Author: Usber
Publisher: J-Novel Club
ISBN: 1718332807
Category : Comics & Graphic Novels
Languages : en
Pages : 197
Book Description
One day, Souma Sagara, a college student and hardcore gamer who puts his hobby above everything else, finds himself sucked into his current game of choice—New Communicate Online, aka the Catfolk Realm. But what seems like a dream come true could easily turn into an unmitigated tragedy, as the game is infamous for being a buggy mess coded by malicious developers! Robbed of his ability to save, reload, or access any of the game’s features, Souma must take on the Catfolk Realm with nothing but his wits and in-depth knowledge of how the game works, bugs and all. Follow along as he interacts with various NPCs, breaks quests, and glitches his way to success in a world where a single game over means certain death!
Only I Know that This World Is a Game: Volume 1
Author: Usber
Publisher: J-Novel Club
ISBN: 1718332807
Category : Comics & Graphic Novels
Languages : en
Pages : 197
Book Description
One day, Souma Sagara, a college student and hardcore gamer who puts his hobby above everything else, finds himself sucked into his current game of choice—New Communicate Online, aka the Catfolk Realm. But what seems like a dream come true could easily turn into an unmitigated tragedy, as the game is infamous for being a buggy mess coded by malicious developers! Robbed of his ability to save, reload, or access any of the game’s features, Souma must take on the Catfolk Realm with nothing but his wits and in-depth knowledge of how the game works, bugs and all. Follow along as he interacts with various NPCs, breaks quests, and glitches his way to success in a world where a single game over means certain death!
Publisher: J-Novel Club
ISBN: 1718332807
Category : Comics & Graphic Novels
Languages : en
Pages : 197
Book Description
One day, Souma Sagara, a college student and hardcore gamer who puts his hobby above everything else, finds himself sucked into his current game of choice—New Communicate Online, aka the Catfolk Realm. But what seems like a dream come true could easily turn into an unmitigated tragedy, as the game is infamous for being a buggy mess coded by malicious developers! Robbed of his ability to save, reload, or access any of the game’s features, Souma must take on the Catfolk Realm with nothing but his wits and in-depth knowledge of how the game works, bugs and all. Follow along as he interacts with various NPCs, breaks quests, and glitches his way to success in a world where a single game over means certain death!
The Book of Games
Author: Bendik Stang
Publisher: Gamexplore N.A. Incorporated
ISBN: 9788299737838
Category : Computer games
Languages : en
Pages : 0
Book Description
Explores more than one hundred of the latest and most exciting video games, providing information of great interest to gamers and parents. Sorted by genre, each game is presented on a two-page spread including an informative game summary with challenges and hints, a description of key gameplay activities, average game score, parental age information and game complexity. Nine illustrative screen shots show the game in action; and if you like what you see, check out the list of similar games at the bottom of each page"--Publisher's website (viewed April 21, 2008).
Publisher: Gamexplore N.A. Incorporated
ISBN: 9788299737838
Category : Computer games
Languages : en
Pages : 0
Book Description
Explores more than one hundred of the latest and most exciting video games, providing information of great interest to gamers and parents. Sorted by genre, each game is presented on a two-page spread including an informative game summary with challenges and hints, a description of key gameplay activities, average game score, parental age information and game complexity. Nine illustrative screen shots show the game in action; and if you like what you see, check out the list of similar games at the bottom of each page"--Publisher's website (viewed April 21, 2008).
The Game
Author: Terry Schott
Publisher: Game Is Life
ISBN: 9781798638828
Category : Fiction
Languages : en
Pages : 316
Book Description
He didn't know he was playing.Zack was just living his life.It was really a game.When he started to ask questions, everything changed. Zack wasn't supposed to figure it out. He could ruin everything.Zack was disoriented when he woke up. They had welcomed him back. He didn't know where he'd been. He just remembered being 74 and near death.They said he was seventeen.What was this "best score" they kept going on about?Where was this place?Who were these people?And why did they keep talking about the next game?You'll love the first book in the series and get lost in the elaborate world created by Terry Schott. It will keep you turning pages until the end.Get book 1 now.
