Author: Reyan Ali
Publisher: Boss Fight Books
ISBN: 1940535204
Category : Computers
Languages : en
Pages : 244
Book Description
When NBA Jam dunked its way into arcades in 1993, players discovered just how fun basketball can be when freed from rules, refs, and gravity itself. But just a few years after the billion-dollar hit conquered the world, developer Midway, publisher Acclaim, and video arcades themselves fell off the map. How did a simple two-on-two basketball game become MVP of the arcade, and how did this champ lose its title? Journalist Reyan Ali dives deep into the saga, tracking the people and decisions that shaped the series. You'll get to know mischievous Jam architect Mark Turmell, go inside Midway's Chicago office where hungry young talent tapped into cutting-edge tech, and explore the sequels, spin-offs, and tributes that came in the game's wake. Built out of exhaustive research and original interviews with a star-studded cast —including Turmell and his original development team, iconic commentator Tim Kitzrow, businessmen and developers at Midway and Acclaim alike, secret characters George Clinton and DJ Jazzy Jeff, Doom co-creator John Romero, and 1990s NBA demigods Glen Rice and Shaq—Ali's NBA Jam returns you to an era when coin-op was king.
NBA Jam
Author: Reyan Ali
Publisher: Boss Fight Books
ISBN: 1940535204
Category : Computers
Languages : en
Pages : 244
Book Description
When NBA Jam dunked its way into arcades in 1993, players discovered just how fun basketball can be when freed from rules, refs, and gravity itself. But just a few years after the billion-dollar hit conquered the world, developer Midway, publisher Acclaim, and video arcades themselves fell off the map. How did a simple two-on-two basketball game become MVP of the arcade, and how did this champ lose its title? Journalist Reyan Ali dives deep into the saga, tracking the people and decisions that shaped the series. You'll get to know mischievous Jam architect Mark Turmell, go inside Midway's Chicago office where hungry young talent tapped into cutting-edge tech, and explore the sequels, spin-offs, and tributes that came in the game's wake. Built out of exhaustive research and original interviews with a star-studded cast —including Turmell and his original development team, iconic commentator Tim Kitzrow, businessmen and developers at Midway and Acclaim alike, secret characters George Clinton and DJ Jazzy Jeff, Doom co-creator John Romero, and 1990s NBA demigods Glen Rice and Shaq—Ali's NBA Jam returns you to an era when coin-op was king.
Publisher: Boss Fight Books
ISBN: 1940535204
Category : Computers
Languages : en
Pages : 244
Book Description
When NBA Jam dunked its way into arcades in 1993, players discovered just how fun basketball can be when freed from rules, refs, and gravity itself. But just a few years after the billion-dollar hit conquered the world, developer Midway, publisher Acclaim, and video arcades themselves fell off the map. How did a simple two-on-two basketball game become MVP of the arcade, and how did this champ lose its title? Journalist Reyan Ali dives deep into the saga, tracking the people and decisions that shaped the series. You'll get to know mischievous Jam architect Mark Turmell, go inside Midway's Chicago office where hungry young talent tapped into cutting-edge tech, and explore the sequels, spin-offs, and tributes that came in the game's wake. Built out of exhaustive research and original interviews with a star-studded cast —including Turmell and his original development team, iconic commentator Tim Kitzrow, businessmen and developers at Midway and Acclaim alike, secret characters George Clinton and DJ Jazzy Jeff, Doom co-creator John Romero, and 1990s NBA demigods Glen Rice and Shaq—Ali's NBA Jam returns you to an era when coin-op was king.
Creating Q*bert and Other Classic Video Arcade Games
Author: Warren Davis
Publisher: Santa Monica Press
ISBN: 1595807853
Category : Games & Activities
Languages : en
Pages : 241
Book Description
Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the classic decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who’s who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haegar, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist’s work into game code. Whether you’re looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960s computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis’s memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.
Publisher: Santa Monica Press
ISBN: 1595807853
Category : Games & Activities
Languages : en
Pages : 241
Book Description
Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the classic decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who’s who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haegar, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist’s work into game code. Whether you’re looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960s computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis’s memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.
