Palm OS Game Programming

Palm OS Game Programming PDF Author: Nicholas Pleis
Publisher: Course Technology
ISBN: 9781931841191
Category : Computers
Languages : en
Pages : 466

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Book Description
Introduces the basic structure of Palm OS programs and the image processing concepts necessary to develop games that run on handheld devices. Written for programmers familiar with C++, the book explains sprites, user input, tile-based games, the physics of motion, multiplayer games, and simulated intelligence. The CD-ROM contains PGL tools, the Palm OS 4.0 SDK, source code, and demonstration software. Annotation copyrighted by Book News, Inc., Portland, OR

Palm OS Game Programming

Palm OS Game Programming PDF Author: Nicholas Pleis
Publisher: Course Technology
ISBN: 9781931841191
Category : Computers
Languages : en
Pages : 466

Get Book Here

Book Description
Introduces the basic structure of Palm OS programs and the image processing concepts necessary to develop games that run on handheld devices. Written for programmers familiar with C++, the book explains sprites, user input, tile-based games, the physics of motion, multiplayer games, and simulated intelligence. The CD-ROM contains PGL tools, the Palm OS 4.0 SDK, source code, and demonstration software. Annotation copyrighted by Book News, Inc., Portland, OR

Palm Os Game Programming

Palm Os Game Programming PDF Author: Pleis
Publisher:
ISBN: 9780761536239
Category :
Languages : en
Pages :

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Book Description


Palm OS Programming

Palm OS Programming PDF Author: Neil Rhodes
Publisher: "O'Reilly Media, Inc."
ISBN: 1565928563
Category : Computers
Languages : en
Pages : 705

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Book Description
With more than 16 million PDAs shipped to date, Palm has defined the market for handhelds, having dominated this class of computing devices ever since it began to outpace competitors six years ago. The company's strength is the Palm OS, and developers loyal to this powerful and versatile operating system have created more than 10,000 applications for it. Devices from Handspring, Sony, Symbol, HandEra, Kyocera, and Samsung now use Palm OS, and the number of registered Palm Developers has jumped to 130,000. If you know C or C++, and want to join those who are satisfying the demand for wireless applications, then Palm OS Programming: The Developer's Guide, Second Edition is the book for you. With expanded coverage of the Palm OS--up to and including the latest version, 4.0--this new edition shows intermediate to experienced C programmers how to build a Palm application from the ground up. There is even useful information for beginners. Everything you need to write a Palm OS application is here, from user interface design, to coding a handheld application, to writing an associated desktop conduit. All the major development environments are discussed, including commercial products such as Metroworks CodeWarrior, Java-based environments such as Sun KVM and IBM VisualAge Micro Edition, and the Free Software Foundation's PRC-Tools or GCC. The focus, however, is C programming with CodeWarrior and PRC-Tools. New additions to the second edition include: A tutorial that takes a C programmer through the installation of necessary tools and the creation of a small handheld application. A new chapter on memory, with a comprehensive discussion of the Memory Manager APIs. Greatly expanded discussions of forms, forms objects, and new APIs for the Palm OS. Updated chapters on conduits that reflect the newer Conduit Development Kit. The best-selling first edition of this book is still considered the definitive guide for serious Palm programmers; it's used as the basis of Palm's own developer training materials. Our expanded second edition promises to set the standard for the next generation of Palm developers.

Professional Palm OS Programming

Professional Palm OS Programming PDF Author: Lonnon R. Foster
Publisher: John Wiley & Sons
ISBN: 076457373X
Category : Computers
Languages : en
Pages : 962

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Book Description
Professional Palm OS Programming is everything programmers need to create applications for the world’s most popular operating system for handheld devices. Veteran Palm developer Lonnon Foster, who has been developing commercial applications for the platform since its introduction nearly a decade ago, provides readers with hands-on instruction, lots of code, and advice that only comes from the trenches – giving readers everything they need to build cutting edge applications and take advantage of the features of both Garnet and Cobalt. Coverage includes: Building forms, menus and user interfaces Managing memory Tying into Palm’s standard applications such as the Calendar, Phonebook, or Tasks Storing program data on removable storage cards Building network enabled applications Creating web applications for Palm Working with Palm OS new support for Web Services Programm ing for new device features such as jog dials, rocker switches, 5-way navigators Working with sounds, graphics, multimedia, and new high-resolution color screens Encrypting and decrypting data Wi-Fi, Bluetooth and wireless networking and more…

Computer Games

Computer Games PDF Author: Blair Carter
Publisher: Nova Publishers
ISBN: 9781590335260
Category : Games & Activities
Languages : en
Pages : 182

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Book Description
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

Programming Visual Basic for Palm OS

Programming Visual Basic for Palm OS PDF Author: Matthew Holmes
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596002008
Category : Computers
Languages : en
Pages : 436

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Book Description
Explains how to design and code great applications for Palm-compatible devices using VB, one of the world's most popular programming languages

NS Basic Programming for Palm OS

NS Basic Programming for Palm OS PDF Author: Michael J. Verive
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 322

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Book Description


End-to-End Game Development

End-to-End Game Development PDF Author: Nick Iuppa
Publisher: CRC Press
ISBN: 1136137181
Category : Art
Languages : en
Pages : 360

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Book Description
You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish. In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done. The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products. The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations.

Entertainment Computing

Entertainment Computing PDF Author: Ryohei Nakatsu
Publisher: Springer
ISBN: 0387356606
Category : Computers
Languages : en
Pages : 538

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Book Description
This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power to change our lives, it is good time for people who work in this area to discuss various aspects of entertainment and to promote entertainment related researches. Based on these considerations, we have organized a first workshop on entertainment computing. This workshop brings together researchers, developers, and practitioners working in the area of entertainment computing. It covers wide range of entertainment computing such as theoretical issues, hardware/software issues, systems, human interfaces, and applications. The particular areas covered by the workshop are: 1. Computers & Games Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications. 2. Home/Arcade Games and Interactive Movies Video game computer technologies, motion capture technologies, real-time computer graphics technologies, interactive movie systems, story generation for games/movies, human factors of video games.

HWM

HWM PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 96

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Book Description
Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.