Author: Roderick Kimball
Publisher:
ISBN: 9780578127323
Category : Games & Activities
Languages : en
Pages : 106
Book Description
The Path Puzzles book contains over 100 original escape-the-grid type puzzles by Roderick Kimball. Path Puzzles are the perfect thing for people who like Sudoku but are ready for something new.
Path Puzzles
Author: Roderick Kimball
Publisher:
ISBN: 9780578127323
Category : Games & Activities
Languages : en
Pages : 106
Book Description
The Path Puzzles book contains over 100 original escape-the-grid type puzzles by Roderick Kimball. Path Puzzles are the perfect thing for people who like Sudoku but are ready for something new.
Publisher:
ISBN: 9780578127323
Category : Games & Activities
Languages : en
Pages : 106
Book Description
The Path Puzzles book contains over 100 original escape-the-grid type puzzles by Roderick Kimball. Path Puzzles are the perfect thing for people who like Sudoku but are ready for something new.
An Elegant Puzzle
Author: Will Larson
Publisher: Stripe Press
ISBN: 1953953336
Category : Computers
Languages : en
Pages : 281
Book Description
A human-centric guide to solving complex problems in engineering management, from sizing teams to handling technical debt. There’s a saying that people don’t leave companies, they leave managers. Management is a key part of any organization, yet the discipline is often self-taught and unstructured. Getting to the good solutions for complex management challenges can make the difference between fulfillment and frustration for teams—and, ultimately, between the success and failure of companies. Will Larson’s An Elegant Puzzle focuses on the particular challenges of engineering management—from sizing teams to handling technical debt to performing succession planning—and provides a path to the good solutions. Drawing from his experience at Digg, Uber, and Stripe, Larson has developed a thoughtful approach to engineering management for leaders of all levels at companies of all sizes. An Elegant Puzzle balances structured principles and human-centric thinking to help any leader create more effective and rewarding organizations for engineers to thrive in.
Publisher: Stripe Press
ISBN: 1953953336
Category : Computers
Languages : en
Pages : 281
Book Description
A human-centric guide to solving complex problems in engineering management, from sizing teams to handling technical debt. There’s a saying that people don’t leave companies, they leave managers. Management is a key part of any organization, yet the discipline is often self-taught and unstructured. Getting to the good solutions for complex management challenges can make the difference between fulfillment and frustration for teams—and, ultimately, between the success and failure of companies. Will Larson’s An Elegant Puzzle focuses on the particular challenges of engineering management—from sizing teams to handling technical debt to performing succession planning—and provides a path to the good solutions. Drawing from his experience at Digg, Uber, and Stripe, Larson has developed a thoughtful approach to engineering management for leaders of all levels at companies of all sizes. An Elegant Puzzle balances structured principles and human-centric thinking to help any leader create more effective and rewarding organizations for engineers to thrive in.
Spatial Reasoning Puzzles That Make Kids Think!
Author: Jeffrey J. Wanko
Publisher: Routledge
ISBN: 1000503372
Category : Education
Languages : en
Pages : 325
Book Description
Spatial Reasoning Puzzles That Make Kids Think! engages even the most reluctant math learner. In this fun and challenging book, students must conquer four types of logical and spatial reasoning puzzles (Slitherlink, Hashiwokakero, Masyu, and Yajilin). The rules for each type of puzzle are very different, but easy to understand. The challenge is for students to apply their critical thinking skills to new situations and develop new strategies for solving each puzzle. Teacher support is provided for solving the puzzles and also for helping students to create puzzles of their own. Students will be begging for more of these unique spatial reasoning puzzles! Grades 6-8
Publisher: Routledge
ISBN: 1000503372
Category : Education
Languages : en
Pages : 325
Book Description
Spatial Reasoning Puzzles That Make Kids Think! engages even the most reluctant math learner. In this fun and challenging book, students must conquer four types of logical and spatial reasoning puzzles (Slitherlink, Hashiwokakero, Masyu, and Yajilin). The rules for each type of puzzle are very different, but easy to understand. The challenge is for students to apply their critical thinking skills to new situations and develop new strategies for solving each puzzle. Teacher support is provided for solving the puzzles and also for helping students to create puzzles of their own. Students will be begging for more of these unique spatial reasoning puzzles! Grades 6-8
