Author: Ling Shao
Publisher: Springer Science & Business Media
ISBN: 1849965072
Category : Computers
Languages : en
Pages : 306
Book Description
Consumer electronics (CE) devices, providing multimedia entertainment and enabling communication, have become ubiquitous in daily life. However, consumer interaction with such equipment currently requires the use of devices such as remote controls and keyboards, which are often inconvenient, ambiguous and non-interactive. An important challenge for the modern CE industry is the design of user interfaces for CE products that enable interactions which are natural, intuitive and fun. As many CE products are supplied with microphones and cameras, the exploitation of both audio and visual information for interactive multimedia is a growing field of research. Collecting together contributions from an international selection of experts, including leading researchers in industry, this unique text presents the latest advances in applications of multimedia interaction and user interfaces for consumer electronics. Covering issues of both multimedia content analysis and human-machine interaction, the book examines a wide range of techniques from computer vision, machine learning, audio and speech processing, communications, artificial intelligence and media technology. Topics and features: introduces novel computationally efficient algorithms to extract semantically meaningful audio-visual events; investigates modality allocation in intelligent multimodal presentation systems, taking into account the cognitive impacts of modality on human information processing; provides an overview on gesture control technologies for CE; presents systems for natural human-computer interaction, virtual content insertion, and human action retrieval; examines techniques for 3D face pose estimation, physical activity recognition, and video summary quality evaluation; discusses the features that characterize the new generation of CE and examines how web services can be integrated with CE products for improved user experience. This book is an essential resource for researchers and practitioners from both academia and industry working in areas of multimedia analysis, human-computer interaction and interactive user interfaces. Graduate students studying computer vision, pattern recognition and multimedia will also find this a useful reference.
Multimedia Interaction and Intelligent User Interfaces
Author: Ling Shao
Publisher: Springer Science & Business Media
ISBN: 1849965072
Category : Computers
Languages : en
Pages : 306
Book Description
Consumer electronics (CE) devices, providing multimedia entertainment and enabling communication, have become ubiquitous in daily life. However, consumer interaction with such equipment currently requires the use of devices such as remote controls and keyboards, which are often inconvenient, ambiguous and non-interactive. An important challenge for the modern CE industry is the design of user interfaces for CE products that enable interactions which are natural, intuitive and fun. As many CE products are supplied with microphones and cameras, the exploitation of both audio and visual information for interactive multimedia is a growing field of research. Collecting together contributions from an international selection of experts, including leading researchers in industry, this unique text presents the latest advances in applications of multimedia interaction and user interfaces for consumer electronics. Covering issues of both multimedia content analysis and human-machine interaction, the book examines a wide range of techniques from computer vision, machine learning, audio and speech processing, communications, artificial intelligence and media technology. Topics and features: introduces novel computationally efficient algorithms to extract semantically meaningful audio-visual events; investigates modality allocation in intelligent multimodal presentation systems, taking into account the cognitive impacts of modality on human information processing; provides an overview on gesture control technologies for CE; presents systems for natural human-computer interaction, virtual content insertion, and human action retrieval; examines techniques for 3D face pose estimation, physical activity recognition, and video summary quality evaluation; discusses the features that characterize the new generation of CE and examines how web services can be integrated with CE products for improved user experience. This book is an essential resource for researchers and practitioners from both academia and industry working in areas of multimedia analysis, human-computer interaction and interactive user interfaces. Graduate students studying computer vision, pattern recognition and multimedia will also find this a useful reference.
Publisher: Springer Science & Business Media
ISBN: 1849965072
Category : Computers
Languages : en
Pages : 306
Book Description
Consumer electronics (CE) devices, providing multimedia entertainment and enabling communication, have become ubiquitous in daily life. However, consumer interaction with such equipment currently requires the use of devices such as remote controls and keyboards, which are often inconvenient, ambiguous and non-interactive. An important challenge for the modern CE industry is the design of user interfaces for CE products that enable interactions which are natural, intuitive and fun. As many CE products are supplied with microphones and cameras, the exploitation of both audio and visual information for interactive multimedia is a growing field of research. Collecting together contributions from an international selection of experts, including leading researchers in industry, this unique text presents the latest advances in applications of multimedia interaction and user interfaces for consumer electronics. Covering issues of both multimedia content analysis and human-machine interaction, the book examines a wide range of techniques from computer vision, machine learning, audio and speech processing, communications, artificial intelligence and media technology. Topics and features: introduces novel computationally efficient algorithms to extract semantically meaningful audio-visual events; investigates modality allocation in intelligent multimodal presentation systems, taking into account the cognitive impacts of modality on human information processing; provides an overview on gesture control technologies for CE; presents systems for natural human-computer interaction, virtual content insertion, and human action retrieval; examines techniques for 3D face pose estimation, physical activity recognition, and video summary quality evaluation; discusses the features that characterize the new generation of CE and examines how web services can be integrated with CE products for improved user experience. This book is an essential resource for researchers and practitioners from both academia and industry working in areas of multimedia analysis, human-computer interaction and interactive user interfaces. Graduate students studying computer vision, pattern recognition and multimedia will also find this a useful reference.
