Author: Sudipta Mukherjee
Publisher: Packt Publishing Ltd
ISBN: 1849690790
Category : Computers
Languages : en
Pages : 671
Book Description
This is a concise, practical guide that will help you learn Generics in .NET, with lots of real world and fun-to-build examples and clear explanations. It is packed with screenshots to aid your understanding of the process. This book is aimed at beginners in Generics. It assumes some working knowledge of C#, but it isn't mandatory. The following would get the most use out of the book: Newbie C# developers struggling with Generics. Experienced C++ and Java Programmers who are migrating to C# and looking for an alternative to other generic frameworks like STL and JCF would find this book handy. Managers who want to know what Generics is and how to put it to good use. Architects will find the benchmarking extremely useful, because it's the first of its kind across a framework of several collections.
.Net 4.0 Generics Beginner's Guide
Author: Sudipta Mukherjee
Publisher: Packt Publishing Ltd
ISBN: 1849690790
Category : Computers
Languages : en
Pages : 671
Book Description
This is a concise, practical guide that will help you learn Generics in .NET, with lots of real world and fun-to-build examples and clear explanations. It is packed with screenshots to aid your understanding of the process. This book is aimed at beginners in Generics. It assumes some working knowledge of C#, but it isn't mandatory. The following would get the most use out of the book: Newbie C# developers struggling with Generics. Experienced C++ and Java Programmers who are migrating to C# and looking for an alternative to other generic frameworks like STL and JCF would find this book handy. Managers who want to know what Generics is and how to put it to good use. Architects will find the benchmarking extremely useful, because it's the first of its kind across a framework of several collections.
Publisher: Packt Publishing Ltd
ISBN: 1849690790
Category : Computers
Languages : en
Pages : 671
Book Description
This is a concise, practical guide that will help you learn Generics in .NET, with lots of real world and fun-to-build examples and clear explanations. It is packed with screenshots to aid your understanding of the process. This book is aimed at beginners in Generics. It assumes some working knowledge of C#, but it isn't mandatory. The following would get the most use out of the book: Newbie C# developers struggling with Generics. Experienced C++ and Java Programmers who are migrating to C# and looking for an alternative to other generic frameworks like STL and JCF would find this book handy. Managers who want to know what Generics is and how to put it to good use. Architects will find the benchmarking extremely useful, because it's the first of its kind across a framework of several collections.
Thinking in LINQ
Author: Sudipta Mukherjee
Publisher: Apress
ISBN: 1430268441
Category : Computers
Languages : en
Pages : 259
Book Description
LINQ represents a paradigm shift for developers used to an imperative/object oriented programming style, because LINQ draws on functional programming principles. Thinking in LINQ addresses the differences between these two by providing a set of succinct recipes arranged in several groups, including: Basic and extended LINQ operators Text processing Loop refactoring Monitoring code health Reactive Extensions (Rx.NET) Building domain-specific languages Using the familiar "recipes" approach, Thinking in LINQ shows you how to approach building LINQ-based solutions, how such solutions are different from what you already know, and why they’re better. The recipes cover a wide range of real-world problems, from using LINQ to replace existing loops, to writing your own Swype-like keyboard entry routines, to finding duplicate files on your hard drive. The goal of these recipes is to get you "thinking in LINQ," so you can use the techniques in your own code to write more efficient and concise data-intensive applications.
Publisher: Apress
ISBN: 1430268441
Category : Computers
Languages : en
Pages : 259
Book Description
LINQ represents a paradigm shift for developers used to an imperative/object oriented programming style, because LINQ draws on functional programming principles. Thinking in LINQ addresses the differences between these two by providing a set of succinct recipes arranged in several groups, including: Basic and extended LINQ operators Text processing Loop refactoring Monitoring code health Reactive Extensions (Rx.NET) Building domain-specific languages Using the familiar "recipes" approach, Thinking in LINQ shows you how to approach building LINQ-based solutions, how such solutions are different from what you already know, and why they’re better. The recipes cover a wide range of real-world problems, from using LINQ to replace existing loops, to writing your own Swype-like keyboard entry routines, to finding duplicate files on your hard drive. The goal of these recipes is to get you "thinking in LINQ," so you can use the techniques in your own code to write more efficient and concise data-intensive applications.