Algorithmic Puzzles
Author: Anany Levitin
Publisher: Oxford University Press
ISBN: 0199876541
Category : Mathematics
Languages : en
Pages : 280
Book Description
While many think of algorithms as specific to computer science, at its core algorithmic thinking is defined by the use of analytical logic to solve problems. This logic extends far beyond the realm of computer science and into the wide and entertaining world of puzzles. In Algorithmic Puzzles, Anany and Maria Levitin use many classic brainteasers as well as newer examples from job interviews with major corporations to show readers how to apply analytical thinking to solve puzzles requiring well-defined procedures. The book's unique collection of puzzles is supplemented with carefully developed tutorials on algorithm design strategies and analysis techniques intended to walk the reader step-by-step through the various approaches to algorithmic problem solving. Mastery of these strategies--exhaustive search, backtracking, and divide-and-conquer, among others--will aid the reader in solving not only the puzzles contained in this book, but also others encountered in interviews, puzzle collections, and throughout everyday life. Each of the 150 puzzles contains hints and solutions, along with commentary on the puzzle's origins and solution methods. The only book of its kind, Algorithmic Puzzles houses puzzles for all skill levels. Readers with only middle school mathematics will develop their algorithmic problem-solving skills through puzzles at the elementary level, while seasoned puzzle solvers will enjoy the challenge of thinking through more difficult puzzles.
Publisher: Oxford University Press
ISBN: 0199876541
Category : Mathematics
Languages : en
Pages : 280
Book Description
While many think of algorithms as specific to computer science, at its core algorithmic thinking is defined by the use of analytical logic to solve problems. This logic extends far beyond the realm of computer science and into the wide and entertaining world of puzzles. In Algorithmic Puzzles, Anany and Maria Levitin use many classic brainteasers as well as newer examples from job interviews with major corporations to show readers how to apply analytical thinking to solve puzzles requiring well-defined procedures. The book's unique collection of puzzles is supplemented with carefully developed tutorials on algorithm design strategies and analysis techniques intended to walk the reader step-by-step through the various approaches to algorithmic problem solving. Mastery of these strategies--exhaustive search, backtracking, and divide-and-conquer, among others--will aid the reader in solving not only the puzzles contained in this book, but also others encountered in interviews, puzzle collections, and throughout everyday life. Each of the 150 puzzles contains hints and solutions, along with commentary on the puzzle's origins and solution methods. The only book of its kind, Algorithmic Puzzles houses puzzles for all skill levels. Readers with only middle school mathematics will develop their algorithmic problem-solving skills through puzzles at the elementary level, while seasoned puzzle solvers will enjoy the challenge of thinking through more difficult puzzles.
Loopy Logic Problems and Other Puzzles
Author: Ivan Moscovich
Publisher: Courier Corporation
ISBN: 0486490696
Category : Mathematics
Languages : en
Pages : 130
Book Description
A treat for the eye as well as the mind,these beautifully designed and intellectuallystimulating challenges werecreated by one of the world’s mostinnovative puzzlemakers. Sprinkledwith popular science factoids, 85visual puzzles include several classicsattributed to important mathematiciansand philosophers, including Galileo,Fibonacci, Foucault, Rott, Cantor,Sierpinski, and Aristotle. Solutions.Reprint of the Sterling PublishingCompany, New York, 2006 edition.
Publisher: Courier Corporation
ISBN: 0486490696
Category : Mathematics
Languages : en
Pages : 130
Book Description
A treat for the eye as well as the mind,these beautifully designed and intellectuallystimulating challenges werecreated by one of the world’s mostinnovative puzzlemakers. Sprinkledwith popular science factoids, 85visual puzzles include several classicsattributed to important mathematiciansand philosophers, including Galileo,Fibonacci, Foucault, Rott, Cantor,Sierpinski, and Aristotle. Solutions.Reprint of the Sterling PublishingCompany, New York, 2006 edition.
Maze
Author: Christopher Manson
Publisher: Macmillan
ISBN: 9780805010886
Category : Games & Activities
Languages : en
Pages : 100
Book Description
This is not really a book. This is a building in the shape of a book...a maze. Each numbered page depicts a room in the maze. Tempted? Test your wits against mine. I guarantee that my maze will challenge you to think in ways you've never thought before. But beware. One wrong turn and you may never escape!