Readings in Intelligent User Interfaces
Author: Mark Maybury
Publisher: Morgan Kaufmann
ISBN: 9781558604445
Category : Computers
Languages : en
Pages : 670
Book Description
This is a compilation of the classic readings in intelligent user interfaces. This text focuses on intelligent, knowledge-based interfaces, combining spoken language, natural language processing, and multimedia and multimodal processing.
Publisher: Morgan Kaufmann
ISBN: 9781558604445
Category : Computers
Languages : en
Pages : 670
Book Description
This is a compilation of the classic readings in intelligent user interfaces. This text focuses on intelligent, knowledge-based interfaces, combining spoken language, natural language processing, and multimedia and multimodal processing.
Human Computer Interaction
Author: Panayiotis Zaphiris
Publisher: IGI Global
ISBN: 1605660531
Category : Computers
Languages : en
Pages : 2823
Book Description
Penetrates the human computer interaction (HCI) field with breadth and depth of comprehensive research.
Publisher: IGI Global
ISBN: 1605660531
Category : Computers
Languages : en
Pages : 2823
Book Description
Penetrates the human computer interaction (HCI) field with breadth and depth of comprehensive research.
3D User Interfaces
Author: Doug Bowman
Publisher: Addison-Wesley
ISBN: 013339056X
Category : Business & Economics
Languages : en
Pages : 867
Book Description
Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” — Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” — Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” — Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.
Publisher: Addison-Wesley
ISBN: 013339056X
Category : Business & Economics
Languages : en
Pages : 867
Book Description
Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” — Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” — Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” — Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.
Intelligent Multimedia Interfaces
Author: Mark T. Maybury
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 424
Book Description
Automates presentation design : Intelligent multimedia presentation systems: research and principles / Steven F. Roth / - Planning multimedia explanations using communicative acts / Mark T. Maybury / - WIP : the automatic synthesis of multimodal presentations / Elisabeth André, Wolfgang Finkler / - The design of illustrated documents as a planning task / Elisabeth André / - Automating the generation of coordinated multimedia explanations / Steven K. Feiner / - Towards coordinated temporal multimedia presentations / Steven K. Feiner, Diane J. Litman / - Multimedia explanation for intelligent training systems / Bradley a Goodman / - Intelligent multimedia interfaces : the application of natural language models to intelligent multimedia / John D. Burger / - ALFRESCO : enjoying the combination of natural language processing and hypermedia for information exploration / Oliviero Stock / - An approach to hypermedia in diagnostic systems / Suhayya Abu-Hakima / - Integrating simultaneous input ...
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 424
Book Description
Automates presentation design : Intelligent multimedia presentation systems: research and principles / Steven F. Roth / - Planning multimedia explanations using communicative acts / Mark T. Maybury / - WIP : the automatic synthesis of multimodal presentations / Elisabeth André, Wolfgang Finkler / - The design of illustrated documents as a planning task / Elisabeth André / - Automating the generation of coordinated multimedia explanations / Steven K. Feiner / - Towards coordinated temporal multimedia presentations / Steven K. Feiner, Diane J. Litman / - Multimedia explanation for intelligent training systems / Bradley a Goodman / - Intelligent multimedia interfaces : the application of natural language models to intelligent multimedia / John D. Burger / - ALFRESCO : enjoying the combination of natural language processing and hypermedia for information exploration / Oliviero Stock / - An approach to hypermedia in diagnostic systems / Suhayya Abu-Hakima / - Integrating simultaneous input ...
