Author: Kyoungro Yoon
Publisher: Academic Press
ISBN: 0124202039
Category : Computers
Languages : en
Pages : 215
Book Description
This book is the first to cover the recently developed MPEG-V standard, explaining the fundamentals of each part of the technology and exploring potential applications. Written by experts in the field who were instrumental in the development of the standard, this book goes beyond the scope of the official standard documentation, describing how to use the technology in a practical context and how to combine it with other information such as audio, video, images, and text. Each chapter follows an easy-to-understand format, first examining how each part of the standard is composed, then covers intended uses and applications for each particular effect. With this book, you will learn how to: - Use the MPEG-V standard to develop applications - Develop systems for various use cases using MPEG-V - Synchronize the virtual world and real world - Create and render sensory effects for media - Understand and use MPEG-V for the research of new types of media related technology and services - The first book on the new MPEG-V standard, which enables interoperability between virtual worlds and the real world - Provides the technical foundations for understanding and using MPEG-V for various virtual world, mirrored world, and mixed world use cases - Accompanying website features schema files for the standard, with example XML files, source code from the reference software and example applications
MPEG-V
Author: Kyoungro Yoon
Publisher: Academic Press
ISBN: 0124202039
Category : Computers
Languages : en
Pages : 215
Book Description
This book is the first to cover the recently developed MPEG-V standard, explaining the fundamentals of each part of the technology and exploring potential applications. Written by experts in the field who were instrumental in the development of the standard, this book goes beyond the scope of the official standard documentation, describing how to use the technology in a practical context and how to combine it with other information such as audio, video, images, and text. Each chapter follows an easy-to-understand format, first examining how each part of the standard is composed, then covers intended uses and applications for each particular effect. With this book, you will learn how to: - Use the MPEG-V standard to develop applications - Develop systems for various use cases using MPEG-V - Synchronize the virtual world and real world - Create and render sensory effects for media - Understand and use MPEG-V for the research of new types of media related technology and services - The first book on the new MPEG-V standard, which enables interoperability between virtual worlds and the real world - Provides the technical foundations for understanding and using MPEG-V for various virtual world, mirrored world, and mixed world use cases - Accompanying website features schema files for the standard, with example XML files, source code from the reference software and example applications
Publisher: Academic Press
ISBN: 0124202039
Category : Computers
Languages : en
Pages : 215
Book Description
This book is the first to cover the recently developed MPEG-V standard, explaining the fundamentals of each part of the technology and exploring potential applications. Written by experts in the field who were instrumental in the development of the standard, this book goes beyond the scope of the official standard documentation, describing how to use the technology in a practical context and how to combine it with other information such as audio, video, images, and text. Each chapter follows an easy-to-understand format, first examining how each part of the standard is composed, then covers intended uses and applications for each particular effect. With this book, you will learn how to: - Use the MPEG-V standard to develop applications - Develop systems for various use cases using MPEG-V - Synchronize the virtual world and real world - Create and render sensory effects for media - Understand and use MPEG-V for the research of new types of media related technology and services - The first book on the new MPEG-V standard, which enables interoperability between virtual worlds and the real world - Provides the technical foundations for understanding and using MPEG-V for various virtual world, mirrored world, and mixed world use cases - Accompanying website features schema files for the standard, with example XML files, source code from the reference software and example applications
MediaSync
Author: Mario Montagud
Publisher: Springer
ISBN: 3319658409
Category : Computers
Languages : en
Pages : 706
Book Description
This book provides an approachable overview of the most recent advances in the fascinating field of media synchronization (mediasync), gathering contributions from the most representative and influential experts. Understanding the challenges of this field in the current multi-sensory, multi-device, and multi-protocol world is not an easy task. The book revisits the foundations of mediasync, including theoretical frameworks and models, highlights ongoing research efforts, like hybrid broadband broadcast (HBB) delivery and users’ perception modeling (i.e., Quality of Experience or QoE), and paves the way for the future (e.g., towards the deployment of multi-sensory and ultra-realistic experiences). Although many advances around mediasync have been devised and deployed, this area of research is getting renewed attention to overcome remaining challenges in the next-generation (heterogeneous and ubiquitous) media ecosystem. Given the significant advances in this research area, its current relevance and the multiple disciplines it involves, the availability of a reference book on mediasync becomes necessary. This book fills the gap in this context. In particular, it addresses key aspects and reviews the most relevant contributions within the mediasync research space, from different perspectives. Mediasync: Handbook on Multimedia Synchronization is the perfect companion for scholars and practitioners that want to acquire strong knowledge about this research area, and also approach the challenges behind ensuring the best mediated experiences, by providing the adequate synchronization between the media elements that constitute these experiences.
