Author: Rashad Gheith
Publisher: Oni Press
ISBN: 1637151586
Category : Comics & Graphic Novels
Languages : en
Pages : 27
Book Description
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Orcs in Space #12
Author: Rashad Gheith
Publisher: Oni Press
ISBN: 1637151586
Category : Comics & Graphic Novels
Languages : en
Pages : 27
Book Description
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Publisher: Oni Press
ISBN: 1637151586
Category : Comics & Graphic Novels
Languages : en
Pages : 27
Book Description
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The Orc of Many Questions
Author: Shane Michael Murray
Publisher: Shane Michael Murray
ISBN:
Category : Fiction
Languages : en
Pages : 125
Book Description
Publisher: Shane Michael Murray
ISBN:
Category : Fiction
Languages : en
Pages : 125
Book Description
Orcs in Space Vol. 3
Author: Michael Tanner
Publisher: Oni Press
ISBN: 163715111X
Category : Comics & Graphic Novels
Languages : en
Pages : 115
Book Description
The mayhem-packed finale! The Aarken crew lands on the orc homeworld, Muckball, for the opposite of a hero’s welcome. These outcasts now must outsmart rude beasts and escape a gauntlet of foes before the relentless StarBleep blasts Muckball into another dimension. Is this the end of orc civilization?
Publisher: Oni Press
ISBN: 163715111X
Category : Comics & Graphic Novels
Languages : en
Pages : 115
Book Description
The mayhem-packed finale! The Aarken crew lands on the orc homeworld, Muckball, for the opposite of a hero’s welcome. These outcasts now must outsmart rude beasts and escape a gauntlet of foes before the relentless StarBleep blasts Muckball into another dimension. Is this the end of orc civilization?
Grunts
Author: Mary Gentle
Publisher: Gateway
ISBN: 0575128798
Category : Fiction
Languages : en
Pages : 387
Book Description
What is an orc? An orc is an 18 stone fighting machine, made of muscle, hide, talon and tusk, with a villainous disposition and a mean sense of humour. And, of course, an orc is a poor dumb grunt - the much abused foot soldier of the Evil Horde of Darkness. The usual last battle of Good against Evil is about to begin. Orc Captain Ashnak and his war-band know exactly what they can expect. The forces of Light are outnumbered, full of headstrong heroes devoid of tactics - but the Light's still going to win. Orcs - the sword fodder in the front line - will die by the thousands. Life's a bitch.
Publisher: Gateway
ISBN: 0575128798
Category : Fiction
Languages : en
Pages : 387
Book Description
What is an orc? An orc is an 18 stone fighting machine, made of muscle, hide, talon and tusk, with a villainous disposition and a mean sense of humour. And, of course, an orc is a poor dumb grunt - the much abused foot soldier of the Evil Horde of Darkness. The usual last battle of Good against Evil is about to begin. Orc Captain Ashnak and his war-band know exactly what they can expect. The forces of Light are outnumbered, full of headstrong heroes devoid of tactics - but the Light's still going to win. Orcs - the sword fodder in the front line - will die by the thousands. Life's a bitch.
Mage's Odyssey 12
Author: Ethan Starborne
Publisher: MoreAudiobooks
ISBN:
Category : Fiction
Languages : en
Pages : 1484
Book Description
Publisher: MoreAudiobooks
ISBN:
Category : Fiction
Languages : en
Pages : 1484
Book Description
The Game Believes in You
Author: Greg Toppo
Publisher: St. Martin's Press
ISBN: 1466879459
Category : Computers
Languages : en
Pages : 258
Book Description
What if schools, from the wealthiest suburban nursery school to the grittiest urban high school, thrummed with the sounds of deep immersion? More and more people believe that can happen - with the aid of video games. Greg Toppo's The Game Believes in You presents the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners. Among the game revolutionaries you'll meet in this book: *A game designer at the University of Southern California leading a team to design a video-game version of Thoreau's Walden Pond. *A young neuroscientist and game designer whose research on "Math Without Words" is revolutionizing how the subject is taught, especially to students with limited English abilities. *A Virginia Tech music instructor who is leading a group of high school-aged boys through the creation of an original opera staged totally in the online game Minecraft. Experts argue that games do truly "believe in you." They focus, inspire and reassure people in ways that many teachers can't. Games give people a chance to learn at their own pace, take risks, cultivate deeper understanding, fail and want to try again—right away—and ultimately, succeed in ways that too often elude them in school. This book is sure to excite and inspire educators and parents, as well as provoke some passionate debate.
