Author: Tyler "Ninja" Blevins
Publisher: Ten Speed Graphic
ISBN: 1984857452
Category : Young Adult Fiction
Languages : en
Pages : 145
Book Description
The game is real. The stakes are life and death. It’s on gaming superstar Ninja to save the world in this original graphic novel series! A mysterious video game controller teleports Tyler “Ninja” Blevins and other players into a real battle-royale game world. Ninja quickly learns that a power-hungry villain plans to add Earth to his collection of conquered realms. Before doing so, he will force Ninja and the other gamers to fight until only one remains. But he didn’t count on Ninja fighting back and inspiring others to do the same. Ninja, his trusty sentient headband “HB,” and a ragtag team of rebels rise up and take a stand. They’re not just trying to win a game anymore, they’re ready to start a revolution.
Ninja: The Most Dangerous Game
Author: Tyler "Ninja" Blevins
Publisher: Ten Speed Graphic
ISBN: 1984857452
Category : Young Adult Fiction
Languages : en
Pages : 145
Book Description
The game is real. The stakes are life and death. It’s on gaming superstar Ninja to save the world in this original graphic novel series! A mysterious video game controller teleports Tyler “Ninja” Blevins and other players into a real battle-royale game world. Ninja quickly learns that a power-hungry villain plans to add Earth to his collection of conquered realms. Before doing so, he will force Ninja and the other gamers to fight until only one remains. But he didn’t count on Ninja fighting back and inspiring others to do the same. Ninja, his trusty sentient headband “HB,” and a ragtag team of rebels rise up and take a stand. They’re not just trying to win a game anymore, they’re ready to start a revolution.
Publisher: Ten Speed Graphic
ISBN: 1984857452
Category : Young Adult Fiction
Languages : en
Pages : 145
Book Description
The game is real. The stakes are life and death. It’s on gaming superstar Ninja to save the world in this original graphic novel series! A mysterious video game controller teleports Tyler “Ninja” Blevins and other players into a real battle-royale game world. Ninja quickly learns that a power-hungry villain plans to add Earth to his collection of conquered realms. Before doing so, he will force Ninja and the other gamers to fight until only one remains. But he didn’t count on Ninja fighting back and inspiring others to do the same. Ninja, his trusty sentient headband “HB,” and a ragtag team of rebels rise up and take a stand. They’re not just trying to win a game anymore, they’re ready to start a revolution.
Ninja: The Most Dangerous Game
Author: Tyler ‘Ninja’ Blevins
Publisher: Random House
ISBN: 1473578264
Category : Comics & Graphic Novels
Languages : en
Pages : 143
Book Description
THE PERFECT GIFT FOR GAMERS The first in a series of original graphic novels, starring Ninja (Tyler Blevins) - the most influential public figure in gaming today - as he embarks on exciting gaming adventures, with the fate of the world at stake. Tyler Blevins (aka "Ninja") - the undisputed champion of the world's most popular online battle royale - enjoys a captivated audience of millions as he does what he loves: decimating the competition. At the end of one fateful stream, however, Ninja receives a strange email with a link to an impossibly realistic, challenging, and addictive game that simultaneously explodes in popularity. As the best player in the world, Ninja's unable to resist a challenge and soon discovers that there's more to this game than meets the eye. Teleported into the battle royale's universe, a digitized Ninja must start from scratch, finding a way to win the game--and save the world. Along the way, he meets valuable friends and ultimately fulfills a destiny larger than he ever could have imagined. Set in a fictional world created by notable comics writer Justin Jordan and comics artist Felipe Magaña, this is the first in a graphic novel series that offers a new way for Ninja fans of all ages to experience the gaming streamer's unmatched wits and skill.
Publisher: Random House
ISBN: 1473578264
Category : Comics & Graphic Novels
Languages : en
Pages : 143
Book Description
THE PERFECT GIFT FOR GAMERS The first in a series of original graphic novels, starring Ninja (Tyler Blevins) - the most influential public figure in gaming today - as he embarks on exciting gaming adventures, with the fate of the world at stake. Tyler Blevins (aka "Ninja") - the undisputed champion of the world's most popular online battle royale - enjoys a captivated audience of millions as he does what he loves: decimating the competition. At the end of one fateful stream, however, Ninja receives a strange email with a link to an impossibly realistic, challenging, and addictive game that simultaneously explodes in popularity. As the best player in the world, Ninja's unable to resist a challenge and soon discovers that there's more to this game than meets the eye. Teleported into the battle royale's universe, a digitized Ninja must start from scratch, finding a way to win the game--and save the world. Along the way, he meets valuable friends and ultimately fulfills a destiny larger than he ever could have imagined. Set in a fictional world created by notable comics writer Justin Jordan and comics artist Felipe Magaña, this is the first in a graphic novel series that offers a new way for Ninja fans of all ages to experience the gaming streamer's unmatched wits and skill.
