Author: Tom Smart
Publisher: The Porcupine's Quill
ISBN: 0889848394
Category : Art
Languages : en
Pages : 100
Book Description
Palookaville, the graphic novel by Canadian cartoonist Seth (Gregory Gallant), creates a dystopian reality that struggles with existential questions about the time, fate and identity. His bold, confident draughtsmanship depicts life in a bygone era and illustrates complex tales of the tragic consequences of living a static, inauthentic life. In Palookaville: Seth and the Art of Graphic Autobiography, curator, critic and author Tom Smart examines the microscopic separation between Seth’s art and life, between his graphic fiction and the autobiographical elements that it contains. Smart’s analysis of the Palookaville story unfolds tantalizing clues into the artist’s construction of identity, but more, it reveals art’s ability to make sense of life, the passage of time, and perhaps even our own humanity.
Palookaville
Author: Tom Smart
Publisher: The Porcupine's Quill
ISBN: 0889848394
Category : Art
Languages : en
Pages : 100
Book Description
Palookaville, the graphic novel by Canadian cartoonist Seth (Gregory Gallant), creates a dystopian reality that struggles with existential questions about the time, fate and identity. His bold, confident draughtsmanship depicts life in a bygone era and illustrates complex tales of the tragic consequences of living a static, inauthentic life. In Palookaville: Seth and the Art of Graphic Autobiography, curator, critic and author Tom Smart examines the microscopic separation between Seth’s art and life, between his graphic fiction and the autobiographical elements that it contains. Smart’s analysis of the Palookaville story unfolds tantalizing clues into the artist’s construction of identity, but more, it reveals art’s ability to make sense of life, the passage of time, and perhaps even our own humanity.
Publisher: The Porcupine's Quill
ISBN: 0889848394
Category : Art
Languages : en
Pages : 100
Book Description
Palookaville, the graphic novel by Canadian cartoonist Seth (Gregory Gallant), creates a dystopian reality that struggles with existential questions about the time, fate and identity. His bold, confident draughtsmanship depicts life in a bygone era and illustrates complex tales of the tragic consequences of living a static, inauthentic life. In Palookaville: Seth and the Art of Graphic Autobiography, curator, critic and author Tom Smart examines the microscopic separation between Seth’s art and life, between his graphic fiction and the autobiographical elements that it contains. Smart’s analysis of the Palookaville story unfolds tantalizing clues into the artist’s construction of identity, but more, it reveals art’s ability to make sense of life, the passage of time, and perhaps even our own humanity.
Comics and Stuff
Author: Henry Jenkins
Publisher: NYU Press
ISBN: 1479852740
Category : Social Science
Languages : en
Pages : 356
Book Description
Considers how comics display our everyday stuff—junk drawers, bookshelves, attics—as a way into understanding how we represent ourselves now For most of their history, comics were widely understood as disposable—you read them and discarded them, and the pulp paper they were printed on decomposed over time. Today, comic books have been rebranded as graphic novels—clothbound high-gloss volumes that can be purchased in bookstores, checked out of libraries, and displayed proudly on bookshelves. They are reviewed by serious critics and studied in university classrooms. A medium once considered trash has been transformed into a respectable, if not elite, genre. While the American comics of the past were about hyperbolic battles between good and evil, most of today’s graphic novels focus on everyday personal experiences. Contemporary culture is awash with stuff. They give vivid expression to a culture preoccupied with the processes of circulation and appraisal, accumulation and possession. By design, comics encourage the reader to scan the landscape, to pay attention to the physical objects that fill our lives and constitute our familiar surroundings. Because comics take place in a completely fabricated world, everything is there intentionally. Comics are stuff; comics tell stories about stuff; and they display stuff. When we use the phrase “and stuff” in everyday speech, we often mean something vague, something like “etcetera.” In this book, stuff refers not only to physical objects, but also to the emotions, sentimental attachments, and nostalgic longings that we express—or hold at bay—through our relationships with stuff. In Comics and Stuff, his first solo authored book in over a decade, pioneering media scholar Henry Jenkins moves through anthropology, material culture, literary criticism, and art history to resituate comics in the cultural landscape. Through over one hundred full-color illustrations, using close readings of contemporary graphic novels, Jenkins explores how comics depict stuff and exposes the central role that stuff plays in how we curate our identities, sustain memory, and make meaning. Comics and Stuff presents an innovative new way of thinking about comics and graphic novels that will change how we think about our stuff and ourselves.
