Author: Scott Whitman
Publisher: CRC Press
ISBN: 1439864934
Category : Computers
Languages : en
Pages : 235
Book Description
This comprehensive work merges two of the hottest topics in computer science: parallel computing and computer graphics. Selected Topics from the Table of Contents: -Overview of Accelerated Rendering Techniques -Overview of Parallel Methods for Image Generation -Issues in Parallel Algorithm Development -Overview of Base Level Implementation -Compari
Multiprocessor Methods for Computer Graphics Rendering
Author: Scott Whitman
Publisher: CRC Press
ISBN: 1439864934
Category : Computers
Languages : en
Pages : 235
Book Description
This comprehensive work merges two of the hottest topics in computer science: parallel computing and computer graphics. Selected Topics from the Table of Contents: -Overview of Accelerated Rendering Techniques -Overview of Parallel Methods for Image Generation -Issues in Parallel Algorithm Development -Overview of Base Level Implementation -Compari
Publisher: CRC Press
ISBN: 1439864934
Category : Computers
Languages : en
Pages : 235
Book Description
This comprehensive work merges two of the hottest topics in computer science: parallel computing and computer graphics. Selected Topics from the Table of Contents: -Overview of Accelerated Rendering Techniques -Overview of Parallel Methods for Image Generation -Issues in Parallel Algorithm Development -Overview of Base Level Implementation -Compari
High Performance Computing for Computer Graphics and Visualisation
Author: Min Chen
Publisher: Springer Science & Business Media
ISBN: 1447110110
Category : Computers
Languages : en
Pages : 292
Book Description
This book contains mainly a selection of papers that were presented at the International Workshop on High Performance Computing/or Computer Graphics and Visualisation, held in Swansea, United Kingdom on 3-4 July 1995. The workshop was sponsored by the HEFCWI Initiative on ·Parallel Computing - Foundations and Applications·, and it has provided the international computer graphics community with a platform for: • assessing and reviewing the impact of the development of high performance computing on the progress of computer graphics and visualisation; • presenting the current use of high performance computing architecture and software tools in computer graphics and visualisation, and the development of parallel graphics algorithms; • identifying potential high performance computing applications in computer graphics and visualisation, and encouraging members of the graphics community to think about their problems from the perspective of parallelism. The book is divided into six sections. The first section, which acts as the introduction of the book, gives an overview of the current state of the art It contains a comprehensive survey, by Whitman, of parallel algorithms for computer graphics and visualisation; and a discussion, by Hansen, on the past, present and future high performance computing applications in computer graphics and visualisation. The second section is focused on the design and implementation of high performance architecture, software tools and algorithms for surface rendering.
Publisher: Springer Science & Business Media
ISBN: 1447110110
Category : Computers
Languages : en
Pages : 292
Book Description
This book contains mainly a selection of papers that were presented at the International Workshop on High Performance Computing/or Computer Graphics and Visualisation, held in Swansea, United Kingdom on 3-4 July 1995. The workshop was sponsored by the HEFCWI Initiative on ·Parallel Computing - Foundations and Applications·, and it has provided the international computer graphics community with a platform for: • assessing and reviewing the impact of the development of high performance computing on the progress of computer graphics and visualisation; • presenting the current use of high performance computing architecture and software tools in computer graphics and visualisation, and the development of parallel graphics algorithms; • identifying potential high performance computing applications in computer graphics and visualisation, and encouraging members of the graphics community to think about their problems from the perspective of parallelism. The book is divided into six sections. The first section, which acts as the introduction of the book, gives an overview of the current state of the art It contains a comprehensive survey, by Whitman, of parallel algorithms for computer graphics and visualisation; and a discussion, by Hansen, on the past, present and future high performance computing applications in computer graphics and visualisation. The second section is focused on the design and implementation of high performance architecture, software tools and algorithms for surface rendering.
Graphics and Visualization
Author: T. Theoharis
Publisher: CRC Press
ISBN: 1568812744
Category : Computers
Languages : en
Pages : 786
Book Description
This book is a comprehensive introduction to visual computing, dealing with the modeling and synthesis of visual data by means of computers. What sets this book apart from other computer graphics texts is the integrated coverage of computer graphics and visualization topics, including important techniques such as subdivision and multi-resolution modeling, scene graphs, shadow generation, ambient occlusion, and scalar and vector data visualization. Students and practitioners will benefit from the comprehensive coverage of the principles that are the basic tools of their trade, from fundamental computer graphics and classic visualization techniques to advanced topics.
Publisher: CRC Press
ISBN: 1568812744
Category : Computers
Languages : en
Pages : 786
Book Description
This book is a comprehensive introduction to visual computing, dealing with the modeling and synthesis of visual data by means of computers. What sets this book apart from other computer graphics texts is the integrated coverage of computer graphics and visualization topics, including important techniques such as subdivision and multi-resolution modeling, scene graphs, shadow generation, ambient occlusion, and scalar and vector data visualization. Students and practitioners will benefit from the comprehensive coverage of the principles that are the basic tools of their trade, from fundamental computer graphics and classic visualization techniques to advanced topics.
