Author: Heinz Züllighoven
Publisher: Elsevier
ISBN: 1558606874
Category : Computers
Languages : en
Pages : 546
Book Description
Object-oriented programming (OOP) has been the leading paradigm for developing software applications for at least 20 years. Many different methodologies, approaches, and techniques have been created for OOP, such as UML, Unified Process, design patterns, and eXtreme Programming. Yet, the actual process of building good software, particularly large, interactive, and long-lived software, is still emerging. Software engineers familiar with the current crop of methodologies are left wondering, how does all of this fit together for designing and building software in real projects? This handbook from one of the world's leading software architects and his team of software engineers presents guidelines on how to develop high-quality software in an application-oriented way. It answers questions such as: * How do we analyze an application domain utilizing the knowledge and experience of the users? * What is the proper software architecture for large, distributed interactive systems that can utilize UML and design patterns? * Where and how should we utilize the techniques and methods of the Unified Process and eXtreme Programming? This book brings together the best of research, development, and day-to-day project work. "The strength of the book is that it focuses on the transition from design to implementation in addition to its overall vision about software development." -Bent Bruun Kristensen, University of Southern Denmark, Odense
Object-Oriented Construction Handbook
Author: Heinz Züllighoven
Publisher: Elsevier
ISBN: 1558606874
Category : Computers
Languages : en
Pages : 546
Book Description
Object-oriented programming (OOP) has been the leading paradigm for developing software applications for at least 20 years. Many different methodologies, approaches, and techniques have been created for OOP, such as UML, Unified Process, design patterns, and eXtreme Programming. Yet, the actual process of building good software, particularly large, interactive, and long-lived software, is still emerging. Software engineers familiar with the current crop of methodologies are left wondering, how does all of this fit together for designing and building software in real projects? This handbook from one of the world's leading software architects and his team of software engineers presents guidelines on how to develop high-quality software in an application-oriented way. It answers questions such as: * How do we analyze an application domain utilizing the knowledge and experience of the users? * What is the proper software architecture for large, distributed interactive systems that can utilize UML and design patterns? * Where and how should we utilize the techniques and methods of the Unified Process and eXtreme Programming? This book brings together the best of research, development, and day-to-day project work. "The strength of the book is that it focuses on the transition from design to implementation in addition to its overall vision about software development." -Bent Bruun Kristensen, University of Southern Denmark, Odense
Publisher: Elsevier
ISBN: 1558606874
Category : Computers
Languages : en
Pages : 546
Book Description
Object-oriented programming (OOP) has been the leading paradigm for developing software applications for at least 20 years. Many different methodologies, approaches, and techniques have been created for OOP, such as UML, Unified Process, design patterns, and eXtreme Programming. Yet, the actual process of building good software, particularly large, interactive, and long-lived software, is still emerging. Software engineers familiar with the current crop of methodologies are left wondering, how does all of this fit together for designing and building software in real projects? This handbook from one of the world's leading software architects and his team of software engineers presents guidelines on how to develop high-quality software in an application-oriented way. It answers questions such as: * How do we analyze an application domain utilizing the knowledge and experience of the users? * What is the proper software architecture for large, distributed interactive systems that can utilize UML and design patterns? * Where and how should we utilize the techniques and methods of the Unified Process and eXtreme Programming? This book brings together the best of research, development, and day-to-day project work. "The strength of the book is that it focuses on the transition from design to implementation in addition to its overall vision about software development." -Bent Bruun Kristensen, University of Southern Denmark, Odense
Object-oriented Software Construction
Author: Bertrand Meyer
Publisher: Prentice Hall
ISBN: 9780136290490
Category : Computers
Languages : en
Pages : 556
Book Description
Software -- Software Engineering.
Publisher: Prentice Hall
ISBN: 9780136290490
Category : Computers
Languages : en
Pages : 556
Book Description
Software -- Software Engineering.
Object-oriented Software Construction
Author: Bertrand Meyer
Publisher: Prentice Hall
ISBN:
Category : Computer software
Languages : en
Pages : 1306
Book Description
This volume aims to study how practicing software developers, in industrial as well as academic environments, can use object technology to improve the quality of the software they produce. It includes topics on concurrency and Internet programming.
Publisher: Prentice Hall
ISBN:
Category : Computer software
Languages : en
Pages : 1306
Book Description
This volume aims to study how practicing software developers, in industrial as well as academic environments, can use object technology to improve the quality of the software they produce. It includes topics on concurrency and Internet programming.