Publisher: NYU Press
ISBN: 1479852740
Category : Social Science
Languages : en
Pages : 356
Book Description
Considers how comics display our everyday stuff—junk drawers, bookshelves, attics—as a way into understanding how we represent ourselves now For most of their history, comics were widely understood as disposable—you read them and discarded them, and the pulp paper they were printed on decomposed over time. Today, comic books have been rebranded as graphic novels—clothbound high-gloss volumes that can be purchased in bookstores, checked out of libraries, and displayed proudly on bookshelves. They are reviewed by serious critics and studied in university classrooms. A medium once considered trash has been transformed into a respectable, if not elite, genre. While the American comics of the past were about hyperbolic battles between good and evil, most of today’s graphic novels focus on everyday personal experiences. Contemporary culture is awash with stuff. They give vivid expression to a culture preoccupied with the processes of circulation and appraisal, accumulation and possession. By design, comics encourage the reader to scan the landscape, to pay attention to the physical objects that fill our lives and constitute our familiar surroundings. Because comics take place in a completely fabricated world, everything is there intentionally. Comics are stuff; comics tell stories about stuff; and they display stuff. When we use the phrase “and stuff” in everyday speech, we often mean something vague, something like “etcetera.” In this book, stuff refers not only to physical objects, but also to the emotions, sentimental attachments, and nostalgic longings that we express—or hold at bay—through our relationships with stuff. In Comics and Stuff, his first solo authored book in over a decade, pioneering media scholar Henry Jenkins moves through anthropology, material culture, literary criticism, and art history to resituate comics in the cultural landscape. Through over one hundred full-color illustrations, using close readings of contemporary graphic novels, Jenkins explores how comics depict stuff and exposes the central role that stuff plays in how we curate our identities, sustain memory, and make meaning. Comics and Stuff presents an innovative new way of thinking about comics and graphic novels that will change how we think about our stuff and ourselves.
Palookaville #22
Author: Seth
Publisher: Drawn and Quarterly
ISBN: 9781770461635
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
A collection of wry, meditative comics from the cartoonist and Lemony Snicket illustrator In what has become his calling card, the cartoonist Seth lovingly and exquisitely designs Palookaville #22, adorning the cover with green foil, and the interior with gatefolds and ornate endpapers. On sumptuous display is Seth's continual exploration of the past and the search for resonance in the dusty corners of his consciousness. In three separate sections, this bittersweet reconciliation with the past and bygone eras manifests both in his comics and his non-comics art. Readers will return to the world of Dominion, where Abe and Simon Matchcard of Clyde Fans are engaged in a war of the words over the slow, painful disintegration of their family business. Their disagreement leads Abe to visit an old flame and further ensue in a battle of memories, in the conclusion of part four of Seth's long running and acclaimed narrative. In chapter two of his autobiographical serial "Nothing Lasts", Seth revisits his small town Ontario childhood. He explores his town's library, drug store, and post office, places whose daily presence in his young life provided comfort and stability amid the school taunts, the many moves Seth's family endured, and his parents' unhappy marriage. Each volume of Palookaville treats readers to a new facet of Seth's creative output. Volume 22 features a photo essay of the fictional history he created for the actual Crown Barber Shop in Guelph, Ontario, owned and operated by his wife Tania, complete with a comic on the art of barbering. The Palookaville digest is the grand endeavour of one of Canada's greatest artists.