Fundamentals Of Computer Graphics - Proceedings Of The Second Pacific Conference On Computer Graphics And Applications, Pacific Graphics ’94
Author: J N Chen
Publisher: World Scientific
ISBN: 9814603740
Category :
Languages : en
Pages : 377
Book Description
This series of conferences has been organized to reflect the significant development of computer graphics in the Pacific Rim countries. PG '94 took place in China and attracted 210 papers, 50 of which were reviewed by an international set of referees and 21 of which are included in this volume, along with three invited papers. The selected papers are subdivided into five topics: modeling surfaces and deformations, image synthesis, computer animation, CAD, and image analysis and volume rendering.
Publisher: World Scientific
ISBN: 9814603740
Category :
Languages : en
Pages : 377
Book Description
This series of conferences has been organized to reflect the significant development of computer graphics in the Pacific Rim countries. PG '94 took place in China and attracted 210 papers, 50 of which were reviewed by an international set of referees and 21 of which are included in this volume, along with three invited papers. The selected papers are subdivided into five topics: modeling surfaces and deformations, image synthesis, computer animation, CAD, and image analysis and volume rendering.
Computer Graphics and Geometric Modeling
Author: David Salomon
Publisher: Springer Science & Business Media
ISBN: 9780387986821
Category : Computers
Languages : en
Pages : 882
Book Description
This comprehensive reference for professionals and students in the computer graphics field clearly explains how graphics programs work and how they generate realistic objects and animations. Topics include scan conversion methods, translations, rotations, moving in 3D, and perspective projections. The mathematics and geometry behind the computer graphics are also presented.
Publisher: Springer Science & Business Media
ISBN: 9780387986821
Category : Computers
Languages : en
Pages : 882
Book Description
This comprehensive reference for professionals and students in the computer graphics field clearly explains how graphics programs work and how they generate realistic objects and animations. Topics include scan conversion methods, translations, rotations, moving in 3D, and perspective projections. The mathematics and geometry behind the computer graphics are also presented.
Encyclopedia of Computer Science and Technology
Author: Allen Kent
Publisher: CRC Press
ISBN: 9780824722876
Category : Computers
Languages : en
Pages : 416
Book Description
Artificial Intelligence in Education to An Undergraduate Course Advising Expert System in Industrial Engineering
Publisher: CRC Press
ISBN: 9780824722876
Category : Computers
Languages : en
Pages : 416
Book Description
Artificial Intelligence in Education to An Undergraduate Course Advising Expert System in Industrial Engineering
Course Notes
Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 402
Book Description
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 402
Book Description
Parallel and Distributed Computer Graphics
Author: Xavier Pueyo
Publisher: Nova Publishers
ISBN: 9781590331767
Category : Computers
Languages : en
Pages : 188
Book Description
Parallel & Distributed Computer Graphics
Publisher: Nova Publishers
ISBN: 9781590331767
Category : Computers
Languages : en
Pages : 188
Book Description
Parallel & Distributed Computer Graphics
Algorithms And Architectures For Parallel Processing - Proceedings Of The 1997 3rd International Conference
Author: Andrzej Marian Goscinski
Publisher: World Scientific
ISBN: 9814545341
Category :
Languages : en
Pages : 792
Book Description
The IEEE Third International Conference on Algorithms and Architectures for Parallel Processing (ICA3PP-97) will be held in Melbourne, Australia from December 8th to 12th, 1997. The purpose of this important conference is to bring together developers and researchers from universities, industry and government to advance science and technology in distributed and parallel systems and processing.
Publisher: World Scientific
ISBN: 9814545341
Category :
Languages : en
Pages : 792
Book Description
The IEEE Third International Conference on Algorithms and Architectures for Parallel Processing (ICA3PP-97) will be held in Melbourne, Australia from December 8th to 12th, 1997. The purpose of this important conference is to bring together developers and researchers from universities, industry and government to advance science and technology in distributed and parallel systems and processing.
The Holodeck
Author: Michael Cloran
Publisher: Xlibris Corporation
ISBN: 1984592742
Category : Science
Languages : en
Pages : 363
Book Description
This book is about a requirements specification for a Holodeck at a proof of concept level. In it I introduce optical functions for a optical processor and describe how they map to a subset of the Risc-V open instruction set. I describe how parallelism could be achieved. I then describe a possible layered approach to an optical processor motherboard for the datacenter and for a personal Holodeck. I describe Volumetrics in brief and show how its evolution to Holodeck volumetrics could be done with bend light technology and the possibility of solidness to touch. I describe in detail the architecture of a Holodeck covering several approaches to Holodecks from static scene to scrolling scene to multi-user same complex to networked multi-user Holodecks.
Publisher: Xlibris Corporation
ISBN: 1984592742
Category : Science
Languages : en
Pages : 363
Book Description
This book is about a requirements specification for a Holodeck at a proof of concept level. In it I introduce optical functions for a optical processor and describe how they map to a subset of the Risc-V open instruction set. I describe how parallelism could be achieved. I then describe a possible layered approach to an optical processor motherboard for the datacenter and for a personal Holodeck. I describe Volumetrics in brief and show how its evolution to Holodeck volumetrics could be done with bend light technology and the possibility of solidness to touch. I describe in detail the architecture of a Holodeck covering several approaches to Holodecks from static scene to scrolling scene to multi-user same complex to networked multi-user Holodecks.