Letters to a Young Athlete
Author: Chris Bosh
Publisher: Penguin
ISBN: 1984881795
Category : Biography & Autobiography
Languages : en
Pages : 256
Book Description
A legendary NBA player shares his remarkable story, infused with hard-earned wisdom about the journey to self-mastery from a life at the highest level of professional sports Chris Bosh, NBA Hall of Famer, eleven-time All-Star, two-time NBA champion, Olympic gold medalist, and the league’s Global Ambassador, had his playing days cut short at their prime by a freak medical condition. His extraordinary career ended “in a doctor’s office in the middle of the afternoon.” Forced to reckon with moving forward, he found himself looking back over the course he'd taken, to the pinnacle of the NBA and beyond. Reflecting on all he had learned from a long list of basketball legends, from LeBron and Kobe to Pat Riley and Coach K, he saw that his important lessons weren’t about basketball so much as the inner game of success—right attitude, right commitment, right flow within a team. Now he shares that journey, giving us a view from the inside of what greatness feels like and what it takes. Letters to a Young Athlete offers a proven path for taming your inner voice and making it your ally, through the challenges of failure and success alike.
Publisher: Penguin
ISBN: 1984881795
Category : Biography & Autobiography
Languages : en
Pages : 256
Book Description
A legendary NBA player shares his remarkable story, infused with hard-earned wisdom about the journey to self-mastery from a life at the highest level of professional sports Chris Bosh, NBA Hall of Famer, eleven-time All-Star, two-time NBA champion, Olympic gold medalist, and the league’s Global Ambassador, had his playing days cut short at their prime by a freak medical condition. His extraordinary career ended “in a doctor’s office in the middle of the afternoon.” Forced to reckon with moving forward, he found himself looking back over the course he'd taken, to the pinnacle of the NBA and beyond. Reflecting on all he had learned from a long list of basketball legends, from LeBron and Kobe to Pat Riley and Coach K, he saw that his important lessons weren’t about basketball so much as the inner game of success—right attitude, right commitment, right flow within a team. Now he shares that journey, giving us a view from the inside of what greatness feels like and what it takes. Letters to a Young Athlete offers a proven path for taming your inner voice and making it your ally, through the challenges of failure and success alike.
Beyond Donkey Kong
Author: Ken Horowitz
Publisher: McFarland
ISBN: 1476684200
Category : Games & Activities
Languages : en
Pages : 274
Book Description
Before the enormously successful NES console changed the video game landscape in the 1980s, Nintendo became famous for producing legendary arcade machines like Donkey Kong and Mario Bros. Drawing on original interviews, news reports and other documents, this book traces Nintendo's rise from a small business that made playing cards to the top name in the arcade industry. Twenty-eight game titles are examined in-depth, along with the people and events that defined the company for more than four decades.
Publisher: McFarland
ISBN: 1476684200
Category : Games & Activities
Languages : en
Pages : 274
Book Description
Before the enormously successful NES console changed the video game landscape in the 1980s, Nintendo became famous for producing legendary arcade machines like Donkey Kong and Mario Bros. Drawing on original interviews, news reports and other documents, this book traces Nintendo's rise from a small business that made playing cards to the top name in the arcade industry. Twenty-eight game titles are examined in-depth, along with the people and events that defined the company for more than four decades.
