Netgames

Netgames PDF Author: Kelly Maloni
Publisher: Random House Puzzles & Games
ISBN:
Category : Computers
Languages : en
Pages : 302

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Book Description
A slick, encyclopedic guide to the 2,000 active games available online. This book is completely illustrated, cross-referenced, and formatted for easy use--with a unique rating system that lets users pre-screen their options, experiment with new games, and save time and money. Entries include a description of the featured game, listings of game sites and addresses, playing instructions, strategy tips, and visual images from the nets. (Communications /Networking)

Netgames

Netgames PDF Author: Kelly Maloni
Publisher: Random House Puzzles & Games
ISBN:
Category : Computers
Languages : en
Pages : 302

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Book Description
A slick, encyclopedic guide to the 2,000 active games available online. This book is completely illustrated, cross-referenced, and formatted for easy use--with a unique rating system that lets users pre-screen their options, experiment with new games, and save time and money. Entries include a description of the featured game, listings of game sites and addresses, playing instructions, strategy tips, and visual images from the nets. (Communications /Networking)

NetGames 2

NetGames 2 PDF Author: Michael Wolff
Publisher: Madison Books
ISBN: 9780679770343
Category : Computers
Languages : en
Pages : 386

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Book Description
Covers more than 4,000 games and more than 100 MUDs, MUSHes, and MOOs.

Transactions on Edutainment II

Transactions on Edutainment II PDF Author: Abdennour El Rhalibi
Publisher: Springer Science & Business Media
ISBN: 3642032702
Category : Education
Languages : en
Pages : 323

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Book Description
This volume contains a selection of outstanding contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, which took place in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008.

Passive and Active Network Measurement

Passive and Active Network Measurement PDF Author: Mark Claypool
Publisher: Springer
ISBN: 3540792325
Category : Computers
Languages : en
Pages : 243

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Book Description
The 2008 edition of the Passive and Active Measurement Conference was the ninth of a series of successful events. Since 2000, the Passive and Active M- surement (PAM) conference has provided a forum for presenting and discussing innovative and early work in the area of Internet measurement. PAM has a tradition of being a workshop-like conference with lively discussion and active participation from all attendees. This event focuses on research and practical applications of network measurement and analysis techniques. This year’s c- ference was held in Cleveland, Ohio. PAM2008’s call for papers attracted 71 submissions. Each paper was ca- fully reviewed by at least three members of the Technical Program Committee. The reviewing process led to the acceptance of 23 papers. The papers were - ranged into eight sessions covering the following areas: addressing and topology, applications,classi?cationandsampling,measurementsystems andframeworks, wireless 802.11, tools, characterization and trends, and malware and anomalies. We are very grateful to Endace, Intel and Cisco Systems whose sponsoring allowed us to keep low registration costs and also to o?er several travel grants to PhD students. We are also grateful to Case Western Reserve University for sponsoring PAM as a host.

Vroom! Speed and Acceleration

Vroom! Speed and Acceleration PDF Author: Stephanie Paris
Publisher: Triangle Interactive, Inc.
ISBN: 1684449952
Category : Juvenile Nonfiction
Languages : en
Pages : 69

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Book Description
Read Along or Enhanced eBook: Accelerate through the pages of this book and introduce readers to physics and how it assists objects to move. This stimulating nonfiction title includes real-life examples and basic experiments to facilitate further understanding of physics. Readers will learn about velocity, Newton's Second Law of Motion, thrust, gravity, momentum, and g-force through vibrant and colorful images, fascinating facts in conjunction with informational text, accommodating graphs and diagrams.

Cloud Computing

Cloud Computing PDF Author: Victor C.M. Leung
Publisher: Springer
ISBN: 3319055062
Category : Computers
Languages : en
Pages : 295

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Book Description
This book constitutes the thoroughly refereed post conference proceedings of the 4th International Conference on Cloud Computing, Cloud Comp 2013, held in Wuhan, China, in October 2013. The 28 revised full papers were carefully reviewed and selected from numerous submissions and cover topics such as mobile cloud computing, services, applications, IoT on cloud, architectures and big data, cloud-assisted pervasive computing and services, management and virtualization for cloud, cloud security.

Passive and Active Measurement

Passive and Active Measurement PDF Author: Philipp Richter
Publisher: Springer Nature
ISBN: 3031562496
Category :
Languages : en
Pages : 315

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Book Description


MediaSync

MediaSync PDF Author: Mario Montagud
Publisher: Springer
ISBN: 3319658409
Category : Computers
Languages : en
Pages : 706

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Book Description
This book provides an approachable overview of the most recent advances in the fascinating field of media synchronization (mediasync), gathering contributions from the most representative and influential experts. Understanding the challenges of this field in the current multi-sensory, multi-device, and multi-protocol world is not an easy task. The book revisits the foundations of mediasync, including theoretical frameworks and models, highlights ongoing research efforts, like hybrid broadband broadcast (HBB) delivery and users’ perception modeling (i.e., Quality of Experience or QoE), and paves the way for the future (e.g., towards the deployment of multi-sensory and ultra-realistic experiences). Although many advances around mediasync have been devised and deployed, this area of research is getting renewed attention to overcome remaining challenges in the next-generation (heterogeneous and ubiquitous) media ecosystem. Given the significant advances in this research area, its current relevance and the multiple disciplines it involves, the availability of a reference book on mediasync becomes necessary. This book fills the gap in this context. In particular, it addresses key aspects and reviews the most relevant contributions within the mediasync research space, from different perspectives. Mediasync: Handbook on Multimedia Synchronization is the perfect companion for scholars and practitioners that want to acquire strong knowledge about this research area, and also approach the challenges behind ensuring the best mediated experiences, by providing the adequate synchronization between the media elements that constitute these experiences.

Networking and Online Games

Networking and Online Games PDF Author: Grenville Armitage
Publisher: John Wiley & Sons
ISBN: 0470030461
Category : Technology & Engineering
Languages : en
Pages : 232

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Book Description
The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games: Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games. Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network. Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation) Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering.

Computer Games

Computer Games PDF Author: Blair Carter
Publisher: Nova Publishers
ISBN: 9781590335260
Category : Games & Activities
Languages : en
Pages : 182

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Book Description
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.