Author: Shinobu Simone
Publisher: Blue Sky
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 23
Book Description
After their first night together Abdul awakes to find that Prince Sultar has already left for the day and Abdul decides to take in one of the local sites, the Lavender Mist Cliffs, but the Kingdom of Sulon is about to be disturbed by an ancient force thought locked way forever. Will the budding relationship between Prince and Boy-Princess be able to survive? Find out in Nights with a Desert Prince part 2!
Nights with a Desert Prince part 2 (yaoi serial)
Author: Shinobu Simone
Publisher: Blue Sky
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 23
Book Description
After their first night together Abdul awakes to find that Prince Sultar has already left for the day and Abdul decides to take in one of the local sites, the Lavender Mist Cliffs, but the Kingdom of Sulon is about to be disturbed by an ancient force thought locked way forever. Will the budding relationship between Prince and Boy-Princess be able to survive? Find out in Nights with a Desert Prince part 2!
Publisher: Blue Sky
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 23
Book Description
After their first night together Abdul awakes to find that Prince Sultar has already left for the day and Abdul decides to take in one of the local sites, the Lavender Mist Cliffs, but the Kingdom of Sulon is about to be disturbed by an ancient force thought locked way forever. Will the budding relationship between Prince and Boy-Princess be able to survive? Find out in Nights with a Desert Prince part 2!
Nights with a Desert Prince part 1 (yaoi serial)
Author: Shinobu Simone
Publisher: Blue Sky
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 13
Book Description
In the Arabian Kingdom Sulon women are forbidden from holding royal or political powers and positions, due to an ancient act of betrayal. So neighboring kingdoms select young men after entering puberty who retain feminate attributes to be Princesses. They are known as the Boy-Princesses. They are trained to be able to please their future husbands’ fantasies and desires. Abdul a young Boy-Princess is on his way to spend the first night with his future Desert Prince.
Publisher: Blue Sky
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 13
Book Description
In the Arabian Kingdom Sulon women are forbidden from holding royal or political powers and positions, due to an ancient act of betrayal. So neighboring kingdoms select young men after entering puberty who retain feminate attributes to be Princesses. They are known as the Boy-Princesses. They are trained to be able to please their future husbands’ fantasies and desires. Abdul a young Boy-Princess is on his way to spend the first night with his future Desert Prince.
Elantris
Author: Brandon Sanderson
Publisher: Macmillan
ISBN: 9780765311771
Category : Fiction
Languages : en
Pages : 508
Book Description
Fantasy roman.
Publisher: Macmillan
ISBN: 9780765311771
Category : Fiction
Languages : en
Pages : 508
Book Description
Fantasy roman.
Hot Dudes Reading
Author: Hot Dudes Reading
Publisher: Simon and Schuster
ISBN: 1501127543
Category : Humor
Languages : en
Pages : 210
Book Description
Humans of New York meets Porn for Women in this collection of candid photos, clever captions, and hilarious hashtags about one of the most important subjects of our time: hot dudes reading. Based on the viral Instagram account of the same name, Hot Dudes Reading takes its readers on a ride through all five boroughs of New York City, with each section covering a different subway line. Using their expert photography skills (covert iPhone shots) and journalistic ethics (#NoKindles), the authors capture the most beautiful bibliophiles in all of New York—and take a few detours to interview some of the most popular hot dudes from the early days of the Instagram account. Fun, irreverent, and wittily-observed, this book is tailor-made for book lovers in search of their own happy endings—and those who just want to get lost between the covers for a while.
Publisher: Simon and Schuster
ISBN: 1501127543
Category : Humor
Languages : en
Pages : 210
Book Description
Humans of New York meets Porn for Women in this collection of candid photos, clever captions, and hilarious hashtags about one of the most important subjects of our time: hot dudes reading. Based on the viral Instagram account of the same name, Hot Dudes Reading takes its readers on a ride through all five boroughs of New York City, with each section covering a different subway line. Using their expert photography skills (covert iPhone shots) and journalistic ethics (#NoKindles), the authors capture the most beautiful bibliophiles in all of New York—and take a few detours to interview some of the most popular hot dudes from the early days of the Instagram account. Fun, irreverent, and wittily-observed, this book is tailor-made for book lovers in search of their own happy endings—and those who just want to get lost between the covers for a while.