Publisher: Game Is Life
ISBN: 9781798638828
Category : Fiction
Languages : en
Pages : 316
Book Description
He didn't know he was playing.Zack was just living his life.It was really a game.When he started to ask questions, everything changed. Zack wasn't supposed to figure it out. He could ruin everything.Zack was disoriented when he woke up. They had welcomed him back. He didn't know where he'd been. He just remembered being 74 and near death.They said he was seventeen.What was this "best score" they kept going on about?Where was this place?Who were these people?And why did they keep talking about the next game?You'll love the first book in the series and get lost in the elaborate world created by Terry Schott. It will keep you turning pages until the end.Get book 1 now.
Pillars of Eternity Guidebook Volume One
Author: Obsidian Entertainment
Publisher: Dark Horse Books
ISBN: 1616558091
Category : Art
Languages : en
Pages : 115
Book Description
Pillars of Eternity (original working title Project Eternity) is an upcoming old-school fantasy role-playing video game from Obsidian Entertainment. It is notable for its crowd funding campaign, which raised £3,986,929, at the time the highest funded crowd sourced video game on Kickstarter. The game will be released in 2015. Packed with never-before-seen art and in-depth lore, this is the definitive exploration of the acclaimed new video game, Pillars of Eternity, from Obsidian Entertainment!
Publisher: Dark Horse Books
ISBN: 1616558091
Category : Art
Languages : en
Pages : 115
Book Description
Pillars of Eternity (original working title Project Eternity) is an upcoming old-school fantasy role-playing video game from Obsidian Entertainment. It is notable for its crowd funding campaign, which raised £3,986,929, at the time the highest funded crowd sourced video game on Kickstarter. The game will be released in 2015. Packed with never-before-seen art and in-depth lore, this is the definitive exploration of the acclaimed new video game, Pillars of Eternity, from Obsidian Entertainment!
Trapped in a Video Game
Author: Dustin Brady
Publisher: Andrews McMeel Publishing
ISBN: 1449496261
Category : Juvenile Fiction
Languages : en
Pages : 132
Book Description
Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!
Publisher: Andrews McMeel Publishing
ISBN: 1449496261
Category : Juvenile Fiction
Languages : en
Pages : 132
Book Description
Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!
Seven Games: A Human History
Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326
Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326
Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Rolled & Told Vol. 1
Author: E.L. Thomas
Publisher: Oni Press
ISBN: 1549308149
Category : Games & Activities
Languages : en
Pages : 307
Book Description
This collected edition of Rolled & Told contains all the adventures, mini-adventures, comics, and articles from issues zero to six along with extra content you couldn't get in the single issues! It provides hours of pick-up-and-play campaigns designed both for players new to tabletop role playing and for those who have played for years. Every page is filled with beautiful illustrations, comics coinciding with adventures, and splash art from your favorite comic artists to inspire your players! Survive the dangers of "The Thunderlock Barcrawl", save goblins in "Hoist The Jolly Gobbler", and play the adventures "Mage School Beyond The Mirror", "The Case of the Brutal Brunch" and many more! ------------------------------------------------------ Each adventure is 5E compatible and ready-to-play.7 full adventures (5-6 hours on average)6 mini adventures (2-3 hours on average)4 pre-made and ready to use character sheets based on our iconic characters in each of your favorite classesOver 18 articles full of helpful tips and insight on how to enhance the game that’s perfect for game masters, aspiring and experienced alike.
Publisher: Oni Press
ISBN: 1549308149
Category : Games & Activities
Languages : en
Pages : 307
Book Description
This collected edition of Rolled & Told contains all the adventures, mini-adventures, comics, and articles from issues zero to six along with extra content you couldn't get in the single issues! It provides hours of pick-up-and-play campaigns designed both for players new to tabletop role playing and for those who have played for years. Every page is filled with beautiful illustrations, comics coinciding with adventures, and splash art from your favorite comic artists to inspire your players! Survive the dangers of "The Thunderlock Barcrawl", save goblins in "Hoist The Jolly Gobbler", and play the adventures "Mage School Beyond The Mirror", "The Case of the Brutal Brunch" and many more! ------------------------------------------------------ Each adventure is 5E compatible and ready-to-play.7 full adventures (5-6 hours on average)6 mini adventures (2-3 hours on average)4 pre-made and ready to use character sheets based on our iconic characters in each of your favorite classesOver 18 articles full of helpful tips and insight on how to enhance the game that’s perfect for game masters, aspiring and experienced alike.
