Author: Susan Packard
Publisher: Penguin
ISBN: 0698154797
Category : Business & Economics
Languages : en
Pages : 256
Book Description
Business is a team sport. Learn how to win. Where would your career be if you could understand how your colleagues--especially men--succeed and win at work? And if, in understanding and applying the rules, you could win, too? In New Rules of the Game, business leader Susan Packard shows you how to cultivate gamesmanship--a strategic way of thinking regularly seen in the video game and sports worlds, and most often among men--that develops creativity, focus, optimism, teamwork, and competitiveness. You'll learn the Ten Rules of Gamesmenship and how to use them effectively to: · Compete outwardly in a healthy, rewarding way · Build support groups to help you advance · Step up with more grit to get the next win · Approach your workplace with more lightness and insight · Take loss in stride and provide the emotional distance needed to win at work Packard shares her career story with humor and candor, including the successes and the mistakes, the triumphs and some personal and career setbacks, and presents them as teachable moments for you. But the book is much bigger that one person’s experience. Packard also shares the stories of other presidents and CEOs who have become great gamers in their own fields, providing you with the insight and inspiration to play the business game smarter, stronger, and more successfully. You will also be better able to coach others, inspiring your team to perform at higher levels as you drive them toward the next win.
New Rules of the Game
Author: Susan Packard
Publisher: Penguin
ISBN: 0698154797
Category : Business & Economics
Languages : en
Pages : 256
Book Description
Business is a team sport. Learn how to win. Where would your career be if you could understand how your colleagues--especially men--succeed and win at work? And if, in understanding and applying the rules, you could win, too? In New Rules of the Game, business leader Susan Packard shows you how to cultivate gamesmanship--a strategic way of thinking regularly seen in the video game and sports worlds, and most often among men--that develops creativity, focus, optimism, teamwork, and competitiveness. You'll learn the Ten Rules of Gamesmenship and how to use them effectively to: · Compete outwardly in a healthy, rewarding way · Build support groups to help you advance · Step up with more grit to get the next win · Approach your workplace with more lightness and insight · Take loss in stride and provide the emotional distance needed to win at work Packard shares her career story with humor and candor, including the successes and the mistakes, the triumphs and some personal and career setbacks, and presents them as teachable moments for you. But the book is much bigger that one person’s experience. Packard also shares the stories of other presidents and CEOs who have become great gamers in their own fields, providing you with the insight and inspiration to play the business game smarter, stronger, and more successfully. You will also be better able to coach others, inspiring your team to perform at higher levels as you drive them toward the next win.
Publisher: Penguin
ISBN: 0698154797
Category : Business & Economics
Languages : en
Pages : 256
Book Description
Business is a team sport. Learn how to win. Where would your career be if you could understand how your colleagues--especially men--succeed and win at work? And if, in understanding and applying the rules, you could win, too? In New Rules of the Game, business leader Susan Packard shows you how to cultivate gamesmanship--a strategic way of thinking regularly seen in the video game and sports worlds, and most often among men--that develops creativity, focus, optimism, teamwork, and competitiveness. You'll learn the Ten Rules of Gamesmenship and how to use them effectively to: · Compete outwardly in a healthy, rewarding way · Build support groups to help you advance · Step up with more grit to get the next win · Approach your workplace with more lightness and insight · Take loss in stride and provide the emotional distance needed to win at work Packard shares her career story with humor and candor, including the successes and the mistakes, the triumphs and some personal and career setbacks, and presents them as teachable moments for you. But the book is much bigger that one person’s experience. Packard also shares the stories of other presidents and CEOs who have become great gamers in their own fields, providing you with the insight and inspiration to play the business game smarter, stronger, and more successfully. You will also be better able to coach others, inspiring your team to perform at higher levels as you drive them toward the next win.
Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Rules of the Game
Author: Neil Strauss
Publisher:
ISBN: 9780061540431
Category : Dating (Social customs)
Languages : en
Pages : 194
Book Description
Publisher:
ISBN: 9780061540431
Category : Dating (Social customs)
Languages : en
Pages : 194
Book Description
Rules of the Game
Author: Michael E. Jones
Publisher: Rowman & Littlefield
ISBN: 1442258071
Category : Law
Languages : en
Pages : 231
Book Description
Sports law is an ever-growing field that requires constant updates, analyses, and research. Rules of the Game: Sports Law provides the most up-to-date information on hot-button issues such as crime in sports—including sexual harassment and assault both on college campuses and in private homes—sports litigation—especially pertaining to concussions—and publicity, privacy, and defamation rights of the athlete in today’s social media-crazed world where reputations can be destroyed in an instant. Rules of the Game is an engaging and informative book written by one of the leading authorities in the field. Michael E. Jones offers readers the basics—such as how contracts are formed, the rights of athletes, labor laws, the NCAA, and copyright and trademark laws—but also covers much more. Jones discusses such essential topics as gender equity in sports, performance enhancing drugs and testing, international competition, and sports liability. The growth of multi-million and even billion dollar sports franchises requires enhanced professionalism in the area of negotiating sports and endorsement contracts, and the major players in the sports agency field are covered in full. Rules of the Game contains appendixes that offer valuable resources, including a sample drug testing consent form, a standard player contract from the NFL, and a National Football League Players Association (NFLPA) representation contract. With key words and discussion questions at the end of each chapter, this book is a comprehensive yet highly readable text for both undergraduate and graduate students.
Publisher: Rowman & Littlefield
ISBN: 1442258071
Category : Law
Languages : en
Pages : 231
Book Description
Sports law is an ever-growing field that requires constant updates, analyses, and research. Rules of the Game: Sports Law provides the most up-to-date information on hot-button issues such as crime in sports—including sexual harassment and assault both on college campuses and in private homes—sports litigation—especially pertaining to concussions—and publicity, privacy, and defamation rights of the athlete in today’s social media-crazed world where reputations can be destroyed in an instant. Rules of the Game is an engaging and informative book written by one of the leading authorities in the field. Michael E. Jones offers readers the basics—such as how contracts are formed, the rights of athletes, labor laws, the NCAA, and copyright and trademark laws—but also covers much more. Jones discusses such essential topics as gender equity in sports, performance enhancing drugs and testing, international competition, and sports liability. The growth of multi-million and even billion dollar sports franchises requires enhanced professionalism in the area of negotiating sports and endorsement contracts, and the major players in the sports agency field are covered in full. Rules of the Game contains appendixes that offer valuable resources, including a sample drug testing consent form, a standard player contract from the NFL, and a National Football League Players Association (NFLPA) representation contract. With key words and discussion questions at the end of each chapter, this book is a comprehensive yet highly readable text for both undergraduate and graduate students.
The Penguin Book of Card Games
Author: David Parlett
Publisher: Penguin UK
ISBN: 0141916109
Category : Games & Activities
Languages : en
Pages : 688
Book Description
The Penguin Book of Card Games is the authoritative up-to-date compendium, describing an abundance of games to be played both for fun and by serious players. Auctions, trumpless hands, cross-ruffing and lurching: card players have a language all of their own. From games of high skill (Bridge) to games of high chance (Newmarket) to trick-taking (Whist) and banking (Pontoon), David Parlett, seasoned specialist in card games, takes us masterfully through the countless games to choose from. Not content to merely show us games with the conventional fifty-two card pack, Parlett covers many games played with other types of cards - are you brave enough to play with Tarot? With a 'working description' of each game, with the rules, variations and origins of each, as well as an appendix of games invented by the author himself, The Penguin Book of Card Games will delight, entertain and inform both the novice and the seasoned player.
Publisher: Penguin UK
ISBN: 0141916109
Category : Games & Activities
Languages : en
Pages : 688
Book Description
The Penguin Book of Card Games is the authoritative up-to-date compendium, describing an abundance of games to be played both for fun and by serious players. Auctions, trumpless hands, cross-ruffing and lurching: card players have a language all of their own. From games of high skill (Bridge) to games of high chance (Newmarket) to trick-taking (Whist) and banking (Pontoon), David Parlett, seasoned specialist in card games, takes us masterfully through the countless games to choose from. Not content to merely show us games with the conventional fifty-two card pack, Parlett covers many games played with other types of cards - are you brave enough to play with Tarot? With a 'working description' of each game, with the rules, variations and origins of each, as well as an appendix of games invented by the author himself, The Penguin Book of Card Games will delight, entertain and inform both the novice and the seasoned player.