Robot Ghosts and Wired Dreams
Author: Christopher Bolton
Publisher: U of Minnesota Press
ISBN: 1452913463
Category : Literary Criticism
Languages : en
Pages : 293
Book Description
Since the end of the Second World War—and particularly over the last decade—Japanese science fiction has strongly influenced global popular culture. Unlike American and British science fiction, its most popular examples have been visual—from Gojira (Godzilla) and Astro Boy in the 1950s and 1960s to the anime masterpieces Akira and Ghost in the Shell of the 1980s and 1990s—while little attention has been paid to a vibrant tradition of prose science fiction in Japan. Robot Ghosts and Wired Dreams remedies this neglect with a rich exploration of the genre that connects prose science fiction to contemporary anime. Bringing together Western scholars and leading Japanese critics, this groundbreaking work traces the beginnings, evolution, and future direction of science fiction in Japan, its major schools and authors, cultural origins and relationship to its Western counterparts, the role of the genre in the formation of Japan’s national and political identity, and its unique fan culture. Covering a remarkable range of texts—from the 1930s fantastic detective fiction of Yumeno Kyûsaku to the cross-culturally produced and marketed film and video game franchise Final Fantasy—this book firmly establishes Japanese science fiction as a vital and exciting genre. Contributors: Hiroki Azuma; Hiroko Chiba, DePauw U; Naoki Chiba; William O. Gardner, Swarthmore College; Mari Kotani; Livia Monnet, U of Montreal; Miri Nakamura, Stanford U; Susan Napier, Tufts U; Sharalyn Orbaugh, U of British Columbia; Tamaki Saitô; Thomas Schnellbächer, Berlin Free U. Christopher Bolton is assistant professor of Japanese at Williams College. Istvan Csicsery-Ronay Jr. is professor of English at DePauw University. Takayuki Tatsumi is professor of English at Keio University.
Publisher: U of Minnesota Press
ISBN: 1452913463
Category : Literary Criticism
Languages : en
Pages : 293
Book Description
Since the end of the Second World War—and particularly over the last decade—Japanese science fiction has strongly influenced global popular culture. Unlike American and British science fiction, its most popular examples have been visual—from Gojira (Godzilla) and Astro Boy in the 1950s and 1960s to the anime masterpieces Akira and Ghost in the Shell of the 1980s and 1990s—while little attention has been paid to a vibrant tradition of prose science fiction in Japan. Robot Ghosts and Wired Dreams remedies this neglect with a rich exploration of the genre that connects prose science fiction to contemporary anime. Bringing together Western scholars and leading Japanese critics, this groundbreaking work traces the beginnings, evolution, and future direction of science fiction in Japan, its major schools and authors, cultural origins and relationship to its Western counterparts, the role of the genre in the formation of Japan’s national and political identity, and its unique fan culture. Covering a remarkable range of texts—from the 1930s fantastic detective fiction of Yumeno Kyûsaku to the cross-culturally produced and marketed film and video game franchise Final Fantasy—this book firmly establishes Japanese science fiction as a vital and exciting genre. Contributors: Hiroki Azuma; Hiroko Chiba, DePauw U; Naoki Chiba; William O. Gardner, Swarthmore College; Mari Kotani; Livia Monnet, U of Montreal; Miri Nakamura, Stanford U; Susan Napier, Tufts U; Sharalyn Orbaugh, U of British Columbia; Tamaki Saitô; Thomas Schnellbächer, Berlin Free U. Christopher Bolton is assistant professor of Japanese at Williams College. Istvan Csicsery-Ronay Jr. is professor of English at DePauw University. Takayuki Tatsumi is professor of English at Keio University.
The Anime Machine
Author: Thomas Lamarre
Publisher: U of Minnesota Press
ISBN: 145291477X
Category : Performing Arts
Languages : en
Pages : 684
Book Description
Despite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media. The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically “animetic” effects—the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation—through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP’s manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology. Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the “animetic machine” encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.
Publisher: U of Minnesota Press
ISBN: 145291477X
Category : Performing Arts
Languages : en
Pages : 684
Book Description
Despite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media. The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically “animetic” effects—the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation—through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP’s manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology. Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the “animetic machine” encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.
The John Blake Chronicles
Author: M. Tefler
Publisher:
ISBN: 9781549902918
Category :
Languages : en
Pages : 190
Book Description
You've just found the ultimate erotic science-fiction series!It's 2779 and a retired Terran Federation Marine has taken up life as a trader. Follow John Blake's adventures as he travels the galaxy on his freighter, the "Fool's Gold". This is the first book in a massive epic full of beautiful women, rampaging aliens, gunfights, space combat, and a mysterious heritage that will shake the foundations of the galaxy...A multi-award winning adult space opera by M Tefler.
