Author: William Gibbons
Publisher: Routledge
ISBN: 1351253182
Category : Music
Languages : en
Pages : 216
Book Description
Music in the Role-Playing Game: Heroes & Harmonies offers the first scholarly approach focusing on music in the broad class of video games known as role-playing games, or RPGs. Known for their narrative sophistication and long playtimes, RPGs have long been celebrated by players for the quality of their cinematic musical scores, which have taken on a life of their own, drawing large audiences to live orchestral performances. The chapters in this volume address the role of music in popular RPGs such as Final Fantasy and World of Warcraft, delving into how music interacts with the gaming environment to shape players’ perceptions and engagement. The contributors apply a range of methodologies to the study of music in this genre, exploring topics such as genre conventions around music, differences between music in Japanese and Western role-playing games, cultural representation, nostalgia, and how music can shape deeply personal game experiences. Music in the Role-Playing Game expands the growing field of studies of music in video games, detailing the considerable role that music plays in this modern storytelling medium, and breaking new ground in considering the role of genre. Combining deep analysis with accessible personal accounts of authors’ experiences as players, it will be of interest to students and scholars of music, gaming, and media studies.
Music in the Role-Playing Game
Author: William Gibbons
Publisher: Routledge
ISBN: 1351253182
Category : Music
Languages : en
Pages : 216
Book Description
Music in the Role-Playing Game: Heroes & Harmonies offers the first scholarly approach focusing on music in the broad class of video games known as role-playing games, or RPGs. Known for their narrative sophistication and long playtimes, RPGs have long been celebrated by players for the quality of their cinematic musical scores, which have taken on a life of their own, drawing large audiences to live orchestral performances. The chapters in this volume address the role of music in popular RPGs such as Final Fantasy and World of Warcraft, delving into how music interacts with the gaming environment to shape players’ perceptions and engagement. The contributors apply a range of methodologies to the study of music in this genre, exploring topics such as genre conventions around music, differences between music in Japanese and Western role-playing games, cultural representation, nostalgia, and how music can shape deeply personal game experiences. Music in the Role-Playing Game expands the growing field of studies of music in video games, detailing the considerable role that music plays in this modern storytelling medium, and breaking new ground in considering the role of genre. Combining deep analysis with accessible personal accounts of authors’ experiences as players, it will be of interest to students and scholars of music, gaming, and media studies.
Publisher: Routledge
ISBN: 1351253182
Category : Music
Languages : en
Pages : 216
Book Description
Music in the Role-Playing Game: Heroes & Harmonies offers the first scholarly approach focusing on music in the broad class of video games known as role-playing games, or RPGs. Known for their narrative sophistication and long playtimes, RPGs have long been celebrated by players for the quality of their cinematic musical scores, which have taken on a life of their own, drawing large audiences to live orchestral performances. The chapters in this volume address the role of music in popular RPGs such as Final Fantasy and World of Warcraft, delving into how music interacts with the gaming environment to shape players’ perceptions and engagement. The contributors apply a range of methodologies to the study of music in this genre, exploring topics such as genre conventions around music, differences between music in Japanese and Western role-playing games, cultural representation, nostalgia, and how music can shape deeply personal game experiences. Music in the Role-Playing Game expands the growing field of studies of music in video games, detailing the considerable role that music plays in this modern storytelling medium, and breaking new ground in considering the role of genre. Combining deep analysis with accessible personal accounts of authors’ experiences as players, it will be of interest to students and scholars of music, gaming, and media studies.
The Sailor Moon Role-playing Game and Resource Book
Author: Mark C. MacKinnon
Publisher: Guelph, Ont. : Guardians of Order
ISBN: 9780968243114
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Welcome to the ultimate English-language guide for one of the most popular Japanese anime shows of all times! Sailor Moon is a hit with boys and girls of all ages, and is watched on Cartoon Network's popular "Toonami" programming block every day by over one million viewers. This book offers a comprehensive Sailor Moon resource and reference section, including episode summaries, character bios, and series analysis in a clear and easy to read format.
