Author: Mark McCarter
Publisher:
ISBN: 9781938532535
Category :
Languages : en
Pages : 288
Book Description
Fans of the Southern League have seen it all since the circuit was founded over 50 years ago: colorful characters, charming ballparks, and some of the best baseball players showing their potential. From Chipper Jones and Cal Ripken, Jr. to Michael Jordan and Jose Canseco, Mark McCarter has seen them all-and tells their stories with grace, humor, and style in Never a Bad Game: Fifty-Plus Years of the Southern League.The updated edition from McCarter, a four-time Alabama Sportswriter of the Year and four times the Southern League Writer of the Year, features his tales of the Southern League. From can't-miss prospects like Cal Ripken, Jr. and Jose Canseco to some of the most colorful players in the minors, like Joe Charboneau, Bo Jackson, Chipper Jones, and Derrek Lee, Never a Bad Game: Fifty-Plus Years of the Southern League is a fascinating account of the people who make baseball what it is. In Never a Bad Game: Fifty-Plus Years of the Southern League, you'll find entertaining tales about the likes of Jose Canseco, Charlie O. Finley, Jim Bouton, Michael Jordan, Cal Ripken, Jr., and the legendary Joe Charboneau. Mark McCarter is a former sports reporter and columnist who began covering the Southern League in 1976 for the Chattanooga News-Free Press. He is the author of Pandamonium: Engineering Pro Baseball's Return to the Rocket City, the story of the Rocket City Trash Pandas' arrival in north Alabama, to be published in the fall of 2020 by August Publications. A four-time Alabama Sportswriter of the Year and four times the Southern League Writer of the Year, he lives in Huntsville with his wife Patricia. He has been inducted into the Huntsville-Madison County Athletic Hall of Fame and the Greater Chattanooga Sports Hall of Fame, a bittersweet honor when he learned it was for his writing-not for having led the Brainerd Dixie Youth League in home runs in 1966.
Never a Bad Game
Author: Mark McCarter
Publisher:
ISBN: 9781938532535
Category :
Languages : en
Pages : 288
Book Description
Fans of the Southern League have seen it all since the circuit was founded over 50 years ago: colorful characters, charming ballparks, and some of the best baseball players showing their potential. From Chipper Jones and Cal Ripken, Jr. to Michael Jordan and Jose Canseco, Mark McCarter has seen them all-and tells their stories with grace, humor, and style in Never a Bad Game: Fifty-Plus Years of the Southern League.The updated edition from McCarter, a four-time Alabama Sportswriter of the Year and four times the Southern League Writer of the Year, features his tales of the Southern League. From can't-miss prospects like Cal Ripken, Jr. and Jose Canseco to some of the most colorful players in the minors, like Joe Charboneau, Bo Jackson, Chipper Jones, and Derrek Lee, Never a Bad Game: Fifty-Plus Years of the Southern League is a fascinating account of the people who make baseball what it is. In Never a Bad Game: Fifty-Plus Years of the Southern League, you'll find entertaining tales about the likes of Jose Canseco, Charlie O. Finley, Jim Bouton, Michael Jordan, Cal Ripken, Jr., and the legendary Joe Charboneau. Mark McCarter is a former sports reporter and columnist who began covering the Southern League in 1976 for the Chattanooga News-Free Press. He is the author of Pandamonium: Engineering Pro Baseball's Return to the Rocket City, the story of the Rocket City Trash Pandas' arrival in north Alabama, to be published in the fall of 2020 by August Publications. A four-time Alabama Sportswriter of the Year and four times the Southern League Writer of the Year, he lives in Huntsville with his wife Patricia. He has been inducted into the Huntsville-Madison County Athletic Hall of Fame and the Greater Chattanooga Sports Hall of Fame, a bittersweet honor when he learned it was for his writing-not for having led the Brainerd Dixie Youth League in home runs in 1966.