Rules to the Game
Author: Keith Kennedy
Publisher:
ISBN: 9781735801605
Category :
Languages : en
Pages :
Book Description
Would you like the cheat sheet on how to get ahead in The Game of life, business and entrepreneurship to become your own boss? This is the book for you! "RULES TO THE GAME" is a collection of tips and information gathered by leading industry experts, business titans and hip-hop moguls on how to become successful in The Game. Learn from their trials and tribulations to successfully navigate the subtleties of money, power, respect and spirituality. Only read this if you want to win by walking your own path to become a better version of yourself and live your best life. The information is finally here, but it is up to you to make it work for you. Otherwise, get used to working for someone else, being boxed in and watching your dreams fade while the readers of this book prosper. The choice is yours!
Publisher:
ISBN: 9781735801605
Category :
Languages : en
Pages :
Book Description
Would you like the cheat sheet on how to get ahead in The Game of life, business and entrepreneurship to become your own boss? This is the book for you! "RULES TO THE GAME" is a collection of tips and information gathered by leading industry experts, business titans and hip-hop moguls on how to become successful in The Game. Learn from their trials and tribulations to successfully navigate the subtleties of money, power, respect and spirituality. Only read this if you want to win by walking your own path to become a better version of yourself and live your best life. The information is finally here, but it is up to you to make it work for you. Otherwise, get used to working for someone else, being boxed in and watching your dreams fade while the readers of this book prosper. The choice is yours!
Rules of the Game
Author: Educators Publishing Service, Incorporated
Publisher:
ISBN: 9780838822418
Category : English language
Languages : en
Pages : 0
Book Description
Lessons on topics such as sentence fragments or parts of speech begin with several examples, and follow them with directed questions that help students arrive at a grammatical principle or rule. Following the questions and a brief discussion, each lesson has a definition, set in a box for emphasis. Lessons also contain boxed hints that aid students in understanding and retaining points of grammar. Exercises are both traditional and innovative, and provide practice as well as increase general knowledge. Students read sentences and pick out various points of grammar, but they also follow sentence patterns, write their own sentences, choose effective modifiers, or combine sentences. In all books, lessons build on each other: the lesson on compound sentences, for example, appears not long after students have learned what constitutes a sentence and right after they have been introduced to the conjunction. Each book also contains a Comprehensive Exercises section that provides review exercises and includes errors for students to correct. Book 3 includes work on dependent clauses, complex and compound-complex sentences, gerunds, participles, and infinitives. Grades 9-10.
Publisher:
ISBN: 9780838822418
Category : English language
Languages : en
Pages : 0
Book Description
Lessons on topics such as sentence fragments or parts of speech begin with several examples, and follow them with directed questions that help students arrive at a grammatical principle or rule. Following the questions and a brief discussion, each lesson has a definition, set in a box for emphasis. Lessons also contain boxed hints that aid students in understanding and retaining points of grammar. Exercises are both traditional and innovative, and provide practice as well as increase general knowledge. Students read sentences and pick out various points of grammar, but they also follow sentence patterns, write their own sentences, choose effective modifiers, or combine sentences. In all books, lessons build on each other: the lesson on compound sentences, for example, appears not long after students have learned what constitutes a sentence and right after they have been introduced to the conjunction. Each book also contains a Comprehensive Exercises section that provides review exercises and includes errors for students to correct. Book 3 includes work on dependent clauses, complex and compound-complex sentences, gerunds, participles, and infinitives. Grades 9-10.
How to Play the Game at the Top
Author: Fenorris Pearson
Publisher: Agate Publishing
ISBN: 1572846631
Category : Business & Economics
Languages : en
Pages : 195
Book Description
Before starting his own successful company, Fenorris Pearson was a top executive with Dell and Motorola with responsibilities in Asia, Europe, the Middle East, Africa, and the Americas. He worked with top people on top teams building and selling top products to global audiences. Smart people like to work with smart people and when cutting-edge technology, big-name corporate players, major new product launches, and billions of dollars are on the line, there is no room for sleepwalkers, jokers, or phoning it in. Top performers get to the top by bringing their A-game every day. But now even that isn’t enough. You have to come fully prepared to work at the top of your game, every day. Pearson reveals how to do just that, opening up the corporate play book and providing a glimpse into the inner workings of the men and women driving American business today: the consummate corporate executives.