Publisher: Guelph, Ont. : Guardians of Order
ISBN: 9780968243114
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Welcome to the ultimate English-language guide for one of the most popular Japanese anime shows of all times! Sailor Moon is a hit with boys and girls of all ages, and is watched on Cartoon Network's popular "Toonami" programming block every day by over one million viewers. This book offers a comprehensive Sailor Moon resource and reference section, including episode summaries, character bios, and series analysis in a clear and easy to read format.
Ludomusicology
Author: Michiel Kamp
Publisher: Equinox Publishing (UK)
ISBN: 9781781791974
Category : Video game music
Languages : en
Pages : 0
Book Description
This book suggests a variety of new approaches to the study of game music.
Publisher: Equinox Publishing (UK)
ISBN: 9781781791974
Category : Video game music
Languages : en
Pages : 0
Book Description
This book suggests a variety of new approaches to the study of game music.
Role-Playing Game Studies
Author: Sebastian Deterding
Publisher: Routledge
ISBN: 1317268318
Category : Games & Activities
Languages : en
Pages : 905
Book Description
This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.
Publisher: Routledge
ISBN: 1317268318
Category : Games & Activities
Languages : en
Pages : 905
Book Description
This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.
The Postmodern Joy of Role-Playing Games
Author: René Reinhold Schallegger
Publisher: McFarland
ISBN: 1476631468
Category : Games & Activities
Languages : en
Pages : 432
Book Description
Historian Johan Huizinga once described game playing as the motor of humanity's cultural development, predating art and literature. Since the late 20th century, Western society has undergone a "ludification," as the influence of game-playing has grown ever more prevalent. At the same time, new theories of postmodernism have emphasized the importance of interactive, playful behavior. Core concepts of postmodernism are evident in pen-and-paper role-playing, such as Dungeons and Dragons. Exploring the interrelationships among narrative, gameplay, players and society, the author raises questions regarding authority, agency and responsibility, and discusses the social potential of RPGs in the 21st century.
Publisher: McFarland
ISBN: 1476631468
Category : Games & Activities
Languages : en
Pages : 432
Book Description
Historian Johan Huizinga once described game playing as the motor of humanity's cultural development, predating art and literature. Since the late 20th century, Western society has undergone a "ludification," as the influence of game-playing has grown ever more prevalent. At the same time, new theories of postmodernism have emphasized the importance of interactive, playful behavior. Core concepts of postmodernism are evident in pen-and-paper role-playing, such as Dungeons and Dragons. Exploring the interrelationships among narrative, gameplay, players and society, the author raises questions regarding authority, agency and responsibility, and discusses the social potential of RPGs in the 21st century.
A Guide to Japanese Role-Playing Games
Author: Bitmap Books
Publisher:
ISBN: 9781838019143
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781838019143
Category :
Languages : en
Pages : 0
Book Description
Root: the Roleplaying Game
Author:
Publisher:
ISBN: 9781952885082
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781952885082
Category :
Languages : en
Pages :
Book Description
Myfarog
Author: Varg Vikernes
Publisher:
ISBN: 9781082566349
Category :
Languages : en
Pages : 224
Book Description
MYFAROG (Mythic Fantasy Role-playing Game) (3rd edition) is a fantasy role-playing game, with a setting based on European mythology, religion and fairy tales. The rules are very modular, meaning you can play the game rules light or rules heavy, as you please. The rules are designed to make sense, and to give the players the ability to immerse themselves in Thulê; a highly credible fantasy world similar to Middle-earth and the European Classical Antiquity (some places touching into the Viking Age or the Bronze Age), but yet different. In Thulê, sorcery and the ancient deities are real, and the world is inhabited by not only humans, but also elves, nymphs, dwarves, orcs, gnomes, halflings, ettins and trolls, as well as other creatures. This art-minimalistic 221 page core rule-book (with black-and-white interior) is an all-in-one rule-book, so it contains all the information you need to play the game (and to make your own adventures and campaigns) indefinitely. A digital high resolution map of Thulê can be found here: www.myfarog.org. Because the setting is based on real world locations (Lofoten and Vesteralen in Northern Norway) you can also use online map services, to get highly detailed and realistic maps of the world of Thulê, in any scale you want. NB! You need a set of polyhedral dice to play the game.
