Ocean Boy Interactive

Ocean Boy Interactive PDF Author: Robert William Hult
Publisher: Xlibris Corporation
ISBN: 1796063312
Category : Fiction
Languages : en
Pages : 134

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Book Description
This book is about a boy and his parents who are raising awareness about our current ocean crisis. Through research, they.teach people, especially the young ones, how to do something about the problem.

Ocean Boy Interactive

Ocean Boy Interactive PDF Author: Robert William Hult
Publisher: Xlibris Corporation
ISBN: 1796063312
Category : Fiction
Languages : en
Pages : 134

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Book Description
This book is about a boy and his parents who are raising awareness about our current ocean crisis. Through research, they.teach people, especially the young ones, how to do something about the problem.

Interactive Projects and Displays

Interactive Projects and Displays PDF Author: Nicole Groeneweg
Publisher: Creative Teaching Press
ISBN: 1591983150
Category : Creative activities and seat work
Languages : en
Pages : 85

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Book Description


Simulated Interaction Between Freshwater and Saltwater and Effects of Ground-water Pumping and Sea-level Change, Lower Cape Cod Aquifer System, Massachusetts

Simulated Interaction Between Freshwater and Saltwater and Effects of Ground-water Pumping and Sea-level Change, Lower Cape Cod Aquifer System, Massachusetts PDF Author: John P. Masterson
Publisher: DIANE Publishing
ISBN: 1428984623
Category : Groundwater flow
Languages : en
Pages : 78

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Book Description


Human-Computer Interaction -- INTERACT 2011

Human-Computer Interaction -- INTERACT 2011 PDF Author: Pedro Campos
Publisher: Springer Science & Business Media
ISBN: 3642237703
Category : Computers
Languages : en
Pages : 729

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Book Description
The four-volume set LNCS 6946-6949 constitutes the refereed proceedings of the 13th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2011, held in Lisbon, Portugal, in September 2011. The 49 papers included in the second volume are organized in topical sections on health, human factors, interacting in public spaces, interacting with displays, interaction design for developing regions, interface design, international and culural aspect of HCI, interruptions and attention, mobile interfaces, multi-modal interfaces, multi-user interaction/cooperation, and navigation and wayfinding.

Interactive Design

Interactive Design PDF Author: Andy Pratt
Publisher: Rockport Pub
ISBN: 1592537804
Category : Computers
Languages : en
Pages : 226

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Book Description
User experience design is one of the fastest-growing specialties in graphic design. Smart companies realize that the most successful products are designed to meet the needs and goals of real people—the users. This means putting the user at the center of the design process. This innovative, comprehensive book examines the user-centered design process from the perspective of a designer. With rich imagery, Interactive Design introduces the different UX players, outlines the user-centered design process from user research to user testing, and explains through various examples how user-centered design has been successfully integrated into the design process of a variety of design studios worldwide.

Studies in Symbolic Interaction

Studies in Symbolic Interaction PDF Author: Norman K. Denzin
Publisher: Emerald Group Publishing
ISBN: 184855785X
Category : Social Science
Languages : en
Pages : 477

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Book Description
Divided into four parts, this title examines commodity racism: representation, racialization and resistance. It presents the interpretive works in the interactionist tradition. It features the essays which interrogate the intersections between biography, media, history, politics and culture.

The Game Boy Encyclopedia

The Game Boy Encyclopedia PDF Author: Chris Scullion
Publisher: White Owl
ISBN: 139909680X
Category : Games & Activities
Languages : en
Pages : 322

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Book Description
The Game Boy Encyclopedia is the sixth book in Scottish author and journalist Chris Scullion’s critically-acclaimed series of video game encyclopedias. There are few video game systems as iconic and important as the Nintendo Game Boy. Released in 1989, the handheld’s humble green-tinted display allowed for a low-cost portable console that won over players where it mattered most: the quality of its games. From huge early successes like the iconic Tetris and Super Mario Land to its revival years later with the groundbreaking Pokémon games, the Game Boy stands proudly as one of the greatest gaming systems ever. Its 1998 successor, the Game Boy Color, addressed the one main weak spot in the Game Boy’s armor and offered full-color games. Combined, nearly 120 million Game Boy and Game Boy Color handhelds were sold worldwide, with both models playing a huge role in so many childhoods (and adulthoods). This book contains every game released in the west for both handhelds: around 580 on the Game Boy and around 560 on the Game Boy Color. With around 1,150 games covered in total, screenshots and trivia factoids for every single title and a light-hearted writing style designed for an informative but entertaining read, The Game Boy Encyclopedia is the definitive guide to a legendary gaming platform.

