Author: S. L. Viehl
Publisher: Penguin
ISBN: 1440633967
Category : Fiction
Languages : en
Pages : 388
Book Description
After regaining her memories and saving the reptilian Hsktskt from a devastating plague, Dr. Cherijo Torin faces a different kind of epidemic—a mysterious black crystal spreading like cancer throughout the galaxy. A mercenary claiming to have information on the crystal’s origins leads Cherijo and her husband Duncan Reever to the planet Trellus, and maroons them there. Trellus is a world under quarantine. Its colonists exhibit excessive paranoia and anger, taking out their frustrations in the Omega Dome in simulated combat against battle drones. But someone—or something—is killing victims outside the arena, leaving only their skins behind. Cherijo believes the black crystal infection is responsible for this horror—and that someone deliberately triggered the outbreak.
Omega Games
Author: S. L. Viehl
Publisher: Penguin
ISBN: 1440633967
Category : Fiction
Languages : en
Pages : 388
Book Description
After regaining her memories and saving the reptilian Hsktskt from a devastating plague, Dr. Cherijo Torin faces a different kind of epidemic—a mysterious black crystal spreading like cancer throughout the galaxy. A mercenary claiming to have information on the crystal’s origins leads Cherijo and her husband Duncan Reever to the planet Trellus, and maroons them there. Trellus is a world under quarantine. Its colonists exhibit excessive paranoia and anger, taking out their frustrations in the Omega Dome in simulated combat against battle drones. But someone—or something—is killing victims outside the arena, leaving only their skins behind. Cherijo believes the black crystal infection is responsible for this horror—and that someone deliberately triggered the outbreak.
Publisher: Penguin
ISBN: 1440633967
Category : Fiction
Languages : en
Pages : 388
Book Description
After regaining her memories and saving the reptilian Hsktskt from a devastating plague, Dr. Cherijo Torin faces a different kind of epidemic—a mysterious black crystal spreading like cancer throughout the galaxy. A mercenary claiming to have information on the crystal’s origins leads Cherijo and her husband Duncan Reever to the planet Trellus, and maroons them there. Trellus is a world under quarantine. Its colonists exhibit excessive paranoia and anger, taking out their frustrations in the Omega Dome in simulated combat against battle drones. But someone—or something—is killing victims outside the arena, leaving only their skins behind. Cherijo believes the black crystal infection is responsible for this horror—and that someone deliberately triggered the outbreak.
Beyond the Finish Line
Author: Jonathan Finn
Publisher: McGill-Queen's Press - MQUP
ISBN: 0228004527
Category : Sports & Recreation
Languages : en
Pages : 219
Book Description
In the 1880s photographers and sports enthusiasts confidently declared the end of dead heats in sporting competition. Reflecting a broader social belief in technology, proponents of the camera stressed that the device could provide definitive proof of who won and who lost. Yet despite this remedy for the inadequate human eye, competitive races between horses, boats, and bicycles ended too close to call a sole champion. More than a century later, when cameras can subdivide the second into ten-thousandths and beyond, athletes continue to cross the finish line in ties. In this fascinating journey through the history of the photo-finish in sports, Jonathan Finn shows how innovation was animated by a drive for ever more precise tools and a quest for perfect measurement. As he traces the technological developments inspired by this crusade - from the evolution of the still camera to movie cameras, ultimately leading to complex contemporary photo-finish systems - Finn uncovers the social implications of adopting and contesting the photograph as evidence in sport. At every turn empirical obsession intersects with the unpredictability of sports, creating a paradox wherein the precision offered by photo-finish technology far exceeds the realities of human performance and its measurement. Separating athletes by the hundredth, thousandth, or ten-thousandth of a second is often a fiction that comes with significant material and cultural implications. A lively biography of a critical technology, Beyond the Finish Line illuminates the cultural role of the photo-finish in win-at-all-costs culture and warn that in our pursuit for precision we may threaten the human element of sport that galvanizes mere spectators into fans.
