Open Source Archaeology

Open Source Archaeology PDF Author: Andrew T. Wilson
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110470632
Category : Philosophy
Languages : en
Pages : 259

Get Book Here

Book Description
Open Source Archaeology: Ethics and Practice' brings together authors and researchers in the field of open-source archaeology, defined as encompassing the ethical imperative for open public access to the results of publicly-funded research; practical solutions to open-data projects; open-source software applications in archaeology; public information sharing projects in archaeology; open-GIS; and the open-context system of data management and sharing. This edited volume is designed to discuss important issues around open access to data and software in academic and commercial archaeology, as well as to summarise both the current state of theoretical engagement, and technological development in the field of open-archaeology. Ben Edwards Ben Edwards was trained in archaeology at the University of Durham, achieving his BA, MA and PhD. His first commercial work was for Archaeological Services, Durham University, before moving on to become a Lecturer in Archaeological Practice at the University of Liverpool, where he taught for three years. During this time Ben began his project management work, undertaking both commercial and research excavations, and survey projects. His teaching (archaeological practice and heritage management) proved to be an excellent basis from which to develop his professional expertise. Ben now lectures at Manchester Metropolitan University in Archaeology and Heritage. He currently researches open source software and hardware for use in the field, and advanced 3D surveying techniques. Andrew Wilson Andrew Wilson was trained in archaeology at the University of Liverpool. Upon achieving his BA at the University, Andrew moved south to study Computer Applied Archaeology at the University of Southampton, where he was awarded an MSc. Andrew returned to the University of Liverpool where he has recently completed a PhD. During this time Andrew coordinated a number of projects both in the UK and Middle East, specialising in advanced surveying techniques of archaeological remains. Working in the the School of Computer Science, Bangor University Andrew has developed his keen interest in Open data policies and ethics. This interest was the starting point for this volume.

Open Source Archaeology

Open Source Archaeology PDF Author: Andrew T. Wilson
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110470632
Category : Philosophy
Languages : en
Pages : 259

Get Book Here

Book Description
Open Source Archaeology: Ethics and Practice' brings together authors and researchers in the field of open-source archaeology, defined as encompassing the ethical imperative for open public access to the results of publicly-funded research; practical solutions to open-data projects; open-source software applications in archaeology; public information sharing projects in archaeology; open-GIS; and the open-context system of data management and sharing. This edited volume is designed to discuss important issues around open access to data and software in academic and commercial archaeology, as well as to summarise both the current state of theoretical engagement, and technological development in the field of open-archaeology. Ben Edwards Ben Edwards was trained in archaeology at the University of Durham, achieving his BA, MA and PhD. His first commercial work was for Archaeological Services, Durham University, before moving on to become a Lecturer in Archaeological Practice at the University of Liverpool, where he taught for three years. During this time Ben began his project management work, undertaking both commercial and research excavations, and survey projects. His teaching (archaeological practice and heritage management) proved to be an excellent basis from which to develop his professional expertise. Ben now lectures at Manchester Metropolitan University in Archaeology and Heritage. He currently researches open source software and hardware for use in the field, and advanced 3D surveying techniques. Andrew Wilson Andrew Wilson was trained in archaeology at the University of Liverpool. Upon achieving his BA at the University, Andrew moved south to study Computer Applied Archaeology at the University of Southampton, where he was awarded an MSc. Andrew returned to the University of Liverpool where he has recently completed a PhD. During this time Andrew coordinated a number of projects both in the UK and Middle East, specialising in advanced surveying techniques of archaeological remains. Working in the the School of Computer Science, Bangor University Andrew has developed his keen interest in Open data policies and ethics. This interest was the starting point for this volume.

Digital Witness

Digital Witness PDF Author: Sam Dubberley
Publisher:
ISBN: 0198836066
Category : History
Languages : en
Pages : 385

Get Book Here

Book Description
This book covers the developing field of open source research and discusses how to use social media, satellite imagery, big data analytics, and user-generated content to strengthen human rights research and investigations. The topics are presented in an accessible format through extensive use of images and data visualization.

