NBA Jam

NBA Jam PDF Author: Reyan Ali
Publisher: Boss Fight Books
ISBN: 1940535204
Category : Computers
Languages : en
Pages : 244

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Book Description
When NBA Jam dunked its way into arcades in 1993, players discovered just how fun basketball can be when freed from rules, refs, and gravity itself. But just a few years after the billion-dollar hit conquered the world, developer Midway, publisher Acclaim, and video arcades themselves fell off the map. How did a simple two-on-two basketball game become MVP of the arcade, and how did this champ lose its title? Journalist Reyan Ali dives deep into the saga, tracking the people and decisions that shaped the series. You'll get to know mischievous Jam architect Mark Turmell, go inside Midway's Chicago office where hungry young talent tapped into cutting-edge tech, and explore the sequels, spin-offs, and tributes that came in the game's wake. Built out of exhaustive research and original interviews with a star-studded cast —including Turmell and his original development team, iconic commentator Tim Kitzrow, businessmen and developers at Midway and Acclaim alike, secret characters George Clinton and DJ Jazzy Jeff, Doom co-creator John Romero, and 1990s NBA demigods Glen Rice and Shaq—Ali's NBA Jam returns you to an era when coin-op was king.

NBA Jam

NBA Jam PDF Author: Reyan Ali
Publisher: Boss Fight Books
ISBN: 1940535204
Category : Computers
Languages : en
Pages : 244

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Book Description
When NBA Jam dunked its way into arcades in 1993, players discovered just how fun basketball can be when freed from rules, refs, and gravity itself. But just a few years after the billion-dollar hit conquered the world, developer Midway, publisher Acclaim, and video arcades themselves fell off the map. How did a simple two-on-two basketball game become MVP of the arcade, and how did this champ lose its title? Journalist Reyan Ali dives deep into the saga, tracking the people and decisions that shaped the series. You'll get to know mischievous Jam architect Mark Turmell, go inside Midway's Chicago office where hungry young talent tapped into cutting-edge tech, and explore the sequels, spin-offs, and tributes that came in the game's wake. Built out of exhaustive research and original interviews with a star-studded cast —including Turmell and his original development team, iconic commentator Tim Kitzrow, businessmen and developers at Midway and Acclaim alike, secret characters George Clinton and DJ Jazzy Jeff, Doom co-creator John Romero, and 1990s NBA demigods Glen Rice and Shaq—Ali's NBA Jam returns you to an era when coin-op was king.

NBA Jam Session

NBA Jam Session PDF Author:
Publisher: Golden Books
ISBN: 9780307168382
Category : Sports & Recreation
Languages : en
Pages : 172

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Book Description
Photos and text celebrate basketball's most exciting move--the slam-dunk.

Creating Q*bert and Other Classic Video Arcade Games

Creating Q*bert and Other Classic Video Arcade Games PDF Author: Warren Davis
Publisher: Santa Monica Press
ISBN: 1595807853
Category : Games & Activities
Languages : en
Pages : 236

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Book Description
Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the classic decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who’s who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haegar, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist’s work into game code. Whether you’re looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960s computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis’s memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.

The Book of Basketball

The Book of Basketball PDF Author: Bill Simmons
Publisher: ESPN
ISBN: 0345520106
Category : Sports & Recreation
Languages : en
Pages : 754

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Book Description
NEW YORK TIMES BESTSELLER • The NBA according to The Sports Guy—now updated with fresh takes on LeBron, the Celtics, and more! Foreword by Malcom Gladwell • “The work of a true fan . . . it might just represent the next phase of sports commentary.”—The Atlantic Bill Simmons, the wildly opinionated and thoroughly entertaining basketball addict known to millions as ESPN’s The Sports Guy, has written the definitive book on the past, present, and future of the NBA. From the age-old question of who actually won the rivalry between Bill Russell and Wilt Chamberlain to the one about which team was truly the best of all time, Simmons opens—and then closes, once and for all—every major pro basketball debate. Then he takes it further by completely reevaluating not only how NBA Hall of Fame inductees should be chosen but how the institution must be reshaped from the ground up, the result being the Pyramid: Simmons’s one-of-a-kind five-level shrine to the ninety-six greatest players in the history of pro basketball. And ultimately he takes fans to the heart of it all, as he uses a conversation with one NBA great to uncover that coveted thing: The Secret of Basketball. Comprehensive, authoritative, controversial, hilarious, and impossible to put down (even for Celtic-haters), The Book of Basketball offers every hardwood fan a courtside seat beside the game’s finest, funniest, and fiercest chronicler.

John Starks

John Starks PDF Author: John Starks
Publisher: Sports Publishing LLC
ISBN: 158261802X
Category : African American athletes
Languages : en
Pages : 254

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Book Description
"John Starks: My Life" chronicles John Starks's miraculous ascension from going undrafted after one just one season at Oklahoma State to his stellar career with the New York Knicks.

Boys Among Men

Boys Among Men PDF Author: Jonathan P. D. Abrams
Publisher:
ISBN: 0804139253
Category : Basketball draft
Languages : en
Pages : 346

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Book Description
Explores the trend of teenage basketball stars skipping college and making the transition to playing professionally, resulting in the 2005 age limit instituted by the NBA, mandating that all players must attend college or another developmental program for at least a year.