Publisher: McGill-Queen's Press - MQUP
ISBN: 0228004527
Category : Sports & Recreation
Languages : en
Pages : 219
Book Description
In the 1880s photographers and sports enthusiasts confidently declared the end of dead heats in sporting competition. Reflecting a broader social belief in technology, proponents of the camera stressed that the device could provide definitive proof of who won and who lost. Yet despite this remedy for the inadequate human eye, competitive races between horses, boats, and bicycles ended too close to call a sole champion. More than a century later, when cameras can subdivide the second into ten-thousandths and beyond, athletes continue to cross the finish line in ties. In this fascinating journey through the history of the photo-finish in sports, Jonathan Finn shows how innovation was animated by a drive for ever more precise tools and a quest for perfect measurement. As he traces the technological developments inspired by this crusade - from the evolution of the still camera to movie cameras, ultimately leading to complex contemporary photo-finish systems - Finn uncovers the social implications of adopting and contesting the photograph as evidence in sport. At every turn empirical obsession intersects with the unpredictability of sports, creating a paradox wherein the precision offered by photo-finish technology far exceeds the realities of human performance and its measurement. Separating athletes by the hundredth, thousandth, or ten-thousandth of a second is often a fiction that comes with significant material and cultural implications. A lively biography of a critical technology, Beyond the Finish Line illuminates the cultural role of the photo-finish in win-at-all-costs culture and warn that in our pursuit for precision we may threaten the human element of sport that galvanizes mere spectators into fans.
A Requiem for a Brand
Author: Pradeep Chandra
Publisher: Roli Books Private Limited
ISBN: 8174369481
Category : Business & Economics
Languages : en
Pages : 124
Book Description
Drawing from his extensive business management experience, Pradip Chanda turns traditional wisdom on its head when he proposes that brand loyalty is inversely proportional to the income and education levels of the 'knowledge consumer'. He examines how and why brands have become strategic assets, traces the evolution of knowledge consumer and what can companies do to protect equity of the brands they have nurtured over decades. A new approach to building brand loyalty that gives marketers a competitive edge in today's high-tech, high-stakes and brand-hostile environment. The book combines the knowledge with engaging real-life case studies and proven examples.
Publisher: Roli Books Private Limited
ISBN: 8174369481
Category : Business & Economics
Languages : en
Pages : 124
Book Description
Drawing from his extensive business management experience, Pradip Chanda turns traditional wisdom on its head when he proposes that brand loyalty is inversely proportional to the income and education levels of the 'knowledge consumer'. He examines how and why brands have become strategic assets, traces the evolution of knowledge consumer and what can companies do to protect equity of the brands they have nurtured over decades. A new approach to building brand loyalty that gives marketers a competitive edge in today's high-tech, high-stakes and brand-hostile environment. The book combines the knowledge with engaging real-life case studies and proven examples.
BattlePlan Magazine
Author: Decision Games
Publisher: Past Into Print Publishing
ISBN:
Category : Games & Activities
Languages : en
Pages : 70
Book Description
Battleplan was an ambitious magazine devoted to providing variants, scenarios, and articles on game strategy for wargaming products by a variety of publishers. Published between 1987 and 1989, the magazine had a great deal of content to appeal to war gamers, including articles and materials for Ambush!, Squad Leader, Advanced Squad Leader, Up Front, and many other games. The periodical lasted nine issues, before it was folded into the Wargamer, Volume 2 periodical.In this issue, published in January/February 1989, the contents include: Editorial Eastern Front Solitaire - Vlasov's Army variant Washing the Spears in Zulu War - Variants for last issue's mini-wargame Bismarck House Rules – Errata and new ideas The Conquest of Britain, AD 43 – A scenario for WEG Druid Drive on Frankfurt Variations – Tinkering with a finely tuned game Axis & Allies 1941 Scenario – The “historical” set-up of a year earlier Nuclear Risk! - Combining Nuclear War and Risk! Empires in Arms - Strategies in Spain Aircraft for Air War - More for this TSR game Quick & Dirty Fortress America Variants – Some fast ideas for this MB game Red, White, and Blue Max – U.S. aircraft for GDW classic Yamamoto's Plan for Midway – A variant for