Publisher:
ISBN: 9781549902918
Category :
Languages : en
Pages : 190
Book Description
You've just found the ultimate erotic science-fiction series!It's 2779 and a retired Terran Federation Marine has taken up life as a trader. Follow John Blake's adventures as he travels the galaxy on his freighter, the "Fool's Gold". This is the first book in a massive epic full of beautiful women, rampaging aliens, gunfights, space combat, and a mysterious heritage that will shake the foundations of the galaxy...A multi-award winning adult space opera by M Tefler.
Playing with Videogames
Author: James Newman
Publisher: Routledge
ISBN: 1134173016
Category : Games & Activities
Languages : en
Pages : 225
Book Description
Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.
Publisher: Routledge
ISBN: 1134173016
Category : Games & Activities
Languages : en
Pages : 225
Book Description
Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.
How Do I Feel?
Author: Rebekah Lipp
Publisher: Hardie Grant Publishing
ISBN: 1761442740
Category : Juvenile Nonfiction
Languages : en
Pages : 146
Book Description
An essential emotional literacy tool for children with 60+ definitions inside! Join Aroha and her friends as they share how different emotions feel in the body and find the words for how they truly feel! A useful resource for parents, carers and educators to help children recognise, label and understand their many emotions. Notable Book in the Storylines Children's Literature Trust of NZ Book Awards 2021 Finalist in the 2022 NZ Book Awards for Children & Young Adults (Elsie Locke Award for Non-Fiction) ‘This book is a much-needed tool for children and those caring for them. By showing that a wide range of emotions each have their own unique value and purposes, this book helps to both normalise and encourage understanding towards the big emotions and feelings that, although sometimes demonised, are experienced by each and every one of us at some point in our lives.’ — DANIELLE WHITBURN, Mental Health Foundation of New Zealand
Publisher: Hardie Grant Publishing
ISBN: 1761442740
Category : Juvenile Nonfiction
Languages : en
Pages : 146
Book Description
An essential emotional literacy tool for children with 60+ definitions inside! Join Aroha and her friends as they share how different emotions feel in the body and find the words for how they truly feel! A useful resource for parents, carers and educators to help children recognise, label and understand their many emotions. Notable Book in the Storylines Children's Literature Trust of NZ Book Awards 2021 Finalist in the 2022 NZ Book Awards for Children & Young Adults (Elsie Locke Award for Non-Fiction) ‘This book is a much-needed tool for children and those caring for them. By showing that a wide range of emotions each have their own unique value and purposes, this book helps to both normalise and encourage understanding towards the big emotions and feelings that, although sometimes demonised, are experienced by each and every one of us at some point in our lives.’ — DANIELLE WHITBURN, Mental Health Foundation of New Zealand
JoJo 6251
Author: Hirohiko Araki
Publisher: VIZ Media LLC
ISBN: 9781974728367
Category : Art
Languages : en
Pages : 0
Book Description
Explore the world of Hirohiko Araki! Hirohiko Araki changed the face of manga forever when he created JoJo’s Bizarre Adventure! The epic story of the Joestar family spans generations, and iconic stories like Phantom Blood, Battle Tendency, Stardust Crusaders, and Diamond Is Unbreakable have made the series a fan favorite—and Araki himself the ultimate fan-favorite artist. JoJo 6251: The World of Hirohiko Araki celebrates his work with an incredible collection of illustrations, foldout posters, and highly desired behind-the-scenes information. Explore the characters, their Stands, and everything you ever wanted to know about heroes like Jotaro Kujo and Josuke Higashikata, and cruel villains like Dio!
Publisher: VIZ Media LLC
ISBN: 9781974728367
Category : Art
Languages : en
Pages : 0
Book Description
Explore the world of Hirohiko Araki! Hirohiko Araki changed the face of manga forever when he created JoJo’s Bizarre Adventure! The epic story of the Joestar family spans generations, and iconic stories like Phantom Blood, Battle Tendency, Stardust Crusaders, and Diamond Is Unbreakable have made the series a fan favorite—and Araki himself the ultimate fan-favorite artist. JoJo 6251: The World of Hirohiko Araki celebrates his work with an incredible collection of illustrations, foldout posters, and highly desired behind-the-scenes information. Explore the characters, their Stands, and everything you ever wanted to know about heroes like Jotaro Kujo and Josuke Higashikata, and cruel villains like Dio!