New Trends in Computer Graphics

New Trends in Computer Graphics PDF Author: Nadia Magnenat-Thalmann
Publisher: Springer Science & Business Media
ISBN: 3642834922
Category : Computers
Languages : en
Pages : 683

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Book Description
New Trends in Computer Graphics contains a selection of research papers submitted to Computer Graphics International '88 (COl '88). COl '88 is the Official Annual Conference of the Computer Graphics Society. Since 1982, this conference ha~ been held in Tokyo. This year, it is taking place in Geneva, Switzerland. In 1989, it will be held in Leeds, U. K. , in 1990 in Singapore, in 1991 in U. S. A. and in 1992 in Montreal, Canada. Over 100 papers were submitted to CGI '88 and 61 papers were selected by the International Program Committee. Papers have been grouped into 6 chapters. The flrst chapter is dedicated to Computer Animation because it deals with all topics presented in the other chapters. Several animation systems are described as well as speciflc subjects like 3D character animation, quaternions and splines. The second chapter is dedicated to papers on Image Synthesis, il1 particular new shading models and new algorithms for ray tracing are presented. Chapter 3 presents several algorithms for geometric modeling and new techniques for the creation and manipulation of curves, surfaces and solids and their applications to CAD. In Chapter 4, an important topic is presented: the specification of graphics systems and images using l~nguages and user-interfaces. The last two chapters are devoted to applications in sciences, medicine, engineering, art and business.

New Trends in Computer Graphics

New Trends in Computer Graphics PDF Author: Nadia Magnenat-Thalmann
Publisher: Springer Science & Business Media
ISBN: 3642834922
Category : Computers
Languages : en
Pages : 683

Get Book Here

Book Description
New Trends in Computer Graphics contains a selection of research papers submitted to Computer Graphics International '88 (COl '88). COl '88 is the Official Annual Conference of the Computer Graphics Society. Since 1982, this conference ha~ been held in Tokyo. This year, it is taking place in Geneva, Switzerland. In 1989, it will be held in Leeds, U. K. , in 1990 in Singapore, in 1991 in U. S. A. and in 1992 in Montreal, Canada. Over 100 papers were submitted to CGI '88 and 61 papers were selected by the International Program Committee. Papers have been grouped into 6 chapters. The flrst chapter is dedicated to Computer Animation because it deals with all topics presented in the other chapters. Several animation systems are described as well as speciflc subjects like 3D character animation, quaternions and splines. The second chapter is dedicated to papers on Image Synthesis, il1 particular new shading models and new algorithms for ray tracing are presented. Chapter 3 presents several algorithms for geometric modeling and new techniques for the creation and manipulation of curves, surfaces and solids and their applications to CAD. In Chapter 4, an important topic is presented: the specification of graphics systems and images using l~nguages and user-interfaces. The last two chapters are devoted to applications in sciences, medicine, engineering, art and business.

Computational Symmetry in Computer Vision and Computer Graphics

Computational Symmetry in Computer Vision and Computer Graphics PDF Author: Yanxi Liu
Publisher: Now Publishers Inc
ISBN: 1601983646
Category : Computers
Languages : en
Pages : 209

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Book Description
In the arts and sciences, as well as in our daily lives, symmetry has made a profound and lasting impact. Likewise, a computational treatment of symmetry and group theory (the ultimate mathematical formalization of symmetry) has the potential to play an important role in computational sciences. Though the term Computational Symmetry was formally defined a decade ago by the first author, referring to algorithmic treatment of symmetries, seeking symmetry from digital data has been attempted for over four decades. Computational symmetry on real world data turns out to be challenging enough that, after decades of effort, a fully automated symmetry-savvy system remains elusive for real world applications. The recent resurging interests in computational symmetry for computer vision and computer graphics applications have shown promising results. Recognizing the fundamental relevance and potential power that computational symmetry affords, we offer this survey to the computer vision and computer graphics communities. This survey provides a succinct summary of the relevant mathematical theory, a historic perspective of some important symmetry-related ideas, a partial yet timely report on the state of the arts symmetry detection algorithms along with its first quantitative benchmark, a diverse set of real world applications, suggestions for future directions and a comprehensive reference list.

Sparse Modeling for Image and Vision Processing

Sparse Modeling for Image and Vision Processing PDF Author: Julien Mairal
Publisher: Now Publishers
ISBN: 9781680830088
Category : Computers
Languages : en
Pages : 216

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Book Description
Sparse Modeling for Image and Vision Processing offers a self-contained view of sparse modeling for visual recognition and image processing. More specifically, it focuses on applications where the dictionary is learned and adapted to data, yielding a compact representation that has been successful in various contexts.

An Introduction to Ray Tracing

An Introduction to Ray Tracing PDF Author: Andrew S. Glassner
Publisher: Morgan Kaufmann
ISBN: 9780122861604
Category : Computers
Languages : en
Pages : 364

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Book Description
The creation of ever more realistic 3D images is central to the development of computer graphics. Ray tracing is one of the most popular and powerful means by which photo-realistic images can now be created. From fundamental principles to advanced applications, this guide provides how-to procedures and a detailed understanding of the scientific foundations of ray tracing. Richly illustrated with color and b&w plates.