Publisher:
ISBN: 9781938532535
Category :
Languages : en
Pages : 288
Book Description
Fans of the Southern League have seen it all since the circuit was founded over 50 years ago: colorful characters, charming ballparks, and some of the best baseball players showing their potential. From Chipper Jones and Cal Ripken, Jr. to Michael Jordan and Jose Canseco, Mark McCarter has seen them all-and tells their stories with grace, humor, and style in Never a Bad Game: Fifty-Plus Years of the Southern League.The updated edition from McCarter, a four-time Alabama Sportswriter of the Year and four times the Southern League Writer of the Year, features his tales of the Southern League. From can't-miss prospects like Cal Ripken, Jr. and Jose Canseco to some of the most colorful players in the minors, like Joe Charboneau, Bo Jackson, Chipper Jones, and Derrek Lee, Never a Bad Game: Fifty-Plus Years of the Southern League is a fascinating account of the people who make baseball what it is. In Never a Bad Game: Fifty-Plus Years of the Southern League, you'll find entertaining tales about the likes of Jose Canseco, Charlie O. Finley, Jim Bouton, Michael Jordan, Cal Ripken, Jr., and the legendary Joe Charboneau. Mark McCarter is a former sports reporter and columnist who began covering the Southern League in 1976 for the Chattanooga News-Free Press. He is the author of Pandamonium: Engineering Pro Baseball's Return to the Rocket City, the story of the Rocket City Trash Pandas' arrival in north Alabama, to be published in the fall of 2020 by August Publications. A four-time Alabama Sportswriter of the Year and four times the Southern League Writer of the Year, he lives in Huntsville with his wife Patricia. He has been inducted into the Huntsville-Madison County Athletic Hall of Fame and the Greater Chattanooga Sports Hall of Fame, a bittersweet honor when he learned it was for his writing-not for having led the Brainerd Dixie Youth League in home runs in 1966.
The Never Game
Author: Jeffery Deaver
Publisher: Penguin
ISBN: 0525535969
Category : Fiction
Languages : en
Pages : 418
Book Description
The first installment in Jeffery Deaver’s Colter Shaw series—the inspiration for the upcoming CBS original series TRACKER starring Justin Hartley! The son of a survivalist family, Colter Shaw is an expert tracker. Now he makes a living as a “reward seeker,” traveling the country to help police solve crimes and locate missing persons for private citizens. “You’ve been abandoned. Escape if you can. Or die with dignity.” Hired by the father of a young woman who has gone missing in Silicon Valley, Shaw's search takes him into the dark heart of America’s cutthroat billion-dollar video-game industry. When another person goes missing, Shaw must ask: Is a madman bringing a twisted video game to life? Encountering eccentric designers, trigger-happy gamers, and ruthless tech titans, Shaw soon learns that he isn't the only one on the hunt: someone is on his trail and closing fast.... Named a Crime Novel of the Year by The New York Times Book Review, The Never Game proves once more why “Deaver is a genius when it comes to manipulation and deception” (Associated Press). CBS, CBS Eye Design, and related logos are trademarks of CBS Broadcasting Inc. Used under license. TRACKER is a trademark of Twentieth Century Fox Film Corporation. Used under license.
Publisher: Penguin
ISBN: 0525535969
Category : Fiction
Languages : en
Pages : 418
Book Description
The first installment in Jeffery Deaver’s Colter Shaw series—the inspiration for the upcoming CBS original series TRACKER starring Justin Hartley! The son of a survivalist family, Colter Shaw is an expert tracker. Now he makes a living as a “reward seeker,” traveling the country to help police solve crimes and locate missing persons for private citizens. “You’ve been abandoned. Escape if you can. Or die with dignity.” Hired by the father of a young woman who has gone missing in Silicon Valley, Shaw's search takes him into the dark heart of America’s cutthroat billion-dollar video-game industry. When another person goes missing, Shaw must ask: Is a madman bringing a twisted video game to life? Encountering eccentric designers, trigger-happy gamers, and ruthless tech titans, Shaw soon learns that he isn't the only one on the hunt: someone is on his trail and closing fast.... Named a Crime Novel of the Year by The New York Times Book Review, The Never Game proves once more why “Deaver is a genius when it comes to manipulation and deception” (Associated Press). CBS, CBS Eye Design, and related logos are trademarks of CBS Broadcasting Inc. Used under license. TRACKER is a trademark of Twentieth Century Fox Film Corporation. Used under license.
