Now You're Logging!

Now You're Logging! PDF Author: Bus Griffiths
Publisher: Harbour Publishing Company
ISBN: 9781550176025
Category : Business & Economics
Languages : en
Pages : 119

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Book Description
This comic was originally produced for B.C. Lumbermen. It first appeared in a war-time comic strip.

Now You're Logging!

Now You're Logging! PDF Author: Bus Griffiths
Publisher: Harbour Publishing Company
ISBN: 9781550176025
Category : Business & Economics
Languages : en
Pages : 119

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Book Description
This comic was originally produced for B.C. Lumbermen. It first appeared in a war-time comic strip.

Now You're Logging

Now You're Logging PDF Author: Bus Griffiths
Publisher: Madeira Park, B.C. : Harbour Pub.
ISBN: 9781550170337
Category : Logging
Languages : en
Pages : 0

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Book Description
"Old-time logging depicted with meticulous accuracy." -Charles Lillard, Victoria Colonist

Now You're Logging

Now You're Logging PDF Author: Bus Griffiths
Publisher:
ISBN:
Category : Logging
Languages : en
Pages : 8

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Book Description


The Canadian Alternative

The Canadian Alternative PDF Author: Dominick Grace
Publisher: Univ. Press of Mississippi
ISBN: 1496815122
Category : Literary Criticism
Languages : en
Pages : 308

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Book Description
Contributions by Jordan Bolay, Ian Brodie, Jocelyn Sakal Froese, Dominick Grace, Eric Hoffman, Paddy Johnston, Ivan Kocmarek, Jessica Langston, Judith Leggatt, Daniel Marrone, Mark J. McLaughlin, Joan Ormrod, Laura A. Pearson, Annick Pellegrin, Mihaela Precup, Jason Sacks, and Ruth-Ellen St. Onge This overview of the history of Canadian comics explores acclaimed as well as unfamiliar artists. Contributors look at the myriad ways that English-language, Francophone, Indigenous, and queer Canadian comics and cartoonists pose alternatives to American comics, to dominant perceptions, even to gender and racial categories. In contrast to the United States' melting pot, Canada has been understood to comprise a social, cultural, and ethnic mosaic, with distinct cultural variation as part of its identity. This volume reveals differences that often reflect in highly regional and localized comics such as Paul MacKinnon's Cape Breton-specific Old Trout Funnies, Michel Rabagliati's Montreal-based Paul comics, and Kurt Martell and Christopher Merkley's Thunder Bay-specific zombie apocalypse. The collection also considers some of the conventionally "alternative" cartoonists, namely Seth, Dave Sim, and Chester Brown. It offers alternate views of the diverse and engaging work of two very different Canadian cartoonists who bring their own alternatives into play: Jeff Lemire in his bridging of Canadian/US and mainstream/alternative sensibilities and Nina Bunjevac in her own blending of realism and fantasy as well as of insider/outsider status. Despite an upsurge in research on Canadian comics, there is still remarkably little written about most major and all minor Canadian cartoonists. This volume provides insight into some of the lesser-known Canadian alternatives still awaiting full exploration.

Hardening Linux

Hardening Linux PDF Author: James Turnbull
Publisher: Apress
ISBN: 1430200057
Category : Computers
Languages : en
Pages : 571

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Book Description
*Imparts good security doctrine, methodology, and strategies *Each application-focused chapter will be able to be used as a stand-alone HOW-TO for that particular application. *Offers users a selection of resources (websites, mailing lists, and books) to further their knowledge.

American Lumberman

American Lumberman PDF Author:
Publisher:
ISBN:
Category : Lumber trade
Languages : en
Pages : 1952

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Book Description


Android Wireless Application Development

Android Wireless Application Development PDF Author: Shane Conder
Publisher: Pearson Education
ISBN: 0321743016
Category : Computers
Languages : en
Pages : 792

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Book Description
The start-to-finish guide to Android application development: massively updated for the newest SDKs and developer techniques! This book delivers all the up-to-date information, tested code, and best practices you need to create and market successful mobile apps with the latest versions of Android. Drawing on their extensive experience with mobile and wireless development, Lauren Darcey and Shane Conder cover every step: concept, design, coding, testing, packaging, and delivery. The authors introduce the Android platform, explain the principles of effective Android application design, and present today's best practices for crafting effective user interfaces. Next, they offer detailed coverage of each key Android API, including data storage, networking, telephony, location-based services, multimedia, 3D graphics, and hardware. Every chapter of this edition has been updated for the newest Android SDKs, tools, utilities, and hardware. All sample code has been overhauled and tested on leading devices from multiple companies, including HTC, Motorola, and ARCHOS. Many new examples have been added, including complete new applications. This new edition also adds Nine new chapters covering web APIs, the Android NDK, extending application reach, managing users, data synchronization, backups, advanced user input, and more Greatly expanded coverage of Android manifest files, content providers, app design, and testing New coverage of hot topics like Bluetooth, gestures, voice recognition, App Widgets, live folders, live wallpapers, and global search Updated 3D graphics programming coverage reflecting OpenGL ES 2.0 An all-new chapter on tackling cross-device compatibility issues, from designing for the smallest phones to the big new tablets hitting the market Even more tips and tricks to help you design, develop, and test applications for different devices A new appendix full of Eclipse tips and tricks This book is an indispensable resource for every member of the Android development team: software developers with all levels of mobile experience, team leaders and project managers, testers and QA specialists, software architects, and even marketers.

