Author: Raymond F. Enriquez
Publisher: Creative Hands Publishing
ISBN:
Category : Antiques & Collectibles
Languages : en
Pages : 84
Book Description
This latest eBook gives you the two essential topics that you must know first: “The Basics of Computer Graphics and An Introduction to Graphic Design”. THIS ESSENTIAL GUIDE TO DESIGN WILL TEACH YOU: • The History and Introduction of Computer Graphics • The Uses of Graphics • To Understand the Raster Graphics (Pixels, Image Size, Resolution, Common Raster File Formats, Advantages and Disadvantages of Raster Graphics) • To Understand the Vector Graphics (Common Vector File Format, Advantages and Disadvantages of Vector Graphics) • To Learn the Types of Graphics Software • To know what is Graphic Design • The Elements of Design • Understand the Color Wheel • The Principles of Design • Understand what is Graphic Design Brief and Learn the important factors when creating your own design brief • To know the Essential Skills to be a Graphic Designer • To know what a Graphic Designer Essential Tools And with the ADOBE PHOTOSHOP BEGINNERS GUIDE we covered the following: *Workspace Overview *Opening Files in Photoshop *The Tools Panel *Options Bar *History Panel *Principles of Layers Panel *Color Adjustments / Adjustment Layers *Typography, Shape, Smart Objects in Photoshop *Selection Tools *Paths and Pen Tools *Path Selection Tools and Move Tool *Brush Tool and Eraser Tool *Layer Mask *Transform Tools *Color Mode and Blending Mode *Filters and Layer Styles *Photoshop List of Shortcut Keys *Tips on having same Image in two Windows *Tips on how to create a Custom Shape *Tips on how to create an Animated GIF *Tips on Fixing Red-Eye *Tips on Removing Dust from a Scanned Image *Tips on Using Actions in Photoshop
New Basics of Computer Graphics 2020
Author: Raymond F. Enriquez
Publisher: Creative Hands Publishing
ISBN:
Category : Antiques & Collectibles
Languages : en
Pages : 84
Book Description
This latest eBook gives you the two essential topics that you must know first: “The Basics of Computer Graphics and An Introduction to Graphic Design”. THIS ESSENTIAL GUIDE TO DESIGN WILL TEACH YOU: • The History and Introduction of Computer Graphics • The Uses of Graphics • To Understand the Raster Graphics (Pixels, Image Size, Resolution, Common Raster File Formats, Advantages and Disadvantages of Raster Graphics) • To Understand the Vector Graphics (Common Vector File Format, Advantages and Disadvantages of Vector Graphics) • To Learn the Types of Graphics Software • To know what is Graphic Design • The Elements of Design • Understand the Color Wheel • The Principles of Design • Understand what is Graphic Design Brief and Learn the important factors when creating your own design brief • To know the Essential Skills to be a Graphic Designer • To know what a Graphic Designer Essential Tools And with the ADOBE PHOTOSHOP BEGINNERS GUIDE we covered the following: *Workspace Overview *Opening Files in Photoshop *The Tools Panel *Options Bar *History Panel *Principles of Layers Panel *Color Adjustments / Adjustment Layers *Typography, Shape, Smart Objects in Photoshop *Selection Tools *Paths and Pen Tools *Path Selection Tools and Move Tool *Brush Tool and Eraser Tool *Layer Mask *Transform Tools *Color Mode and Blending Mode *Filters and Layer Styles *Photoshop List of Shortcut Keys *Tips on having same Image in two Windows *Tips on how to create a Custom Shape *Tips on how to create an Animated GIF *Tips on Fixing Red-Eye *Tips on Removing Dust from a Scanned Image *Tips on Using Actions in Photoshop
Publisher: Creative Hands Publishing
ISBN:
Category : Antiques & Collectibles
Languages : en
Pages : 84
Book Description
This latest eBook gives you the two essential topics that you must know first: “The Basics of Computer Graphics and An Introduction to Graphic Design”. THIS ESSENTIAL GUIDE TO DESIGN WILL TEACH YOU: • The History and Introduction of Computer Graphics • The Uses of Graphics • To Understand the Raster Graphics (Pixels, Image Size, Resolution, Common Raster File Formats, Advantages and Disadvantages of Raster Graphics) • To Understand the Vector Graphics (Common Vector File Format, Advantages and Disadvantages of Vector Graphics) • To Learn the Types of Graphics Software • To know what is Graphic Design • The Elements of Design • Understand the Color Wheel • The Principles of Design • Understand what is Graphic Design Brief and Learn the important factors when creating your own design brief • To know the Essential Skills to be a Graphic Designer • To know what a Graphic Designer Essential Tools And with the ADOBE PHOTOSHOP BEGINNERS GUIDE we covered the following: *Workspace Overview *Opening Files in Photoshop *The Tools Panel *Options Bar *History Panel *Principles of Layers Panel *Color Adjustments / Adjustment Layers *Typography, Shape, Smart Objects in Photoshop *Selection Tools *Paths and Pen Tools *Path Selection Tools and Move Tool *Brush Tool and Eraser Tool *Layer Mask *Transform Tools *Color Mode and Blending Mode *Filters and Layer Styles *Photoshop List of Shortcut Keys *Tips on having same Image in two Windows *Tips on how to create a Custom Shape *Tips on how to create an Animated GIF *Tips on Fixing Red-Eye *Tips on Removing Dust from a Scanned Image *Tips on Using Actions in Photoshop