Ninja: War for the Dominions
Author: Tyler "Ninja" Blevins
Publisher: Ten Speed Graphic
ISBN: 1984857479
Category : Young Adult Fiction
Languages : en
Pages : 146
Book Description
The Great Beasts have been unleashed. The war has begun. Gaming superstar Ninja returns in the sequel to the graphic novel Ninja: The Most Dangerous Game! Empowered by the show of resilience from Ninja and his friends in the Ketterung—a broadcasted battle-royale game realm controlled by evil overlord Strigus Thule—the people in all of Thule’s 1000 Dominions are now rebelling. In response, Thule decides to unleash his Great Beasts, the most powerful victors from previous games, kept to serve as the villainous gamemaster’s tools for all of eternity. Rather than use their remaining energy to return home at the end of their game, Ninja convinces his friends to stay and help him free the Dominions from Thule’s tyrannic rule. Will the tenacity, integrity, and camaraderie that kept our hero and his crew alive in the first challenge help them defeat the horrifying Great Beasts—and Strigus Thule himself?
Publisher: Ten Speed Graphic
ISBN: 1984857479
Category : Young Adult Fiction
Languages : en
Pages : 146
Book Description
The Great Beasts have been unleashed. The war has begun. Gaming superstar Ninja returns in the sequel to the graphic novel Ninja: The Most Dangerous Game! Empowered by the show of resilience from Ninja and his friends in the Ketterung—a broadcasted battle-royale game realm controlled by evil overlord Strigus Thule—the people in all of Thule’s 1000 Dominions are now rebelling. In response, Thule decides to unleash his Great Beasts, the most powerful victors from previous games, kept to serve as the villainous gamemaster’s tools for all of eternity. Rather than use their remaining energy to return home at the end of their game, Ninja convinces his friends to stay and help him free the Dominions from Thule’s tyrannic rule. Will the tenacity, integrity, and camaraderie that kept our hero and his crew alive in the first challenge help them defeat the horrifying Great Beasts—and Strigus Thule himself?
Ninja: Get Good
Author: Tyler "Ninja" Blevins
Publisher: National Geographic Books
ISBN: 1984826751
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
From one of the leading Fortnite gamers in the world comes your game plan for outclassing the rest at playing video games. “Get the right gear, practice the right way, and get into the right headspace and you too can Get Good.”—Time Packed with illustrations, photographs, anecdotes, and insider tips, this complete compendium includes everything Tyler "Ninja" Blevins wishes he knew before he got serious about gaming. Here's how to: • Build a gaming PC • Practice with purpose • Develop strategy • Improve your game sense • Pull together the right team • Stream with skill • Form a community online • And much more Video games come and go, but Ninja's lessons are timeless. Pay attention to them and you'll find that you're never really starting over when the next big game launches. Who knows—you may even beat him one day. As he says, that's up to you. Praise for Ninja: Get Good “If you’re a casual gamer looking to refine your gaming skills or equipment, or someone considering getting into esports, then livestreamer and gaming guru Tyler ‘Ninja’ Blevins’ book could be the perfect guide.”—Los Angeles Times “It’s perfect for young kids just getting into gaming after watching streamers, like Ninja, and their parents who may not know much about gaming and streaming . . . It’s an all-in-one checklist of everything you need to start up on a streaming life. This book breaks down complex and sometimes obscure concepts in gaming that many non-gamer parents may not know about or the kids know about instinctually but can't put into words.”—GameCrate
Publisher: National Geographic Books
ISBN: 1984826751
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