Future Interaction Design II
Author: Pertti Saariluoma
Publisher: Springer Science & Business Media
ISBN: 1848003854
Category : Computers
Languages : en
Pages : 231
Book Description
The perspectives and techniques used in human-computer interaction design, practice and research are broadening. This book looks at emerging approaches which are likely to contribute to the discipline in near future. The underlying idea is that human character rather than technology should determine the nature of interaction. The concept of "interaction design" covers this range of concerns relevant to enabling quality design. Each chapter emphasizes alternative perspectives on interaction and new concepts to help researchers and practitioners relate to alternative design approaches and opportunities. This second volume provides a wider perspective, from both a scientific and geographic outlook. New topics, such as psychological design processes, gerotechnology, modelling, e-learning and subconscious experiences are discussed from a team of international authors. This book will be of considerable value to those seeking innovative perspectives upon designing and ensuring effective interaction between humans and technology.
Publisher: Springer Science & Business Media
ISBN: 1848003854
Category : Computers
Languages : en
Pages : 231
Book Description
The perspectives and techniques used in human-computer interaction design, practice and research are broadening. This book looks at emerging approaches which are likely to contribute to the discipline in near future. The underlying idea is that human character rather than technology should determine the nature of interaction. The concept of "interaction design" covers this range of concerns relevant to enabling quality design. Each chapter emphasizes alternative perspectives on interaction and new concepts to help researchers and practitioners relate to alternative design approaches and opportunities. This second volume provides a wider perspective, from both a scientific and geographic outlook. New topics, such as psychological design processes, gerotechnology, modelling, e-learning and subconscious experiences are discussed from a team of international authors. This book will be of considerable value to those seeking innovative perspectives upon designing and ensuring effective interaction between humans and technology.
Handbook of Human-Computer Interaction
Author: M.G. Helander
Publisher: Elsevier
ISBN: 1483295133
Category : Computers
Languages : en
Pages : 1202
Book Description
This Handbook is concerned with principles of human factors engineering for design of the human-computer interface. It has both academic and practical purposes; it summarizes the research and provides recommendations for how the information can be used by designers of computer systems. The articles are written primarily for the professional from another discipline who is seeking an understanding of human-computer interaction, and secondarily as a reference book for the professional in the area, and should particularly serve the following: computer scientists, human factors engineers, designers and design engineers, cognitive scientists and experimental psychologists, systems engineers, managers and executives working with systems development.The work consists of 52 chapters by 73 authors and is organized into seven sections. In the first section, the cognitive and information-processing aspects of HCI are summarized. The following group of papers deals with design principles for software and hardware. The third section is devoted to differences in performance between different users, and computer-aided training and principles for design of effective manuals. The next part presents important applications: text editors and systems for information retrieval, as well as issues in computer-aided engineering, drawing and design, and robotics. The fifth section introduces methods for designing the user interface. The following section examines those issues in the AI field that are currently of greatest interest to designers and human factors specialists, including such problems as natural language interface and methods for knowledge acquisition. The last section includes social aspects in computer usage, the impact on work organizations and work at home.
Publisher: Elsevier
ISBN: 1483295133
Category : Computers
Languages : en
Pages : 1202
Book Description
This Handbook is concerned with principles of human factors engineering for design of the human-computer interface. It has both academic and practical purposes; it summarizes the research and provides recommendations for how the information can be used by designers of computer systems. The articles are written primarily for the professional from another discipline who is seeking an understanding of human-computer interaction, and secondarily as a reference book for the professional in the area, and should particularly serve the following: computer scientists, human factors engineers, designers and design engineers, cognitive scientists and experimental psychologists, systems engineers, managers and executives working with systems development.The work consists of 52 chapters by 73 authors and is organized into seven sections. In the first section, the cognitive and information-processing aspects of HCI are summarized. The following group of papers deals with design principles for software and hardware. The third section is devoted to differences in performance between different users, and computer-aided training and principles for design of effective manuals. The next part presents important applications: text editors and systems for information retrieval, as well as issues in computer-aided engineering, drawing and design, and robotics. The fifth section introduces methods for designing the user interface. The following section examines those issues in the AI field that are currently of greatest interest to designers and human factors specialists, including such problems as natural language interface and methods for knowledge acquisition. The last section includes social aspects in computer usage, the impact on work organizations and work at home.
Adaptive Hypermedia and Adaptive Web-Based Systems
Author: Peter Brusilovski
Publisher: Springer Science & Business Media
ISBN: 3540679103
Category : Computers
Languages : en
Pages : 436
Book Description
This book constitutes the refereed proceedings of the first International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems, AH 2000, held in Trento, Italy, in August 2000. The 22 revised full papers presented together with 35 short papers were carefully reviewed and selected from 55 submissions. Among the topics covered are hypertext, user modeling, machine learning, natural language generation, information retrieval, intelligent tutoring systems, cognitive science, web-based education, etc.
