Paths to Unity

Paths to Unity PDF Author: Paul D. L. Avis
Publisher: Church House Publishing
ISBN: 9780715157688
Category : Religion
Languages : en
Pages : 164

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Book Description
"It is our hope in this volume to make a modest but serious contribution to Christian reflection on why unity matters and what kind of unity best serves God's purpose for a divided world" -- back cover.

Paths to Unity

Paths to Unity PDF Author: Paul D. L. Avis
Publisher: Church House Publishing
ISBN: 9780715157688
Category : Religion
Languages : en
Pages : 164

Get Book Here

Book Description
"It is our hope in this volume to make a modest but serious contribution to Christian reflection on why unity matters and what kind of unity best serves God's purpose for a divided world" -- back cover.

Game Engine Architecture

Game Engine Architecture PDF Author: Jason Gregory
Publisher: CRC Press
ISBN: 135160564X
Category : Computers
Languages : en
Pages : 1042

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Book Description
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

Pro Unity Game Development with C#

Pro Unity Game Development with C# PDF Author: Alan Thorn
Publisher: Apress
ISBN: 1430267453
Category : Computers
Languages : en
Pages : 335

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Book Description
In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most popular programming language for experienced Unity developers, helping them get the most out of what Unity offers. If you're already using C# with Unity and you want to take the next step in becoming an experienced, professional-level game developer, this is the book you need. Whether you are a student, an indie developer, or a season game dev professional, you'll find helpful C# examples of how to build intelligent enemies, create event systems and GUIs, develop save-game states, and lots more. You'll understand and apply powerful programming concepts such as singleton classes, component based design, resolution independence, delegates, and event driven programming. By the end of the book, you will have a complete first person shooter game up and running with Unity. Plus you'll be equipped with the know-how and techniques needed to deploy your own professional-grade C# games. If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you.

C# Game Programming Cookbook for Unity 3D

C# Game Programming Cookbook for Unity 3D PDF Author: Jeff W. Murray
Publisher: CRC Press
ISBN: 1000359646
Category : Computers
Languages : en
Pages : 316

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Book Description
This second edition of C# Game Programming Cookbook for Unity 3D expounds upon the first with more details and techniques. With a fresh array of chapters, updated C# code and examples, Jeff W. Murray’s book will help the reader understand structured game development in Unity unlike ever before. New to this edition is a step-by-step tutorial for building a 2D infinite runner game from the framework and scripts included in the book. The book contains a flexible and reusable framework in C# suitable for all game types. From game state handling to audio mixers to asynchronous scene loading, the focus of this book is building a reusable structure to take care of many of the most used systems. Improve your game's sound in a dedicated audio chapter covering topics such as audio mixers, fading, and audio ducking effects, or dissect a fully featured racing game with car physics, lap counting, artificial intelligence steering behaviors, and game management. Use this book to guide your way through all the required code and framework to build a multi-level arena blaster game. Features Focuses on programming, structure, and an industry-level, C#-based framework Extensive breakdowns of all the important classes Example projects illustrate and break down common and important Unity C# programming concepts, such as coroutines, singletons, static variables, inheritance, and scriptable objects. Three fully playable example games with source code: a 2D infinite runner, an arena blaster, and an isometric racing game The script library includes a base Game Manager, timed and proximity spawning, save profile manager, weapons control, artificial intelligence controllers (path following, target chasing and line-of-sight patrolling behaviors), user interface Canvas management and fading, car physics controllers, and more. Code and screenshots have been updated with the latest versions of Unity. These updates will help illustrate how to create 2D games and 3D games based on the most up-to-date methods and techniques. Experienced C# programmers will discover ways to structure Unity projects for reusability and scalability. The concepts offered within the book are instrumental to mastering C# and Unity. In his game career spanning more than 20 years, Jeff W. Murray has worked with some of the world's largest brands as a Game Designer, Programmer, and Director. A Unity user for over 14 years, he now works as a consultant and freelancer between developing his own VR games and experiments with Unity.

