Author: Steven Walryn
Publisher: Silver Starz
ISBN:
Category : Art
Languages : en
Pages : 164
Book Description
Unlike other virtual reality (VR) headsets, the Oculus Quest 2 may function independently of a computer or mobile device. It provides the highest visual quality and overall experience for playing games, watching movies, and interacting with friends and family. Better tracking (due to a more potent sensor), a more comfortable ergonomic design, and a higher resolution screen are just a few of the ways in which the Oculus Quest 2 improves upon its predecessor. Is it really beneficial to upgrade? The price of the Oculus Quest 2 headset has increased by $100 from its predecessor, to $399. A lot of money was invested, and only time will tell whether the investment was worthwhile. Compared to competing virtual reality (VR) headsets, what sets the Oculus Quest apart? When compared to other virtual reality (VR) headsets, the Oculus Quest 2 stands out for its numerous unique features. In comparison to Samsung's Odyssey headset (which utilizes an LCD screen and costs $499), the Oculus Quest 2 offers a higher resolution AMOLED screen and better audio quality. The headset's speakers allow for six degrees of freedom, so you can turn your head in almost any direction without losing your place in the action.
Oculus Quest 2: The Essential Guide. Make Learning Easy
Author: Steven Walryn
Publisher: Silver Starz
ISBN:
Category : Art
Languages : en
Pages : 164
Book Description
Unlike other virtual reality (VR) headsets, the Oculus Quest 2 may function independently of a computer or mobile device. It provides the highest visual quality and overall experience for playing games, watching movies, and interacting with friends and family. Better tracking (due to a more potent sensor), a more comfortable ergonomic design, and a higher resolution screen are just a few of the ways in which the Oculus Quest 2 improves upon its predecessor. Is it really beneficial to upgrade? The price of the Oculus Quest 2 headset has increased by $100 from its predecessor, to $399. A lot of money was invested, and only time will tell whether the investment was worthwhile. Compared to competing virtual reality (VR) headsets, what sets the Oculus Quest apart? When compared to other virtual reality (VR) headsets, the Oculus Quest 2 stands out for its numerous unique features. In comparison to Samsung's Odyssey headset (which utilizes an LCD screen and costs $499), the Oculus Quest 2 offers a higher resolution AMOLED screen and better audio quality. The headset's speakers allow for six degrees of freedom, so you can turn your head in almost any direction without losing your place in the action.
Publisher: Silver Starz
ISBN:
Category : Art
Languages : en
Pages : 164
Book Description
Unlike other virtual reality (VR) headsets, the Oculus Quest 2 may function independently of a computer or mobile device. It provides the highest visual quality and overall experience for playing games, watching movies, and interacting with friends and family. Better tracking (due to a more potent sensor), a more comfortable ergonomic design, and a higher resolution screen are just a few of the ways in which the Oculus Quest 2 improves upon its predecessor. Is it really beneficial to upgrade? The price of the Oculus Quest 2 headset has increased by $100 from its predecessor, to $399. A lot of money was invested, and only time will tell whether the investment was worthwhile. Compared to competing virtual reality (VR) headsets, what sets the Oculus Quest apart? When compared to other virtual reality (VR) headsets, the Oculus Quest 2 stands out for its numerous unique features. In comparison to Samsung's Odyssey headset (which utilizes an LCD screen and costs $499), the Oculus Quest 2 offers a higher resolution AMOLED screen and better audio quality. The headset's speakers allow for six degrees of freedom, so you can turn your head in almost any direction without losing your place in the action.
Virtual Reality Madness and More!
Author: Ron Wodaski
Publisher: Sams
ISBN: 9780672306044
Category : Computers
Languages : en
Pages : 910
Book Description
With two software-packed CD-ROMs, Virtual Reality Madness! provides everything you need to explore the world of Virtual Reality. The book/CD-ROM package covers the entire area of artificial reality, including 3D imaging and rendering, games, modeling, etc. The two CDs offer over 1.3 gigabytes of software, including full retail versions of Virtual Reality Studio, VistaPro, and Virtus Walkthrough.
Publisher: Sams
ISBN: 9780672306044
Category : Computers
Languages : en
Pages : 910
Book Description
With two software-packed CD-ROMs, Virtual Reality Madness! provides everything you need to explore the world of Virtual Reality. The book/CD-ROM package covers the entire area of artificial reality, including 3D imaging and rendering, games, modeling, etc. The two CDs offer over 1.3 gigabytes of software, including full retail versions of Virtual Reality Studio, VistaPro, and Virtus Walkthrough.