3D Data Acquisition for Bioarchaeology, Forensic Anthropology, and Archaeology

3D Data Acquisition for Bioarchaeology, Forensic Anthropology, and Archaeology PDF Author: Noriko Seguchi
Publisher: Academic Press
ISBN: 0128155469
Category : Reference
Languages : en
Pages : 200

Get Book Here

Book Description
3D Data Acquisition for Bioarchaeology, Forensic Anthropology, and Archaeology serves as a handbook for the collection and processing of 3-D scanned data and as a tool for scholars interested in pursuing research projects with 3-D models. The book's chapters enhance the reader's understanding of the technology by covering virtual model processing protocols, alignment methods, actual data acquisition techniques, basic technological protocols, and considerations of variation in research design associated with biological anthropology and archaeology. - Thoroughly guides the reader through the "how-to on different stages of 3D-data-related research - Provides statistical analysis options for 3D image data - Covers protocols, methods and techniques as associated with biological anthropology and archaeology

Archaeologists in Print

Archaeologists in Print PDF Author: Amara Thornton
Publisher: UCL Press
ISBN: 1787352595
Category : Literary Collections
Languages : en
Pages : 308

Get Book Here

Book Description
Archaeologists in Print is a history of popular publishing in archaeology in the nineteenth and twentieth centuries, a pivotal period of expansion and development in both archaeology and publishing. It examines how British archaeologists produced books and popular periodical articles for a non-scholarly audience, and explores the rise in archaeologists’ public visibility. Notably, it analyses women’s experiences in archaeology alongside better known male contemporaries as shown in their books and archives. In the background of this narrative is the history of Britain’s imperial expansion and contraction, and the evolution of modern tourism in the Eastern Mediterranean and Middle East. Archaeologists exploited these factors to gain public and financial support and interest, and build and maintain a reading public for their work, supported by the seasonal nature of excavation and tourism. Reinforcing these publishing activities through personal appearances in the lecture hall, exhibition space and site tour, and in new media – film, radio and television – archaeologists shaped public understanding of archaeology. It was spadework, scripted. The image of the archaeologist as adventurous explorer of foreign lands, part spy, part foreigner, eternally alluring, solidified during this period. That legacy continues, undimmed, today. Praise for Archaeologists in Print This beautifully written book will be valued by all kinds of readers: you don't need to be an archaeologist to enjoy the contents, which take you through different publishing histories of archaeological texts and the authors who wrote them. From the productive partnership of travel guide with archaeological interest, to the women who feature so often in the history of archaeological publishing, via closer analysis of the impact of John Murray, Macmillan and Co, and Penguin, this volume excavates layers of fascinating facts that reveal much of the wider culture of the late nineteenth and twentieth centuries. The prose is clear and the stories compulsive: Thornton brings to life a cast of people whose passion for their profession lives again in these pages. Warning: the final chapter, on Archaeological Fictions, will fill your to-be-read list with stacks of new titles to investigate! This is a highly readable, accessible exploration into the dynamic relationships between academic authors, publishers, and readers. It is, in addition, an exemplar of how academic research can attract a wide general readership, as well as a more specialised one: a stellar combination of rigorous scholarship with lucid, pacy prose. Highly recommended!' Samantha Rayner, Director of UCL Centre for Publishing; Deputy Head of Department and Director of Studies, Department of Information Studies, UCL

Archaeogaming

Archaeogaming PDF Author: Andrew Reinhard
Publisher: Berghahn Books
ISBN: 1785338749
Category : Social Science
Languages : en
Pages : 236

Get Book Here

Book Description
A general introduction to archeogaming describing the intersection of archaeology and video games and applying archaeological method and theory into understanding game-spaces. “[T]he author’s clarity of style makes it accessible to all readers, with or without an archaeological background. Moreover, his personal anecdotes and gameplay experiences with different game titles, from which his ideas often develop, make it very enjoyable reading.”—Antiquity Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. From the introduction: Archaeogaming, broadly defined, is the archaeology both in and of digital games... As will be described in the following chapters, digital games are archaeological sites, landscapes, and artifacts, and the game-spaces held within those media can also be understood archaeologically as digital built environments containing their own material culture... Archaeogaming does not limit its study to those video games that are set in the past or that are treated as “historical games,” nor does it focus solely on the exploration and analysis of ruins or of other built environments that appear in the world of the game. Any video game—from Pac-Man to Super Meat Boy—can be studied archaeologically.

Computational Approaches to Archaeological Spaces

Computational Approaches to Archaeological Spaces PDF Author: Andrew Bevan
Publisher: Routledge
ISBN: 1315431920
Category : Social Science
Languages : en
Pages : 339

Get Book Here

Book Description
This volume of original chapters written by experts in the field offers a snapshot of how historical built spaces, past cultural landscapes, and archaeological distributions are currently being explored through computational social science. It focuses on the continuing importance of spatial and spatio-temporal pattern recognition in the archaeological record, considers more wholly model-based approaches that fix ideas and build theory, and addresses those applications where situated human experience and perception are a core interest. Reflecting the changes in computational technology over the past decade, the authors bring in examples from historic and prehistoric sites in Europe, Asia, and the Americas to demonstrate the variety of applications available to the contemporary researcher.