Loose Balls

Loose Balls PDF Author: Jayson Williams
Publisher: Crown Archetype
ISBN: 0767909380
Category : Sports & Recreation
Languages : en
Pages : 304

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Book Description
The first candid report from a land of fragile egos, available women, unexpected tenderness, intramural fistfights, colossal partying, bizarre humor, inconceivable riches, and desperate competition, Loose Balls does for roundball what Ball Four did for hardball. From revelations about the meanest, softest, and smelliest players in the league, to Williams’s early days as a “young man with a lot of money and not a lot of sense,” to his strong and powerful views on race, privilege, and giving back, Loose Balls is a basketball book unlike any other. No inspirational pieties or chest-thumping boasting here—instead, Jayson Williams gives us the real insider tales of refs, groupies, coaches, entourages, and all the superstars, bench warmers, journeymen, clowns, and other performers in the rarefied circus that is professional basketball.

Attack! Boss! Cheat Code!

Attack! Boss! Cheat Code! PDF Author: Chris Barton
Publisher: POW! Kids Books
ISBN: 9781576877012
Category : Juvenile Nonfiction
Languages : en
Pages : 0

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Book Description
Bone up on your gaming knowledge with this gently ironic yet thoroughly informative guide to video game terminology, presented as a picture book for all ages.Attack! Boss! Cheat Code! A Gamer's ABCis an indispensableguide, a lively look at the language of video games that might actually bridge the gap between game-obsessed kids and their often-perplexed parents. If you can decipher the following sentence, you don't need this book: "This open beta game is in third-person but first-person is unlockable if you know the cheat code or install your own mod, but either way, for the best attack on the boss on this level, try to grab that power-up!" Almost any 9-year old could translate for you but if you don't have access to one, try this book instead. Video games are the dominant form of pop culture today, a $75 billion industry worldwide, and an inescapable part of modern living. Don't be left out! A quick perusal ofAttack! Boss! Cheat Code!is all you need to get in the game. Brilliantly colorful illustrations by video game artist Joey Spiotto vividly embody the terminology of video games, bringing the world of video games to life.Lucid definitions make terms clear and understandable, even for non-players. Presented as an alphabet,Attack! Boss! Cheat Code!is also an entertaining visual history and glossary of gaming, providing a solid understanding of terms that have made their way into everyday language, from to "mod" to"RPG."

Bad as I Wanna Be

Bad as I Wanna Be PDF Author: Dennis Rodman
Publisher: Dell
ISBN: 0440222664
Category : Biography & Autobiography
Languages : en
Pages : 338

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Book Description
A wild ride inside the glowing head of Dennis Rodman—the NBA's greatest rebounder and America's most outspoken and outrageous athlete. When Sports Illustrated put the man they call "America's most provocative athlete" on their cover, they sold more copies than any other issue they had sold in a decade (except the swimsuit issue). Why? Because Dennis Rodman has more in common with Mick Jagger than with his teammate Michael Jordan. With his body-covering tattoos and ever-changing fluorescent hair, Rodman's sideline antics and celebrated benchings captivated sports fans as much as his record-breaking on-court performances and earned him a reputation as a rebel with the same penchant for shocking behavior as his on-again off-again squeeze, Madonna. In Bad as I Wanna Be he shares his surprising and candid opinions on: • Mortality: “If I die young, everybody’s going to say they saw it coming.” • His game: “I never want to score. Never. I want to rebound.” • Having it all: “From the outside I had everything I could want. From the inside I had nothing but an empty soul and a gun in my lap.” . . . And so much more, including his life, from going to prison for stealing watches to his daughter, the light of his life. At a time when most celebrities and professional athletes try to control their public personas like politicians and refrain from expressing their true beliefs, Dennis Rodman is a refreshingly unique, uncompromising individual who both transcends his world and refuses to conform to it. Bad as I Wanna Be is as candid, intriguing, and unforgettable as he is.

The Hot Hand

The Hot Hand PDF Author: Ben Cohen
Publisher: HarperCollins
ISBN: 0062820745
Category : Business & Economics
Languages : en
Pages : 287

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Book Description
How can you maximize success—and limit failure? Wall Street Journal reporter Ben Cohen brilliantly investigates the mystery and science of streaks, from basketball to business. "A feast for anyone interested in the secrets of excellence." —Andre Agassi For decades, statisticians, social scientists, psychologists, and economists (among them Nobel Prize winners) have spent massive amounts of precious time thinking about whether streaks actually exist. After all, a substantial number of decisions that we make in our everyday lives are quietly rooted in this one question: If something happened before, will it happen again? Is there such a thing as being in the zone? Can someone have a “hot hand”? Or is it simply a case of seeing patterns in randomness? Or, if streaks are possible, where can they be found? In The Hot Hand, Wall Street Journal reporter Ben Cohen offers an unfailingly entertaining and provocative investigation into these questions. He begins with how a $35,000 fine and a wild night in New York revived a debate about the existence of streaks that was several generations in the making. We learn how the ability to recognize and then bet against streaks turned a business school dropout named David Booth into a billionaire, and how the subconscious nature of streak-related bias can make the difference between life and death for asylum seekers. We see how previously unrecognized streaks hidden amidst archival data helped solve one of the most haunting mysteries of the twentieth century, the disappearance of Raoul Wallenberg. Cohen also exposes how streak-related incentives can be manipulated, from the five-syllable word that helped break arcade profit records to an arc of black paint that allowed Stephen Curry to transform from future junior high coach into the greatest three-point shooter in NBA history. Crucially, Cohen also explores why false recognition of nonexistent streaks can have cataclysmic results, particularly if you are a sugar beet farmer or the sort of gambler who likes to switch to black on the ninth spin of the roulette wheel.