Publisher: Springer
ISBN: 3319658409
Category : Computers
Languages : en
Pages : 706
Book Description
This book provides an approachable overview of the most recent advances in the fascinating field of media synchronization (mediasync), gathering contributions from the most representative and influential experts. Understanding the challenges of this field in the current multi-sensory, multi-device, and multi-protocol world is not an easy task. The book revisits the foundations of mediasync, including theoretical frameworks and models, highlights ongoing research efforts, like hybrid broadband broadcast (HBB) delivery and users’ perception modeling (i.e., Quality of Experience or QoE), and paves the way for the future (e.g., towards the deployment of multi-sensory and ultra-realistic experiences). Although many advances around mediasync have been devised and deployed, this area of research is getting renewed attention to overcome remaining challenges in the next-generation (heterogeneous and ubiquitous) media ecosystem. Given the significant advances in this research area, its current relevance and the multiple disciplines it involves, the availability of a reference book on mediasync becomes necessary. This book fills the gap in this context. In particular, it addresses key aspects and reviews the most relevant contributions within the mediasync research space, from different perspectives. Mediasync: Handbook on Multimedia Synchronization is the perfect companion for scholars and practitioners that want to acquire strong knowledge about this research area, and also approach the challenges behind ensuring the best mediated experiences, by providing the adequate synchronization between the media elements that constitute these experiences.
3DTV Content Capture, Encoding and Transmission
Author: Daniel Minoli
Publisher: John Wiley & Sons
ISBN: 1118060261
Category : Technology & Engineering
Languages : en
Pages : 199
Book Description
The First to Present 3D Technology as Applied to Commercial Programming for the Consumer This is the first book to provide an overview of the technologies, standards, and infrastructure required to support the rollout of commercial real-time 3 Dimension Television/3 Dimension Video (3DTV/3DV) services. It reviews the required standards and technologies that have emerged—or are just emerging—in support of such new services, with a focus on encoding mechanisms formats and the buildout of the transport infrastructure. While there is a lot of academic interest in various intrinsic aspects of 3DTV, service providers and consumers ultimately tend to take a system-level view. 3DTV stakeholders need to consider the overall architectural system-level view of what it will take to deploy an infrastructure that is able to reliably and cost-effectively deliver a commercial-grade quality bundle of multiple 3DTV content channels to paying customers with high expectations. This text, therefore, takes such a system-level view, revealing how to actually deploy the technology. Presented in a self-contained, tutorial fashion, the book begins with a review of 3DTV in the marketplace and the opportunities and challenges therein. Recent industry events related to 3D are also discussed. From there, the fundamental visual concepts supporting stereographic perception of 3DTV/3DV are explained, as are encoding approaches. Readers will understand frame mastering and compression for conventional stereo video (CSV) and more advanced methods such as video plus depth (V+D), multi-view video plus depth (MV+D), and layered depth video (LDV). Next, the elements of an end-to-end 3DTV system are covered from a satellite delivery perspective, with explanations of digital video broadcasting (DVB) and DVB-handheld. Transmission technologies are assessed for terrestrial and IPTV-based architecture; IPv6 is reviewed in detail. Finally, the book presents 3DTV/3DV standardization and related activities, which are critical to any type of broad deployment. System planners, the broadcast TV industry, satellite operators, Internet service providers, terrestrial telecommunication carriers, content developers, design engineers, venture capitalists, and students and professors are among those stakeholders in these services, and who will rely on this volume to discover the latest 3D advances, market opportunities, and competing technologies.
Publisher: John Wiley & Sons
ISBN: 1118060261
Category : Technology & Engineering
Languages : en
Pages : 199
Book Description
The First to Present 3D Technology as Applied to Commercial Programming for the Consumer This is the first book to provide an overview of the technologies, standards, and infrastructure required to support the rollout of commercial real-time 3 Dimension Television/3 Dimension Video (3DTV/3DV) services. It reviews the required standards and technologies that have emerged—or are just emerging—in support of such new services, with a focus on encoding mechanisms formats and the buildout of the transport infrastructure. While there is a lot of academic interest in various intrinsic aspects of 3DTV, service providers and consumers ultimately tend to take a system-level view. 3DTV stakeholders need to consider the overall architectural system-level view of what it will take to deploy an infrastructure that is able to reliably and cost-effectively deliver a commercial-grade quality bundle of multiple 3DTV content channels to paying customers with high expectations. This text, therefore, takes such a system-level view, revealing how to actually deploy the technology. Presented in a self-contained, tutorial fashion, the book begins with a review of 3DTV in the marketplace and the opportunities and challenges therein. Recent industry events related to 3D are also discussed. From there, the fundamental visual concepts supporting stereographic perception of 3DTV/3DV are explained, as are encoding approaches. Readers will understand frame mastering and compression for conventional stereo video (CSV) and more advanced methods such as video plus depth (V+D), multi-view video plus depth (MV+D), and layered depth video (LDV). Next, the elements of an end-to-end 3DTV system are covered from a satellite delivery perspective, with explanations of digital video broadcasting (DVB) and DVB-handheld. Transmission technologies are assessed for terrestrial and IPTV-based architecture; IPv6 is reviewed in detail. Finally, the book presents 3DTV/3DV standardization and related activities, which are critical to any type of broad deployment. System planners, the broadcast TV industry, satellite operators, Internet service providers, terrestrial telecommunication carriers, content developers, design engineers, venture capitalists, and students and professors are among those stakeholders in these services, and who will rely on this volume to discover the latest 3D advances, market opportunities, and competing technologies.