Yaquinto’s CV Ortona - A Canadian Up Front scenario Turning the Tables in FireTeam – U.S. attacks Soviets Expanded Kanev - Variants and new scenario for this S&T game Over the Edge of the Map - Third Reich mega-variant map insert rules A Peek at 5th Ed Third Reich – Whet your appetite with some new rules Third Reich 1940 Scenario – Sealion to Stalingrad Third Reich 1941 Scenario – Mediterranean options and the second front Third Reich 1945 Scenario – Red Star/White Star More Third Reich Variants – 12 player game, plus the WWI scenario revisited Third Reich Local & Limited Wars – Mini-scenarios for teaching beginners AH General Magazine Third Reich Variants Rebuttal – The debate rages on The War of '33 – Rule 33, that is. An analysis of Third Reich variants Writers Guidelines Gamer’s Guide Classifieds Feedback Forum Feedback & Survey Questions Inserts: Third Reich variant countersheet; Third Reich Southeast extension maps
Publisher: Past Into Print Publishing
ISBN:
Category : Games & Activities
Languages : en
Pages : 70
Book Description
Battleplan was an ambitious magazine devoted to providing variants, scenarios, and articles on game strategy for wargaming products by a variety of publishers. Published between 1987 and 1989, the magazine had a great deal of content to appeal to war gamers, including articles and materials for Ambush!, Squad Leader, Advanced Squad Leader, Up Front, and many other games. The periodical lasted nine issues, before it was folded into the Wargamer, Volume 2 periodical.In this issue, published in January/February 1989, the contents include: Editorial Eastern Front Solitaire - Vlasov's Army variant Washing the Spears in Zulu War - Variants for last issue's mini-wargame Bismarck House Rules – Errata and new ideas The Conquest of Britain, AD 43 – A scenario for WEG Druid Drive on Frankfurt Variations – Tinkering with a finely tuned game Axis & Allies 1941 Scenario – The “historical” set-up of a year earlier Nuclear Risk! - Combining Nuclear War and Risk! Empires in Arms - Strategies in Spain Aircraft for Air War - More for this TSR game Quick & Dirty Fortress America Variants – Some fast ideas for this MB game Red, White, and Blue Max – U.S. aircraft for GDW classic Yamamoto's Plan for Midway – A variant for Yaquinto’s CV Ortona - A Canadian Up Front scenario Turning the Tables in FireTeam – U.S. attacks Soviets Expanded Kanev - Variants and new scenario for this S&T game Over the Edge of the Map - Third Reich mega-variant map insert rules A Peek at 5th Ed Third Reich – Whet your appetite with some new rules Third Reich 1940 Scenario – Sealion to Stalingrad Third Reich 1941 Scenario – Mediterranean options and the second front Third Reich 1945 Scenario – Red Star/White Star More Third Reich Variants – 12 player game, plus the WWI scenario revisited Third Reich Local & Limited Wars – Mini-scenarios for teaching beginners AH General Magazine Third Reich Variants Rebuttal – The debate rages on The War of '33 – Rule 33, that is. An analysis of Third Reich variants Writers Guidelines Gamer’s Guide Classifieds Feedback Forum Feedback & Survey Questions Inserts: Third Reich variant countersheet; Third Reich Southeast extension maps
Empirical Views on European Gambling Law and Addiction
Author: Simon Planzer
Publisher: Springer Science & Business Media
ISBN: 3319023063
Category : Law
Languages : en
Pages : 346
Book Description
This book analyses the voluminous and meandering case law on gambling of the Court of Justice from an empirical perspective. It offers a comprehensive overview of the legal situation of gambling services in the EU Single Market. Additionally, the book presents the current state of research on gambling addiction. It then seeks to answer the central research question as to what extent the views of the Court of Justice on gambling find support in empirical evidence. The Court of Justice granted exceptionally wide discretion to the Member States due to a so-called ‘peculiar nature’ of games of chance. With the margin of appreciation having played a key role, the book inquires whether the Court of Justice followed the principles and criteria that normally steer the use of this doctrine. Noting the Court’s special approach, the book elaborates on its causes and consequences. Throughout the book, the approach of the Court of Justice is contrasted with that of its sister court, the EFTA Court. Finally, the potential role of the precautionary principle and of EU fundamental rights in the area of gambling law is examined. Situated at the intersection of law and science, this book seeks to bridge the legal and scientific perspectives and the unique vocabularies common to each. It illustrates the direct relevance of science and empirical research for court cases and policy making. And it contrasts science-informed policy making with the on-going morality discourse on gambling.