Publisher: Drawn and Quarterly
ISBN: 9781770461635
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
A collection of wry, meditative comics from the cartoonist and Lemony Snicket illustrator In what has become his calling card, the cartoonist Seth lovingly and exquisitely designs Palookaville #22, adorning the cover with green foil, and the interior with gatefolds and ornate endpapers. On sumptuous display is Seth's continual exploration of the past and the search for resonance in the dusty corners of his consciousness. In three separate sections, this bittersweet reconciliation with the past and bygone eras manifests both in his comics and his non-comics art. Readers will return to the world of Dominion, where Abe and Simon Matchcard of Clyde Fans are engaged in a war of the words over the slow, painful disintegration of their family business. Their disagreement leads Abe to visit an old flame and further ensue in a battle of memories, in the conclusion of part four of Seth's long running and acclaimed narrative. In chapter two of his autobiographical serial "Nothing Lasts", Seth revisits his small town Ontario childhood. He explores his town's library, drug store, and post office, places whose daily presence in his young life provided comfort and stability amid the school taunts, the many moves Seth's family endured, and his parents' unhappy marriage. Each volume of Palookaville treats readers to a new facet of Seth's creative output. Volume 22 features a photo essay of the fictional history he created for the actual Crown Barber Shop in Guelph, Ontario, owned and operated by his wife Tania, complete with a comic on the art of barbering. The Palookaville digest is the grand endeavour of one of Canada's greatest artists.
Seth
Author: Eric Hoffman
Publisher: Univ. Press of Mississippi
ISBN: 1626743878
Category : Literary Criticism
Languages : en
Pages : 355
Book Description
Canadian cartoonist Gregory Gallant, pen name Seth, emerged as a cartoonist in the fertile period of the 1980s, when the alternative comics market boomed. Though he was influenced by mainstream comics in his teen years and did his earliest comics work on Mister X, a mainstream-style melodrama, Seth remains one of the least mainstream-inflected figures of the alternative comics' movement. His primary influences are underground comix, newspaper strips, and classic cartooning. These interviews, including one career-spanning, definitive interview between the volume editors and the artist published here for the first time, delve into Seth's output from its earliest days to the present. Conversations offer insight into his influences, ideologies of comics and art, thematic preoccupations, and major works, from numerous perspectives—given Seth's complex and multifaceted artistic endeavors. Seth's first graphic novel, It's a Good Life, If You Don't Weaken, announced his fascination with the past and with earlier cartooning styles. Subsequent works expand on those preoccupations and themes. Clyde Fans, for example, balances present-day action against narratives set in the past. The visual style looks polished and contemplative, the narrative deliberately paced; plot seems less important than mood or characterization, as Seth deals with the inescapable grind of time and what it devours, themes which recur to varying degrees in George Sprott, Wimbledon Green, and The Great Northern Brotherhood of Canadian Cartoonists.
Publisher: Univ. Press of Mississippi
ISBN: 1626743878
Category : Literary Criticism
Languages : en
Pages : 355
Book Description
Canadian cartoonist Gregory Gallant, pen name Seth, emerged as a cartoonist in the fertile period of the 1980s, when the alternative comics market boomed. Though he was influenced by mainstream comics in his teen years and did his earliest comics work on Mister X, a mainstream-style melodrama, Seth remains one of the least mainstream-inflected figures of the alternative comics' movement. His primary influences are underground comix, newspaper strips, and classic cartooning. These interviews, including one career-spanning, definitive interview between the volume editors and the artist published here for the first time, delve into Seth's output from its earliest days to the present. Conversations offer insight into his influences, ideologies of comics and art, thematic preoccupations, and major works, from numerous perspectives—given Seth's complex and multifaceted artistic endeavors. Seth's first graphic novel, It's a Good Life, If You Don't Weaken, announced his fascination with the past and with earlier cartooning styles. Subsequent works expand on those preoccupations and themes. Clyde Fans, for example, balances present-day action against narratives set in the past. The visual style looks polished and contemplative, the narrative deliberately paced; plot seems less important than mood or characterization, as Seth deals with the inescapable grind of time and what it devours, themes which recur to varying degrees in George Sprott, Wimbledon Green, and The Great Northern Brotherhood of Canadian Cartoonists.