Publisher:
ISBN: 9781082566349
Category :
Languages : en
Pages : 224
Book Description
MYFAROG (Mythic Fantasy Role-playing Game) (3rd edition) is a fantasy role-playing game, with a setting based on European mythology, religion and fairy tales. The rules are very modular, meaning you can play the game rules light or rules heavy, as you please. The rules are designed to make sense, and to give the players the ability to immerse themselves in Thulê; a highly credible fantasy world similar to Middle-earth and the European Classical Antiquity (some places touching into the Viking Age or the Bronze Age), but yet different. In Thulê, sorcery and the ancient deities are real, and the world is inhabited by not only humans, but also elves, nymphs, dwarves, orcs, gnomes, halflings, ettins and trolls, as well as other creatures. This art-minimalistic 221 page core rule-book (with black-and-white interior) is an all-in-one rule-book, so it contains all the information you need to play the game (and to make your own adventures and campaigns) indefinitely. A digital high resolution map of Thulê can be found here: www.myfarog.org. Because the setting is based on real world locations (Lofoten and Vesteralen in Northern Norway) you can also use online map services, to get highly detailed and realistic maps of the world of Thulê, in any scale you want. NB! You need a set of polyhedral dice to play the game.
Umlaut: Game of Metal
Author: Rich Stokes
Publisher: Cubicle 7 Entertainment
ISBN: 9780857440006
Category : Games
Languages : en
Pages : 74
Book Description
Heavy Metal. The very name itself drips with power, testosterone and hairspray. Warriors on the stage of history, wielding their axes and mics as they do battle for glory! Trusts are forged and betrayed, mighty empires rise and fall. Ultimately, the only truth worth living for is Metal. Long of hair and tight of pants, you join the ranks of Metal in your quest for babes, booze and glory. Try to Make It Big and hunt down an elusive record contract. These are the heroes of an age. This is their story. Umlaut: Game of Metal is a competitive storytelling game which gives each player the chance to create and control of their own Heavy Metal band. Simple mechanics let you chart their career as they rehearse, play gigs, fight among themselves and pull crazy publicity stunts. Will you make it big, or are your records destined to languish in the discount bin of obscurity? Can you hold your band together when the going is rough, or will you self destruct in a drug-fuelled clash of egos? Find out, in... Umlaut: Game of Metal!
Publisher: Cubicle 7 Entertainment
ISBN: 9780857440006
Category : Games
Languages : en
Pages : 74
Book Description
Heavy Metal. The very name itself drips with power, testosterone and hairspray. Warriors on the stage of history, wielding their axes and mics as they do battle for glory! Trusts are forged and betrayed, mighty empires rise and fall. Ultimately, the only truth worth living for is Metal. Long of hair and tight of pants, you join the ranks of Metal in your quest for babes, booze and glory. Try to Make It Big and hunt down an elusive record contract. These are the heroes of an age. This is their story. Umlaut: Game of Metal is a competitive storytelling game which gives each player the chance to create and control of their own Heavy Metal band. Simple mechanics let you chart their career as they rehearse, play gigs, fight among themselves and pull crazy publicity stunts. Will you make it big, or are your records destined to languish in the discount bin of obscurity? Can you hold your band together when the going is rough, or will you self destruct in a drug-fuelled clash of egos? Find out, in... Umlaut: Game of Metal!
Serenity Role Playing Game
Author: Jamie Chambers
Publisher: Margaret Weis Productions
ISBN: 9781931567503
Category : Adventure games
Languages : en
Pages : 0
Book Description
The Earth got used up. We found a new solar system and used terraforming technology to create hundreds of new Earths. The central planets formed the Alliance and decided that all worlds should unite under their rule. There was some disagreement on that point...
Publisher: Margaret Weis Productions
ISBN: 9781931567503
Category : Adventure games
Languages : en
Pages : 0
Book Description
The Earth got used up. We found a new solar system and used terraforming technology to create hundreds of new Earths. The central planets formed the Alliance and decided that all worlds should unite under their rule. There was some disagreement on that point...