The Hot Hand
Author: Ben Cohen
Publisher: HarperCollins
ISBN: 0062820745
Category : Business & Economics
Languages : en
Pages : 287
Book Description
How can you maximize success—and limit failure? Wall Street Journal reporter Ben Cohen brilliantly investigates the mystery and science of streaks, from basketball to business. "A feast for anyone interested in the secrets of excellence." —Andre Agassi For decades, statisticians, social scientists, psychologists, and economists (among them Nobel Prize winners) have spent massive amounts of precious time thinking about whether streaks actually exist. After all, a substantial number of decisions that we make in our everyday lives are quietly rooted in this one question: If something happened before, will it happen again? Is there such a thing as being in the zone? Can someone have a “hot hand”? Or is it simply a case of seeing patterns in randomness? Or, if streaks are possible, where can they be found? In The Hot Hand, Wall Street Journal reporter Ben Cohen offers an unfailingly entertaining and provocative investigation into these questions. He begins with how a $35,000 fine and a wild night in New York revived a debate about the existence of streaks that was several generations in the making. We learn how the ability to recognize and then bet against streaks turned a business school dropout named David Booth into a billionaire, and how the subconscious nature of streak-related bias can make the difference between life and death for asylum seekers. We see how previously unrecognized streaks hidden amidst archival data helped solve one of the most haunting mysteries of the twentieth century, the disappearance of Raoul Wallenberg. Cohen also exposes how streak-related incentives can be manipulated, from the five-syllable word that helped break arcade profit records to an arc of black paint that allowed Stephen Curry to transform from future junior high coach into the greatest three-point shooter in NBA history. Crucially, Cohen also explores why false recognition of nonexistent streaks can have cataclysmic results, particularly if you are a sugar beet farmer or the sort of gambler who likes to switch to black on the ninth spin of the roulette wheel.
Publisher: HarperCollins
ISBN: 0062820745
Category : Business & Economics
Languages : en
Pages : 287
Book Description
How can you maximize success—and limit failure? Wall Street Journal reporter Ben Cohen brilliantly investigates the mystery and science of streaks, from basketball to business. "A feast for anyone interested in the secrets of excellence." —Andre Agassi For decades, statisticians, social scientists, psychologists, and economists (among them Nobel Prize winners) have spent massive amounts of precious time thinking about whether streaks actually exist. After all, a substantial number of decisions that we make in our everyday lives are quietly rooted in this one question: If something happened before, will it happen again? Is there such a thing as being in the zone? Can someone have a “hot hand”? Or is it simply a case of seeing patterns in randomness? Or, if streaks are possible, where can they be found? In The Hot Hand, Wall Street Journal reporter Ben Cohen offers an unfailingly entertaining and provocative investigation into these questions. He begins with how a $35,000 fine and a wild night in New York revived a debate about the existence of streaks that was several generations in the making. We learn how the ability to recognize and then bet against streaks turned a business school dropout named David Booth into a billionaire, and how the subconscious nature of streak-related bias can make the difference between life and death for asylum seekers. We see how previously unrecognized streaks hidden amidst archival data helped solve one of the most haunting mysteries of the twentieth century, the disappearance of Raoul Wallenberg. Cohen also exposes how streak-related incentives can be manipulated, from the five-syllable word that helped break arcade profit records to an arc of black paint that allowed Stephen Curry to transform from future junior high coach into the greatest three-point shooter in NBA history. Crucially, Cohen also explores why false recognition of nonexistent streaks can have cataclysmic results, particularly if you are a sugar beet farmer or the sort of gambler who likes to switch to black on the ninth spin of the roulette wheel.
Boys Among Men
Author: Jonathan P. D. Abrams
Publisher:
ISBN: 0804139253
Category : Basketball draft
Languages : en
Pages : 346
Book Description
Explores the trend of teenage basketball stars skipping college and making the transition to playing professionally, resulting in the 2005 age limit instituted by the NBA, mandating that all players must attend college or another developmental program for at least a year.
Publisher:
ISBN: 0804139253
Category : Basketball draft
Languages : en
Pages : 346
Book Description
Explores the trend of teenage basketball stars skipping college and making the transition to playing professionally, resulting in the 2005 age limit instituted by the NBA, mandating that all players must attend college or another developmental program for at least a year.