The Art of Pere Joan
Author: Benjamin Fraser
Publisher: University of Texas Press
ISBN: 1477318127
Category : Literary Criticism
Languages : en
Pages : 326
Book Description
Born in Mallorca, Pere Joan Riera (known professionally as Pere Joan) thrived in the underground comics world, beginning in the mid-1970s with the self-published collections Baladas Urbanas and MuŽrdago, both of which were released almost immediately after the death of the dictator Francisco Franco and Spain's transition to democracy. The first monograph in English on a comics artist from the Spain, The Art of Pere Joan takes a topographical approach to reading comics, applying theories of cultural and urban geography to Pere Joan’s treament of space and landscape in his singular body of work. Balancing this goal with an exploration of specific works by Pere Joan, Benjamin Fraser demonstrates that looking at the thematic, structural, and aesthetic originality of the artist's landscape-driven work can help us begin to newly understand the representational properties of comics as a spatial medium. This in-depth examination reveals the resonance between the cultural landscapes of Mallorca and Pere Joan's metaphorical approach to both rural and urban environments in comics that weave emotional, ecological, and artistic strands in revolutionary ways.
Publisher: University of Texas Press
ISBN: 1477318127
Category : Literary Criticism
Languages : en
Pages : 326
Book Description
Born in Mallorca, Pere Joan Riera (known professionally as Pere Joan) thrived in the underground comics world, beginning in the mid-1970s with the self-published collections Baladas Urbanas and MuŽrdago, both of which were released almost immediately after the death of the dictator Francisco Franco and Spain's transition to democracy. The first monograph in English on a comics artist from the Spain, The Art of Pere Joan takes a topographical approach to reading comics, applying theories of cultural and urban geography to Pere Joan’s treament of space and landscape in his singular body of work. Balancing this goal with an exploration of specific works by Pere Joan, Benjamin Fraser demonstrates that looking at the thematic, structural, and aesthetic originality of the artist's landscape-driven work can help us begin to newly understand the representational properties of comics as a spatial medium. This in-depth examination reveals the resonance between the cultural landscapes of Mallorca and Pere Joan's metaphorical approach to both rural and urban environments in comics that weave emotional, ecological, and artistic strands in revolutionary ways.
Fandom, Second Edition
Author: Jonathan Gray
Publisher: NYU Press
ISBN: 1479812765
Category : Social Science
Languages : en
Pages : 445
Book Description
Introduction: why still study fans? / Cornel Sandvoss, Jonathan Gray, and C. Lee Harrington -- Fan texts and objects -- The death of the reader? : literary theory and the study of texts in popular culture / Cornel Sandvoss -- Intimate intertextuality and performative fragments in media fanfiction / Kristina Busse -- Media academics as media audiences : aesthetic judgments in media and cultural studies / Matt Hills -- Copyright law, fan practices, and the rights of the author (2017) / Rebecca Tushnet -- Toy fandom, adulthood, and the ludic age : creative material culture as play / Katriina Heljakka -- Spaces of fandom -- Loving music : listeners, entertainments, and the origins of music fandom in nineteenth-century America / Daniel Cavicchi -- Resisting technology in music fandom : nostalgia, authenticity, and Kate Bush's "Before the dawn" / Lucy Bennett -- I scream therefore I fan? : music audiences and affective citizenship / Mark Duffett -- A sort of homecoming: fan viewing and symbolic pilgrimage / Will Brooker -- Reimagining the imagined community : online media fandoms in the age of global convergence / Lori Hitchcock Morimoto and Bertha Chin -- Temporalities of fandom -- Do all "good things" come to an end? : revisiting Martha Stewart fans after imclone / Melissa A. Click -- The lives of fandoms / Denise D. Bielby and C. Lee Harrington -- "What are you collecting now?" seth, comics, and meaning management / Henry Jenkins -- Sex, utopia, and the queer temporalities of fannish love / Alexis Lothian -- The fan citizen: fan politics and activism -- The news : you gotta love it / Jonathan Gray -- Memory, archive, and history in political fan fiction / Abigail De Kosnik -- Between rowdies and rasikas : rethinking fan activity in Indian film culture / Aswin Punathambekar -- Black twitter and the politics of viewing scandal / Dayna Chatman -- Deploying oppositional fandoms : activists' use of sports fandom in the Redskins controversy / Lori Kido Lopez and Jason Kido Lopez -- Fan labor and fan-producer interactions -- Ethics of fansubbing in Anime's hybrid public culture / Mizuko Ito -- Live from hall H : fan/producer symbiosis at San Diego comic-con / Anne Gilbert -- Fantagonism: factions, institutions, and constitutive hegemonies of fandom -- Derek johnson -- The powers that squee : Orlando Jones and intersectional fan studies / Suzanne Scott -- Measuring fandom : social tv analytics and the integration of fandom into television audience measurement / Philip M. Napoli and Allie Kosterich -- About the contributors -- Index
Publisher: NYU Press
ISBN: 1479812765
Category : Social Science
Languages : en
Pages : 445
Book Description
Introduction: why still study fans? / Cornel Sandvoss, Jonathan Gray, and C. Lee Harrington -- Fan texts and objects -- The death of the reader? : literary theory and the study of texts in popular culture / Cornel Sandvoss -- Intimate intertextuality and performative fragments in media fanfiction / Kristina Busse -- Media academics as media audiences : aesthetic judgments in media and cultural studies / Matt Hills -- Copyright law, fan practices, and the rights of the author (2017) / Rebecca Tushnet -- Toy fandom, adulthood, and the ludic age : creative material culture as play / Katriina Heljakka -- Spaces of fandom -- Loving music : listeners, entertainments, and the origins of music fandom in nineteenth-century America / Daniel Cavicchi -- Resisting technology in music fandom : nostalgia, authenticity, and Kate Bush's "Before the dawn" / Lucy Bennett -- I scream therefore I fan? : music audiences and affective citizenship / Mark Duffett -- A sort of homecoming: fan viewing and symbolic pilgrimage / Will Brooker -- Reimagining the imagined community : online media fandoms in the age of global convergence / Lori Hitchcock Morimoto and Bertha Chin -- Temporalities of fandom -- Do all "good things" come to an end? : revisiting Martha Stewart fans after imclone / Melissa A. Click -- The lives of fandoms / Denise D. Bielby and C. Lee Harrington -- "What are you collecting now?" seth, comics, and meaning management / Henry Jenkins -- Sex, utopia, and the queer temporalities of fannish love / Alexis Lothian -- The fan citizen: fan politics and activism -- The news : you gotta love it / Jonathan Gray -- Memory, archive, and history in political fan fiction / Abigail De Kosnik -- Between rowdies and rasikas : rethinking fan activity in Indian film culture / Aswin Punathambekar -- Black twitter and the politics of viewing scandal / Dayna Chatman -- Deploying oppositional fandoms : activists' use of sports fandom in the Redskins controversy / Lori Kido Lopez and Jason Kido Lopez -- Fan labor and fan-producer interactions -- Ethics of fansubbing in Anime's hybrid public culture / Mizuko Ito -- Live from hall H : fan/producer symbiosis at San Diego comic-con / Anne Gilbert -- Fantagonism: factions, institutions, and constitutive hegemonies of fandom -- Derek johnson -- The powers that squee : Orlando Jones and intersectional fan studies / Suzanne Scott -- Measuring fandom : social tv analytics and the integration of fandom into television audience measurement / Philip M. Napoli and Allie Kosterich -- About the contributors -- Index
Forging the Past
Author: Daniel Marrone
Publisher: Univ. Press of Mississippi
ISBN: 1496807324
Category : Literary Criticism
Languages : en
Pages : 253
Book Description