Publisher: Macmillan
ISBN: 9780805010886
Category : Games & Activities
Languages : en
Pages : 100
Book Description
This is not really a book. This is a building in the shape of a book...a maze. Each numbered page depicts a room in the maze. Tempted? Test your wits against mine. I guarantee that my maze will challenge you to think in ways you've never thought before. But beware. One wrong turn and you may never escape!
Applied and Computational Mathematics
Author: Dieky Adzkiya
Publisher: Springer Nature
ISBN: 9819721369
Category :
Languages : en
Pages : 422
Book Description
Publisher: Springer Nature
ISBN: 9819721369
Category :
Languages : en
Pages : 422
Book Description
Grandstand Baseball Puzzles
Author: Clayton DuVall
Publisher: Ball Puzzle
ISBN: 9780977436408
Category : Sports & Recreation
Languages : en
Pages : 148
Book Description
Grandstand Baseball Puzzles is a celebration of Americas pastime. It enthusiastically takes the puzzle solver through a year of baseball by presenting crosswords and logic puzzles of varying difficulty with themes relevant to each month of the year. The puzzles are like no other sports puzzle book before it as they contain an unprecedented amount of trivia, statistics, and commentary. You will, without a doubt find yourself picking up your favorite baseball reference book or searching through baseball statistics websites as you attempt to conquer each of these puzzles. How well do you remember the 1980s? Who are the heroes and goats of the great Fall Classic? Do you know those Yankees or Red Sox legends as well as you think you do? Find out the answers in the most elaborate accumulation of baseball trivia puzzles to date, Grandstand Baseball Puzzles.
Publisher: Ball Puzzle
ISBN: 9780977436408
Category : Sports & Recreation
Languages : en
Pages : 148
Book Description
Grandstand Baseball Puzzles is a celebration of Americas pastime. It enthusiastically takes the puzzle solver through a year of baseball by presenting crosswords and logic puzzles of varying difficulty with themes relevant to each month of the year. The puzzles are like no other sports puzzle book before it as they contain an unprecedented amount of trivia, statistics, and commentary. You will, without a doubt find yourself picking up your favorite baseball reference book or searching through baseball statistics websites as you attempt to conquer each of these puzzles. How well do you remember the 1980s? Who are the heroes and goats of the great Fall Classic? Do you know those Yankees or Red Sox legends as well as you think you do? Find out the answers in the most elaborate accumulation of baseball trivia puzzles to date, Grandstand Baseball Puzzles.
The Art of Puzzles
Author: Thomas Snyder
Publisher:
ISBN: 9780985009434
Category :
Languages : en
Pages :
Book Description
The Art of Puzzles is a collection of mental masterpieces from the world's most talented puzzle designers. With ten genres of logic puzzles and over 270 puzzles in total, this book has a great mix of challenges including shading puzzles (Tapa and Nurikabe), loop puzzles (Masyu and Slitherlink), number placement puzzles (Skyscrapers and TomTom), object placement puzzles (Star Battle and Battleships), and region division puzzles (Cave and Fillomino). Each section has a mix of very easy to fiendishly hard puzzles, with hints for every puzzle to help you to become a better logic puzzler.
Publisher:
ISBN: 9780985009434
Category :
Languages : en
Pages :
Book Description
The Art of Puzzles is a collection of mental masterpieces from the world's most talented puzzle designers. With ten genres of logic puzzles and over 270 puzzles in total, this book has a great mix of challenges including shading puzzles (Tapa and Nurikabe), loop puzzles (Masyu and Slitherlink), number placement puzzles (Skyscrapers and TomTom), object placement puzzles (Star Battle and Battleships), and region division puzzles (Cave and Fillomino). Each section has a mix of very easy to fiendishly hard puzzles, with hints for every puzzle to help you to become a better logic puzzler.
Players Making Decisions
Author: Zack Hiwiller
Publisher: New Riders
ISBN: 013439464X
Category : Computers
Languages : en
Pages : 646
Book Description
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it
Publisher: New Riders
ISBN: 013439464X
Category : Computers
Languages : en
Pages : 646
Book Description
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it