The Psychology of Video Games
Author: Celia Hodent
Publisher: Routledge
ISBN: 1000194760
Category : Psychology
Languages : en
Pages : 110
Book Description
What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.
Publisher: Routledge
ISBN: 1000194760
Category : Psychology
Languages : en
Pages : 110
Book Description
What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.
Games You Can't Lose!
Author: Herbert I. Kavet
Publisher:
ISBN:
Category : Games
Languages : en
Pages : 95
Book Description
Publisher:
ISBN:
Category : Games
Languages : en
Pages : 95
Book Description
We Were Never Here: Reese's Book Club
Author: Andrea Bartz
Publisher: Ballantine Books
ISBN: 1984820486
Category : Fiction
Languages : en
Pages : 353
Book Description
NEW YORK TIMES BESTSELLER • REESE’S BOOK CLUB PICK • “This book is every suspense lover’s dream and it kept me up way too late turning pages. . . . A novel with crazy twists and turns that will have you ditching your Friday night plans for more chapters.”—Reese Witherspoon A backpacking trip has deadly consequences in this “eerie psychological thriller . . . with alluring locales, Hitchcockian tension, and possibly the best pair of female leads since Thelma and Louise” (BookPage), from the bestselling author of The Lost Night and The Herd. A Marie Claire Book Club Pick • Named One of the Best Books of the Year by NPR and Marie Claire Emily is having the time of her life—she’s in the mountains of Chile with her best friend, Kristen, on their annual reunion trip, and the women are feeling closer than ever. But on the last night of the trip, Emily enters their hotel suite to find blood and broken glass on the floor. Kristen says the cute backpacker she brought back to their room attacked her, and she had no choice but to kill him in self-defense. Even more shocking: The scene is horrifyingly similar to last year’s trip, when another backpacker wound up dead. Emily can’t believe it’s happened again—can lightning really strike twice? Back home in Wisconsin, Emily struggles to bury her trauma, diving headfirst into a new relationship and throwing herself into work. But when Kristen shows up for a surprise visit, Emily is forced to confront their violent past. The more Kristen tries to keep Emily close, the more Emily questions her motives. As Emily feels the walls closing in on their cover-ups, she must reckon with the truth about her closest friend. Can Emily outrun the secrets she shares with Kristen, or will they destroy her relationship, her freedom—even her life?
Publisher: Ballantine Books
ISBN: 1984820486
Category : Fiction
Languages : en
Pages : 353
Book Description
NEW YORK TIMES BESTSELLER • REESE’S BOOK CLUB PICK • “This book is every suspense lover’s dream and it kept me up way too late turning pages. . . . A novel with crazy twists and turns that will have you ditching your Friday night plans for more chapters.”—Reese Witherspoon A backpacking trip has deadly consequences in this “eerie psychological thriller . . . with alluring locales, Hitchcockian tension, and possibly the best pair of female leads since Thelma and Louise” (BookPage), from the bestselling author of The Lost Night and The Herd. A Marie Claire Book Club Pick • Named One of the Best Books of the Year by NPR and Marie Claire Emily is having the time of her life—she’s in the mountains of Chile with her best friend, Kristen, on their annual reunion trip, and the women are feeling closer than ever. But on the last night of the trip, Emily enters their hotel suite to find blood and broken glass on the floor. Kristen says the cute backpacker she brought back to their room attacked her, and she had no choice but to kill him in self-defense. Even more shocking: The scene is horrifyingly similar to last year’s trip, when another backpacker wound up dead. Emily can’t believe it’s happened again—can lightning really strike twice? Back home in Wisconsin, Emily struggles to bury her trauma, diving headfirst into a new relationship and throwing herself into work. But when Kristen shows up for a surprise visit, Emily is forced to confront their violent past. The more Kristen tries to keep Emily close, the more Emily questions her motives. As Emily feels the walls closing in on their cover-ups, she must reckon with the truth about her closest friend. Can Emily outrun the secrets she shares with Kristen, or will they destroy her relationship, her freedom—even her life?