Publisher: Springer Science & Business Media
ISBN: 3540679103
Category : Computers
Languages : en
Pages : 436
Book Description
This book constitutes the refereed proceedings of the first International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems, AH 2000, held in Trento, Italy, in August 2000. The 22 revised full papers presented together with 35 short papers were carefully reviewed and selected from 55 submissions. Among the topics covered are hypertext, user modeling, machine learning, natural language generation, information retrieval, intelligent tutoring systems, cognitive science, web-based education, etc.
Developments in Technologies for Human-Centric Mobile Computing and Applications
Author: Lumsden, Joanna
Publisher: IGI Global
ISBN: 1466620692
Category : Computers
Languages : en
Pages : 387
Book Description
With recent expansions in technology, mobile computing continues to play a vital role in all aspects of our lives. Digital technology tools such as Web browsing, media tracking, social media, and emailing have made mobile technology more than just a means of communication but has widespread use in business and social networks. Developments in Technologies for Human-Centric Mobile Computing and Applications is a comprehensive collection of knowledge and practice in the development of technologies in human centric mobile technology. This book focuses on the developmental aspects of mobile technology; bringing together researchers, educators, and practitioners to encourage readers to think outside of the box.
Publisher: IGI Global
ISBN: 1466620692
Category : Computers
Languages : en
Pages : 387
Book Description
With recent expansions in technology, mobile computing continues to play a vital role in all aspects of our lives. Digital technology tools such as Web browsing, media tracking, social media, and emailing have made mobile technology more than just a means of communication but has widespread use in business and social networks. Developments in Technologies for Human-Centric Mobile Computing and Applications is a comprehensive collection of knowledge and practice in the development of technologies in human centric mobile technology. This book focuses on the developmental aspects of mobile technology; bringing together researchers, educators, and practitioners to encourage readers to think outside of the box.
Intelligent Interactive Assistance and Mobile Multimedia Computing
Author: Djamshid Tavangarian
Publisher: Springer
ISBN: 3642102638
Category : Computers
Languages : en
Pages : 346
Book Description
TheIMC2009programconsistedofthreeinvitedtalksfrominternational- perts, four tutorials on fundamental techniques related to the conference topics, nine regular paper sessions, and a short paper / poster session. We received close to 50 submissions from 15 countries world-wide. Based on the ano- mous reviews provided by members of the international Program Committee, the Steering Committee recommended accepting 50% of the contributions as regular papers and another 15% as short papers with poster presentation. To our regret there were a few interesting papers that we had to reject. However, the reviewing results showed a high quality as well as an interesting variety of submissions. We would like to thank all authors for carefully preparing the results of their worksubmitted to IMC 2009,thus enabling an interesting and high-quality c- ferenceprogram. Moreover, wearedeeplygratefultoallmembersoftheProgram and Steering Committees for their e?orts in quickly and thoroughly evaluating the papers. Finally, our special thanks go to the organizers Ulrike Lucke and Daniel Versick for their great work. They handled all the organizationaltasks as well as the communications, the electronic submission, reviewing, and publi- tion procedure in an e?cient and timely manner.
Publisher: Springer
ISBN: 3642102638
Category : Computers
Languages : en
Pages : 346
Book Description
TheIMC2009programconsistedofthreeinvitedtalksfrominternational- perts, four tutorials on fundamental techniques related to the conference topics, nine regular paper sessions, and a short paper / poster session. We received close to 50 submissions from 15 countries world-wide. Based on the ano- mous reviews provided by members of the international Program Committee, the Steering Committee recommended accepting 50% of the contributions as regular papers and another 15% as short papers with poster presentation. To our regret there were a few interesting papers that we had to reject. However, the reviewing results showed a high quality as well as an interesting variety of submissions. We would like to thank all authors for carefully preparing the results of their worksubmitted to IMC 2009,thus enabling an interesting and high-quality c- ferenceprogram. Moreover, wearedeeplygratefultoallmembersoftheProgram and Steering Committees for their e?orts in quickly and thoroughly evaluating the papers. Finally, our special thanks go to the organizers Ulrike Lucke and Daniel Versick for their great work. They handled all the organizationaltasks as well as the communications, the electronic submission, reviewing, and publi- tion procedure in an e?cient and timely manner.