A Guide to Movie Based Video Games

A Guide to Movie Based Video Games PDF Author: Christopher Carton
Publisher: White Owl
ISBN: 1399085980
Category : Games & Activities
Languages : en
Pages : 202

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Book Description
You’ve seen the movie, now PLAY the movie! Long before gaming came to the big screen, cinema arrived in the homes of millions in the form of licensed video games; playable merchandise that tied in to some of the major tentpoles of cinematic history. Many of these games followed the storylines of the movies on which they were based, as well as providing supplementary adventures to major franchises. Collected in this book are some of the biggest games to come from Hollywood adventures during the '80s and '90s. In this comprehensive book, you’ll find over 300 games across 18 chapters, with sections dedicated to major movie franchises such as Star Wars, Jurassic Park, Top Gun, Pixar, Aliens and Indiana Jones, along with nearly 200 full-color screenshots of major releases. Showcasing the highs and lows of early computer gaming through the 16-bit era and onto the advent of 3D console gaming, A Guide to Movie Based Video Games: 1982 - 2000 covers two decades of video games with trivia, analysis and recommendations. Grab your controller, step into the silver screen and get ready to play!

The Boy and the Sea

The Boy and the Sea PDF Author: Camille Andros
Publisher: Abrams
ISBN: 1647003180
Category : Juvenile Fiction
Languages : en
Pages : 32

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Book Description
A picture book meditation on curiosity, wonder, and finding one’s way In this lyrical picture book, readers follow one boy through his life as he returns to the seashore beside his home. The boy likes to think, and his thoughts turn into questions. He brings these questions to the sea. At times, he thinks he can hear the sea whisper to him: Dream. Love. Be. So he does. He dreams—a young boy imagining all that he might do. He loves—a teenager, reaching out from a lonely place to make friends. He allows himself to just be—now grown, sharing the seashore with his daughter. A celebration of quiet curiosity, The Boy and the Sea invites readers to ask questions and live their way into the answers.

The Ocean's Gift

The Ocean's Gift PDF Author: Celeste Mayfield
Publisher: Celeste Mayfield
ISBN:
Category : Juvenile Fiction
Languages : en
Pages : 200

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Book Description
Olivia Duncan lives a boring, ordinary life. She is home-schooled along with her best friend Conner. Her social activities are limited to Conner, and his grandmother, Gerdie- who just happens to be their teacher. Her father died before she even got to know him. Her single mother, Ann Marie, is the local doctor and has no desire to have a life outside of the clinic. Her worst fears come to light, when she hears screams and wails that wake her from her sleep. When she goes to investigate the noises, she comes across a fishing boat at the source of the sounds. Poachers are thick in this area of the bay, and she doesn't have to guess what these men are up to out here, in the middle of the night. Olivia and her best friend, Conner, come across a bloody scene the next day while out for a walk. She knows where the blood came from, and as she describes the scene to him, a fear bubbles up inside of her. Olivia doesn't ask the question that's been burning in her mind. Conner and his family have been in the fishing business for over three generations. They supply fresh sea food to the local restaurants in town, but they also kill larger game for profit. When an abandoned beluga appears while Olivia is sitting on the dock, they both find a friendship worth fighting for. The friendship that they share over the next three years is filled with laughter, fun, amazement and danger. When Olivia is forced to move, she must leave all hope behind of ever seeing the beluga again. Never, in her wildest dreams did she think that the beluga could find her once more. When the beluga appears with her new pod, Olivia realizes that this is her second chance. She calls in a specialist to help her as she fights to keep them all safe and alive. Olivia Duncan is an ordinary girl, who lives an ordinary life, but finds the chance to save an extraordinary gift.