The Inside Game
Author: Keith Law
Publisher: HarperCollins
ISBN: 0062942743
Category : Sports & Recreation
Languages : en
Pages : 258
Book Description
In this groundbreaking book, Keith Law, baseball writer for The Athletic and author of the acclaimed Smart Baseball, offers an era-spanning dissection of some of the best and worst decisions in modern baseball, explaining what motivated them, what can be learned from them, and how their legacy has shaped the game. For years, Daniel Kahneman’s iconic work of behavioral science Thinking Fast and Slow has been required reading in front offices across Major League Baseball. In this smart, incisive, and eye-opening book, Keith Law applies Kahneman’s ideas about decision making to the game itself. Baseball is a sport of decisions. Some are so small and routine they become the building blocks of the game itself—what pitch to throw or when to swing away. Others are so huge they dictate the future of franchises—when to make a strategic trade for a chance to win now, or when to offer a millions and a multi-year contract for a twenty-eight-year-old star. These decisions have long shaped the behavior of players, managers, and entire franchises. But as those choices have become more complex and data-driven, knowing what’s behind them has become key to understanding the sport. This fascinating, revelatory work explores as never before the essential question: What were they thinking? Combining behavioral science and interviews with executives, managers, and players, Keith Law analyzes baseball’s biggest decision making successes and failures, looking at how gambles and calculated risks of all sizes and scales have shaped the sport, and how the game’s ongoing data revolution is rewriting decades of accepted decision making. In the process, he explores questions that have long been debated, from whether throwing harder really increases a player’s risk of serious injury to whether teams actually “overvalue” trade prospects. Bringing his analytical and combative style to some of baseball’s longest running debates, Law deepens our knowledge of the sport in this entertaining work that is both fun and deeply informative.
Publisher: HarperCollins
ISBN: 0062942743
Category : Sports & Recreation
Languages : en
Pages : 258
Book Description
In this groundbreaking book, Keith Law, baseball writer for The Athletic and author of the acclaimed Smart Baseball, offers an era-spanning dissection of some of the best and worst decisions in modern baseball, explaining what motivated them, what can be learned from them, and how their legacy has shaped the game. For years, Daniel Kahneman’s iconic work of behavioral science Thinking Fast and Slow has been required reading in front offices across Major League Baseball. In this smart, incisive, and eye-opening book, Keith Law applies Kahneman’s ideas about decision making to the game itself. Baseball is a sport of decisions. Some are so small and routine they become the building blocks of the game itself—what pitch to throw or when to swing away. Others are so huge they dictate the future of franchises—when to make a strategic trade for a chance to win now, or when to offer a millions and a multi-year contract for a twenty-eight-year-old star. These decisions have long shaped the behavior of players, managers, and entire franchises. But as those choices have become more complex and data-driven, knowing what’s behind them has become key to understanding the sport. This fascinating, revelatory work explores as never before the essential question: What were they thinking? Combining behavioral science and interviews with executives, managers, and players, Keith Law analyzes baseball’s biggest decision making successes and failures, looking at how gambles and calculated risks of all sizes and scales have shaped the sport, and how the game’s ongoing data revolution is rewriting decades of accepted decision making. In the process, he explores questions that have long been debated, from whether throwing harder really increases a player’s risk of serious injury to whether teams actually “overvalue” trade prospects. Bringing his analytical and combative style to some of baseball’s longest running debates, Law deepens our knowledge of the sport in this entertaining work that is both fun and deeply informative.
