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Author: Drew Hayes
Publisher: Createspace Independent Publishing Platform
ISBN: 9781499307719
Category : Adventure stories
Languages : en
Pages : 0
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Book Description
Four Non-Player Characters (NPCs) find themselves forced to pretend they're adventurers in order to save their town and loved ones.
Author: Drew Hayes
Publisher: Createspace Independent Publishing Platform
ISBN: 9781499307719
Category : Adventure stories
Languages : en
Pages : 0
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Book Description
Four Non-Player Characters (NPCs) find themselves forced to pretend they're adventurers in order to save their town and loved ones.
Author: Tiago da Paz
Publisher: Papa-Figo
ISBN:
Category : Fiction
Languages : en
Pages : 15
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Book Description
One of the basic units for player characters' social interactions with the game's setting are NPCs. The acronym NPC stands for Non-Player Character. In short, the objective of this quick guide is the totally random construction of one of these characters, an NPC, which can be fitted or used in any type of scenario, theme or setting of an RPG game.
Author: Jeff Ashworth
Publisher: Media Lab Books
ISBN: 9781948174800
Category : Games & Activities
Languages : en
Pages : 272
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Book Description
From the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to The Game Master series, with more than 500 NPCs ready to populate your campaign whenever you need them! As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply didn’t anticipate. Or, just as often, an adventure won't have fully fleshed out characters in place for the locations and encounters outlined for gameplay. The Game Master's Book of Non-Player Characters solves these issues and more by providing Game Masters with the information they need to “fill in the holes” in their campaign play. It will enable GMs to instantly add depth, color, motivation and unique physical characteristics at a moment's notice to unexpected or underwritten characters as they pop up during gameplay, ensuring every session is a memorable one for players and GMs alike. This edition also includes more than 50 hand-drawn illustrations of select NPCs detailed in the book, 3 bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar.
Author: Don Lemon
Publisher: Little, Brown
ISBN: 031625777X
Category : Political Science
Languages : en
Pages : 147
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Book Description
In this "vital book for these times" (Kirkus Reviews), Don Lemon brings his vast audience and experience as a reporter and a Black man to today's most urgent question: How can we end racism in America in our lifetimes? The host of CNN Tonight with Don Lemon is more popular than ever. As America’s only Black prime-time anchor, Lemon and his daily monologues on racism and antiracism, on the failures of the Trump administration and of so many of our leaders, and on America’s systemic flaws speak for his millions of fans. Now, in an urgent, deeply personal, riveting plea, he shows us all how deep our problems lie, and what we can do to begin to fix them. Beginning with a letter to one of his Black nephews, he proceeds with reporting and reflections on his slave ancestors, his upbringing in the shadows of segregation, and his adult confrontations with politicians, activists, and scholars. In doing so, Lemon offers a searing and poetic ultimatum to America. He visits the slave port where a direct ancestor was shackled and shipped to America. He recalls a slave uprising in Louisiana, just a few miles from his birthplace. And he takes us to the heart of the 2020 protests in New York City. As he writes to his young nephew: We must resist racism every single day. We must resist it with love.
Author: Hirukuma
Publisher: Seven Seas Entertainment
ISBN: 1638580308
Category : Young Adult Fiction
Languages : en
Pages : 244
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Book Description
Yoshio was a thirty-year-old unemployed shut-in when a mysterious village-building sim, The Village of Fate, showed up at his door. Through watching and caring for the game's intensely realistic NPCs, Yoshio has started getting his life back on track--getting a job to pay for microtransactions, and using the villagers' care for each other as inspiration to reconnect with his family. But despite overcoming the first challenges thrown at him, more complicated issues, both in and out of the game, are closing in. And are the game's monstrous enemies controlled by real humans, too?
Author: Hirukuma
Publisher: Seven Seas Entertainment
ISBN: 1685792685
Category : Young Adult Fiction
Languages : en
Pages : 303
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Book Description
The game is over for Yoshio. His villagers are gone, all dead as far as he can tell. But just as he is overcome with despair, one final gift arrives from the Village of Fate--a package containing the NPC Carol, and she's clearly a real, live girl. With Carol in tow, Yoshio leaves the safety of his home to travel to Hokkaido, where the developers are located. He will uncover the truth of this mysterious game once and for all!
Author: Hirukuma
Publisher: Seven Seas Entertainment
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 196
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Book Description
Ever since he was selected to beta test the mysteriously realistic game, "The Village of Fate," Yoshio's slowly been putting his life back together. Helping save the villagers was the catalyst he needed to help himself. Yet there's one big scar that Yoshio hasn't addressed: The convicted stalker who tormented his sister and wounded him with a knife. When the stalker reappears, could it mean the end of everything that changed for the better...?
Author: Hirukuma
Publisher: Seven Seas Entertainment
ISBN: 1638580294
Category : Young Adult Fiction
Languages : en
Pages : 232
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Book Description
Yoshio is thirty years old, and his life is a mess. A shut-in living with his parents, he has no job, no relationship, and no prospects. When he receives a new sim computer game that boasts characters created with a new kind of A.I., he doesn't think much of it--until he gets drawn into a fantasy world so vibrant and lifelike that its residents can't just be game characters. Suddenly finding himself the benevolent god of a scrappy fantasy village is a lot for Yoshio to handle, but it might be the key to the change he is desperate for.
Author: Hirukuma
Publisher: Seven Seas Entertainment
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 200
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Book Description
Thanks to being selected as a player of the mysteriously realistic Village of Fate, Yoshio's life has been changing for the better. Everything seems to be going well for him these days, and the village welcomes its newest residents: Kan and Lan, a pair of furry friends. Yet a sudden real-life PVP encounter brings Yoshio head-to-head with another gamer with a strikingly dark goal. The fate of the village hangs in the balance as two gods clash!
Author: Bill Novelli
Publisher: JHU Press
ISBN: 1421440431
Category : Biography & Autobiography
Languages : en
Pages : 389
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Book Description
An inspiring and practical look inside the mind of Bill Novelli, one of the founders of social marketing, Good Business challenges all of us to change the world for the better and is a blueprint for tackling today's critical issues. From his humble beginnings selling soap in a sales training program to his rapid rise in the fast-paced New York advertising scene, Bill Novelli was well on his way to becoming a leader in the hypercompetitive business world. But it wasn't long before he became disillusioned with the drive for profits at any cost. He knew that his marketing skills made those companies successful, but what good did that success do for the world? That question sent him on a career path that involved taking the marketing and communication tactics long used by big businesses and applying them to social change. He found that this strategy was not only good for the world but also good for business. In Good Business, Novelli begins with his early career success in Mad Men–era marketing, which left him feeling unfulfilled. He describes the process of changing career trajectory: how he helped reposition the Peace Corps; built Porter Novelli, a global PR agency for social impact; fought the Tobacco Wars; and became CEO of AARP, the largest nonprofit in America. Drawing practical lessons and principles from play-by-play stories of his experiences in large and small organizations, Novelli deploys his characteristic wit to stress the importance of building and maintaining connections with people—and engaging them in the cause. Good Business, which is part behind-the-scenes look at crafting social and health policy, part inspirational guide, proves that you can do well (creating economic and financial success for yourself and your company or organization) by doing good (helping to solve the world's and society's major problems). Throughout the book, Novelli shows that you can make a positive social difference regardless of what business you are in or where you are in your career. Readers will come away with the message that anyone who wants to have a positive impact on the world can do it right now from where they are—or can be inspired by Novelli's story to make the leap to somewhere they can.