I Promise
Author: LeBron James
Publisher: HarperCollins
ISBN: 0063017342
Category : Juvenile Fiction
Languages : en
Pages : 42
Book Description
An Instant #1 New York Times Bestseller! An Instant Indie Bestseller! *An Amazon Best Book of the Year * A B&N Best Book of the Year* A great gift for tiny go-getters and big dreamers, including for back to school! NBA champion and superstar LeBron James pens a slam-dunk picture book inspired by his foundation’s I PROMISE program that motivates children everywhere to always #StriveForGreatness. Just a kid from Akron, Ohio, who is dedicated to uplifting youth everywhere, LeBron James knows the key to a better future is to excel in school, do your best, and keep your family close. I Promise is a lively and inspiring picture book that reminds us that tomorrow’s success starts with the promises we make to ourselves and our community today. Featuring James’s upbeat, rhyming text and vibrant illustrations perfectly crafted for a diverse audience by #1 New York Times bestselling and Geisel Honor winning artist Nina Mata, this book has the power to inspire all children and families to be their best. Perfect for shared reading in and out of the classroom, I Promise is also a great gift for graduation, birthdays, and other occasions. Plus check out the audiobook, read by LeBron James's mother and I Promise School supporter Gloria James!
Publisher: HarperCollins
ISBN: 0063017342
Category : Juvenile Fiction
Languages : en
Pages : 42
Book Description
An Instant #1 New York Times Bestseller! An Instant Indie Bestseller! *An Amazon Best Book of the Year * A B&N Best Book of the Year* A great gift for tiny go-getters and big dreamers, including for back to school! NBA champion and superstar LeBron James pens a slam-dunk picture book inspired by his foundation’s I PROMISE program that motivates children everywhere to always #StriveForGreatness. Just a kid from Akron, Ohio, who is dedicated to uplifting youth everywhere, LeBron James knows the key to a better future is to excel in school, do your best, and keep your family close. I Promise is a lively and inspiring picture book that reminds us that tomorrow’s success starts with the promises we make to ourselves and our community today. Featuring James’s upbeat, rhyming text and vibrant illustrations perfectly crafted for a diverse audience by #1 New York Times bestselling and Geisel Honor winning artist Nina Mata, this book has the power to inspire all children and families to be their best. Perfect for shared reading in and out of the classroom, I Promise is also a great gift for graduation, birthdays, and other occasions. Plus check out the audiobook, read by LeBron James's mother and I Promise School supporter Gloria James!
Thinking Basketball
Author: Ben Taylor
Publisher:
ISBN: 9781532968174
Category :
Languages : en
Pages : 180
Book Description
Are top scorers really the most valuable players? Are games decided in the final few minutes? Does the team with the best player usually win?Thinking Basketball challenges a number of common beliefs about the game by taking a deep dive into the patterns and history of the NBA. Explore how certain myths arose while using our own cognition as a window into the game's popular narratives. New basketball concepts are introduced, such as power plays, portability and why the best player shouldn't always shoot. Discover how the box score can be misleading, why "closers" are overrated and how the outcome of a game fundamentally alters our memory. Behavioral economics, traffic paradoxes and other metaphors highlight this thought-provoking insight into the NBA and our own thinking. A must-read for any basketball fan -- you'll never view the sport, and maybe the world, the same again.
Publisher:
ISBN: 9781532968174
Category :
Languages : en
Pages : 180
Book Description
Are top scorers really the most valuable players? Are games decided in the final few minutes? Does the team with the best player usually win?Thinking Basketball challenges a number of common beliefs about the game by taking a deep dive into the patterns and history of the NBA. Explore how certain myths arose while using our own cognition as a window into the game's popular narratives. New basketball concepts are introduced, such as power plays, portability and why the best player shouldn't always shoot. Discover how the box score can be misleading, why "closers" are overrated and how the outcome of a game fundamentally alters our memory. Behavioral economics, traffic paradoxes and other metaphors highlight this thought-provoking insight into the NBA and our own thinking. A must-read for any basketball fan -- you'll never view the sport, and maybe the world, the same again.
Attack! Boss! Cheat Code!