Source Code Analytics With Roslyn and JavaScript Data Visualization
Author: Sudipta Mukherjee
Publisher: Apress
ISBN: 1484219252
Category : Computers
Languages : en
Pages : 186
Book Description
Learn how to build an interactive source code analytics system using Roslyn and JavaScript. This concise 150 page book will help you create and use practical code analysis tools utilizing the new features of Microsoft’s Roslyn compiler to understand the health of your code and identify parts of the code for refactoring. Source code is one of the biggest assets of a software company. However if not maintained well, it can become a big liability. As source code becomes larger. more complex and accessed via the cloud, maintaining code quality becomes even more challenging. The author provides straightforward tools and advice on how to manage code quality in this new environment. Roslyn exposes a set of APIs which allow developers to parse their C# and VB.NET code and drastically lower the barrier to entry for Meta programming in .NET. Roslyn has a dedicated set of APIs for creating custom refactoring for integrating with Visual Studio. This title will show readers how to use Roslyn along with industry standard JavaScript visualization APIs like HighCharts, D3.js etc to create a scalable and highly responsive source code analytics system. What You Will Learn Understand the Roslyn Syntax API Use Data Visualization techniques to assist code analysis process visually Code health monitoring matrices (from the standard of Code Query Language) Code mining techniques to identify design patterns used in source code Code forensics techniques to identify probable author of a given source code Techniques to identify duplicate/near duplicate code Who This Book is For .NET Software Developers and Architects
Publisher: Apress
ISBN: 1484219252
Category : Computers
Languages : en
Pages : 186
Book Description
Learn how to build an interactive source code analytics system using Roslyn and JavaScript. This concise 150 page book will help you create and use practical code analysis tools utilizing the new features of Microsoft’s Roslyn compiler to understand the health of your code and identify parts of the code for refactoring. Source code is one of the biggest assets of a software company. However if not maintained well, it can become a big liability. As source code becomes larger. more complex and accessed via the cloud, maintaining code quality becomes even more challenging. The author provides straightforward tools and advice on how to manage code quality in this new environment. Roslyn exposes a set of APIs which allow developers to parse their C# and VB.NET code and drastically lower the barrier to entry for Meta programming in .NET. Roslyn has a dedicated set of APIs for creating custom refactoring for integrating with Visual Studio. This title will show readers how to use Roslyn along with industry standard JavaScript visualization APIs like HighCharts, D3.js etc to create a scalable and highly responsive source code analytics system. What You Will Learn Understand the Roslyn Syntax API Use Data Visualization techniques to assist code analysis process visually Code health monitoring matrices (from the standard of Code Query Language) Code mining techniques to identify design patterns used in source code Code forensics techniques to identify probable author of a given source code Techniques to identify duplicate/near duplicate code Who This Book is For .NET Software Developers and Architects
Professional .Net 2.0 Generics
Author: Tod Golding
Publisher: John Wiley & Sons
ISBN: 9788126506545
Category :
Languages : en
Pages : 420
Book Description
Publisher: John Wiley & Sons
ISBN: 9788126506545
Category :
Languages : en
Pages : 420
Book Description
Xna 4.0 Game Development by Example
Author: Kurt Jaegers
Publisher: Packt Publishing Ltd
ISBN: 1849692416
Category : Computers
Languages : en
Pages : 737
Book Description
Annotation XNA Game Studio enables hobbyists and independent game developers to easily create video games, and now gives that power to Visual Basic developers. XNA lets you bring your creations to life on Windows, the Xbox 360 and the Windows Phone platforms. The latest release of XNA has added support to Visual Basic and therefore, Visual Basic developers now have the power to give life to their creativity with XNA.This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It presents four different games, including a puzzler, space shooter, multi-axis shoot 'em up, and a jump-and-run platformer. Each game introduces new concepts and techniques to build a solid foundation for your own ideas and creativity.This book details the creation of four games, all in different styles, from start to finish using Visual Basic and the Microsoft XNA framework. Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform.By the end of the book, you will have a solid foundation of game development concepts and techniques as well as working sample games to extend and innovate upon. You will have the knowledge necessary to create games that you can complete without an army of fellow game developers at your back.A step-by-step tutorial for using Visual Basic with Microsoft XNA to create four different styles of video games.