Learning C# by Developing Games with Unity

Learning C# by Developing Games with Unity PDF Author: Harrison Ferrone
Publisher: Packt Publishing Ltd
ISBN: 1837637377
Category : Computers
Languages : en
Pages : 467

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Book Description
Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series. Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C# programmers and Harrison Ferrone. Key Features Develop a strong foundation of programming concepts and the C# language Become confident with Unity fundamentals and features in line with Unity 2023 Build a playable game prototype in Unity—a working first-person shooter game prototype Book DescriptionIt's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer! Harrison Ferrone, in this seventh edition of the bestselling series will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity. This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter. Note: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book. What you will learn Understanding programming fundamentals by breaking them down into their basic parts Comprehensive explanations with sample codes of object-oriented programming and how it applies to C# Follow simple steps and examples to create and implement C# scripts in Unity Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions Grasp the basics of a game design document and then move on to blocking out your level geometry, adding lighting and a simple object animation Create basic game mechanics such as player controllers and shooting projectiles using C# Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts Learn how to handle text, XML, and JSON data to save and load your game data Who this book is forIf you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.

Learning C# by Developing Games with Unity 2021

Learning C# by Developing Games with Unity 2021 PDF Author: Harrison Ferrone
Publisher: Packt Publishing Ltd
ISBN: 1801812969
Category : Computers
Languages : en
Pages : 429

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Book Description
Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series. Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C# programmers and Harrison Ferrone. Purchase of the print or Kindle book includes a free eBook in the PDF format. Key FeaturesLearn C# programming basics, terminology, and coding best practicesBecome confident with Unity fundamentals and features in line with Unity 2021Apply your C# knowledge in practice and build a working first-person shooter game prototype in UnityBook Description The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine. What you will learnFollow simple steps and examples to create and implement C# scripts in UnityDevelop a 3D mindset to build games that come to lifeCreate basic game mechanics such as player controllers and shooting projectiles using C#Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensionsBecome familiar with stacks, queues, exceptions, error handling, and other core C# conceptsLearn how to handle text, XML, and JSON data to save and load your game dataExplore the basics of AI for games and implement them to control enemy behaviorWho this book is for If you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.

Unity in Action

Unity in Action PDF Author: Joseph Hocking
Publisher: Simon and Schuster
ISBN: 1638356211
Category : Computers
Languages : en
Pages : 586

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Book Description
Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Classic Game Design

Classic Game Design PDF Author: Franz Lanzinger
Publisher: Mercury Learning and Information
ISBN: 9781683923855
Category : Computers
Languages : en
Pages : 0

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Book Description
You too can learn to design and developclassic arcade video games like Pong, Pac-Man, Space Invaders, and Scramble. Collisiondetection, extra lives, power ups, and countless other essential design elements were inventedby the mostly anonymous designers at the early pioneering companies thatproduced these great games. In this book you'll go step by step, using modern, free software tools such as Unity to create five games in the classicstyle, inspired by retro favorites like: Pong, Breakout, SpaceInvaders, Scramble, and Pac-Man. All the source code, art, and sound sources for the projects are available on the companion files. You'lldiscover the fun of making your own games, putting in your own color graphics, adjusting the scoring, coding the AI, and creating the sound effects. You'llgain a deep understanding of the roots of modern video game design: the classicsof the '70s and '80s. Features: Uses Unity, C#, Blender, GIMP, and Audacity to make five fun classic games 4-color throughout with companion files that include source code, art, and full projects (also available for downloading from the publisher by emailing proof of purchase to [email protected]) Includes historical anecdotes direct from one of the fabled Atari coin-op programmers Detailed step-by-step instructions, dozens of exercises, and rules of classic game design Contains unique insights on applying classic game design concepts to modern games.

The Path

The Path PDF Author:
Publisher:
ISBN:
Category : Occultism
Languages : en
Pages : 450

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Book Description


Journal of the American Institute of Electrical Engineers

Journal of the American Institute of Electrical Engineers PDF Author: American Institute of Electrical Engineers
Publisher:
ISBN:
Category : Electrical engineering
Languages : en
Pages : 1532

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Book Description
Includes preprints of: Transactions of the American Institute of Electrical Engineers, ISSN 0096-3860.