Fundamentals of Computer Graphics
Author: Steve Marschner
Publisher: CRC Press
ISBN: 1315362546
Category : Computers
Languages : en
Pages : 749
Book Description
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Key Features Provides a thorough treatment of basic and advanced topics in current graphics algorithms Explains core principles intuitively, with numerous examples and pseudo-code Gives updated coverage of the graphics pipeline, signal processing, texture mapping, graphics hardware, reflection models, and curves and surfaces Uses color images to give more illustrative power to concepts
Publisher: CRC Press
ISBN: 1315362546
Category : Computers
Languages : en
Pages : 749
Book Description
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Key Features Provides a thorough treatment of basic and advanced topics in current graphics algorithms Explains core principles intuitively, with numerous examples and pseudo-code Gives updated coverage of the graphics pipeline, signal processing, texture mapping, graphics hardware, reflection models, and curves and surfaces Uses color images to give more illustrative power to concepts
Foundations of 3D Computer Graphics
Author: Steven J. Gortler
Publisher: MIT Press
ISBN: 0262017350
Category : Computers
Languages : en
Pages : 291
Book Description
An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface. Computer graphics technology is an amazing success story. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping. It also touches on advanced topics including color representations, light simulation, dealing with geometric representations, and producing animated computer graphics. The book takes special care to develop an original exposition that is accessible and concise but also offers a clear explanation of the more difficult and subtle mathematical issues. The topics are organized around a modern shader-based version of OpenGL, a widely used computer graphics application programming interface that provides a real-time “rasterization-based” rendering environment. Each chapter concludes with exercises. The book is suitable for a rigorous one-semester introductory course in computer graphics for upper-level undergraduates or as a professional reference. Readers should be moderately competent programmers and have had some experience with linear algebra. After mastering the material presented, they will be on the path to expertise in an exciting and challenging field.
Publisher: MIT Press
ISBN: 0262017350
Category : Computers
Languages : en
Pages : 291
Book Description
An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface. Computer graphics technology is an amazing success story. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping. It also touches on advanced topics including color representations, light simulation, dealing with geometric representations, and producing animated computer graphics. The book takes special care to develop an original exposition that is accessible and concise but also offers a clear explanation of the more difficult and subtle mathematical issues. The topics are organized around a modern shader-based version of OpenGL, a widely used computer graphics application programming interface that provides a real-time “rasterization-based” rendering environment. Each chapter concludes with exercises. The book is suitable for a rigorous one-semester introductory course in computer graphics for upper-level undergraduates or as a professional reference. Readers should be moderately competent programmers and have had some experience with linear algebra. After mastering the material presented, they will be on the path to expertise in an exciting and challenging field.
Computer Graphics and Multimedia
Author: Atul P. Godse
Publisher: Technical Publications
ISBN: 9333223363
Category : Computers
Languages : en
Pages : 686
Book Description
The book presents comprehensive coverage of Computer Graphics and Multimedia concepts in a simple, lucid and systematic way. It uses C programming language to implement various algorithms explained in the book. The book is divided into two parts. The first part focuses on a wide range of exciting topics such as illumination and colour models, shading algorithms, line, curves, circle and ellipse drawing algorithms, polygon filling, 2D and 3D transformations, windowing and clipping, 3D object representation, 3D viewing, viewing pipeline, and visible surface detection algorithms. The second part focuses on multimedia basics, multimedia applications, multimedia system architecture, evolving technologies for multimedia, defining objects for multimedia systems, multimedia data interface standards, multimedia databases, compression and decompression, data and file format standards, multimedia I/O technologies, digital voice and audio, video image and animation, full-motion video and storage and retrieval technologies. It also describes multimedia authoring and user interface, Hypermedia messaging, mobile messaging, integrated multimedia message standards, integrated document management and distributed multimedia systems. Case Study : Blender graphics - Blender fundamentals, drawing basic shapes, modelling, shading and textures.
