Author: C.S. Poe
Publisher: Emporium Press
ISBN: 1952133157
Category : Fiction
Languages : en
Pages : 55
Book Description
Reclusive medieval scholar, Edgar Royal, has a crush. On a guy. Not a big deal, except that said guy, Walter Chase, is a famous online gamer who has no idea Edgar even exists. Edgar has harbored these feelings for nearly a year, and when Walter announces on Twitter that he’ll be visiting New York City as a guest at the GamerOn convention, Edgar decides he’ll be one of the thousands of fans who responds to the message. He definitely doesn’t expect to be singled out by the humble, gorgeous, out-and-proud heartthrob. When it comes to dealing with people, Edgar’s skills are pretty nonexistent, even with Walter giving all the right signals. Edgar lacks the courage to do anything about the mutual attraction growing through their online courtship, but then again, he’s always been better with the written word. So maybe the perfect Christmas gift will say what he cannot. But if Edgar can’t get the present to Walter before the convention ends, he may miss out on the boyfriend of a lifetime. Keywords: gay romance, opposites attract, shy guy, soft, shy hero, sweet and steamy, online dating, Christmas, online gaming, big city, bookish, mm romance
New Game, Start
Interactive Storytelling for Video Games
Author: Josiah Lebowitz
Publisher: Taylor & Francis
ISBN: 113612733X
Category : Computers
Languages : en
Pages : 333
Book Description
What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:
Publisher: Taylor & Francis
ISBN: 113612733X
Category : Computers
Languages : en
Pages : 333
Book Description
What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:
Best New Games
Author: Dale N. LeFevre
Publisher: Human Kinetics
ISBN: 1450421881
Category : Education
Languages : en
Pages : 258
Book Description
Best New Games, Updated Edition, is the most comprehensive collection of New Games currently available for getting acquainted, developing sensitivity and trust, building teamwork, and opening and closing play sessions. The updated edition features an accompanying DVD, an improved format, a game finder, and information on how New Games can be used to meet education and physical activity standards.
Publisher: Human Kinetics
ISBN: 1450421881
Category : Education
Languages : en
Pages : 258
Book Description
Best New Games, Updated Edition, is the most comprehensive collection of New Games currently available for getting acquainted, developing sensitivity and trust, building teamwork, and opening and closing play sessions. The updated edition features an accompanying DVD, an improved format, a game finder, and information on how New Games can be used to meet education and physical activity standards.
TriMathlon
Author: Judith Sally
Publisher: CRC Press
ISBN: 1439870055
Category : Mathematics
Languages : en
Pages : 265
Book Description
Swim, Run, and Bike your way to math success! Judith and Paul Sally, accomplished mathematicians and experienced teachers, offer a challenging athletic workout to the minds of their young readers through exercises in areas of number theory and geometry that extend beyond the realm of basic mathematics in the school curriculum. The activities in the
Publisher: CRC Press
ISBN: 1439870055
Category : Mathematics
Languages : en
Pages : 265
Book Description
Swim, Run, and Bike your way to math success! Judith and Paul Sally, accomplished mathematicians and experienced teachers, offer a challenging athletic workout to the minds of their young readers through exercises in areas of number theory and geometry that extend beyond the realm of basic mathematics in the school curriculum. The activities in the
Seven Games: A Human History
Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326
Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326
Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Sams Teach Yourself Game Programming in 24 Hours
Author: Michael Morrison
Publisher: Sams Publishing
ISBN: 9780672324611
Category : Computers
Languages : en
Pages : 510
Book Description
A gentle introduction to game programming on the Windows platform for the complete beginner.
Publisher: Sams Publishing
ISBN: 9780672324611
Category : Computers
Languages : en
Pages : 510
Book Description
A gentle introduction to game programming on the Windows platform for the complete beginner.
Android for Programmers
Author: Paul J. Deitel
Publisher: Pearson Education
ISBN: 0133570924
Category : Computers
Languages : en
Pages : 358
Book Description
Presents a guide to Android application development using the app-driven approach for seven fully coded apps that include syntax, code walkthroughs, and sample outputs.
Publisher: Pearson Education
ISBN: 0133570924
Category : Computers
Languages : en
Pages : 358
Book Description
Presents a guide to Android application development using the app-driven approach for seven fully coded apps that include syntax, code walkthroughs, and sample outputs.
Java Game Programming
Author: Neos Thanh
Publisher: Neos Thanh
ISBN:
Category : Computers
Languages : en
Pages : 121
Book Description
This book brings for you all of knowledge you need to start game programming from beginning by JAVA language. Just 4 LESSONS, you can analysis easily a game include: - actor, action, game scenarios - resources(image, sound, animation...). - handle thread and data synchronization There are many examples & case studies for practice of programming. Let's enjoy!