Publisher: St. Martin's Press
ISBN: 1466879459
Category : Computers
Languages : en
Pages : 258
Book Description
What if schools, from the wealthiest suburban nursery school to the grittiest urban high school, thrummed with the sounds of deep immersion? More and more people believe that can happen - with the aid of video games. Greg Toppo's The Game Believes in You presents the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners. Among the game revolutionaries you'll meet in this book: *A game designer at the University of Southern California leading a team to design a video-game version of Thoreau's Walden Pond. *A young neuroscientist and game designer whose research on "Math Without Words" is revolutionizing how the subject is taught, especially to students with limited English abilities. *A Virginia Tech music instructor who is leading a group of high school-aged boys through the creation of an original opera staged totally in the online game Minecraft. Experts argue that games do truly "believe in you." They focus, inspire and reassure people in ways that many teachers can't. Games give people a chance to learn at their own pace, take risks, cultivate deeper understanding, fail and want to try again—right away—and ultimately, succeed in ways that too often elude them in school. This book is sure to excite and inspire educators and parents, as well as provoke some passionate debate.
ORCS! #1
Author: Christine Larsen
Publisher: Boom! Studios
ISBN: 1646683900
Category : Juvenile Fiction
Languages : en
Pages : 37
Book Description
For fans of The Adventure Zone and Critical Role, meet Bog and his misfit crew of Orcs as they adventure through the Known World courtesy of acclaimed cartoonist Christine Larsen (Adventure Time). After being banished from their Orcish village by King Hrograhgah (it was a simple misunderstanding, involving an acorn-related prank!), Bog and his crew venture out into the world to seek their fortune, and hopefully find their way back home again. Tag along with Bog, Zep, Pez, Utzu and Gurh as they venture through the dreaded Eerieasallhel Forest, face off against Trolls, Gnomes, squirrels and more, and follow in the footsteps of the legendary Orc hero, Drod One-Eye! Every issue of Orcs! is oversized, featuring more than 30 story pages.
Publisher: Boom! Studios
ISBN: 1646683900
Category : Juvenile Fiction
Languages : en
Pages : 37
Book Description
For fans of The Adventure Zone and Critical Role, meet Bog and his misfit crew of Orcs as they adventure through the Known World courtesy of acclaimed cartoonist Christine Larsen (Adventure Time). After being banished from their Orcish village by King Hrograhgah (it was a simple misunderstanding, involving an acorn-related prank!), Bog and his crew venture out into the world to seek their fortune, and hopefully find their way back home again. Tag along with Bog, Zep, Pez, Utzu and Gurh as they venture through the dreaded Eerieasallhel Forest, face off against Trolls, Gnomes, squirrels and more, and follow in the footsteps of the legendary Orc hero, Drod One-Eye! Every issue of Orcs! is oversized, featuring more than 30 story pages.
StarCraft
Author: Simon Dor
Publisher: University of Michigan Press
ISBN: 0472904450
Category : Social Science
Languages : en
Pages : 165
Book Description
StarCraft (Blizzard Entertainment, 1998) is a real-time strategy video game, placing the player in command of three extraterrestrial races fighting against each other for strategic control of resources, terrain, and power. Simon Dor examines the game’s unanticipated effect by delving into the history of the game and the two core competencies it encouraged: decoding and foreseeing. Although StarCraft was not designed as an e-sport, its role in developing foreseeing skills helped give rise to one of the earliest e-sport communities in South Korea. Apart from the game’s clear landmark status, StarCraft offers a unique insight into changes in gaming culture and, more broadly, the marketability and profit of previously niche areas of interest. The book places StarCraft in the history of real-time strategy games in the 1990s—Dune II, Command & Conquer, Age of Empires—in terms of visual style, narrative tropes, and control. It shows how design decisions, technological infrastructures, and a strong contribution from its gaming community through Battle.net and its campaign editor were necessary conditions for the flexibility it needed to grow its success. In exploring the fanatic clusters of competitive players who formed the first tournaments and professionalized gaming, StarCraft shows that the game was key to the transition towards foreseeing play and essential to competitive gaming and e-sports.
