Start Your Video Game Career

Start Your Video Game Career PDF Author: Jason W. Bay
Publisher:
ISBN: 9780692920923
Category : Business & Economics
Languages : en
Pages : 124

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Book Description
Learn how to start your career making video games from game industry expert Jason W. Bay! This practical "question and answer" book offers insider advice, information, and inspiration on how to get a job and grow your career making video games.

How to Become a Video Game Artist

How to Become a Video Game Artist PDF Author: Sam R. Kennedy
Publisher: Watson-Guptill
ISBN: 0823008096
Category : Art
Languages : en
Pages : 162

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Book Description
Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.

Becoming a Video Game Artist

Becoming a Video Game Artist PDF Author: John Pearl
Publisher: CRC Press
ISBN: 1317579593
Category : Computers
Languages : en
Pages : 248

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Book Description
The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist helps guide readers from their first steps of making a portfolio, to acing the job interview and beyond. John Pearl explores the different art related jobs and their responsibilities. Questions are posed to industry professionals throughout each chapter to help with the reader’s growth and understanding. Becoming a Video Game Artist is the ultimate roadmap in navigating a career in video games by teaching how to make your portfolio shine, what expect once hired, and how to make the best decisions to help flourish your talents and cultivate an exciting career.

Your Dream Job Game Plan

Your Dream Job Game Plan PDF Author: Molly Fletcher
Publisher: Jist Works
ISBN: 9781593576127
Category : Business & Economics
Languages : en
Pages : 200

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Book Description
As America's top female sports agent, in a male-dominated industry, no one knows better than Molly Fletcher what it's like to score your dream job when the odds are against you. In her upcoming book, Your Dream Job Game Plan, she offers practical, take-charge advice that will empower you to discover and achieve your own ideal career.

Winning the Interview Game

Winning the Interview Game PDF Author: Alan H. Nierenberg
Publisher: AMACOM/American Management Association
ISBN: 9780814428740
Category : Business & Economics
Languages : en
Pages : 216

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Book Description
Increase the odds of getting the ultimate job offer by becoming an interview expert!

Slay the Dragon

Slay the Dragon PDF Author: Robert Denton Bryant
Publisher:
ISBN: 9781615932290
Category : Video games
Languages : en
Pages : 225

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Book Description
Writing for the multibillion-dollar video-game industry is unlike writing for any other medium. Slay the Dragon will help you understand the challenges and offer creative solutions to writing for a medium where the audience not only demands a great story, but to be a driving force within it. Aimed at traditional writers who want to learn interactive narrative as well as game creators who want to tell better, more emotionally involving stories, the book is written by two creative veterans of both Hollywood and "Nerdyhood." Through lively discussions and self-paced-exercises, Bryant and Giglio step you such topics as: the "no-act" structure of video games; writing great game characters; making gameplay emotionally meaningful; and bringing your game world alive.

Invitation to the Game

Invitation to the Game PDF Author: Monica Hughes
Publisher: Simon and Schuster
ISBN: 0671866923
Category : Juvenile Fiction
Languages : en
Pages : 198

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Book Description
Unemployed after high school in the highly robotic society of 2154, Lisse and seven friends resign themselves to a boring existence in their "Designated Area" until the government invites them to play The Game.

Job Reconnaissance

Job Reconnaissance PDF Author: Josh More
Publisher: Elsevier
ISBN: 0124166601
Category : Computers
Languages : en
Pages : 195

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Book Description
There is considerably more skill in the IT and security communities than is reflected in the jobs people are able to attain. Most people's limiting factor in their ability to get better jobs is not technical skills or even the soft skills necessary to do well in a new job. It is that getting a job is a completely different skill set and one that most people only practice every few years. Job Reconnaissance: Using Hacking Skills to Win the Job Hunt Game explains the job hunting process, why the most commonly followed models fail and how to better approach the search. It covers the entire job hunt process from when to decide to leave your current job, research new possible job opportunities, targeting your new boss, controlling the job interview process and negotiating your new compensation and the departure from your current job. This is not a complete all-in-one job-hunting book. This book assumes that the reader is reasonably competent and has already heard most of the "standard" advice, but is having difficulty putting the advice into practice. The goal is to fill in the gaps of the other books and to help the readers use their technical skills to their advantage in a different context. The emphasis in Job Reconnaissance is for infosec and IT job seekers to leverage the same skills they use in penetration testing and recon toward job-hunting success. These skills include targeting, reconnaissance and profiling combined with a technical look at skills other career search books commonly miss. - Covers the entire job hunt process from when to decide to leave your current job to the departure of your current job - Suggests how to research new possible job opportunities - Shows how to target your new boss, controlling the job interview process and negotiating your new compensation

Hollywood Game Plan

Hollywood Game Plan PDF Author: Carole M. Kirschner
Publisher:
ISBN: 9781615930869
Category : Business & Economics
Languages : en
Pages : 0

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Book Description
Hollywood Game Plan wonÆt just teach you how to get a foot in the Hollywood door-it will teach you how to bust that door down. Receive insiderÆs advice from a former senior-level Hollywood executive whoÆs worked for CBS and Steven SpielbergÆs Amblin Entertainment and has hired, mentored, and inspired hundreds of entertainment professionals. Book jacket.

Keepers of the Game

Keepers of the Game PDF Author: Dennis D'Agostino
Publisher: U of Nebraska Press
ISBN: 1597976911
Category : Sports & Recreation
Languages : en
Pages : 288

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Book Description
The inside stories from baseball's legendary beat writers

Work Won't Love You Back

Work Won't Love You Back PDF Author: Sarah Jaffe
Publisher: Bold Type Books
ISBN: 1568589387
Category : Social Science
Languages : en
Pages : 432

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Book Description
A deeply-reported examination of why "doing what you love" is a recipe for exploitation, creating a new tyranny of work in which we cheerily acquiesce to doing jobs that take over our lives. You're told that if you "do what you love, you'll never work a day in your life." Whether it's working for "exposure" and "experience," or enduring poor treatment in the name of "being part of the family," all employees are pushed to make sacrifices for the privilege of being able to do what we love. In Work Won't Love You Back, Sarah Jaffe, a preeminent voice on labor, inequality, and social movements, examines this "labor of love" myth—the idea that certain work is not really work, and therefore should be done out of passion instead of pay. Told through the lives and experiences of workers in various industries—from the unpaid intern, to the overworked teacher, to the nonprofit worker and even the professional athlete—Jaffe reveals how all of us have been tricked into buying into a new tyranny of work. As Jaffe argues, understanding the trap of the labor of love will empower us to work less and demand what our work is worth. And once freed from those binds, we can finally figure out what actually gives us joy, pleasure, and satisfaction.