Publisher: Neos Thanh
ISBN:
Category : Computers
Languages : en
Pages : 121
Book Description
This book brings for you all of knowledge you need to start game programming from beginning by JAVA language. Just 4 LESSONS, you can analysis easily a game include: - actor, action, game scenarios - resources(image, sound, animation...). - handle thread and data synchronization There are many examples & case studies for practice of programming. Let's enjoy!
Animating SwiftUI Applications
Author: Stephen DeStefano
Publisher: Packt Publishing Ltd
ISBN: 180324450X
Category : Computers
Languages : en
Pages : 478
Book Description
Unleash the power of SwiftUI by building dynamic, cross-platform projects that will amaze their usersPurchase of the print or Kindle book includes a free PDF eBook Key FeaturesExplore the basics of declarative programming and animationUnderstand the fundamentals of SwiftUI and animatable propertiesLearn while working on beginner-to-advanced level animation projectsBook Description Swift and SwiftUI are the backbone of Apple application development, making them a crucial skill set to learn. Animating SwiftUI Applications focuses on the creation of stunning animations, making you proficient in this declarative language and employing a minimal code approach. In this book, you'll start by exploring the fundamentals of SwiftUI and animation, before jumping into various projects that will cement these skills in practice. You will explore some simple projects, like animating circles, creating color spectrums with hueRotation, animating individual parts of an image, as well as combining multiple views together to produce dynamic creations. The book will then transition into more advanced animation projects that employ the GeometryReader, which helps align your animations across different devices, as well as creating word and color games. Finally, you will learn how to integrate the SpriteKit framework into our SwiftUI code to create scenes with wind, fire, rain, and or snow scene, along with adding physics, gravity, collisions, and particle emitters to your animations. By the end of this book, you'll have created a number of different animation projects, and will have gained a deep understanding of SwiftUI that can be used for your own creations. What you will learnUnderstand the fundamentals of SwiftUI and declarative programmingMaster animation concepts like state variables and time curvesExplore animation properties like hueRotation, opacity, and scaleCreate animations using physics, gravity, collision, and moreUse the GeometryReader to align views across various platformsCombine different animations for more dynamic effectsAdd audio to your animations for an interactive experienceWho this book is for This book is for aspiring SwiftUI developers who have a basic understanding of Swift. It can also be used by SwiftUI developers, UIKit developers, and iOS developers that are new to SwiftUI and want to improve their animation proficiency.
Publisher: Packt Publishing Ltd
ISBN: 180324450X
Category : Computers
Languages : en
Pages : 478
Book Description
Unleash the power of SwiftUI by building dynamic, cross-platform projects that will amaze their usersPurchase of the print or Kindle book includes a free PDF eBook Key FeaturesExplore the basics of declarative programming and animationUnderstand the fundamentals of SwiftUI and animatable propertiesLearn while working on beginner-to-advanced level animation projectsBook Description Swift and SwiftUI are the backbone of Apple application development, making them a crucial skill set to learn. Animating SwiftUI Applications focuses on the creation of stunning animations, making you proficient in this declarative language and employing a minimal code approach. In this book, you'll start by exploring the fundamentals of SwiftUI and animation, before jumping into various projects that will cement these skills in practice. You will explore some simple projects, like animating circles, creating color spectrums with hueRotation, animating individual parts of an image, as well as combining multiple views together to produce dynamic creations. The book will then transition into more advanced animation projects that employ the GeometryReader, which helps align your animations across different devices, as well as creating word and color games. Finally, you will learn how to integrate the SpriteKit framework into our SwiftUI code to create scenes with wind, fire, rain, and or snow scene, along with adding physics, gravity, collisions, and particle emitters to your animations. By the end of this book, you'll have created a number of different animation projects, and will have gained a deep understanding of SwiftUI that can be used for your own creations. What you will learnUnderstand the fundamentals of SwiftUI and declarative programmingMaster animation concepts like state variables and time curvesExplore animation properties like hueRotation, opacity, and scaleCreate animations using physics, gravity, collision, and moreUse the GeometryReader to align views across various platformsCombine different animations for more dynamic effectsAdd audio to your animations for an interactive experienceWho this book is for This book is for aspiring SwiftUI developers who have a basic understanding of Swift. It can also be used by SwiftUI developers, UIKit developers, and iOS developers that are new to SwiftUI and want to improve their animation proficiency.
Jenkins
Author: John Smart
Publisher: "O'Reilly Media, Inc."
ISBN: 1449305350
Category : Computers
Languages : en
Pages : 407
Book Description
Readers will learn how to automate their build, integration, release, and deployment processes with Jenkins, the popular Java-based open source tool that has revolutionized the way teams think about continuous integration (CI).
Publisher: "O'Reilly Media, Inc."
ISBN: 1449305350
Category : Computers
Languages : en
Pages : 407
Book Description
Readers will learn how to automate their build, integration, release, and deployment processes with Jenkins, the popular Java-based open source tool that has revolutionized the way teams think about continuous integration (CI).