Publisher: University of Michigan Press
ISBN: 0472904450
Category : Social Science
Languages : en
Pages : 165
Book Description
StarCraft (Blizzard Entertainment, 1998) is a real-time strategy video game, placing the player in command of three extraterrestrial races fighting against each other for strategic control of resources, terrain, and power. Simon Dor examines the game’s unanticipated effect by delving into the history of the game and the two core competencies it encouraged: decoding and foreseeing. Although StarCraft was not designed as an e-sport, its role in developing foreseeing skills helped give rise to one of the earliest e-sport communities in South Korea. Apart from the game’s clear landmark status, StarCraft offers a unique insight into changes in gaming culture and, more broadly, the marketability and profit of previously niche areas of interest. The book places StarCraft in the history of real-time strategy games in the 1990s—Dune II, Command & Conquer, Age of Empires—in terms of visual style, narrative tropes, and control. It shows how design decisions, technological infrastructures, and a strong contribution from its gaming community through Battle.net and its campaign editor were necessary conditions for the flexibility it needed to grow its success. In exploring the fanatic clusters of competitive players who formed the first tournaments and professionalized gaming, StarCraft shows that the game was key to the transition towards foreseeing play and essential to competitive gaming and e-sports.
Black Metal
Author: Sean-Michael Argo
Publisher: Createspace Independent Publishing Platform
ISBN: 9781532907548
Category :
Languages : en
Pages : 250
Book Description
ORCS LIVE FOR WAR The race of Orcs are the last remnants of an ancient and brutal world that has been left behind by the civilizations of man, Dwarf, and Elf. The marauding orcs find themselves under attack by an alliance bent on purging the world of its savage past in order to make room for a new age of peace and growth. Under the guidance of their shamanic leader a barbaric tribe of orcs fight back, joined by trolls and goblins as they struggle to survive a journey of self-discovery and holocaust. Beset upon all sides by countless enemies, the horde forges the ancient weapons of a dark god to launch the final campaign on a world no longer their own. A fierce tale of violence and anti-heroism.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781532907548
Category :
Languages : en
Pages : 250
Book Description
ORCS LIVE FOR WAR The race of Orcs are the last remnants of an ancient and brutal world that has been left behind by the civilizations of man, Dwarf, and Elf. The marauding orcs find themselves under attack by an alliance bent on purging the world of its savage past in order to make room for a new age of peace and growth. Under the guidance of their shamanic leader a barbaric tribe of orcs fight back, joined by trolls and goblins as they struggle to survive a journey of self-discovery and holocaust. Beset upon all sides by countless enemies, the horde forges the ancient weapons of a dark god to launch the final campaign on a world no longer their own. A fierce tale of violence and anti-heroism.
Universal Decay: DragonFire
Author: Jay Barrell
Publisher: Lulu.com
ISBN: 098836896X
Category : Games & Activities
Languages : en
Pages : 220
Book Description
Welcome to the world of DRAGONFIRE, the "Heavy Metal" fantasy expansion for the Universal Decay: Dead Stars Rule Book. A roleplaying sourcebook for hardcore WEIRD characters, usable in anything from typical Tolkien-esque pseudo-Europe games to replicating album covers from your favorite metal bands...no points are awarded for figuring out which way the pre-made campaign setting included in this book went! So make a Gnome with a Spaghetti-Western fetish, a blood-drinking assassin, a Dwarven bardic priest of the Cult of Heavy Metal, or any other bizarre character that you have always wanted to play. That is the "normal" around here!
Publisher: Lulu.com
ISBN: 098836896X
Category : Games & Activities
Languages : en
Pages : 220
Book Description
Welcome to the world of DRAGONFIRE, the "Heavy Metal" fantasy expansion for the Universal Decay: Dead Stars Rule Book. A roleplaying sourcebook for hardcore WEIRD characters, usable in anything from typical Tolkien-esque pseudo-Europe games to replicating album covers from your favorite metal bands...no points are awarded for figuring out which way the pre-made campaign setting included in this book went! So make a Gnome with a Spaghetti-Western fetish, a blood-drinking assassin, a Dwarven bardic priest of the Cult of Heavy Metal, or any other bizarre character that you have always wanted to play. That is the "normal" around here!