Author: Roy Husada
Publisher:
ISBN: 9781897548837
Category : Graphic novels
Languages : en
Pages : 0
Book Description
Illustrations in the manga style, originally created for the Vancouver Opera, briefly recount the plots of operas from "The Marriage of Figaro" and "Fidelio" through "Faust," "Tosca," and "Madama Butterfly" to "Nixon in China."
Opera Manga
Author: Roy Husada
Publisher:
ISBN: 9781897548837
Category : Graphic novels
Languages : en
Pages : 0
Book Description
Illustrations in the manga style, originally created for the Vancouver Opera, briefly recount the plots of operas from "The Marriage of Figaro" and "Fidelio" through "Faust," "Tosca," and "Madama Butterfly" to "Nixon in China."
Publisher:
ISBN: 9781897548837
Category : Graphic novels
Languages : en
Pages : 0
Book Description
Illustrations in the manga style, originally created for the Vancouver Opera, briefly recount the plots of operas from "The Marriage of Figaro" and "Fidelio" through "Faust," "Tosca," and "Madama Butterfly" to "Nixon in China."
A History of Modern Manga
Author: Insight Editions
Publisher: Simon and Schuster
ISBN: 1647229146
Category : Art
Languages : en
Pages : 204
Book Description
Discover the major events and artists who have shaped the history of modern manga, with this deluxe expanded volume. Amid reconstruction after World War II, Japan saw the emergence of modern manga, which quickly became a favorite pastime of its citizens. Over the decades, the art form bore witness to the anxieties and dreams of several generations of Japanese citizens, reflecting both dark and joyful experiences. The history of manga is inextricably linked to the social, economic, political, and cultural evolution of Japan. Essential to the daily lives of its inhabitants and to its economy, manga is one of the drivers of the international development of one of the world’s largest economies. How did the manga market reach one billion copies annually in less than half a century? Who are the major players in this incredible expansion? Discover, over the pages and years, the major events and artists who have marked the history of modern manga in this new, updated and expanded edition. DEFINITIVE GUIDE: Beginning with the advent of modern manga in 1952, A History of Modern Manga covers the development and impact of the art form through to present day. THE ULTIMATE TRIBUTE: Discover fascinating new details about essential entries in the manga canon, including Sailor Moon, Dragon Ball, Death Note, Naruto, Berserk, and more. STUNNING VISUALS: Features original, full-color illustrations as well as artwork from the featured manga titles! PERFECT GIFT FOR MANGA FANS: A History of Modern Manga is a fantastic gift for manga enthusiasts, as well as fans of Japanese history. A MANGA HISTORICAL PERSPECTIVE: Explores the unique ways in which historical events you may already be familiar with impacted and influenced manga as we know it today.
Publisher: Simon and Schuster
ISBN: 1647229146
Category : Art
Languages : en
Pages : 204
Book Description
Discover the major events and artists who have shaped the history of modern manga, with this deluxe expanded volume. Amid reconstruction after World War II, Japan saw the emergence of modern manga, which quickly became a favorite pastime of its citizens. Over the decades, the art form bore witness to the anxieties and dreams of several generations of Japanese citizens, reflecting both dark and joyful experiences. The history of manga is inextricably linked to the social, economic, political, and cultural evolution of Japan. Essential to the daily lives of its inhabitants and to its economy, manga is one of the drivers of the international development of one of the world’s largest economies. How did the manga market reach one billion copies annually in less than half a century? Who are the major players in this incredible expansion? Discover, over the pages and years, the major events and artists who have marked the history of modern manga in this new, updated and expanded edition. DEFINITIVE GUIDE: Beginning with the advent of modern manga in 1952, A History of Modern Manga covers the development and impact of the art form through to present day. THE ULTIMATE TRIBUTE: Discover fascinating new details about essential entries in the manga canon, including Sailor Moon, Dragon Ball, Death Note, Naruto, Berserk, and more. STUNNING VISUALS: Features original, full-color illustrations as well as artwork from the featured manga titles! PERFECT GIFT FOR MANGA FANS: A History of Modern Manga is a fantastic gift for manga enthusiasts, as well as fans of Japanese history. A MANGA HISTORICAL PERSPECTIVE: Explores the unique ways in which historical events you may already be familiar with impacted and influenced manga as we know it today.