Virtual Reality Church
Author: Darrell Bock
Publisher: Moody Publishers
ISBN: 0802499082
Category : Religion
Languages : en
Pages : 209
Book Description
Is Virtual Reality a Biblical Reality? The invention of the printing press catalyzed Martin Luther’s reformation; radios and televisions delivered Billy Graham’s gospel proclamations to millions of households. Technological advancements have undoubtedly advanced kingdom work for centuries—but is the same true for the burgeoning technologies of today? As virtual reality becomes increasingly prominent throughout society, churches must assess how to respond thoughtfully and biblically. In Virtual Reality Church, theologians Darrell Bock and Jonathan Armstrong present a systematic reflection on how to faithfully apply virtual reality for ministry purposes. They examine the risks—like compromising the meaning of tangible worship—and opportunities—like safely reaching persecuted churches—of integrating revolutionary technologies into the Christian life. Learn to think critically, theologically, and pastorally about new technologies so that you can faithfully advance the gospel into the future.
Publisher: Moody Publishers
ISBN: 0802499082
Category : Religion
Languages : en
Pages : 209
Book Description
Is Virtual Reality a Biblical Reality? The invention of the printing press catalyzed Martin Luther’s reformation; radios and televisions delivered Billy Graham’s gospel proclamations to millions of households. Technological advancements have undoubtedly advanced kingdom work for centuries—but is the same true for the burgeoning technologies of today? As virtual reality becomes increasingly prominent throughout society, churches must assess how to respond thoughtfully and biblically. In Virtual Reality Church, theologians Darrell Bock and Jonathan Armstrong present a systematic reflection on how to faithfully apply virtual reality for ministry purposes. They examine the risks—like compromising the meaning of tangible worship—and opportunities—like safely reaching persecuted churches—of integrating revolutionary technologies into the Christian life. Learn to think critically, theologically, and pastorally about new technologies so that you can faithfully advance the gospel into the future.
Oculus Quest 2 Guide
Author: Michael F Jordan
Publisher:
ISBN:
Category :
Languages : en
Pages : 54
Book Description
One of the hottest VR headsets at the moment is the Oculus Quest 2. This VR headset provides an untethered VR experience that's simply remarkable to anyone who's able to get their hands on them. But before you start to enjoy your Oculus Quest 2, you'll have to set it up. This guide gives the reader the basic and necessary knowledge of operating the Oculus Quest 2 and Oculus Rift S. In summary you'll get help for -Setting up Oculus 2 -Over 50 tips and tricks -Troubleshooting -Maximizing battery -Setting up security AND LOTS MORE Scroll up and hit the BUY button now!
Publisher:
ISBN:
Category :
Languages : en
Pages : 54
Book Description
One of the hottest VR headsets at the moment is the Oculus Quest 2. This VR headset provides an untethered VR experience that's simply remarkable to anyone who's able to get their hands on them. But before you start to enjoy your Oculus Quest 2, you'll have to set it up. This guide gives the reader the basic and necessary knowledge of operating the Oculus Quest 2 and Oculus Rift S. In summary you'll get help for -Setting up Oculus 2 -Over 50 tips and tricks -Troubleshooting -Maximizing battery -Setting up security AND LOTS MORE Scroll up and hit the BUY button now!
Oculus Quest 2 Users Guide
Author: Henry A White
Publisher:
ISBN:
Category :
Languages : en
Pages : 52
Book Description
MASTER YOUR OCULUS QUEST IN 60 MINUTES!If you want to buy a VR headset and don't have the budget for a PC-based VR setup, which requires more money, wires and fuss, then the Oculus Quest 2 is one of the top options around for beginners and seasoned VR veterans alike. This mobile VR device brings you easy access to everything that makes VR special, offering high-quality virtual reality experiences at a fair price. The Quest 2 allows you to literally step inside gaming worlds, as well as access 360-degree video content and apps, this is an immersive gadget that even the most tech-shy members of your family can have a blast with.If you have the Oculus Quest 2, this book will help you with a collection of ACTIONABLE tips and tricks. It contains specific step-by-step instructions that are well organized and easy to read.Kindly Scroll Up and Hit the Buy button to add this book in your Library!