From one of the leading Fortnite gamers in the world comes your game plan for outclassing the rest at playing video games. “Get the right gear, practice the right way, and get into the right headspace and you too can Get Good.”—Time Packed with illustrations, photographs, anecdotes, and insider tips, this complete compendium includes everything Tyler "Ninja" Blevins wishes he knew before he got serious about gaming. Here's how to: • Build a gaming PC • Practice with purpose • Develop strategy • Improve your game sense • Pull together the right team • Stream with skill • Form a community online • And much more Video games come and go, but Ninja's lessons are timeless. Pay attention to them and you'll find that you're never really starting over when the next big game launches. Who knows—you may even beat him one day. As he says, that's up to you. Praise for Ninja: Get Good “If you’re a casual gamer looking to refine your gaming skills or equipment, or someone considering getting into esports, then livestreamer and gaming guru Tyler ‘Ninja’ Blevins’ book could be the perfect guide.”—Los Angeles Times “It’s perfect for young kids just getting into gaming after watching streamers, like Ninja, and their parents who may not know much about gaming and streaming . . . It’s an all-in-one checklist of everything you need to start up on a streaming life. This book breaks down complex and sometimes obscure concepts in gaming that many non-gamer parents may not know about or the kids know about instinctually but can't put into words.”—GameCrate
Ninja: The Most Dangerous Game
Author: Tyler "Ninja" Blevins
Publisher: Ten Speed Graphic
ISBN: 1984857444
Category : Young Adult Fiction
Languages : en
Pages : 145
Book Description
The game is real. The stakes are life and death. It’s on gaming superstar Ninja to save the world in this original graphic novel series! A mysterious video game controller teleports Tyler “Ninja” Blevins and other players into a real battle-royale game world. Ninja quickly learns that a power-hungry villain plans to add Earth to his collection of conquered realms. Before doing so, he will force Ninja and the other gamers to fight until only one remains. But he didn’t count on Ninja fighting back and inspiring others to do the same. Ninja, his trusty sentient headband “HB,” and a ragtag team of rebels rise up and take a stand. They’re not just trying to win a game anymore, they’re ready to start a revolution.
Publisher: Ten Speed Graphic
ISBN: 1984857444
Category : Young Adult Fiction
Languages : en
Pages : 145
Book Description
The game is real. The stakes are life and death. It’s on gaming superstar Ninja to save the world in this original graphic novel series! A mysterious video game controller teleports Tyler “Ninja” Blevins and other players into a real battle-royale game world. Ninja quickly learns that a power-hungry villain plans to add Earth to his collection of conquered realms. Before doing so, he will force Ninja and the other gamers to fight until only one remains. But he didn’t count on Ninja fighting back and inspiring others to do the same. Ninja, his trusty sentient headband “HB,” and a ragtag team of rebels rise up and take a stand. They’re not just trying to win a game anymore, they’re ready to start a revolution.
The Most Dangerous Game
Author: Richard Connell
Publisher: Lindhardt og Ringhof
ISBN: 8728187490
Category : Fiction
Languages : en
Pages : 28
Book Description
Sanger Rainsford is a big-game hunter, who finds himself washed up on an island owned by the eccentric General Zaroff. Zaroff, a big-game hunter himself, has heard of Rainsford’s abilities with a gun and organises a hunt. However, they’re not after animals – they’re after people. When he protests, Rainsford the hunter becomes Rainsford the hunted. Sharing similarities with "The Hunger Games", starring Jennifer Lawrence, this is the story that created the template for pitting man against man. Born in New York, Richard Connell (1893 – 1949) went on to become an acclaimed author, screenwriter, and journalist. He is best remembered for the gripping novel "The Most Dangerous Game" and for receiving an Oscar nomination for the screenplay "Meet John Doe".
Publisher: Lindhardt og Ringhof
ISBN: 8728187490
Category : Fiction
Languages : en
Pages : 28
Book Description
Sanger Rainsford is a big-game hunter, who finds himself washed up on an island owned by the eccentric General Zaroff. Zaroff, a big-game hunter himself, has heard of Rainsford’s abilities with a gun and organises a hunt. However, they’re not after animals – they’re after people. When he protests, Rainsford the hunter becomes Rainsford the hunted. Sharing similarities with "The Hunger Games", starring Jennifer Lawrence, this is the story that created the template for pitting man against man. Born in New York, Richard Connell (1893 – 1949) went on to become an acclaimed author, screenwriter, and journalist. He is best remembered for the gripping novel "The Most Dangerous Game" and for receiving an Oscar nomination for the screenplay "Meet John Doe".