The Gramophone
Author:
Publisher:
ISBN:
Category : Audio equipment industry
Languages : en
Pages : 952
Book Description
Publisher:
ISBN:
Category : Audio equipment industry
Languages : en
Pages : 952
Book Description
Animation & Cartoons
Author: Nicolae Sfetcu
Publisher: MultiMedia Publishing
ISBN:
Category : Art
Languages : en
Pages : 257
Book Description
An animated cartoon is a short, hand-drawn (or made with computers to look similar to something hand-drawn) moving picture for the cinema, TV or computer screen, featuring some kind of story or plot. Animation is the optical illusion of motion created by the consecutive display of images of static elements. In film and video production, this refers to techniques by which each frame of a film or movie is produced individually. Computer animation is the art of creating moving images via the use of computers. It is a subfield of computer graphics and animation. Anime is a medium of animation originating in Japan, with distinctive character and background aesthetics that visually set it apart from other forms of animation. An animated cartoon is a short, hand-drawn (or made with computers to look similar to something hand-drawn) moving picture for the cinema, TV or computer screen, featuring some kind of story or plot (even if it is a very short one). Manga is the Japanese word for comics and print cartoons. Outside of Japan, it usually refers specifically to Japanese comics. Special effects (abbreviated SPFX or SFX) are used in the film, television, and entertainment industry to visualize scenes that cannot be achieved by normal means, such as space travel. Stop motion is a generic gereral term for an animation technique which makes static objects appear to move.
Publisher: MultiMedia Publishing
ISBN:
Category : Art
Languages : en
Pages : 257
Book Description
An animated cartoon is a short, hand-drawn (or made with computers to look similar to something hand-drawn) moving picture for the cinema, TV or computer screen, featuring some kind of story or plot. Animation is the optical illusion of motion created by the consecutive display of images of static elements. In film and video production, this refers to techniques by which each frame of a film or movie is produced individually. Computer animation is the art of creating moving images via the use of computers. It is a subfield of computer graphics and animation. Anime is a medium of animation originating in Japan, with distinctive character and background aesthetics that visually set it apart from other forms of animation. An animated cartoon is a short, hand-drawn (or made with computers to look similar to something hand-drawn) moving picture for the cinema, TV or computer screen, featuring some kind of story or plot (even if it is a very short one). Manga is the Japanese word for comics and print cartoons. Outside of Japan, it usually refers specifically to Japanese comics. Special effects (abbreviated SPFX or SFX) are used in the film, television, and entertainment industry to visualize scenes that cannot be achieved by normal means, such as space travel. Stop motion is a generic gereral term for an animation technique which makes static objects appear to move.
Roadsong, Volume 1
Author: Allan Gross
Publisher: TokyoPop + ORM
ISBN: 1427865949
Category : Young Adult Fiction
Languages : en
Pages : 202
Book Description
Accused of murder, two teen musicians are on the run to survive and clear their names in this manga adventure series opener. Two runaway boys form the ultimate band on the run in order to let music save their souls! The popular Monty and down-on-his-luck Simon cross paths when they collaborate on a song for a wedding between members of their respective families. But when an explosion kills the wedding party, the boys’ lives are irrevocably changed. Charged with murder, the boys are forced to go on the lam, and to make matters worse, the real killers are after them, too! But using their talent as musicians, Monty and Simon flee to the seedy world of broken-down bars in the Midwest, where they must survive life on the wild side while trying to clear their names.
Publisher: TokyoPop + ORM
ISBN: 1427865949
Category : Young Adult Fiction
Languages : en
Pages : 202
Book Description
Accused of murder, two teen musicians are on the run to survive and clear their names in this manga adventure series opener. Two runaway boys form the ultimate band on the run in order to let music save their souls! The popular Monty and down-on-his-luck Simon cross paths when they collaborate on a song for a wedding between members of their respective families. But when an explosion kills the wedding party, the boys’ lives are irrevocably changed. Charged with murder, the boys are forced to go on the lam, and to make matters worse, the real killers are after them, too! But using their talent as musicians, Monty and Simon flee to the seedy world of broken-down bars in the Midwest, where they must survive life on the wild side while trying to clear their names.