Code Complete
Author: Steve McConnell
Publisher: Pearson Education
ISBN: 0735636974
Category : Computers
Languages : en
Pages : 952
Book Description
Widely considered one of the best practical guides to programming, Steve McConnell’s original CODE COMPLETE has been helping developers write better software for more than a decade. Now this classic book has been fully updated and revised with leading-edge practices—and hundreds of new code samples—illustrating the art and science of software construction. Capturing the body of knowledge available from research, academia, and everyday commercial practice, McConnell synthesizes the most effective techniques and must-know principles into clear, pragmatic guidance. No matter what your experience level, development environment, or project size, this book will inform and stimulate your thinking—and help you build the highest quality code. Discover the timeless techniques and strategies that help you: Design for minimum complexity and maximum creativity Reap the benefits of collaborative development Apply defensive programming techniques to reduce and flush out errors Exploit opportunities to refactor—or evolve—code, and do it safely Use construction practices that are right-weight for your project Debug problems quickly and effectively Resolve critical construction issues early and correctly Build quality into the beginning, middle, and end of your project
Publisher: Pearson Education
ISBN: 0735636974
Category : Computers
Languages : en
Pages : 952
Book Description
Widely considered one of the best practical guides to programming, Steve McConnell’s original CODE COMPLETE has been helping developers write better software for more than a decade. Now this classic book has been fully updated and revised with leading-edge practices—and hundreds of new code samples—illustrating the art and science of software construction. Capturing the body of knowledge available from research, academia, and everyday commercial practice, McConnell synthesizes the most effective techniques and must-know principles into clear, pragmatic guidance. No matter what your experience level, development environment, or project size, this book will inform and stimulate your thinking—and help you build the highest quality code. Discover the timeless techniques and strategies that help you: Design for minimum complexity and maximum creativity Reap the benefits of collaborative development Apply defensive programming techniques to reduce and flush out errors Exploit opportunities to refactor—or evolve—code, and do it safely Use construction practices that are right-weight for your project Debug problems quickly and effectively Resolve critical construction issues early and correctly Build quality into the beginning, middle, and end of your project
Object-oriented Compiler Construction
Author: Jim Holmes
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 504
Book Description
This comprehensive volume describes the design and implementation of interpreters and compilers, with specific emphasis on the construction of a Pascal compiler. Author Jim Holmes uses object-oriented analysis and design methods to elucidate the specific compiler components and then gives actual C++ implementation details of these definitions.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 504
Book Description
This comprehensive volume describes the design and implementation of interpreters and compilers, with specific emphasis on the construction of a Pascal compiler. Author Jim Holmes uses object-oriented analysis and design methods to elucidate the specific compiler components and then gives actual C++ implementation details of these definitions.
Touch of Class
Author: Bertrand Meyer
Publisher: Springer Science & Business Media
ISBN: 3540921443
Category : Computers
Languages : en
Pages : 926
Book Description
This text combines a practical, hands-on approach to programming with the introduction of sound theoretical support focused on teaching the construction of high-quality software. A major feature of the book is the use of Design by Contract.
Publisher: Springer Science & Business Media
ISBN: 3540921443
Category : Computers
Languages : en
Pages : 926
Book Description
This text combines a practical, hands-on approach to programming with the introduction of sound theoretical support focused on teaching the construction of high-quality software. A major feature of the book is the use of Design by Contract.
Management of the Object-oriented Development Process
Author: Liping Liu
Publisher: Igi Global
ISBN: 9781591406051
Category : Computers
Languages : en
Pages : 372
Book Description
"This book consists of a series of high-level discussions on technical and managerial issues related to object-oriented development"--Provided by publisher.
Publisher: Igi Global
ISBN: 9781591406051
Category : Computers
Languages : en
Pages : 372
Book Description
"This book consists of a series of high-level discussions on technical and managerial issues related to object-oriented development"--Provided by publisher.
OOP - Learn Object Oriented Thinking & Programming
Author: Rudolf Pecinovsky
Publisher: Tomáš Bruckner
ISBN: 8090466184
Category : Computers
Languages : en
Pages : 527
Book Description
You can find a whole range of programming textbooks intended for complete beginners. However, this one is exceptional to certain extent. The whole textbook is designed as a record of the dialogue of the author with his daughter who wants to learn programming. The author endeavors not to explain the Java programming language to the readers, but to teach them real programming. To teach them how to think and design the program as the experienced programmers do. Entire matter is explained in a very illustrative way which means even a current secondary school student can understand it quite simply.
Publisher: Tomáš Bruckner
ISBN: 8090466184
Category : Computers
Languages : en
Pages : 527
Book Description
You can find a whole range of programming textbooks intended for complete beginners. However, this one is exceptional to certain extent. The whole textbook is designed as a record of the dialogue of the author with his daughter who wants to learn programming. The author endeavors not to explain the Java programming language to the readers, but to teach them real programming. To teach them how to think and design the program as the experienced programmers do. Entire matter is explained in a very illustrative way which means even a current secondary school student can understand it quite simply.
Visual Basic 6 Object-oriented Programming Gold Book
Author: Gene Swartzfager
Publisher:
ISBN: 9781576102558
Category : Microsoft Visual BASIC.
Languages : en
Pages : 0
Book Description
Featuring an extensive updated class library of reusable objects, this book offers an in-depth explanation of object-oriented programming (OOP), public interface design, and Visual Basic OOP code construction. The CD-ROM includes example code for each reusable member of the class library and the EFS.HLP file.
Publisher:
ISBN: 9781576102558
Category : Microsoft Visual BASIC.
Languages : en
Pages : 0
Book Description
Featuring an extensive updated class library of reusable objects, this book offers an in-depth explanation of object-oriented programming (OOP), public interface design, and Visual Basic OOP code construction. The CD-ROM includes example code for each reusable member of the class library and the EFS.HLP file.
Object-oriented Modeling and Design
Author: James Rumbaugh
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 520
Book Description
This text applies object-oriented techniques to the entire software development cycle.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 520
Book Description
This text applies object-oriented techniques to the entire software development cycle.