Ask a Ninja Presents The Ninja Handbook
Author: Douglas Sarine
Publisher: Crown
ISBN: 030740580X
Category : Humor
Languages : en
Pages : 338
Book Description
DEADLY NINJA WISDOM FOR THE NON-NINJA Carefully consider the joy of your soft-headed ignorance before you begin to run, flip, and jump along the Ninja Path. After much debate and in a spirit of morbid amusement, the International Order of Ninjas has chosen to produce The Ninja Handbook, the first-ever secret ninja training guide specifically designed for the non-ninja. Most non-ninjas who handle these delicate, deadly pages will die–probably in an elaborately horrific and painful manner. But whether your journey lasts five seconds or five days or (rather inconceivably) five years, all those who bravely take up this text and follow the tenets and trials laid out within will die knowing they were as ninja as they possibly could’ve been. For the true of heart or the extremely lucky, this powerful and honorable manuscript contains such phenomenal ninja wisdom as: •How to create and name your very own lethal ninja clan •The proper weapon to use when fighting a vampire pumpkin •Why clowns and robots are so dangerous on the Internet •Easy-to-follow charts showing when to slice and when to stab •How to execute such ultradeadly kicks as the Driving Miss Daisy •Why pretty much every ninja movie ever made sucks •How to make a shoggoth explode using well-placed foliage •What the heck a shoggoth is and why you’ll need to make it explode •Death Aide certification •And much more ninjafied enlightenment on every shuriken-sharp page! Remember: People do not take the Path, the Path takes people.
Publisher: Crown
ISBN: 030740580X
Category : Humor
Languages : en
Pages : 338
Book Description
DEADLY NINJA WISDOM FOR THE NON-NINJA Carefully consider the joy of your soft-headed ignorance before you begin to run, flip, and jump along the Ninja Path. After much debate and in a spirit of morbid amusement, the International Order of Ninjas has chosen to produce The Ninja Handbook, the first-ever secret ninja training guide specifically designed for the non-ninja. Most non-ninjas who handle these delicate, deadly pages will die–probably in an elaborately horrific and painful manner. But whether your journey lasts five seconds or five days or (rather inconceivably) five years, all those who bravely take up this text and follow the tenets and trials laid out within will die knowing they were as ninja as they possibly could’ve been. For the true of heart or the extremely lucky, this powerful and honorable manuscript contains such phenomenal ninja wisdom as: •How to create and name your very own lethal ninja clan •The proper weapon to use when fighting a vampire pumpkin •Why clowns and robots are so dangerous on the Internet •Easy-to-follow charts showing when to slice and when to stab •How to execute such ultradeadly kicks as the Driving Miss Daisy •Why pretty much every ninja movie ever made sucks •How to make a shoggoth explode using well-placed foliage •What the heck a shoggoth is and why you’ll need to make it explode •Death Aide certification •And much more ninjafied enlightenment on every shuriken-sharp page! Remember: People do not take the Path, the Path takes people.
The Case of the Time-Capsule Bandit
Author: Octavia Spencer
Publisher: Simon and Schuster
ISBN: 1442476834
Category : Juvenile Fiction
Languages : en
Pages : 240
Book Description
Meet Randi Rhodes, the world’s first ninja detective! Mystery abounds in this “assured, entertaining whodunit” (Publishers Weekly), a 2014 IndieNext pick and the first in a new middle grade series from Academy Award–winning actress Octavia Spencer. Deer Creek is a small town whose only hope for survival is the success of their Founder’s Day Festival. But the festival’s main attraction, a time capsule that many people believe hold the town’s treasure, has gone missing. Twelve-year-old Randi Rhodes and her best friend, D.C., are Bruce Lee–inspired ninjas and local detectives determined to solve the case. Even if it means investigating a haunted cabin and facing mean old Angus McCarthy, prime suspect. They have three days to find the treasure…the future of their whole town is at stake! Will these kids be able to save the day?
Publisher: Simon and Schuster
ISBN: 1442476834
Category : Juvenile Fiction
Languages : en
Pages : 240
Book Description
Meet Randi Rhodes, the world’s first ninja detective! Mystery abounds in this “assured, entertaining whodunit” (Publishers Weekly), a 2014 IndieNext pick and the first in a new middle grade series from Academy Award–winning actress Octavia Spencer. Deer Creek is a small town whose only hope for survival is the success of their Founder’s Day Festival. But the festival’s main attraction, a time capsule that many people believe hold the town’s treasure, has gone missing. Twelve-year-old Randi Rhodes and her best friend, D.C., are Bruce Lee–inspired ninjas and local detectives determined to solve the case. Even if it means investigating a haunted cabin and facing mean old Angus McCarthy, prime suspect. They have three days to find the treasure…the future of their whole town is at stake! Will these kids be able to save the day?