Watching Anime, Reading Manga
Author: Fred Patten
Publisher: Stone Bridge Press
ISBN: 1611725100
Category : Social Science
Languages : en
Pages : 385
Book Description
Anime’s influence can be found in every corner of American media, from film and television to games and graphic arts. And Fred Patten is largely responsible. He was reading manga and watching anime before most of the current generation of fans was born. In fact, it was his active participation in fan clubs and his prolific magazine writing that helped create a market and build American anime fandom into the vibrant community it is today. Watching Anime, Reading Manga gathers together a quarter-century of Patten’s lucid observations on the business of anime, fandom, artists, Japanese society and the most influential titles. Illustrated with original fanzine covers and archival photos. Foreword by Carl Macek (Robotech). Fred Patten lives in Los Angeles. "Watching Anime, Reading Manga is a worthwhile addition to your library; it makes good bathroom browsing, cover-to-cover reading, and a worthwhile reference for writing or researching anime and manga, not to mention a window into the history of fandom in the United States." -- SF Site
Publisher: Stone Bridge Press
ISBN: 1611725100
Category : Social Science
Languages : en
Pages : 385
Book Description
Anime’s influence can be found in every corner of American media, from film and television to games and graphic arts. And Fred Patten is largely responsible. He was reading manga and watching anime before most of the current generation of fans was born. In fact, it was his active participation in fan clubs and his prolific magazine writing that helped create a market and build American anime fandom into the vibrant community it is today. Watching Anime, Reading Manga gathers together a quarter-century of Patten’s lucid observations on the business of anime, fandom, artists, Japanese society and the most influential titles. Illustrated with original fanzine covers and archival photos. Foreword by Carl Macek (Robotech). Fred Patten lives in Los Angeles. "Watching Anime, Reading Manga is a worthwhile addition to your library; it makes good bathroom browsing, cover-to-cover reading, and a worthwhile reference for writing or researching anime and manga, not to mention a window into the history of fandom in the United States." -- SF Site
God of Comics
Author: Natsu Onoda Power
Publisher: Univ. Press of Mississippi
ISBN: 1604734787
Category : Biography & Autobiography
Languages : en
Pages : 220
Book Description
Cartoonist Osamu Tezuka (1928?1989) is the single most important figure in Japanese post-World War II comics. During his four-decade career, Tezuka published more than 150,000 pages of comics, produced animation films, wrote essays and short fiction, and earned a Ph.D. in medicine. Along with creating the character Astro Boy (Mighty Atom in Japan), he is best known for establishing story comics as the mainstream genre in the Japanese comic book industry, creating narratives with cinematic flow and complex characters. This style influenced all subsequent Japanese output. God of Comics chronicles Tezuka's life and works, placing his creations both in the cultural climate and in the history of Japanese comics. The book emphasizes Tezuka's use of intertextuality. His works are filled with quotations from other texts and cultural products, such as film, theater, opera, and literature. Often, these quoted texts and images bring with them a world of meanings, enriching the narrative. Tezuka also used stock characters and recurrent visual jokes as a way of creating a coherent world that encompasses all of his works. God of Comics includes close analysis of Tezuka's lesser-known works, many of which have never been translated into English. It offers one of the first in-depth studies of Tezuka's oeuvre to be published in English.
Publisher: Univ. Press of Mississippi
ISBN: 1604734787
Category : Biography & Autobiography
Languages : en
Pages : 220
Book Description
Cartoonist Osamu Tezuka (1928?1989) is the single most important figure in Japanese post-World War II comics. During his four-decade career, Tezuka published more than 150,000 pages of comics, produced animation films, wrote essays and short fiction, and earned a Ph.D. in medicine. Along with creating the character Astro Boy (Mighty Atom in Japan), he is best known for establishing story comics as the mainstream genre in the Japanese comic book industry, creating narratives with cinematic flow and complex characters. This style influenced all subsequent Japanese output. God of Comics chronicles Tezuka's life and works, placing his creations both in the cultural climate and in the history of Japanese comics. The book emphasizes Tezuka's use of intertextuality. His works are filled with quotations from other texts and cultural products, such as film, theater, opera, and literature. Often, these quoted texts and images bring with them a world of meanings, enriching the narrative. Tezuka also used stock characters and recurrent visual jokes as a way of creating a coherent world that encompasses all of his works. God of Comics includes close analysis of Tezuka's lesser-known works, many of which have never been translated into English. It offers one of the first in-depth studies of Tezuka's oeuvre to be published in English.
Bleach, Vol. 29
Author: Tite Kubo
Publisher: VIZ Media LLC
ISBN: 142154847X
Category : Comics & Graphic Novels
Languages : en
Pages : 204
Book Description
Ichigo and his friends knew invading Hueco Mundo wouldn't be easy, but even the lesser Arrancars are pushing them to their limits! Can Ichigo, Uryû and Chad find the inner strength to overcome the first line of attack, or will Orihime be stuck in Hueco Mundo forever?! -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 142154847X
Category : Comics & Graphic Novels
Languages : en
Pages : 204
Book Description
Ichigo and his friends knew invading Hueco Mundo wouldn't be easy, but even the lesser Arrancars are pushing them to their limits! Can Ichigo, Uryû and Chad find the inner strength to overcome the first line of attack, or will Orihime be stuck in Hueco Mundo forever?! -- VIZ Media
Anime and Manga
Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 1563
Book Description
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 1563
Book Description
Mark of the Succubus, Volume 1
Author: Ashly Raiti
Publisher: TOKYOPOP
ISBN: 1427864845
Category : Juvenile Fiction
Languages : en
Pages : 212
Book Description
Maeve, a succubus-in-training, is sent to the human world by her mentor, Veril, to learn how to blend in and hone her skills of seduction. However, things get a little complicated after she meets Aiden, a smart but unmotivated student at her new high school. Unfortunately for her, Sylne, the head succubus of the Demon World, has set a spy on her former protege to catch any missteps.
Publisher: TOKYOPOP
ISBN: 1427864845
Category : Juvenile Fiction
Languages : en
Pages : 212
Book Description
Maeve, a succubus-in-training, is sent to the human world by her mentor, Veril, to learn how to blend in and hone her skills of seduction. However, things get a little complicated after she meets Aiden, a smart but unmotivated student at her new high school. Unfortunately for her, Sylne, the head succubus of the Demon World, has set a spy on her former protege to catch any missteps.