Publisher: Technical Publications
ISBN: 9333223363
Category : Computers
Languages : en
Pages : 686
Book Description
The book presents comprehensive coverage of Computer Graphics and Multimedia concepts in a simple, lucid and systematic way. It uses C programming language to implement various algorithms explained in the book. The book is divided into two parts. The first part focuses on a wide range of exciting topics such as illumination and colour models, shading algorithms, line, curves, circle and ellipse drawing algorithms, polygon filling, 2D and 3D transformations, windowing and clipping, 3D object representation, 3D viewing, viewing pipeline, and visible surface detection algorithms. The second part focuses on multimedia basics, multimedia applications, multimedia system architecture, evolving technologies for multimedia, defining objects for multimedia systems, multimedia data interface standards, multimedia databases, compression and decompression, data and file format standards, multimedia I/O technologies, digital voice and audio, video image and animation, full-motion video and storage and retrieval technologies. It also describes multimedia authoring and user interface, Hypermedia messaging, mobile messaging, integrated multimedia message standards, integrated document management and distributed multimedia systems. Case Study : Blender graphics - Blender fundamentals, drawing basic shapes, modelling, shading and textures.
Computer Graphics Programming in OpenGL with C++
Author: V. Scott Gordon
Publisher: Mercury Learning and Information
ISBN: 1683926706
Category : Computers
Languages : en
Pages : 641
Book Description
This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES: Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh Adds new chapters on simulating water, stereoscopy, and ray tracing Includes companion files with code, object models, figures, and more (also available for downloading by writing to the publisher) Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Explains how to optimize code for tools such as Nvidia’s Nsight debugger. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].
Publisher: Mercury Learning and Information
ISBN: 1683926706
Category : Computers
Languages : en
Pages : 641
Book Description
This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES: Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh Adds new chapters on simulating water, stereoscopy, and ray tracing Includes companion files with code, object models, figures, and more (also available for downloading by writing to the publisher) Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Explains how to optimize code for tools such as Nvidia’s Nsight debugger. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].
Real-Time Rendering, Fourth Edition
Author: Tomas Akenine-Möller
Publisher: CRC Press
ISBN: 1351816152
Category : Computers
Languages : en
Pages : 1199
Book Description
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.
Publisher: CRC Press
ISBN: 1351816152
Category : Computers
Languages : en
Pages : 1199
Book Description
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.
Fundamentals of Computer Graphics
Author: Steve Marschner
Publisher: CRC Press
ISBN: 1000426289
Category : Computers
Languages : en
Pages : 716
Book Description
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. HIGHLIGHTS Major updates and improvements to numerous chapters, including shading, ray tracing, physics-based rendering, math, and sampling Updated coverage of existing topics The absorption and reworking of several chapters to create a more natural flow to the book The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.
Publisher: CRC Press
ISBN: 1000426289
Category : Computers
Languages : en
Pages : 716
Book Description
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. HIGHLIGHTS Major updates and improvements to numerous chapters, including shading, ray tracing, physics-based rendering, math, and sampling Updated coverage of existing topics The absorption and reworking of several chapters to create a more natural flow to the book The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.
Computer Graphics
Author: Patricia A. Egerton
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 352
Book Description
Computer Graphics - First Mathematical Steps will help students to master basic Computer Graphics and the mathematical concepts which underlie this subject. They will be led to develop their own skills, and appreciate Computer Graphics techniques in both two and three dimensions. The presentation of the text is methodical, systematic and gently paced - everything translates into numbers and simple ideas. Sometimes students experience difficulty in understanding some of the mathematics in standard Computer Graphics books; this book can serve as a good introduction to more advanced texts. It starts from first principles and is sympathetically written for those with a limited mathematical background. Computer Graphics - First Mathematical Steps is suitable for supporting undergraduate programmes in Computers and also the newer areas of Computer Graphics and Visualization. It is appropriate for post-graduate conversion courses which develop expertise in Computer Graphics and CAD. It can also be used for enrichment topics for high-flying pre-college students, and for refresher/enhancement courses for computer graphics technicians.