Publisher:
ISBN:
Category :
Languages : en
Pages : 52
Book Description
MASTER YOUR OCULUS QUEST IN 60 MINUTES!If you want to buy a VR headset and don't have the budget for a PC-based VR setup, which requires more money, wires and fuss, then the Oculus Quest 2 is one of the top options around for beginners and seasoned VR veterans alike. This mobile VR device brings you easy access to everything that makes VR special, offering high-quality virtual reality experiences at a fair price. The Quest 2 allows you to literally step inside gaming worlds, as well as access 360-degree video content and apps, this is an immersive gadget that even the most tech-shy members of your family can have a blast with.If you have the Oculus Quest 2, this book will help you with a collection of ACTIONABLE tips and tricks. It contains specific step-by-step instructions that are well organized and easy to read.Kindly Scroll Up and Hit the Buy button to add this book in your Library!
The Ultimate Roblox Book: An Unofficial Guide, Updated Edition
Author: David Jagneaux
Publisher: Simon and Schuster
ISBN: 1507217595
Category : Games & Activities
Languages : en
Pages : 256
Book Description
Build and create your own Roblox world with this updated, easy-to-use guide. Roblox, the largest user-generated online gaming platform that allows users to create and share their own game worlds and gaming creations, has taken the digital world by storm! With updated screenshots and instructions, The Ultimate Roblox Book, Updated Edition provides brand-new information on game changes and the latest features so you can make the most out of your Roblox game. With everything from instructions for playing the games to tips on creating your own worlds to the basics of coding, this updated guide gives you all the tools you need to get started.
Publisher: Simon and Schuster
ISBN: 1507217595
Category : Games & Activities
Languages : en
Pages : 256
Book Description
Build and create your own Roblox world with this updated, easy-to-use guide. Roblox, the largest user-generated online gaming platform that allows users to create and share their own game worlds and gaming creations, has taken the digital world by storm! With updated screenshots and instructions, The Ultimate Roblox Book, Updated Edition provides brand-new information on game changes and the latest features so you can make the most out of your Roblox game. With everything from instructions for playing the games to tips on creating your own worlds to the basics of coding, this updated guide gives you all the tools you need to get started.
A Guide to Flight Simulator
Author: Calum Martin
Publisher: SoFly
ISBN:
Category : Computers
Languages : en
Pages : 282
Book Description
This stunning 200-page digital guide is packed full of inspiring visuals to support you in your new flight simulator. Discover what you need to know from flying with ATC and configuring camera controls, to using the accessible user interface (UI) and completing your first training flight. Spend more time flying in your new simulator with the best possible set up. SoFly’s team of experts have carefully crafted an easy to follow guide, enabling you to swiftly adapt your settings to maximise performance without compromising the look of your new simulator. A Guide to Flight Simulator will provide you with detailed information for each of the hand-crafted airports, whilst the tips and tricks from certified pilots will give you the confidence needed to complete complicated manoeuvres and land at challenging airports. Detailed specs will help you understand each of the included aircraft to help you become the best virtual pilot. The step-by-step tutorials included throughout will walk you through your first flights in the simulator, and provide you with travel inspiration for your next virtual flight. You’ll soon be able to fly solo or online with your friends using live settings. ‘A Guide to Flight Simulator’ is the perfect travel companion for anyone using the new flight simulator, regardless of the level of experience or knowledge.
Publisher: SoFly
ISBN:
Category : Computers
Languages : en
Pages : 282
Book Description
This stunning 200-page digital guide is packed full of inspiring visuals to support you in your new flight simulator. Discover what you need to know from flying with ATC and configuring camera controls, to using the accessible user interface (UI) and completing your first training flight. Spend more time flying in your new simulator with the best possible set up. SoFly’s team of experts have carefully crafted an easy to follow guide, enabling you to swiftly adapt your settings to maximise performance without compromising the look of your new simulator. A Guide to Flight Simulator will provide you with detailed information for each of the hand-crafted airports, whilst the tips and tricks from certified pilots will give you the confidence needed to complete complicated manoeuvres and land at challenging airports. Detailed specs will help you understand each of the included aircraft to help you become the best virtual pilot. The step-by-step tutorials included throughout will walk you through your first flights in the simulator, and provide you with travel inspiration for your next virtual flight. You’ll soon be able to fly solo or online with your friends using live settings. ‘A Guide to Flight Simulator’ is the perfect travel companion for anyone using the new flight simulator, regardless of the level of experience or knowledge.