Ninja Innovation
Author: Gary Shapiro
Publisher: Harper Collins
ISBN: 0062242369
Category : Business & Economics
Languages : en
Pages : 187
Book Description
Innovate or die For thirty years, Gary Shapiro has observed the world's most innovative businesses from his front-row seat as leader of the Consumer Electronics Association. Now he reveals the ten secrets of "ninja innovators" like Apple, Amazon, Google, Microsoft, and many others. What does it take to succeed? Discipline. Mission-oriented strategy. Adaptability. Decisiveness. And a will for victory. In short, today's most successful businesses are "ninja innovators." Drawn from Gary Shapiro's three decades of experience leading the consumer electronics industry, Ninja Innovation takes readers behind the scenes of today's top enterprises, uncovering their ten essential strategies for success. As head of the Consumer Electronics Association and its influential annual trade show, the International CES, Shapiro has worked with the most innovative companies in history—Intel, IBM, and Samsung, to name a few—focusing on creating policies and events that produce revolutionary products year after year. He has learned the key strategies that have guided these businesses to record-breaking profits, as well as the traps that have led so many others to crushing failure. In order to stay in front of the pace of innovation, Shapiro observes, top companies must operate as an elite strike force—just like the legendary medieval warriors known as ninjas. Ninjas weren't called upon to do the ordinary; they had to perform truly extraordinary tasks, while risking everything. As a highly trained martial-arts black belt himself, Shapiro mines the valuable insights of these centuries-old warriors to spotlight the secrets of agility, creativity, decisiveness, and reinvention that are essential for twenty-first-century leaders seeking breakthrough success. Taking readers inside the most cutting-edge businesses, Ninja Innovation is the ultimate guide to achieving victory in today's innovate-or-die economy.
Publisher: Harper Collins
ISBN: 0062242369
Category : Business & Economics
Languages : en
Pages : 187
Book Description
Innovate or die For thirty years, Gary Shapiro has observed the world's most innovative businesses from his front-row seat as leader of the Consumer Electronics Association. Now he reveals the ten secrets of "ninja innovators" like Apple, Amazon, Google, Microsoft, and many others. What does it take to succeed? Discipline. Mission-oriented strategy. Adaptability. Decisiveness. And a will for victory. In short, today's most successful businesses are "ninja innovators." Drawn from Gary Shapiro's three decades of experience leading the consumer electronics industry, Ninja Innovation takes readers behind the scenes of today's top enterprises, uncovering their ten essential strategies for success. As head of the Consumer Electronics Association and its influential annual trade show, the International CES, Shapiro has worked with the most innovative companies in history—Intel, IBM, and Samsung, to name a few—focusing on creating policies and events that produce revolutionary products year after year. He has learned the key strategies that have guided these businesses to record-breaking profits, as well as the traps that have led so many others to crushing failure. In order to stay in front of the pace of innovation, Shapiro observes, top companies must operate as an elite strike force—just like the legendary medieval warriors known as ninjas. Ninjas weren't called upon to do the ordinary; they had to perform truly extraordinary tasks, while risking everything. As a highly trained martial-arts black belt himself, Shapiro mines the valuable insights of these centuries-old warriors to spotlight the secrets of agility, creativity, decisiveness, and reinvention that are essential for twenty-first-century leaders seeking breakthrough success. Taking readers inside the most cutting-edge businesses, Ninja Innovation is the ultimate guide to achieving victory in today's innovate-or-die economy.
Teenage Mutant Ninja Turtles, Vol. 12: Vengeance, Pt. 1
Author: Tom Waltz
Publisher: IDW Publishing
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 106
Book Description
The Turtles return from Burnow Island to find unimaginable tragedy. As the family struggles to cope with these events, an enraged Foot Clan prepares its revenge. Meanwhile, Casey prepares for a final showdown with Hun as the Purple Dragons run amok. And, as the TMNT struggle to reunite as a family, a greater threat looms. Collects issues #45_47 and the 2015 FCBD issue.
Publisher: IDW Publishing
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 106
Book Description
The Turtles return from Burnow Island to find unimaginable tragedy. As the family struggles to cope with these events, an enraged Foot Clan prepares its revenge. Meanwhile, Casey prepares for a final showdown with Hun as the Purple Dragons run amok. And, as the TMNT struggle to reunite as a family, a greater threat looms. Collects issues #45_47 and the 2015 FCBD issue.