Publisher: Springer Science & Business Media
ISBN: 3319023063
Category : Law
Languages : en
Pages : 346
Book Description
This book analyses the voluminous and meandering case law on gambling of the Court of Justice from an empirical perspective. It offers a comprehensive overview of the legal situation of gambling services in the EU Single Market. Additionally, the book presents the current state of research on gambling addiction. It then seeks to answer the central research question as to what extent the views of the Court of Justice on gambling find support in empirical evidence. The Court of Justice granted exceptionally wide discretion to the Member States due to a so-called ‘peculiar nature’ of games of chance. With the margin of appreciation having played a key role, the book inquires whether the Court of Justice followed the principles and criteria that normally steer the use of this doctrine. Noting the Court’s special approach, the book elaborates on its causes and consequences. Throughout the book, the approach of the Court of Justice is contrasted with that of its sister court, the EFTA Court. Finally, the potential role of the precautionary principle and of EU fundamental rights in the area of gambling law is examined. Situated at the intersection of law and science, this book seeks to bridge the legal and scientific perspectives and the unique vocabularies common to each. It illustrates the direct relevance of science and empirical research for court cases and policy making. And it contrasts science-informed policy making with the on-going morality discourse on gambling.
Time
Author: Briton Hadden
Publisher:
ISBN:
Category : Current events
Languages : en
Pages : 1600
Book Description
Publisher:
ISBN:
Category : Current events
Languages : en
Pages : 1600
Book Description
The Yanti
Author: Christopher Pike
Publisher: Tor Teen
ISBN: 1429914424
Category : Young Adult Fiction
Languages : en
Pages : 404
Book Description
In Alosha and The Shaktra, thirteen-year-old Ali Warner discovered that she was not an ordinary teenager, but was actually Queen of the Fairies. Through seven painful trials, Ali reclaimed many of her magical powers and defeated an elemental army that was preparing to attack the Earth. In the elemental world, Ali learned the true nature of her greatest enemy -- the Shaktra -- and discovered why it covets the Yanti, a mystical talisman of immense power that Ali now possesses. Now, in The Yanti, Ali discovers that a mysterious Entity is masterminding the Shaktra's attack on Earth, an attack that will kill billions and leave both Earth and the elemental world shattered. Still reeling from the death of one of her closest friends, Ali finds herself accused of murder on Earth and besieged by enemies in the elemental world. The Shaktra has had years to develop her magical abilities and her evil plots, guided by the otherworldly Entity. Ali has only known about her fairy powers for a month. There are holes in her fairy memories and her powers are still incomplete, while the Shaktra commands vast armies of hideous monsters and rules over hosts of dragons. Ali's allies are few: one dragon, one leprechaun, a single troll, a handful of fairies and an African boy, Ra, who has sworn to serve Ali even beyond death. Plus the mysterious disembodied Nemi -- whose love sustains Ali through her darkest moments of despair. Only the Yanti can stop what is to come. Unfortunately, Ali has barely had a chance to study it. The first time she tries to use it as a weapon, it nearly kills her. Unless Ali Warner can solve the riddle of the Yanti – and the mystery behind the Shaktra's insane bitterness -- then the Earth and the elemental world will be doomed. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Publisher: Tor Teen
ISBN: 1429914424
Category : Young Adult Fiction
Languages : en
Pages : 404
Book Description