Publisher: Packt Publishing Ltd
ISBN: 1849692416
Category : Computers
Languages : en
Pages : 737
Book Description
Annotation XNA Game Studio enables hobbyists and independent game developers to easily create video games, and now gives that power to Visual Basic developers. XNA lets you bring your creations to life on Windows, the Xbox 360 and the Windows Phone platforms. The latest release of XNA has added support to Visual Basic and therefore, Visual Basic developers now have the power to give life to their creativity with XNA.This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It presents four different games, including a puzzler, space shooter, multi-axis shoot 'em up, and a jump-and-run platformer. Each game introduces new concepts and techniques to build a solid foundation for your own ideas and creativity.This book details the creation of four games, all in different styles, from start to finish using Visual Basic and the Microsoft XNA framework. Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform.By the end of the book, you will have a solid foundation of game development concepts and techniques as well as working sample games to extend and innovate upon. You will have the knowledge necessary to create games that you can complete without an army of fellow game developers at your back.A step-by-step tutorial for using Visual Basic with Microsoft XNA to create four different styles of video games.
3D Programming for Windows
Author: Charles Petzold
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 452
Book Description
Provides information on programming 3D graphics using Windows Presentation Foundation 3D API.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 452
Book Description
Provides information on programming 3D graphics using Windows Presentation Foundation 3D API.
OpenGL ES 3.0 Programming Guide
Author: Dan Ginsburg
Publisher: Addison-Wesley Professional
ISBN: 0133440125
Category : Computers
Languages : en
Pages : 570
Book Description
OpenGL ® ES TM is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life. In the OpenGL® ESTM 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback. Through detailed, downloadable C-based code examples, you’ll learn how to set up and program every aspect of the graphics pipeline. Step by step, you’ll move from introductory techniques all the way to advanced per-pixel lighting and particle systems. Throughout, you’ll find cutting-edge tips for optimizing performance, maximizing efficiency with both the API and hardware, and fully leveraging OpenGL ES 3.0 in a wide spectrum of applications. All code has been built and tested on iOS 7, Android 4.3, Windows (OpenGL ES 3.0 Emulation), and Ubuntu Linux, and the authors demonstrate how to build OpenGL ES code for each platform. Coverage includes EGL API: communicating with the native windowing system, choosing configurations, and creating rendering contexts and surfaces Shaders: creating and attaching shader objects; compiling shaders; checking for compile errors; creating, linking, and querying program objects; and using source shaders and program binaries OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniform blocks, I/O variables, precision qualifiers, and invariance Geometry, vertices, and primitives: inputting geometry into the pipeline, and assembling it into primitives 2D/3D, Cubemap, Array texturing: creation, loading, and rendering; texture wrap modes, filtering, and formats; compressed textures, sampler objects, immutable textures, pixel unpack buffer objects, and mipmapping Fragment shaders: multitexturing, fog, alpha test, and user clip planes Fragment operations: scissor, stencil, and depth tests; multisampling, blending, and dithering Framebuffer objects: rendering to offscreen surfaces for advanced effects Advanced rendering: per-pixel lighting, environment mapping, particle systems, image post-processing, procedural textures, shadow mapping, terrain, and projective texturing Sync objects and fences: synchronizing within host application and GPU execution This edition of the book includes a color insert of the OpenGL ES 3.0 API and OpenGL ES Shading Language 3.0 Reference Cards created by Khronos. The reference cards contain a complete list of all of the functions in OpenGL ES 3.0 along with all of the types, operators, qualifiers, built-ins, and functions in the OpenGL ES Shading Language.
