Author: James O. Coplien
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 312
Book Description
The C++ language is being used increasingly for complex and large-scale software systems--systems that call for multi-paradigm design. Well known for his C++ expertise, James Coplien guides program designers through the most challenging aspects of C++ design. He describes each paradigm and explains how it solves the design problem at hand and how it applies to C++.
Multi-paradigm Design for C++
Author: James O. Coplien
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 312
Book Description
The C++ language is being used increasingly for complex and large-scale software systems--systems that call for multi-paradigm design. Well known for his C++ expertise, James Coplien guides program designers through the most challenging aspects of C++ design. He describes each paradigm and explains how it solves the design problem at hand and how it applies to C++.
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 312
Book Description
The C++ language is being used increasingly for complex and large-scale software systems--systems that call for multi-paradigm design. Well known for his C++ expertise, James Coplien guides program designers through the most challenging aspects of C++ design. He describes each paradigm and explains how it solves the design problem at hand and how it applies to C++.
Multi-Paradigm Programming using C++
Author: Dirk Vermeir
Publisher: Springer Science & Business Media
ISBN: 1447103114
Category : Computers
Languages : en
Pages : 297
Book Description
Aimed mainly at students, this self-contained reference book on C++ is of superb educational value. Starting from scratch, Vermeir explains the idea of address, value and type in C++ before quickly moving on to cover the more important aspects of the language such as classes, templates, generic programming and inheritance. He includes recent developments in C++, such as STL and the iostream library. There is also a chapter devoted to program design principles. By using plenty of examples the reader is stimulated and inspired to see how they can use what they have learnt in other more sophisticated applications. All the examples from the text, including some larger example programs are available on the author's website.
Publisher: Springer Science & Business Media
ISBN: 1447103114
Category : Computers
Languages : en
Pages : 297
Book Description
Aimed mainly at students, this self-contained reference book on C++ is of superb educational value. Starting from scratch, Vermeir explains the idea of address, value and type in C++ before quickly moving on to cover the more important aspects of the language such as classes, templates, generic programming and inheritance. He includes recent developments in C++, such as STL and the iostream library. There is also a chapter devoted to program design principles. By using plenty of examples the reader is stimulated and inspired to see how they can use what they have learnt in other more sophisticated applications. All the examples from the text, including some larger example programs are available on the author's website.
Pattern Languages of Program Design
Author: James O. Coplien
Publisher:
ISBN: 9780201607345
Category : Computer software
Languages : en
Pages : 578
Book Description
Publisher:
ISBN: 9780201607345
Category : Computer software
Languages : en
Pages : 578
Book Description
Organizational Patterns of Agile Software Development
Author: James O. Coplien
Publisher: Pearson
ISBN:
Category : Computers
Languages : en
Pages : 492
Book Description
For courses in Advanced Software Engineering or Object-Oriented Design. This book covers the human and organizational dimension of the software improvement process and software project management - whether based on the CMM or ISO 9000 or the Rational Unified Process. Drawn from a decade of research, it emphasizes common-sense practices. Its principles are general but concrete; every pattern is its own built-in example. Historical supporting material from other disciplines is provided. Though even pattern experts will appreciate the depth and currency of the material, it is self-contained and well-suited for the layperson.
Publisher: Pearson
ISBN:
Category : Computers
Languages : en
Pages : 492
Book Description
For courses in Advanced Software Engineering or Object-Oriented Design. This book covers the human and organizational dimension of the software improvement process and software project management - whether based on the CMM or ISO 9000 or the Rational Unified Process. Drawn from a decade of research, it emphasizes common-sense practices. Its principles are general but concrete; every pattern is its own built-in example. Historical supporting material from other disciplines is provided. Though even pattern experts will appreciate the depth and currency of the material, it is self-contained and well-suited for the layperson.
Generative and Component-Based Software Engineering
Author: Jan Bosch
Publisher: Springer
ISBN: 3540448004
Category : Computers
Languages : en
Pages : 186
Book Description
The size, complexity, and integration level of software systems is increasing c- stantly. Companies in all domains identify that software de?nes the competitive edge of their products. These developments require us to constantly search for new approaches to increase the productivity and quality of our software - velopment and to decrease the cost of software maintenance. Generative and component-based technologies hold considerablepromise with respect to achi- ing these goals. GCSE 2001 constituted another important step forward and provided a platform for academic and industrial researchers to exchange ideas. These proceedings represent the third conference on generative and com- nent-based software engineering. The conference originated as a special track on generative programming from the Smalltalk and Java in Industry and - ucation Conference (STJA), organized by the working group “Generative and Component-Based Software Engineering” of the “Gesellschaft fur ̈ Informatik” FG 2.1.9 “Object-Oriented Software Engineering.” However, the conference has evolved substantially since then, with its own, independent stature, invited speakers, and, most importantly, a stable and growing community. This year’s conference attracted 43 submissions from all over the world, - dicating the broad, international interest in the research ?eld. Based on careful review by the program committee, 14 papers were selected for presentation. I would like to thank the members of the program committee, all renowned - perts, for their dedication in preparing thorough reviews of the submissions.