At once familiar and hard to place, the work of acclaimed Canadian cartoonist Seth evokes a world that no longer exists—and perhaps never existed, except in the panels of long-forgotten comics. Seth's distinctive drawing style strikingly recalls a bygone era of cartooning, an apt vehicle for melancholy, gently ironic narratives that depict the grip of the past on the present. Even when he appears to look to the past, however, Seth (born Gregory Gallant) is constantly pushing the medium of comics forward with sophisticated work that often incorporates metafiction, parody, and formal experimentation. Forging the Past offers a comprehensive account of this work and the complex interventions it makes into the past. Moving beyond common notions of nostalgia, Daniel Marrone explores the various ways in which Seth's comics induce readers to participate in forging histories and memories. Marrone discusses collecting, Canadian identity, New Yorker cartoons, authenticity, artifice, and ambiguity—all within the context of comics' unique structure and texture. Seth's comics are suffused with longing for the past, but on close examination this longing is revealed to be deeply ambivalent, ironic, and self-aware. Marrone undertakes the most thorough, sustained investigation of Seth's work to date, while advancing a broader argument about how comics operate as a literary medium. Included as an appendix is a substantial interview, conducted by the author, in which Seth candidly discusses his work, his peers, and his influences.
Publisher: Univ. Press of Mississippi
ISBN: 1496807324
Category : Literary Criticism
Languages : en
Pages : 253
Book Description
At once familiar and hard to place, the work of acclaimed Canadian cartoonist Seth evokes a world that no longer exists—and perhaps never existed, except in the panels of long-forgotten comics. Seth's distinctive drawing style strikingly recalls a bygone era of cartooning, an apt vehicle for melancholy, gently ironic narratives that depict the grip of the past on the present. Even when he appears to look to the past, however, Seth (born Gregory Gallant) is constantly pushing the medium of comics forward with sophisticated work that often incorporates metafiction, parody, and formal experimentation. Forging the Past offers a comprehensive account of this work and the complex interventions it makes into the past. Moving beyond common notions of nostalgia, Daniel Marrone explores the various ways in which Seth's comics induce readers to participate in forging histories and memories. Marrone discusses collecting, Canadian identity, New Yorker cartoons, authenticity, artifice, and ambiguity—all within the context of comics' unique structure and texture. Seth's comics are suffused with longing for the past, but on close examination this longing is revealed to be deeply ambivalent, ironic, and self-aware. Marrone undertakes the most thorough, sustained investigation of Seth's work to date, while advancing a broader argument about how comics operate as a literary medium. Included as an appendix is a substantial interview, conducted by the author, in which Seth candidly discusses his work, his peers, and his influences.
Visible Cities, Global Comics
Author: Benjamin Fraser
Publisher: Univ. Press of Mississippi
ISBN: 1496825055
Category : Literary Criticism
Languages : en
Pages : 332
Book Description
CHOICE Outstanding Academic Title for 2020 More and more people are noticing links between urban geography and the spaces within the layout of panels on the comics page. Benjamin Fraser explores the representation of the city in a range of comics from across the globe. Comics address the city as an idea, a historical fact, a social construction, a material-built environment, a shared space forged from the collective imagination, or as a social arena navigated according to personal desire. Accordingly, Fraser brings insights from urban theory to bear on specific comics. The works selected comprise a variety of international, alternative, and independent small-press comics artists, from engravings and early comics to single-panel work, graphic novels, manga, and trading cards, by artists such as Will Eisner, Tsutomu Nihei, Hariton Pushwagner, Julie Doucet, Frans Masereel, and Chris Ware. In the first monograph on this subject, Fraser touches on many themes of modern urban life: activism, alienation, consumerism, flânerie, gentrification, the mystery story, science fiction, sexual orientation, and working-class labor. He leads readers to images of such cities as Barcelona, Buenos Aires, London, Lyon, Madrid, Montevideo, Montreal, New York, Oslo, Paris, São Paolo, and Tokyo. Through close readings, each chapter introduces readers to specific comics artists and works and investigates a range of topics related to the medium’s spatial form, stylistic variation, and cultural prominence. Mainly, Fraser mixes interest in urbanism and architecture with the creative strategies that comics artists employ to bring their urban images to life.