Publisher: Addison-Wesley Professional
ISBN: 0133440125
Category : Computers
Languages : en
Pages : 570
Book Description
OpenGL ® ES TM is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life. In the OpenGL® ESTM 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback. Through detailed, downloadable C-based code examples, you’ll learn how to set up and program every aspect of the graphics pipeline. Step by step, you’ll move from introductory techniques all the way to advanced per-pixel lighting and particle systems. Throughout, you’ll find cutting-edge tips for optimizing performance, maximizing efficiency with both the API and hardware, and fully leveraging OpenGL ES 3.0 in a wide spectrum of applications. All code has been built and tested on iOS 7, Android 4.3, Windows (OpenGL ES 3.0 Emulation), and Ubuntu Linux, and the authors demonstrate how to build OpenGL ES code for each platform. Coverage includes EGL API: communicating with the native windowing system, choosing configurations, and creating rendering contexts and surfaces Shaders: creating and attaching shader objects; compiling shaders; checking for compile errors; creating, linking, and querying program objects; and using source shaders and program binaries OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniform blocks, I/O variables, precision qualifiers, and invariance Geometry, vertices, and primitives: inputting geometry into the pipeline, and assembling it into primitives 2D/3D, Cubemap, Array texturing: creation, loading, and rendering; texture wrap modes, filtering, and formats; compressed textures, sampler objects, immutable textures, pixel unpack buffer objects, and mipmapping Fragment shaders: multitexturing, fog, alpha test, and user clip planes Fragment operations: scissor, stencil, and depth tests; multisampling, blending, and dithering Framebuffer objects: rendering to offscreen surfaces for advanced effects Advanced rendering: per-pixel lighting, environment mapping, particle systems, image post-processing, procedural textures, shadow mapping, terrain, and projective texturing Sync objects and fences: synchronizing within host application and GPU execution This edition of the book includes a color insert of the OpenGL ES 3.0 API and OpenGL ES Shading Language 3.0 Reference Cards created by Khronos. The reference cards contain a complete list of all of the functions in OpenGL ES 3.0 along with all of the types, operators, qualifiers, built-ins, and functions in the OpenGL ES Shading Language.
Beginning Visual C# 2010
Author: Karli Watson
Publisher: John Wiley and Sons
ISBN: 1118057198
Category : Computers
Languages : en
Pages : 1079
Book Description
Update to Wrox's leading C# book for beginners Get ready for the next release of Microsoft's C# programming language with this essential Wrox beginner's guide. Beginning Microsoft Visual C# 2010 starts with the basics and brings you thoroughly up to speed. You'll first cover the fundamentals such as variables, flow control, and object-oriented programming and gradually build your skills for Web and Windows programming, Windows forms, and data access. Step-by-step directions walk you through processes and invite you to "Try it Out," at every stage. By the end, you'll be able to write useful programming code following the steps you've learned in this thorough, practical book. The C# 4 programming language version will be synonymous with writing code with in C# 2010 in Visual Studio 2010, and you can use it to write Windows applications, Web apps with ASP.NET, and Windows Mobile and Embedded CE apps Provides step-by-step instructions for mastering topics such as variables, flow controls, and object-oriented programming before moving to Web and Windows programming and data access Addresses expressions, functions, debugging, error handling, classes, collections, comparisons, conversions, and more If you've always wanted to master Visual C# programming, this book is the perfect one-stop resource. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Publisher: John Wiley and Sons
ISBN: 1118057198
Category : Computers
Languages : en
Pages : 1079
Book Description
Update to Wrox's leading C# book for beginners Get ready for the next release of Microsoft's C# programming language with this essential Wrox beginner's guide. Beginning Microsoft Visual C# 2010 starts with the basics and brings you thoroughly up to speed. You'll first cover the fundamentals such as variables, flow control, and object-oriented programming and gradually build your skills for Web and Windows programming, Windows forms, and data access. Step-by-step directions walk you through processes and invite you to "Try it Out," at every stage. By the end, you'll be able to write useful programming code following the steps you've learned in this thorough, practical book. The C# 4 programming language version will be synonymous with writing code with in C# 2010 in Visual Studio 2010, and you can use it to write Windows applications, Web apps with ASP.NET, and Windows Mobile and Embedded CE apps Provides step-by-step instructions for mastering topics such as variables, flow controls, and object-oriented programming before moving to Web and Windows programming and data access Addresses expressions, functions, debugging, error handling, classes, collections, comparisons, conversions, and more If you've always wanted to master Visual C# programming, this book is the perfect one-stop resource. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
