies, dead fish, project sluts, true believers, Lewis and Clark, template zombies . . . Most developers, testers, and managers on IT projects are pretty good at recognizing patterns of behavior and gut-level hunches, as in, “I sense that this project is headed for disaster.” But it has always been more difficult to transform these patterns and hunches into a usable form, something a team can debate, refine, and use. Until now. In Adrenaline Junkies and Template Zombies, the six principal consultants of The Atlantic Systems Guild present the patterns of behavior they most often observe at the dozens of IT firms they transform each year, around the world. The result is a quick-read guide to identifying nearly ninety typical scenarios, drawing on a combined one-hundred-and-fifty years of project management experience. Project by project, you’ll improve the accuracy of your hunches and your ability to act on them. The patterns are presented in an easy-reference format, with names designed to ease communication with your teammates. In just a few words, you can describe what’s happening on your project. Citing the patterns of behavior can help you quickly move those above and below you to the next step on your project. You’ll find classic patterns such as these: News Improvement Management by Mood Ring Piling On Rattle Yer Dags Natural Authority Food++ Fridge Door and more than eighty more! Not every pattern will be evident in your organization, and not every pattern is necessarily good or bad. However, you’ll find many patterns that will apply to your current and future assignments, even in the most ambiguous circumstances. When you assess your situation and follow your next hunch, you'll have the collective wisdom of six world-class consultants at your side.
Game Programming Patterns
Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353
Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353
Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.