Publisher: Univ. Press of Mississippi
ISBN: 1496825055
Category : Literary Criticism
Languages : en
Pages : 332
Book Description
CHOICE Outstanding Academic Title for 2020 More and more people are noticing links between urban geography and the spaces within the layout of panels on the comics page. Benjamin Fraser explores the representation of the city in a range of comics from across the globe. Comics address the city as an idea, a historical fact, a social construction, a material-built environment, a shared space forged from the collective imagination, or as a social arena navigated according to personal desire. Accordingly, Fraser brings insights from urban theory to bear on specific comics. The works selected comprise a variety of international, alternative, and independent small-press comics artists, from engravings and early comics to single-panel work, graphic novels, manga, and trading cards, by artists such as Will Eisner, Tsutomu Nihei, Hariton Pushwagner, Julie Doucet, Frans Masereel, and Chris Ware. In the first monograph on this subject, Fraser touches on many themes of modern urban life: activism, alienation, consumerism, flânerie, gentrification, the mystery story, science fiction, sexual orientation, and working-class labor. He leads readers to images of such cities as Barcelona, Buenos Aires, London, Lyon, Madrid, Montevideo, Montreal, New York, Oslo, Paris, São Paolo, and Tokyo. Through close readings, each chapter introduces readers to specific comics artists and works and investigates a range of topics related to the medium’s spatial form, stylistic variation, and cultural prominence. Mainly, Fraser mixes interest in urbanism and architecture with the creative strategies that comics artists employ to bring their urban images to life.
The Hundred Greatest American Films
Author: Andrew J. Rausch
Publisher: Citadel Press
ISBN: 9780806523378
Category : Performing Arts
Languages : en
Pages : 372
Book Description
Publisher: Citadel Press
ISBN: 9780806523378
Category : Performing Arts
Languages : en
Pages : 372
Book Description
It's a Good Life, If You Don't Weaken
Author: Seth
Publisher: Drawn & Quarterly
ISBN: 1770464476
Category : Comics & Graphic Novels
Languages : en
Pages : 194
Book Description
In his first graphic novel, It's a Good Life, if You Don't Weaken–one of the best-selling D+Q titles ever--Seth pays homage to the wit and sophistication of the old-fashioned magazine cartoon. While trying to understand his dissatisfaction with the present, Seth discovers the life and work of Kalo, a forgotten New Yorker cartoonist from the 1940s. But his obsession blinds him to the needs of his lover and the quiet desperation of his family. Wry self-reflection and moody colours characterize Seth's style in this tale about learning lessons from nostalgia. His playful and sophisticated experiment with memoir provoked a furious debate among cartoon historians and archivists about the existence of Kalo, and prompted a Details feature about Seth's "hoax".
Publisher: Drawn & Quarterly
ISBN: 1770464476
Category : Comics & Graphic Novels
Languages : en
Pages : 194
Book Description
In his first graphic novel, It's a Good Life, if You Don't Weaken–one of the best-selling D+Q titles ever--Seth pays homage to the wit and sophistication of the old-fashioned magazine cartoon. While trying to understand his dissatisfaction with the present, Seth discovers the life and work of Kalo, a forgotten New Yorker cartoonist from the 1940s. But his obsession blinds him to the needs of his lover and the quiet desperation of his family. Wry self-reflection and moody colours characterize Seth's style in this tale about learning lessons from nostalgia. His playful and sophisticated experiment with memoir provoked a furious debate among cartoon historians and archivists about the existence of Kalo, and prompted a Details feature about Seth's "hoax".