C# 3.0: A Beginner's Guide
Author: Herbert Schildt
Publisher: McGraw Hill Professional
ISBN: 0071588310
Category : Computers
Languages : en
Pages : 650
Book Description
Essential Skills--Made Easy! Let master programmer and bestselling author Herb Schildt teach you the fundamentals of C#, Microsoft's premier programming language for the .NET Framework. You'll begin by learning to create, compile, and run a C# program. Then it's on to data types, operators, control statements, methods, classes, and objects. You'll also learn about inheritance, interfaces, properties, indexers, exceptions, events, namespaces, generics, and much more. Of course, new C# 3.0 features, such as LINQ, lambda expressions, and anonymous types, are included. Start programming in C# 3.0 today with help from this fast-paced, hands-on tutorial. Designed for Easy Learning: Key Skills & Concepts--Lists of specific skills covered in the chapter Ask the Expert--Q&A sections filled with bonus information and helpful tips Try This--Hands-on exercises that show how to apply your skills Notes--Extra information related to the topic being covered Self-Tests--Chapter-ending quizzes to test your knowledge Annotated Syntax--Example code with commentary that describes the programming techniques being illustrated
Publisher: McGraw Hill Professional
ISBN: 0071588310
Category : Computers
Languages : en
Pages : 650
Book Description
Essential Skills--Made Easy! Let master programmer and bestselling author Herb Schildt teach you the fundamentals of C#, Microsoft's premier programming language for the .NET Framework. You'll begin by learning to create, compile, and run a C# program. Then it's on to data types, operators, control statements, methods, classes, and objects. You'll also learn about inheritance, interfaces, properties, indexers, exceptions, events, namespaces, generics, and much more. Of course, new C# 3.0 features, such as LINQ, lambda expressions, and anonymous types, are included. Start programming in C# 3.0 today with help from this fast-paced, hands-on tutorial. Designed for Easy Learning: Key Skills & Concepts--Lists of specific skills covered in the chapter Ask the Expert--Q&A sections filled with bonus information and helpful tips Try This--Hands-on exercises that show how to apply your skills Notes--Extra information related to the topic being covered Self-Tests--Chapter-ending quizzes to test your knowledge Annotated Syntax--Example code with commentary that describes the programming techniques being illustrated
Pro Git
Author: Scott Chacon
Publisher: Apress
ISBN: 1484200764
Category : Computers
Languages : en
Pages : 441
Book Description
Pro Git (Second Edition) is your fully-updated guide to Git and its usage in the modern world. Git has come a long way since it was first developed by Linus Torvalds for Linux kernel development. It has taken the open source world by storm since its inception in 2005, and this book teaches you how to use it like a pro. Effective and well-implemented version control is a necessity for successful web projects, whether large or small. With this book you’ll learn how to master the world of distributed version workflow, use the distributed features of Git to the full, and extend Git to meet your every need. Written by Git pros Scott Chacon and Ben Straub, Pro Git (Second Edition) builds on the hugely successful first edition, and is now fully updated for Git version 2.0, as well as including an indispensable chapter on GitHub. It’s the best book for all your Git needs.
Publisher: Apress
ISBN: 1484200764
Category : Computers
Languages : en
Pages : 441
Book Description
Pro Git (Second Edition) is your fully-updated guide to Git and its usage in the modern world. Git has come a long way since it was first developed by Linus Torvalds for Linux kernel development. It has taken the open source world by storm since its inception in 2005, and this book teaches you how to use it like a pro. Effective and well-implemented version control is a necessity for successful web projects, whether large or small. With this book you’ll learn how to master the world of distributed version workflow, use the distributed features of Git to the full, and extend Git to meet your every need. Written by Git pros Scott Chacon and Ben Straub, Pro Git (Second Edition) builds on the hugely successful first edition, and is now fully updated for Git version 2.0, as well as including an indispensable chapter on GitHub. It’s the best book for all your Git needs.