Publisher: Springer
ISBN: 3540448004
Category : Computers
Languages : en
Pages : 186
Book Description
The size, complexity, and integration level of software systems is increasing c- stantly. Companies in all domains identify that software de?nes the competitive edge of their products. These developments require us to constantly search for new approaches to increase the productivity and quality of our software - velopment and to decrease the cost of software maintenance. Generative and component-based technologies hold considerablepromise with respect to achi- ing these goals. GCSE 2001 constituted another important step forward and provided a platform for academic and industrial researchers to exchange ideas. These proceedings represent the third conference on generative and com- nent-based software engineering. The conference originated as a special track on generative programming from the Smalltalk and Java in Industry and - ucation Conference (STJA), organized by the working group “Generative and Component-Based Software Engineering” of the “Gesellschaft fur ̈ Informatik” FG 2.1.9 “Object-Oriented Software Engineering.” However, the conference has evolved substantially since then, with its own, independent stature, invited speakers, and, most importantly, a stable and growing community. This year’s conference attracted 43 submissions from all over the world, - dicating the broad, international interest in the research ?eld. Based on careful review by the program committee, 14 papers were selected for presentation. I would like to thank the members of the program committee, all renowned - perts, for their dedication in preparing thorough reviews of the submissions.
C++ Data Structures and Algorithm Design Principles
Author: John Carey
Publisher: Packt Publishing Ltd
ISBN: 1838827919
Category : Computers
Languages : en
Pages : 626
Book Description
Get started with C++ programming by learning how to build applications using its data structures and algorithms Key FeaturesExplore data structures such as arrays, stacks, and graphs with real-world examplesStudy the trade-offs between algorithms and data structures and discover what works and what doesn'tDiscover how techniques such as bloom filters and multi-way heaps boost real-world applicationsBook Description C++ is a mature multi-paradigm programming language that enables you to write high-level code with a high degree of control over the hardware. Today, significant parts of software infrastructure, including databases, browsers, multimedia frameworks, and GUI toolkits, are written in C++. This book starts by introducing C++ data structures and how to store data using linked lists, arrays, stacks, and queues. In later chapters, the book explains the basic algorithm design paradigms, such as the greedy approach and the divide-and-conquer approach, which are used to solve a large variety of computational problems. Finally, you will learn the advanced technique of dynamic programming to develop optimized implementations of several algorithms discussed in the book. By the end of this book, you will have learned how to implement standard data structures and algorithms in efficient and scalable C++ 14 code. What you will learnBuild applications using hash tables, dictionaries, and setsExplore how modern hardware affects the actual run-time performance of programsApply common algorithms such as heapsort and merge sort for string data typesUse C++ template metaprogramming to write code librariesImplement a URL shortening service using a bloom filterUse appropriate modern C++ idioms such as std:: array instead of C-style arraysWho this book is for This book is for developers or students who want to revisit basic data structures and algorithm design techniques. Although no mathematical background is required, basic knowledge of complexity classes and Big O notation along with a qualification in an algorithms course will help you get the most out of this book. Familiarity with C++ 14 standard is assumed.
Publisher: Packt Publishing Ltd
ISBN: 1838827919
Category : Computers
Languages : en
Pages : 626
Book Description
Get started with C++ programming by learning how to build applications using its data structures and algorithms Key FeaturesExplore data structures such as arrays, stacks, and graphs with real-world examplesStudy the trade-offs between algorithms and data structures and discover what works and what doesn'tDiscover how techniques such as bloom filters and multi-way heaps boost real-world applicationsBook Description C++ is a mature multi-paradigm programming language that enables you to write high-level code with a high degree of control over the hardware. Today, significant parts of software infrastructure, including databases, browsers, multimedia frameworks, and GUI toolkits, are written in C++. This book starts by introducing C++ data structures and how to store data using linked lists, arrays, stacks, and queues. In later chapters, the book explains the basic algorithm design paradigms, such as the greedy approach and the divide-and-conquer approach, which are used to solve a large variety of computational problems. Finally, you will learn the advanced technique of dynamic programming to develop optimized implementations of several algorithms discussed in the book. By the end of this book, you will have learned how to implement standard data structures and algorithms in efficient and scalable C++ 14 code. What you will learnBuild applications using hash tables, dictionaries, and setsExplore how modern hardware affects the actual run-time performance of programsApply common algorithms such as heapsort and merge sort for string data typesUse C++ template metaprogramming to write code librariesImplement a URL shortening service using a bloom filterUse appropriate modern C++ idioms such as std:: array instead of C-style arraysWho this book is for This book is for developers or students who want to revisit basic data structures and algorithm design techniques. Although no mathematical background is required, basic knowledge of complexity classes and Big O notation along with a qualification in an algorithms course will help you get the most out of this book. Familiarity with C++ 14 standard is assumed.