Explorations

Explorations PDF Author: Beth Shook
Publisher:
ISBN: 9781931303637
Category : Biology
Languages : en
Pages : 732

Get Book Here

Book Description
Welcome to Explorations and biological anthropology! An electronic version of this textbook is available free of charge at the Society for Anthropology in Community Colleges' webpage here: www.explorations.americananthro.org

Archaeology

Archaeology PDF Author: Bj¿rnar Olsen
Publisher: Univ of California Press
ISBN: 0520274164
Category : Social Science
Languages : en
Pages : 266

Get Book Here

Book Description
“This book exhorts the reader to embrace the materiality of archaeology by recognizing how every step in the discipline’s scientific processes involves interaction with myriad physical artifacts, ranging from the camel-hair brush to profile drawings to virtual reality imaging. At the same time, the reader is taken on a phenomenological journey into various pasts, immersed in the lives of peoples from other times, compelled to engage their senses with the sights, smells, and noises of the publics and places whose remains they study. This is a refreshingly original and provocative look at the meaning of the material culture that lies at the foundation of the archaeological discipline.”—Michael Brian Schiffer, author of The Material Life of Human Beings “This volume is a radical call to fundamentally rethink the ontology, profession, and practice of archaeology. The authors present a closely reasoned, epistemologically sound argument for why archaeology should be considered the discipline of things, rather than its more commonplace definition as the study of the human past through material traces. All scholars and students of archaeology will need to read and contemplate this thought-provoking book.”—Wendy Ashmore, Professor of Anthropology, UC Riverside "A broad, illuminating, and well-researched overview of theoretical problems pertaining to archaeology. The authors make a calm defense of the role of objects against tedious claims of 'fetishism.'"—Graham Harman, author of The Quadruple Object

Critical Archaeology in the Digital Age

Critical Archaeology in the Digital Age PDF Author: Kevin Garstki
Publisher: Cotsen Institute of Archaeology Press
ISBN: 1950446263
Category : Social Science
Languages : en
Pages : 226

Get Book Here

Book Description
Every part of archaeological practice is intimately tied to digital technologies, but how deeply do we really understand the ways these technologies impact the theoretical trends in archaeology, how these trends affect the adoption of these technologies, or how the use of technology alters our interactions with the human past? This volume suggests a critical approach to archaeology in a digital world, a purposeful and systematic application of digital tools in archaeology. This is a call to pay attention to your digital tools, to be explicit about how you are using them, and to understand how they work and impact your own practice. The chapters in this volume demonstrate how this critical, reflexive approach to archaeology in the digital age can be accomplished, touching on topics that include 3D data, predictive and procedural modelling, digital publishing, digital archiving, public and community engagement, ethics, and global sustainability. The scale and scope of this research demonstrates how necessary it is for all archaeological practitioners to approach this digital age with a critical perspective and to be purposeful in our use of digital technologies.

Hacking and Open Source Culture (First Edition)

Hacking and Open Source Culture (First Edition) PDF Author: Dave Seng
Publisher: Cognella Academic Publishing
ISBN: 9781516525713
Category :
Languages : en
Pages :

Get Book Here

Book Description
Hacking and Open Source Culture: Readings of the Ideas, Social Movements, and People Who Shaped the Information Society helps students explore the creative, cultural, and social contexts of modern technology. Readers learn how the hackers, innovators, ideas, and events of the past have created the age of information and technology we live in today. The anthology is divided into three parts. Part I explores the development of the computer, including readings about FORTRAN, the development of general-purpose software, and the creation of the transistor, integrated circuit, and microprocessor. In Part II, students read selections about the people and events that led to the development of the internet. The final part of the anthology focuses on hacking and open-source culture as a social phenomenon, including readings on cultural stereotypes of the hacker, the roles of Richard Stallman and Linus Torvalds in the creation of open source software, and an exploration of the maker movement. Hacking and Open Source Culture helps students connect the dots between technological developments of yesterday and our current time and place. It is an ideal text for courses in information studies, computer science, the history of technology, and the cultural influence of technology.