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 352
Book Description
Computer Graphics - First Mathematical Steps will help students to master basic Computer Graphics and the mathematical concepts which underlie this subject. They will be led to develop their own skills, and appreciate Computer Graphics techniques in both two and three dimensions. The presentation of the text is methodical, systematic and gently paced - everything translates into numbers and simple ideas. Sometimes students experience difficulty in understanding some of the mathematics in standard Computer Graphics books; this book can serve as a good introduction to more advanced texts. It starts from first principles and is sympathetically written for those with a limited mathematical background. Computer Graphics - First Mathematical Steps is suitable for supporting undergraduate programmes in Computers and also the newer areas of Computer Graphics and Visualization. It is appropriate for post-graduate conversion courses which develop expertise in Computer Graphics and CAD. It can also be used for enrichment topics for high-flying pre-college students, and for refresher/enhancement courses for computer graphics technicians.
Digital Image Processing and Analysis
Author: Scott E Umbaugh
Publisher: CRC Press
ISBN: 1000789683
Category : Technology & Engineering
Languages : en
Pages : 489
Book Description
Digital Image Enhancement, Restoration and Compression focuses on human vision-based imaging application development. Examples include making poor images look better, the development of advanced compression algorithms, special effects imaging for motion pictures and the restoration of satellite images distorted by atmospheric disturbance. This book presents a unique engineering approach to the practice of digital imaging, which starts by presenting a global model to help gain an understanding of the overall process, followed by a breakdown and explanation of each individual topic. Topics are presented as they become necessary for understanding the practical imaging model under study, which provides the reader with the motivation to learn about and use the tools and methods being explored. The book includes chapters on imaging systems and software, the human visual system, image transforms, image filtering, image enhancement, image restoration, and image compression. Numerous examples, including over 700 color images, are used to illustrate the concepts discussed. Readers can explore their own application development with any programming language, including C/C++, MATLAB®, Python and R, and software is provided for both the Windows/C/C++ and MATLAB environments. The book can be used by the academic community in teaching and research, with over 1,000 PowerPoint slides and a complete solutions manual to the over 230 included problems. It can also be used for self-study by those involved with application development, whether they are engineers, scientists or artists. The new edition has been extensively updated and includes numerous problems and programming exercises that will help the reader and student develop their skills.
Publisher: CRC Press
ISBN: 1000789683
Category : Technology & Engineering
Languages : en
Pages : 489
Book Description
Digital Image Enhancement, Restoration and Compression focuses on human vision-based imaging application development. Examples include making poor images look better, the development of advanced compression algorithms, special effects imaging for motion pictures and the restoration of satellite images distorted by atmospheric disturbance. This book presents a unique engineering approach to the practice of digital imaging, which starts by presenting a global model to help gain an understanding of the overall process, followed by a breakdown and explanation of each individual topic. Topics are presented as they become necessary for understanding the practical imaging model under study, which provides the reader with the motivation to learn about and use the tools and methods being explored. The book includes chapters on imaging systems and software, the human visual system, image transforms, image filtering, image enhancement, image restoration, and image compression. Numerous examples, including over 700 color images, are used to illustrate the concepts discussed. Readers can explore their own application development with any programming language, including C/C++, MATLAB®, Python and R, and software is provided for both the Windows/C/C++ and MATLAB environments. The book can be used by the academic community in teaching and research, with over 1,000 PowerPoint slides and a complete solutions manual to the over 230 included problems. It can also be used for self-study by those involved with application development, whether they are engineers, scientists or artists. The new edition has been extensively updated and includes numerous problems and programming exercises that will help the reader and student develop their skills.
An Introduction to Ray Tracing
Author: Andrew S. Glassner
Publisher: Elsevier
ISBN: 0080499058
Category : Computers
Languages : en
Pages : 359
Book Description
The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics.An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design. - Provides practical "how-to" information - Contains high quality color plates of images created using ray tracing techniques - Progresses from a basic understanding to the advanced science and application of ray tracing
Publisher: Elsevier
ISBN: 0080499058
Category : Computers
Languages : en
Pages : 359
Book Description
The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics.An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design. - Provides practical "how-to" information - Contains high quality color plates of images created using ray tracing techniques - Progresses from a basic understanding to the advanced science and application of ray tracing