The Making of Second Life
Author: Wagner James Au
Publisher: Harper Collins
ISBN: 0061747246
Category : Business & Economics
Languages : en
Pages : 306
Book Description
The wholly virtual world known as Second Life has attracted more than a million active users, millions of dollars, and created its own—very real—economy. The Making of Second Life is the behind-the-scenes story of the Web 2.0 revolution's most improbable enterprise: the creation of a virtual 3-D world with its own industries, culture, and social systems. Now the toast of the Internet economy, and the subject of countless news articles, profiles, and television shows, Second Life is usually known for the wealth of real-world companies (Reuters, Pontiac, IBM) that have created "virtual offices" within it, and the number of users ("avatars") who have become wealthy through their user-created content. What sets Second Life apart from other online worlds, and what has made it such a success (one million-plus monthly users and growing) is its simple user-centered philosophy. Instead of attempting to control the activities of those who enter it, the creators of Second Life turned them loose: users (also known as Residents) own the rights to the intellectual content they create in-world, and the in-world currency of Linden Dollars is freely exchangeable for U.S. currency. Residents have responded by generating millions of dollars of economic activity through their in-world designs and purchases—currently, the Second Life economy averages more than one million U.S. dollars in transactions every day, while dozens of real-world companies and projects have evolved and developed around content originated in Second Life. Wagner James Au explores the long, implausible road behind that success, and looks at the road ahead, where many believe that user-created worlds like Second Life will become the Net's next generation and the fulcrum for a revolution in the way we shop, work, and interact. Au's story is narrated from both within the corporate offices of Linden Lab, Second Life's creator, and from within Second Life itself, revealing all the fascinating, outrageous, brilliant, and aggravating personalities who make Second Life a very real place—and an illuminating mirror on the real (physical) world. Au writes about the wars they fought (sometimes literally), the transformations they underwent, the empires of land and commerce they developed, and above all, the collaborative creativity that makes their society an imperfect utopia, better in some ways than the one beyond their computer screens.
Publisher: Harper Collins
ISBN: 0061747246
Category : Business & Economics
Languages : en
Pages : 306
Book Description
The wholly virtual world known as Second Life has attracted more than a million active users, millions of dollars, and created its own—very real—economy. The Making of Second Life is the behind-the-scenes story of the Web 2.0 revolution's most improbable enterprise: the creation of a virtual 3-D world with its own industries, culture, and social systems. Now the toast of the Internet economy, and the subject of countless news articles, profiles, and television shows, Second Life is usually known for the wealth of real-world companies (Reuters, Pontiac, IBM) that have created "virtual offices" within it, and the number of users ("avatars") who have become wealthy through their user-created content. What sets Second Life apart from other online worlds, and what has made it such a success (one million-plus monthly users and growing) is its simple user-centered philosophy. Instead of attempting to control the activities of those who enter it, the creators of Second Life turned them loose: users (also known as Residents) own the rights to the intellectual content they create in-world, and the in-world currency of Linden Dollars is freely exchangeable for U.S. currency. Residents have responded by generating millions of dollars of economic activity through their in-world designs and purchases—currently, the Second Life economy averages more than one million U.S. dollars in transactions every day, while dozens of real-world companies and projects have evolved and developed around content originated in Second Life. Wagner James Au explores the long, implausible road behind that success, and looks at the road ahead, where many believe that user-created worlds like Second Life will become the Net's next generation and the fulcrum for a revolution in the way we shop, work, and interact. Au's story is narrated from both within the corporate offices of Linden Lab, Second Life's creator, and from within Second Life itself, revealing all the fascinating, outrageous, brilliant, and aggravating personalities who make Second Life a very real place—and an illuminating mirror on the real (physical) world. Au writes about the wars they fought (sometimes literally), the transformations they underwent, the empires of land and commerce they developed, and above all, the collaborative creativity that makes their society an imperfect utopia, better in some ways than the one beyond their computer screens.
The Wolves in the Walls
Author: Neil Gaiman
Publisher: Harper Collins
ISBN: 0380810956
Category : Juvenile Fiction
Languages : en
Pages : 60
Book Description
Lucy hears sneaking, creeping, crumpling noises coming from inside the walls. She is sure there are wolves living in the walls of her house.
Publisher: Harper Collins
ISBN: 0380810956
Category : Juvenile Fiction
Languages : en
Pages : 60
Book Description
Lucy hears sneaking, creeping, crumpling noises coming from inside the walls. She is sure there are wolves living in the walls of her house.
Dust
Author: Hugh Howey
Publisher: William Morrow Paperbacks
ISBN: 0544838262
Category : Fiction
Languages : en
Pages : 483
Book Description
Wool introduced the world of the silo. Shift told the story of its creation. Dust will describe its downfall.
Publisher: William Morrow Paperbacks
ISBN: 0544838262
Category : Fiction
Languages : en
Pages : 483
Book Description
Wool introduced the world of the silo. Shift told the story of its creation. Dust will describe its downfall.