Author: Chris Barton
Publisher: POW! Kids Books
ISBN: 9781576877012
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Bone up on your gaming knowledge with this gently ironic yet thoroughly informative guide to video game terminology, presented as a picture book for all ages.Attack! Boss! Cheat Code! A Gamer's ABCis an indispensableguide, a lively look at the language of video games that might actually bridge the gap between game-obsessed kids and their often-perplexed parents. If you can decipher the following sentence, you don't need this book: "This open beta game is in third-person but first-person is unlockable if you know the cheat code or install your own mod, but either way, for the best attack on the boss on this level, try to grab that power-up!" Almost any 9-year old could translate for you but if you don't have access to one, try this book instead. Video games are the dominant form of pop culture today, a $75 billion industry worldwide, and an inescapable part of modern living. Don't be left out! A quick perusal ofAttack! Boss! Cheat Code!is all you need to get in the game. Brilliantly colorful illustrations by video game artist Joey Spiotto vividly embody the terminology of video games, bringing the world of video games to life.Lucid definitions make terms clear and understandable, even for non-players. Presented as an alphabet,Attack! Boss! Cheat Code!is also an entertaining visual history and glossary of gaming, providing a solid understanding of terms that have made their way into everyday language, from to "mod" to"RPG."
Publisher: POW! Kids Books
ISBN: 9781576877012
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Bone up on your gaming knowledge with this gently ironic yet thoroughly informative guide to video game terminology, presented as a picture book for all ages.Attack! Boss! Cheat Code! A Gamer's ABCis an indispensableguide, a lively look at the language of video games that might actually bridge the gap between game-obsessed kids and their often-perplexed parents. If you can decipher the following sentence, you don't need this book: "This open beta game is in third-person but first-person is unlockable if you know the cheat code or install your own mod, but either way, for the best attack on the boss on this level, try to grab that power-up!" Almost any 9-year old could translate for you but if you don't have access to one, try this book instead. Video games are the dominant form of pop culture today, a $75 billion industry worldwide, and an inescapable part of modern living. Don't be left out! A quick perusal ofAttack! Boss! Cheat Code!is all you need to get in the game. Brilliantly colorful illustrations by video game artist Joey Spiotto vividly embody the terminology of video games, bringing the world of video games to life.Lucid definitions make terms clear and understandable, even for non-players. Presented as an alphabet,Attack! Boss! Cheat Code!is also an entertaining visual history and glossary of gaming, providing a solid understanding of terms that have made their way into everyday language, from to "mod" to"RPG."
100 Things Bucks Fans Should Know & Do Before They Die
Author: Eric Nehm
Publisher: Triumph Books
ISBN: 1641251247
Category : Travel
Languages : en
Pages : 288
Book Description
Most Milwaukee Bucks fans have taken in a game at the BMO Harris Bradley Center, fondly remember the team's Big Three era, and know how to spell Antetokounmpo without looking it up. But only real fans know which players the team acquired in exchange for Kareem Abdul-Jabbar, recall who represents the team in the NBA Jam video game, or can recite all the lyrics to "Light It Up!" 100 Things Bucks Fans Should Know & Do Before They Die is the ultimate resource guide for true fans of Wisconsin's professional basketball team. Whether you're a die-hard from the days of McGlocklin and Dandridge or a newer fan who's fallen in love with Giannis, these are the 100 things all fans need to know and do in their lifetime. Bucks writer Eric Nehm has collected every essential piece of Bucks knowledge and trivia, as well as must-do activities, and ranks them all from 1 to 100, providing an entertaining and easy-to-follow checklist for fans of all ages.
Publisher: Triumph Books
ISBN: 1641251247
Category : Travel
Languages : en
Pages : 288
Book Description
Most Milwaukee Bucks fans have taken in a game at the BMO Harris Bradley Center, fondly remember the team's Big Three era, and know how to spell Antetokounmpo without looking it up. But only real fans know which players the team acquired in exchange for Kareem Abdul-Jabbar, recall who represents the team in the NBA Jam video game, or can recite all the lyrics to "Light It Up!" 100 Things Bucks Fans Should Know & Do Before They Die is the ultimate resource guide for true fans of Wisconsin's professional basketball team. Whether you're a die-hard from the days of McGlocklin and Dandridge or a newer fan who's fallen in love with Giannis, these are the 100 things all fans need to know and do in their lifetime. Bucks writer Eric Nehm has collected every essential piece of Bucks knowledge and trivia, as well as must-do activities, and ranks them all from 1 to 100, providing an entertaining and easy-to-follow checklist for fans of all ages.