Crafting Interpreters
Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582949
Category : Computers
Languages : en
Pages : 1068
Book Description
Despite using them every day, most software engineers know little about how programming languages are designed and implemented. For many, their only experience with that corner of computer science was a terrifying "compilers" class that they suffered through in undergrad and tried to blot from their memory as soon as they had scribbled their last NFA to DFA conversion on the final exam. That fearsome reputation belies a field that is rich with useful techniques and not so difficult as some of its practitioners might have you believe. A better understanding of how programming languages are built will make you a stronger software engineer and teach you concepts and data structures you'll use the rest of your coding days. You might even have fun. This book teaches you everything you need to know to implement a full-featured, efficient scripting language. You'll learn both high-level concepts around parsing and semantics and gritty details like bytecode representation and garbage collection. Your brain will light up with new ideas, and your hands will get dirty and calloused. Starting from main(), you will build a language that features rich syntax, dynamic typing, garbage collection, lexical scope, first-class functions, closures, classes, and inheritance. All packed into a few thousand lines of clean, fast code that you thoroughly understand because you wrote each one yourself.
Publisher: Genever Benning
ISBN: 0990582949
Category : Computers
Languages : en
Pages : 1068
Book Description
Despite using them every day, most software engineers know little about how programming languages are designed and implemented. For many, their only experience with that corner of computer science was a terrifying "compilers" class that they suffered through in undergrad and tried to blot from their memory as soon as they had scribbled their last NFA to DFA conversion on the final exam. That fearsome reputation belies a field that is rich with useful techniques and not so difficult as some of its practitioners might have you believe. A better understanding of how programming languages are built will make you a stronger software engineer and teach you concepts and data structures you'll use the rest of your coding days. You might even have fun. This book teaches you everything you need to know to implement a full-featured, efficient scripting language. You'll learn both high-level concepts around parsing and semantics and gritty details like bytecode representation and garbage collection. Your brain will light up with new ideas, and your hands will get dirty and calloused. Starting from main(), you will build a language that features rich syntax, dynamic typing, garbage collection, lexical scope, first-class functions, closures, classes, and inheritance. All packed into a few thousand lines of clean, fast code that you thoroughly understand because you wrote each one yourself.
Design Patterns in Modern C++
Author: Dmitri Nesteruk
Publisher: Apress
ISBN: 1484236033
Category : Computers
Languages : en
Pages : 312
Book Description
Apply modern C++17 to the implementations of classic design patterns. As well as covering traditional design patterns, this book fleshes out new patterns and approaches that will be useful to C++ developers. The author presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. Design Patterns in Modern C++ also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. What You Will Learn Apply design patterns to modern C++ programming Use creational patterns of builder, factories, prototype and singleton Implement structural patterns such as adapter, bridge, decorator, facade and more Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more Apply functional design patterns such as Monad and more Who This Book Is For Those with at least some prior programming experience, especially in C++.
Publisher: Apress
ISBN: 1484236033
Category : Computers
Languages : en
Pages : 312
Book Description
Apply modern C++17 to the implementations of classic design patterns. As well as covering traditional design patterns, this book fleshes out new patterns and approaches that will be useful to C++ developers. The author presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. Design Patterns in Modern C++ also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. What You Will Learn Apply design patterns to modern C++ programming Use creational patterns of builder, factories, prototype and singleton Implement structural patterns such as adapter, bridge, decorator, facade and more Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more Apply functional design patterns such as Monad and more Who This Book Is For Those with at least some prior programming experience, especially in C++.
User Interface Design for Programmers
Author: Avram Joel Spolsky
Publisher: Apress
ISBN: 1430208570
Category : Computers
Languages : en
Pages : 152
Book Description
Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.
Publisher: Apress
ISBN: 1430208570
Category : Computers
Languages : en
Pages : 152
Book Description
Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.
Parallel and Distributed Programming Using C++
Author: Cameron Hughes
Publisher: Addison-Wesley Professional
ISBN: 9780131013766
Category : Computers
Languages : en
Pages : 736
Book Description
This text takes complicated and almost unapproachable parallel programming techniques and presents them in a simple, understandable manner. It covers the fundamentals of programming for distributed environments like Internets and Intranets as well as the topic of Web Based Agents.
Publisher: Addison-Wesley Professional
ISBN: 9780131013766
Category : Computers
Languages : en
Pages : 736
Book Description
This text takes complicated and almost unapproachable parallel programming techniques and presents them in a simple, understandable manner. It covers the fundamentals of programming for distributed environments like Internets and Intranets as well as the topic of Web Based Agents.