In Alosha and The Shaktra, thirteen-year-old Ali Warner discovered that she was not an ordinary teenager, but was actually Queen of the Fairies. Through seven painful trials, Ali reclaimed many of her magical powers and defeated an elemental army that was preparing to attack the Earth. In the elemental world, Ali learned the true nature of her greatest enemy -- the Shaktra -- and discovered why it covets the Yanti, a mystical talisman of immense power that Ali now possesses. Now, in The Yanti, Ali discovers that a mysterious Entity is masterminding the Shaktra's attack on Earth, an attack that will kill billions and leave both Earth and the elemental world shattered. Still reeling from the death of one of her closest friends, Ali finds herself accused of murder on Earth and besieged by enemies in the elemental world. The Shaktra has had years to develop her magical abilities and her evil plots, guided by the otherworldly Entity. Ali has only known about her fairy powers for a month. There are holes in her fairy memories and her powers are still incomplete, while the Shaktra commands vast armies of hideous monsters and rules over hosts of dragons. Ali's allies are few: one dragon, one leprechaun, a single troll, a handful of fairies and an African boy, Ra, who has sworn to serve Ali even beyond death. Plus the mysterious disembodied Nemi -- whose love sustains Ali through her darkest moments of despair. Only the Yanti can stop what is to come. Unfortunately, Ali has barely had a chance to study it. The first time she tries to use it as a weapon, it nearly kills her. Unless Ali Warner can solve the riddle of the Yanti – and the mystery behind the Shaktra's insane bitterness -- then the Earth and the elemental world will be doomed. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Game Theory and Applications
Author: Deng-Feng Li
Publisher: Springer
ISBN: 9811067538
Category : Computers
Languages : en
Pages : 378
Book Description
This volume constitutes the refereed post-conference proceedings of the 3rd Joint China-Dutch Workshop on Game Theory and Applications and the 7th China Meeting on Game Theory and Applications, GTA 2016, held in Fuzhou, China, in November 2016. The 25 revised full papers presented were carefully reviewed and selected from 60 full paper submissions. They deal with a broad range of topics in the areas of non-cooperative and cooperative games, non-cooperative and cooperative games under uncertainty and their applications.
Publisher: Springer
ISBN: 9811067538
Category : Computers
Languages : en
Pages : 378
Book Description
This volume constitutes the refereed post-conference proceedings of the 3rd Joint China-Dutch Workshop on Game Theory and Applications and the 7th China Meeting on Game Theory and Applications, GTA 2016, held in Fuzhou, China, in November 2016. The 25 revised full papers presented were carefully reviewed and selected from 60 full paper submissions. They deal with a broad range of topics in the areas of non-cooperative and cooperative games, non-cooperative and cooperative games under uncertainty and their applications.
Business Advancement through Technology Volume II
Author: Alkis Thrassou
Publisher: Springer Nature
ISBN: 3031077652
Category : Business & Economics
Languages : en
Pages : 268
Book Description
This two-volume edited collection explores the impact of technology on business advancement. Technology is a multifaceted and multidimensional phenomenon, carrying opportunities and risks. Business advancement therefore, can no longer be considered without technological mediation. While Volume I offers insights into technological improvements in the field of global marketing, Volume II focuses on the implications of changing technology on work and employment. It covers topics such as the role of technology in change management, digital transformation, and the impact of AI on employment. Taken together, the books move forward the study of organizations and technology and are ideal resources for business students and researchers.
Publisher: Springer Nature
ISBN: 3031077652
Category : Business & Economics
Languages : en
Pages : 268
Book Description
This two-volume edited collection explores the impact of technology on business advancement. Technology is a multifaceted and multidimensional phenomenon, carrying opportunities and risks. Business advancement therefore, can no longer be considered without technological mediation. While Volume I offers insights into technological improvements in the field of global marketing, Volume II focuses on the implications of changing technology on work and employment. It covers topics such as the role of technology in change management, digital transformation, and the impact of AI on employment. Taken together, the books move forward the study of organizations and technology and are ideal resources for business students and researchers.
Computer Gaming World
Author:
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 906
Book Description
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 906
Book Description