Calvary Rock Resource Booklet Volume One
Author: Calvary Rock Resource Writers
Publisher: Calvary Rock Resource
ISBN:
Category :
Languages : en
Pages : 28
Book Description
This volume contains children, youth and adult world with stories, cartoons, poems, plays, messages, articles, Bible studies, seminars and Christian education materials. The headings include "The Child Atheist", "A Critical Debate Between An Atheist Professor And His Christian Student", "Going Haywire", "The Belief In Reincarnation", "The Game", "The Children Of God And The Slaves", "A Product Of Evangelism", "Cheap And Expensive Lies", "The Woman With Four Lovers", "Encounter With A Demon From The Grave", "The Life That Saves All" and a host of others.
Publisher: Calvary Rock Resource
ISBN:
Category :
Languages : en
Pages : 28
Book Description
This volume contains children, youth and adult world with stories, cartoons, poems, plays, messages, articles, Bible studies, seminars and Christian education materials. The headings include "The Child Atheist", "A Critical Debate Between An Atheist Professor And His Christian Student", "Going Haywire", "The Belief In Reincarnation", "The Game", "The Children Of God And The Slaves", "A Product Of Evangelism", "Cheap And Expensive Lies", "The Woman With Four Lovers", "Encounter With A Demon From The Grave", "The Life That Saves All" and a host of others.
11 - 11 - 11 (Book 1 of John Rachel's End-of-the-World Trilogy)
Author: John Rachel
Publisher: Literary Vagabond Books
ISBN: 0692594280
Category : Fiction
Languages : en
Pages : 199
Book Description
Meet Noah Tass. Follow him as he tries to escape his hayseed hometown in Missouri. This is not a movie. This is someone’s life. Noah was turning 23 and desperate leave. Pulnick had forever been a blemish on the anemic face of rural Bible-belt America. Always bland and soporific, it was now being invaded by white supremacist meth heads, visited by an unprecedented crime wave, exploited by spiritualists and local politicos, and driven to hysteria by paranoid rumors that the world would end on November 11th. Moreover, Noah's personal life was becoming more convoluted by the day. Everything seemed to conspire against his singular need to get out of this dreary, dead-end, death-wish armpit of a town. “11-11-11” is what you call a feel good novel. You’ll feel good about your own life when you get a load of the losers who populate this living graveyard!
Publisher: Literary Vagabond Books
ISBN: 0692594280
Category : Fiction
Languages : en
Pages : 199
Book Description
Meet Noah Tass. Follow him as he tries to escape his hayseed hometown in Missouri. This is not a movie. This is someone’s life. Noah was turning 23 and desperate leave. Pulnick had forever been a blemish on the anemic face of rural Bible-belt America. Always bland and soporific, it was now being invaded by white supremacist meth heads, visited by an unprecedented crime wave, exploited by spiritualists and local politicos, and driven to hysteria by paranoid rumors that the world would end on November 11th. Moreover, Noah's personal life was becoming more convoluted by the day. Everything seemed to conspire against his singular need to get out of this dreary, dead-end, death-wish armpit of a town. “11-11-11” is what you call a feel good novel. You’ll feel good about your own life when you get a load of the losers who populate this living graveyard!
The Game Audio Strategy Guide
Author: Gina Zdanowicz
Publisher: Routledge
ISBN: 1351016415
Category : Technology & Engineering
Languages : en
Pages : 354
Book Description
The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.
Publisher: Routledge
ISBN: 1351016415
Category : Technology & Engineering
Languages : en
Pages : 354
Book Description
The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.