New Trends in Multimedia and Network Information Systems

New Trends in Multimedia and Network Information Systems PDF Author: K. Choroś
Publisher: IOS Press
ISBN: 1607503670
Category : Computers
Languages : en
Pages : 328

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Book Description
New Trends in Multimedia and Network Information Systems discusses a very broad scope of subject matters including multimedia systems in their widest sense, web systems and network technologies. This monograph also includes texts devoted to more traditional information systems that draw on the experience of the multimedia and network systems. Each of the discussed research trends is considered from both theoretical and practical viewpoints. Imposing a clear-cut classification for such a diverse research area is not an easy task. The challenge is even greater due to the fact that in this book the focus lies on the most topical research work of scientists from all over the world. The studies are original and were not published anywhere else. The chapters represent the dominant advances in computer information systems and it is worth emphasizing that in most cases the research work relies heavily on the achievements and techniques developed originally in the area of artificial intelligence. As a result, the monograph is divided into four major parts: multimedia information technology; data processing in information systems; information system applications; and web systems and network technologies. Each of these parts covers a couple of chapters on detailed subject fields that comprise the area of its title.

New Trends in Interaction, Virtual Reality and Modeling

New Trends in Interaction, Virtual Reality and Modeling PDF Author: Victor M.R. Penichet
Publisher: Springer Science & Business Media
ISBN: 1447154452
Category : Computers
Languages : en
Pages : 150

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Book Description
The interaction between a user and a device forms the foundation of today’s application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups; An agile method for exploiting desktop eye tracker equipment in combination with mobile devices; An approach to explore large-scale collections based on classification systems; A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems; A low-cost virtual reality system that provides highly satisfying virtual experiences; Popular hardware and software tools and technologies for developing augmented and virtual reality applications; An implementation to handle connectivity between virtual reality applications and SensAble® Technology Phantom Haptic Devices; The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills; Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing; A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks. New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interacción 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.

Advanced Research and Trends in New Technologies, Software, Human-Computer Interaction, and Communicability

Advanced Research and Trends in New Technologies, Software, Human-Computer Interaction, and Communicability PDF Author: Cipolla-Ficarra, Francisco Vicente
Publisher: IGI Global
ISBN: 1466644915
Category : Computers
Languages : en
Pages : 696

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Book Description
"This book presents scientific, theoretical, and practical insight on the software and technology of social networks and the factors that boost communicability, highlighting different disciplines in the computer and social sciences fields"--Provided by publisher.

New Trends in Technologies

New Trends in Technologies PDF Author: Zhichao Lian
Publisher: BoD – Books on Demand
ISBN: 9533072121
Category : Technology & Engineering
Languages : en
Pages : 456

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Book Description
The grandest accomplishments of engineering took place in the twentieth century. The widespread development and distribution of electricity and clean water, automobiles and airplanes, radio and television, spacecraft and lasers, antibiotics and medical imaging, computers and the Internet are just some of the highlights from a century in which engineering revolutionized and improved virtually every aspect of human life. In this book, the authors provide a glimpse of new trends in technologies pertaining to devices, computers, communications and industrial systems.

Frontiers in Computer Graphics

Frontiers in Computer Graphics PDF Author: T.L. Kunii
Publisher: Springer Science & Business Media
ISBN: 443168025X
Category : Computers
Languages : en
Pages : 451

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Book Description
Computer graphics as a whole is an area making very fast progress and it is not easy for anyone, including experts, to keep abreast of the frontiers of its various basic and application fields. By issuing over 100 thousand calls for papers through various journals and magazines as weil as by inviting reputed specialists, and by selecting high quality papers which present the state of the art in computer graphics out of many papers thus received, this book "Frontiers in Computer Graphics" has been compiled to present the substance of progress in this field. This volume serves also as the final version of the Proceedings of Computer Graphics Tokyo '84, Tokyo, Japan, April 24-27, 1984 which, as a whole, attracted 16 thousand participants from all over the world; about two thousand to the conference and the remaining 14 thousand to the exhibition. This book covers the following eight major frontiers of computer graphics in 29 papers: 1. geometry modelling, 2. graphie languages, 3. visualization techniques, 4. human factors, 5. interactive graphics design, 6. CAD/CAM, 7. graphie displays and peripherals, and 8. graphics standardization. Geometry modelling is most essential in displaying any objects in computer graphics. It determines the basic capabilities of computer graphics systems such as whether the surface and the inside of the object can be displayed and also how efficiently graphical processing can be done in terms of processing time and memory space.

Innovative Design and Creation of Visual Interfaces: Advancements and Trends

Innovative Design and Creation of Visual Interfaces: Advancements and Trends PDF Author: Falchuk, Ben
Publisher: IGI Global
ISBN: 1466602864
Category : Computers
Languages : en
Pages : 397

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Book Description
Computer graphics and digital design have come a long way in recent years, and it is difficult to keep up with the latest trends in software development and output.Innovative Design and Creation of Visual Interfaces: Advancements and Trends offers the cutting-edge in research, development, technologies, case studies, frameworks, and methodologies within the field of visual interfaces. The book has collected research from around the world to offer a holistic picture of the state of the art in the field. In order to stay abreast of the latest trends, this volume offers a vital resource for practitioners and academics alike.