A Bad Case of Stripes
Author: David Shannon
Publisher: Scholastic Inc.
ISBN: 1338113151
Category : Juvenile Fiction
Languages : en
Pages : 38
Book Description
It's the first day of school, and Camilla discovers that she is covered from head to toe in stripes, then polka-dots, and any other pattern spoken aloud! With a little help, she learns the secret of accepting her true self, in spite of her peculiar ailment.
Publisher: Scholastic Inc.
ISBN: 1338113151
Category : Juvenile Fiction
Languages : en
Pages : 38
Book Description
It's the first day of school, and Camilla discovers that she is covered from head to toe in stripes, then polka-dots, and any other pattern spoken aloud! With a little help, she learns the secret of accepting her true self, in spite of her peculiar ailment.
The Never Game
Author: Jeffery Deaver
Publisher: Penguin
ISBN: 0525535950
Category : Fiction
Languages : en
Pages : 497
Book Description
The first installment in Jeffery Deaver’s Colter Shaw series—the inspiration for the CBS original series TRACKER starring Justin Hartley! The son of a survivalist family, Colter Shaw is an expert tracker. Now he makes a living as a “reward seeker,” traveling the country to help police solve crimes and locate missing persons for private citizens. “You’ve been abandoned. Escape if you can. Or die with dignity.” Hired by the father of a young woman who has gone missing in Silicon Valley, Shaw's search takes him into the dark heart of America’s cutthroat billion-dollar video-game industry. When another person goes missing, Shaw must ask: Is a madman bringing a twisted video game to life? Encountering eccentric designers, trigger-happy gamers, and ruthless tech titans, Shaw soon learns that he isn't the only one on the hunt: someone is on his trail and closing fast.... Named a Crime Novel of the Year by The New York Times Book Review, The Never Game proves once more why “Deaver is a genius when it comes to manipulation and deception” (Associated Press).
Publisher: Penguin
ISBN: 0525535950
Category : Fiction
Languages : en
Pages : 497
Book Description
The first installment in Jeffery Deaver’s Colter Shaw series—the inspiration for the CBS original series TRACKER starring Justin Hartley! The son of a survivalist family, Colter Shaw is an expert tracker. Now he makes a living as a “reward seeker,” traveling the country to help police solve crimes and locate missing persons for private citizens. “You’ve been abandoned. Escape if you can. Or die with dignity.” Hired by the father of a young woman who has gone missing in Silicon Valley, Shaw's search takes him into the dark heart of America’s cutthroat billion-dollar video-game industry. When another person goes missing, Shaw must ask: Is a madman bringing a twisted video game to life? Encountering eccentric designers, trigger-happy gamers, and ruthless tech titans, Shaw soon learns that he isn't the only one on the hunt: someone is on his trail and closing fast.... Named a Crime Novel of the Year by The New York Times Book Review, The Never Game proves once more why “Deaver is a genius when it comes to manipulation and deception” (Associated Press).
The Game
Author: Neil Strauss
Publisher: Harper Collins
ISBN: 0062130110
Category : Biography & Autobiography
Languages : en
Pages : 466
Book Description
Hidden somewhere, in nearly every major city in the world, is an underground seduction lair. And in these lairs, men trade the most devastatingly effective techniques ever invented to charm women. This is not fiction. These men really exist. They live together in houses known as Projects. And Neil Strauss, the bestselling author and journalist, spent two years living among them, using the pseudonym Style to protect his real-life identity. The result is one of the most explosive and controversial books of the last decade—guaranteed to change the lives of men and transform the way women understand the opposite sex forever. On his journey from AFC (average frustrated chump) to PUA (pick-up artist) to PUG (pick-up guru), Strauss not only shares scores of original seduction techniques but also has unforgettable encounters with the likes of Tom Cruise, Britney Spears, Paris Hilton, Heidi Fleiss, and Courtney Love. And then things really start to get strange—and passions lead to betrayals lead to violence. The Game is the story of one man's transformation from frog to prince to prisoner in the most unforgettable book of this generation.