Log Off

Log Off PDF Author: Blake Snow
Publisher: Independently Published
ISBN: 9781973543749
Category :
Languages : en
Pages : 101

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Book Description
IT'S OFFICIAL: excessive "internetting," smartphoning, and social media make us miserable. But it doesn't have to be that way. Over the last decade, recognized journalist Blake Snow rigorously researched, tested, and developed several connectivity strategies for finding offline balance in an online world, which resulted in this, his first book. In Log Off: How to Stay Connected after Disconnecting, Snow passionately, succinctly, and sometimes humorously explains how to hit refresh for good, do more with less online, live large on low-caloric technology, increase facetime with actual people, outperform workaholics in half the time, and tunefully blend both analog and digital lives with no regrets. If the "offline balance movement" is real, this is its playbook.

Go Blended!

Go Blended! PDF Author: Liz Arney
Publisher: John Wiley & Sons
ISBN: 1118974220
Category : Education
Languages : en
Pages : 333

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Book Description
Craft a blended learning program tailor-made for your students Go Blended! is a practical implementation guide for educators interested in getting blended learning off the ground. Author Liz Arney is a seasoned developer of blended learning programs at Aspire Public Schools, and she also closely collaborates with district and charter leaders from across the country on this work. Go Blended! offers boots-on-the-ground support for laying the foundation for a blended learning program in our schools and classrooms. Throughout the book teachers with blended learning experience share helpful tips and lesson plans to help educators make purposeful choices in using technology to fulfill students' needs without becoming an end in itself. This useful guide also offers key documents and timelines to support a blended learning implementation and provides step-by-step practical advice for avoiding mistakes. Readers will gain expert insight into both the broad and narrow of blended transition, from sweeping concepts like program goals to nitty-gritty details like teaching routines around technology use. Technology is rapidly changing the landscape of education; teacher effectiveness and student achievement are both tied to the ability to adapt to new technology, and blended learning has become a hot topic in schools across the nation. Go Blended! helps school leaders and teachers take their first steps toward blended learning, putting them in a better position to continuously adapt as the world changes. You'll learn how to: Investigate leadership and staff readiness to "go blended." Learn how to evaluate and purchase the right educational software. Keep the program's goals in mind throughout the development process. Teach lessons that set students up for success when using classroom technology. Tailor the program to the students, not the other way around. Aspire's impressive track record of high performance, along with a growing body of evidence from blended schools across the nation, testifies to the reality that incorporating technology into the classroom can improve student outcomes. But improved student outcomes will only occur when teachers and administrators intentionally tailor technology and curricula to meet their goals. With Go Blended!, you can be confident that you're focused on the ultimate goal of blended learning: increasing student achievement.

Skills of a Successful Software Engineer

Skills of a Successful Software Engineer PDF Author: Fernando Doglio
Publisher: Simon and Schuster
ISBN: 1638350647
Category : Computers
Languages : en
Pages : 190

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Book Description
Skills to grow from a solo coder into a productive member of a software development team, with seasoned advice on everything from refactoring to acing an interview. In Skills of a Successful Software Engineer you will learn: The skills you need to succeed on a software development team Best practices for writing maintainable code Testing and commenting code for others to read and use Refactoring code you didn’t write What to expect from a technical interview process How to be a tech leader Getting around gatekeeping in the tech community Skills of a Successful Software Engineer is a best practices guide for succeeding on a software development team. The book reveals how to optimize both your code and your career, from achieving a good work-life balance to writing the kind of bug-free code delivered by pros. You’ll master essential skills that you might not have learned as a solo coder, including meaningful code commenting, unit testing, and using refactoring to speed up feature delivery. Timeless advice on acing interviews and setting yourself up for leadership will help you throughout your career. Crack open this one-of-a-kind guide, and you’ll soon be working in the professional manner that software managers expect. About the technology Success as a software engineer requires technical knowledge, flexibility, and a lot of persistence. Knowing how to work effectively with other developers can be the difference between a fulfilling career and getting stuck in a life-sucking rut. This brilliant book guides you through the essential skills you need to survive and thrive on a software engineering team. About the book Skills of a Successful Software Engineer presents techniques for working on software projects collaboratively. In it, you’ll build technical skills, such as writing simple code, effective testing, and refactoring, that are essential to creating software on a team. You’ll also explore soft skills like how to keep your knowledge up to date, interacting with your team leader, and even how to get a job you’ll love. What's inside Best practices for writing and documenting maintainable code Testing and refactoring code you didn’t write What to expect in a technical interview How to thrive on a development team About the reader For working and aspiring software engineers. About the author Fernando Doglio has twenty years of experience in the software industry, where he has worked on everything from web development to big data. Table of Contents 1 Becoming a successful software engineer 2 Writing code everyone can read 3 Unit testing: delivering code that works 4 Refactoring existing code (or Refactoring doesn’t mean rewriting code) 5 Tackling the personal side of coding 6 Interviewing for your place on the team 7 Working as part of a team 8 Understanding team leadership