Publisher: Agate Publishing
ISBN: 1572846631
Category : Business & Economics
Languages : en
Pages : 195
Book Description
Before starting his own successful company, Fenorris Pearson was a top executive with Dell and Motorola with responsibilities in Asia, Europe, the Middle East, Africa, and the Americas. He worked with top people on top teams building and selling top products to global audiences. Smart people like to work with smart people and when cutting-edge technology, big-name corporate players, major new product launches, and billions of dollars are on the line, there is no room for sleepwalkers, jokers, or phoning it in. Top performers get to the top by bringing their A-game every day. But now even that isn’t enough. You have to come fully prepared to work at the top of your game, every day. Pearson reveals how to do just that, opening up the corporate play book and providing a glimpse into the inner workings of the men and women driving American business today: the consummate corporate executives.
The Game
Author: Neil Strauss
Publisher: Harper Collins
ISBN: 0062130110
Category : Biography & Autobiography
Languages : en
Pages : 466
Book Description
Hidden somewhere, in nearly every major city in the world, is an underground seduction lair. And in these lairs, men trade the most devastatingly effective techniques ever invented to charm women. This is not fiction. These men really exist. They live together in houses known as Projects. And Neil Strauss, the bestselling author and journalist, spent two years living among them, using the pseudonym Style to protect his real-life identity. The result is one of the most explosive and controversial books of the last decade—guaranteed to change the lives of men and transform the way women understand the opposite sex forever. On his journey from AFC (average frustrated chump) to PUA (pick-up artist) to PUG (pick-up guru), Strauss not only shares scores of original seduction techniques but also has unforgettable encounters with the likes of Tom Cruise, Britney Spears, Paris Hilton, Heidi Fleiss, and Courtney Love. And then things really start to get strange—and passions lead to betrayals lead to violence. The Game is the story of one man's transformation from frog to prince to prisoner in the most unforgettable book of this generation.
Publisher: Harper Collins
ISBN: 0062130110
Category : Biography & Autobiography
Languages : en
Pages : 466
Book Description
Hidden somewhere, in nearly every major city in the world, is an underground seduction lair. And in these lairs, men trade the most devastatingly effective techniques ever invented to charm women. This is not fiction. These men really exist. They live together in houses known as Projects. And Neil Strauss, the bestselling author and journalist, spent two years living among them, using the pseudonym Style to protect his real-life identity. The result is one of the most explosive and controversial books of the last decade—guaranteed to change the lives of men and transform the way women understand the opposite sex forever. On his journey from AFC (average frustrated chump) to PUA (pick-up artist) to PUG (pick-up guru), Strauss not only shares scores of original seduction techniques but also has unforgettable encounters with the likes of Tom Cruise, Britney Spears, Paris Hilton, Heidi Fleiss, and Courtney Love. And then things really start to get strange—and passions lead to betrayals lead to violence. The Game is the story of one man's transformation from frog to prince to prisoner in the most unforgettable book of this generation.
The Official Rules of Bad Golf
Author: Henry Beard
Publisher: Springer DE
ISBN: 9781402740299
Category : Humor
Languages : en
Pages : 134
Book Description
Everyone who plays golf dreams of long drives, below-par scores, and holes-in-one. Unfortunately, not everyone succeeds. But there is an easy way for golfers to knock a dozen strokes off their handicap. No, it doesn’t require new clubs--just new rules, designed for the game mortals actually play: Bad Golf. Here at last, in one compact, illustrated guide, are 62 of the commonly accepted Mulligans, gimmes, waivers, escape clauses, and extenuating circumstances that sensible amateurs have employed for years to level the playing field just a bit with the likes of Arnold, Jack, and Tiger. It’s a must-have for every golf bag!
Publisher: Springer DE
ISBN: 9781402740299
Category : Humor
Languages : en
Pages : 134
Book Description
Everyone who plays golf dreams of long drives, below-par scores, and holes-in-one. Unfortunately, not everyone succeeds. But there is an easy way for golfers to knock a dozen strokes off their handicap. No, it doesn’t require new clubs--just new rules, designed for the game mortals actually play: Bad Golf. Here at last, in one compact, illustrated guide, are 62 of the commonly accepted Mulligans, gimmes, waivers, escape clauses, and extenuating circumstances that sensible amateurs have employed for years to level the playing field just a bit with the likes of Arnold, Jack, and Tiger. It’s a must-have for every golf bag!