Objects, Models, Components, Patterns

Objects, Models, Components, Patterns PDF Author: Jan Vitek
Publisher: Springer
ISBN: 3642139531
Category : Computers
Languages : en
Pages : 319

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Book Description
This book constitutes the proceedings of the 48th International Conference on Objects, Models, Components, Patterns, held in Málaga, Spain, in June/July 2010.

Object Models

Object Models PDF Author: Peter Coad
Publisher: Pearson Education
ISBN: 9780138401177
Category : Database design
Languages : en
Pages : 0

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Book Description
This is a new edition of this pack which covers the three leading object modelling notations, Coad, OMT and the new Unified (Booch-Rumbaugh) methodology. It presents 177 state-of-the-art strategies and 31 patterns for object model development. The new edition includes 29 new strategies which include: using feature milestones to deliver results more quickly; extracting useful content from data models; using patterns to discover new features, separating definition from usage; when to use, or not use, inheritance; how to decide whether you need an attribute or something more; and why you should nearly always ask for more than a data value.

Analysis Patterns

Analysis Patterns PDF Author: Martin Fowler
Publisher: Addison-Wesley Professional
ISBN: 9780201895421
Category : Object-oriented methods (Computer science).
Languages : en
Pages : 398

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Book Description
Martin Fowler is a consultant specializing in object-oriented analysis and design. This book presents and discusses a number of object models derived from various problem domains. All patterns and models presented have been derived from the author's own consulting work and are based on real business cases.

Objects, Components, Models, Patterns

Objects, Components, Models, Patterns PDF Author: Judith Bishop
Publisher: Springer
ISBN: 3642219527
Category : Computers
Languages : en
Pages : 316

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Book Description
This book constitutes the refereed proceedings of the 49th International Conference on Objects, Models, Components, Patterns, held in Zurich, Switzerland, in June 2011. The 19 revised full papers presented together with the abstracts of 2 invited papers were carefully reviewed and selected from a total of 68 submissions. The papers discuss all aspects of object technology and related fields, in particular model-based development, component-based development, language implementation and patterns, in a holistic way. The conference has a strong practical bias, without losing sight of the importance of correctness and performance.

Objects, Components, Models and Patterns

Objects, Components, Models and Patterns PDF Author: Manuel Oriol
Publisher: Springer Science & Business Media
ISBN: 3642025714
Category : Computers
Languages : en
Pages : 379

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Book Description
This book constitutes the thoroughly refereed proceedings of the 47th International Conference on Objects, Components, Models and Patterns, TOOLS EUROPE 2009, held in Zurich, Switzerland, in June/July 2009. TOOLS has played a major role in the spread of object-oriented and component technologies. It has now broadened its scope beyond the original topics of object technology and component-based development to encompass all modern, practical approaches to software development. At the same time, TOOLS has kept its traditional spirit of technical excellence, its acclaimed focus on practicality, its well-proven combination of theory and applications, and its reliance on the best experts from academia and industry. The 17 regular papers and two short papers presented in this book, together with two invited papers, were carefully reviewed and selected from 67 submissions. The topics covered in this volume are reflection and aspects, models, theory, components, monitoring, and systems generation.

Game Programming Patterns

Game Programming Patterns PDF Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353

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Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Programming .NET Components

Programming .NET Components PDF Author: Juval Lowy
Publisher: "O'Reilly Media, Inc."
ISBN: 0596102070
Category : Computers
Languages : en
Pages : 644

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Book Description
'Programming .NET Components', second edition, updated to cover .NET 2.0., introduces the Microsoft .NET Framework for building components on Windows platforms. From its many lessons, tips, and guidelines, readers will learn how to use the .NET Framework to program reusable, maintainable, and robust components.

Design Patterns

Design Patterns PDF Author: Erich Gamma
Publisher: Pearson Deutschland GmbH
ISBN: 9783827328243
Category : Business & Economics
Languages : en
Pages : 512

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Book Description
Software -- Software Engineering.

Essential COM

Essential COM PDF Author: Don Box
Publisher: Addison-Wesley Professional
ISBN: 9780201634464
Category : Computers
Languages : en
Pages : 468

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Book Description
Offering a distinctive approach, this book will teach readers not only how to use COM but how to think in COM. COM can greatly improve the efficiency of applications, but COM fluency is a difficult task. The book is a top resource for developers who need to make the transition from superficial understanding to deep knowledge.

Learning DCOM

Learning DCOM PDF Author: Thuan L. Thai
Publisher: "O'Reilly Media, Inc."
ISBN: 1449308872
Category : Computers
Languages : en
Pages : 504

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Book Description
DCOM -- the Distributed Component Object Model -- is a recent upgrade of a time-honored and well-tested technology promoted by Microsoft for distributed object programming. Now that components are playing a larger and larger part in Windows 98, Windows NT 4.0, and Windows 2000, every Windows programmer will want to understand the technology. DCOM competes with CORBA as a rich and robust method for creating expandable and flexible components, allowing you to plug in new parts conveniently and upgrade without the need for code changes to every program that uses your component.This book introduces C++ programmers to DCOM and gives them the basic tools they need to write secure, maintainable programs. While using Visual C++ development tools and wizards where appropriate, the author never leaves the results up to magic. The C++ code used to create distributed components and the communications exchanged between systems and objects are described at a level where the reader understands their significance and can use the insights for such tasks as debugging and improving performance.The first few chapters explain both the remote procedure calls that underlie DCOM's communication and the way DCOM uses C++ classes. Readers become firmly grounded in the relation between components, classes, and objects, the ways objects are created and destroyed, how clients find servers, and the basics of security and threading.After giving you a grounding in how DCOM works, this book introduces you to the Microsoft tools that make it all easy. By showing what really happens each time you choose a button in a wizard, Learning DCOM makes it possible for you to choose what you need.This book is for anyone who wants to understand DCOM. While thoroughly practical in its goals, it doesn't stint on the background you need to make your programs safe, efficient, and easy to maintain.Topics include: MIDL (Microsoft Interface Definition Language, the language for defining COM interfaces) COM error and exception handling Custom, dispatch, and dual interfaces Standard and custom factories Management of in-process versus out-of-process servers Distributed memory management Pragmatic explanation of the DCOM wire protocol Standard, custom, handler, and automation marshaling Multithreading and apartments Security at the system configuration and programming level Active Template Library (ATL), ATL wizards -- and what they don't do Writing a component that can be invoked from Visual Basic Techniques for using distributed components Creating an ActiveX control and embedding it in a Web client Authentication and the use of Windows NT security features Techniques for merging marshaling code Connection and distributed events management An introduction to COM+ features