Publisher: Harper Collins
ISBN: 0062130110
Category : Biography & Autobiography
Languages : en
Pages : 466
Book Description
Hidden somewhere, in nearly every major city in the world, is an underground seduction lair. And in these lairs, men trade the most devastatingly effective techniques ever invented to charm women. This is not fiction. These men really exist. They live together in houses known as Projects. And Neil Strauss, the bestselling author and journalist, spent two years living among them, using the pseudonym Style to protect his real-life identity. The result is one of the most explosive and controversial books of the last decade—guaranteed to change the lives of men and transform the way women understand the opposite sex forever. On his journey from AFC (average frustrated chump) to PUA (pick-up artist) to PUG (pick-up guru), Strauss not only shares scores of original seduction techniques but also has unforgettable encounters with the likes of Tom Cruise, Britney Spears, Paris Hilton, Heidi Fleiss, and Courtney Love. And then things really start to get strange—and passions lead to betrayals lead to violence. The Game is the story of one man's transformation from frog to prince to prisoner in the most unforgettable book of this generation.
The Status Game
Author: Will Storr
Publisher: William Collins
ISBN: 9780008354671
Category : Psychology
Languages : en
Pages : 416
Book Description
'Will Storr is one of our best journalists of ideas ... The Status Game might be his best yet' James Marriott, Books of the Year, The Times What drives our political and moral beliefs? What makes us like some things and dislike others? What shapes how we behave, and misbehave, in groups? What makes you, you? For centuries, philosophers and scholars have described human behaviour in terms of sex, power and money. In The Status Game, bestselling author Will Storr radically turns this thinking on its head by arguing that it is our irrepressible craving for status that ultimately defines who we are. From the era of the hunter-gatherer to today, when we exist as workers in the globalised economy and citizens of online worlds, the need for status has always been wired into us. A wealth of research shows that how much of it we possess dramatically affects not only our happiness and wellbeing but also our physical health - and without sufficient status, we become more ill, and live shorter lives. It's an unconscious obsession that drives the best and worst of us: our innovation, arts and civilisation as well as our murders, wars and genocides. But why is status such an all-consuming prize? What happens if it's taken away from us? And how can our unquenchable thirst for it explain cults, moral panics, conspiracy theories, the rise of social media and the 'culture wars' of today? On a breathtaking journey through time and culture, The Status Game offers a sweeping rethink of human psychology that will change how you see others - and how you see yourself.
Publisher: William Collins
ISBN: 9780008354671
Category : Psychology
Languages : en
Pages : 416
Book Description
'Will Storr is one of our best journalists of ideas ... The Status Game might be his best yet' James Marriott, Books of the Year, The Times What drives our political and moral beliefs? What makes us like some things and dislike others? What shapes how we behave, and misbehave, in groups? What makes you, you? For centuries, philosophers and scholars have described human behaviour in terms of sex, power and money. In The Status Game, bestselling author Will Storr radically turns this thinking on its head by arguing that it is our irrepressible craving for status that ultimately defines who we are. From the era of the hunter-gatherer to today, when we exist as workers in the globalised economy and citizens of online worlds, the need for status has always been wired into us. A wealth of research shows that how much of it we possess dramatically affects not only our happiness and wellbeing but also our physical health - and without sufficient status, we become more ill, and live shorter lives. It's an unconscious obsession that drives the best and worst of us: our innovation, arts and civilisation as well as our murders, wars and genocides. But why is status such an all-consuming prize? What happens if it's taken away from us? And how can our unquenchable thirst for it explain cults, moral panics, conspiracy theories, the rise of social media and the 'culture wars' of today? On a breathtaking journey through time and culture, The Status Game offers a sweeping rethink of human psychology that will change how you see others - and how you see yourself.