Image and Video Compression Standards
Author: Vasudev Bhaskaran
Publisher: Springer Science & Business Media
ISBN: 146156199X
Category : Computers
Languages : en
Pages : 461
Book Description
New to the Second Edition: offers the latest developments in standards activities (JPEG-LS, MPEG-4, MPEG-7, and H.263) provides a comprehensive review of recent activities on multimedia enhanced processors, multimedia coprocessors, and dedicated processors, including examples from industry. Image and Video Compression Standards: Algorithms and Architectures, Second Edition presents an introduction to the algorithms and architectures that form the underpinnings of the image and video compressions standards, including JPEG (compression of still-images), H.261 and H.263 (video teleconferencing), and MPEG-1 and MPEG-2 (video storage and broadcasting). The next generation of audiovisual coding standards, such as MPEG-4 and MPEG-7, are also briefly described. In addition, the book covers the MPEG and Dolby AC-3 audio coding standards and emerging techniques for image and video compression, such as those based on wavelets and vector quantization. Image and Video Compression Standards: Algorithms and Architectures, Second Edition emphasizes the foundations of these standards; namely, techniques such as predictive coding, transform-based coding such as the discrete cosine transform (DCT), motion estimation, motion compensation, and entropy coding, as well as how they are applied in the standards. The implementation details of each standard are avoided; however, the book provides all the material necessary to understand the workings of each of the compression standards, including information that can be used by the reader to evaluate the efficiency of various software and hardware implementations conforming to these standards. Particular emphasis is placed on those algorithms and architectures that have been found to be useful in practical software or hardware implementations. Image and Video Compression Standards: Algorithms and Architectures, emSecond Edition uniquely covers all major standards (JPEG, MPEG-1, MPEG-2, MPEG-4, H.261, H.263) in a simple and tutorial manner, while fully addressing the architectural considerations involved when implementing these standards. As such, it serves as a valuable reference for the graduate student, researcher or engineer. The book is also used frequently as a text for courses on the subject, in both academic and professional settings.
Publisher: Springer Science & Business Media
ISBN: 146156199X
Category : Computers
Languages : en
Pages : 461
Book Description
New to the Second Edition: offers the latest developments in standards activities (JPEG-LS, MPEG-4, MPEG-7, and H.263) provides a comprehensive review of recent activities on multimedia enhanced processors, multimedia coprocessors, and dedicated processors, including examples from industry. Image and Video Compression Standards: Algorithms and Architectures, Second Edition presents an introduction to the algorithms and architectures that form the underpinnings of the image and video compressions standards, including JPEG (compression of still-images), H.261 and H.263 (video teleconferencing), and MPEG-1 and MPEG-2 (video storage and broadcasting). The next generation of audiovisual coding standards, such as MPEG-4 and MPEG-7, are also briefly described. In addition, the book covers the MPEG and Dolby AC-3 audio coding standards and emerging techniques for image and video compression, such as those based on wavelets and vector quantization. Image and Video Compression Standards: Algorithms and Architectures, Second Edition emphasizes the foundations of these standards; namely, techniques such as predictive coding, transform-based coding such as the discrete cosine transform (DCT), motion estimation, motion compensation, and entropy coding, as well as how they are applied in the standards. The implementation details of each standard are avoided; however, the book provides all the material necessary to understand the workings of each of the compression standards, including information that can be used by the reader to evaluate the efficiency of various software and hardware implementations conforming to these standards. Particular emphasis is placed on those algorithms and architectures that have been found to be useful in practical software or hardware implementations. Image and Video Compression Standards: Algorithms and Architectures, emSecond Edition uniquely covers all major standards (JPEG, MPEG-1, MPEG-2, MPEG-4, H.261, H.263) in a simple and tutorial manner, while fully addressing the architectural considerations involved when implementing these standards. As such, it serves as a valuable reference for the graduate student, researcher or engineer. The book is also used frequently as a text for courses on the subject, in both academic and professional settings.
Point Cloud Compression
Author: Ge Li
Publisher: Springer Nature
ISBN: 9819719577
Category :
Languages : en
Pages : 264
Book Description
Publisher: Springer Nature
ISBN: 9819719577
Category :
Languages : en
Pages : 264
Book Description
Innovative Technology-based Solutions for Primary, Secondary and Tertiary STEM Education
Author: Cristina Hava Muntean
Publisher: Paragon Publishing
ISBN: 1782227148
Category : Education
Languages : en
Pages : 344
Book Description
This book presents innovative technology-enhanced learning solutions for STEM education proposed by the EU Horizon 2020-funded NEWTON project by first highlighting the benefits and limitations of existing research work, e- learning systems and case studies that embedded technology in the teaching and learning process. NEWTON’s proposed innovative technologies and pedagogies include adaptive multimedia and multiple sensorial media, virtual reality, fabrication and virtual labs, gamification, personalisation, game-based learning and self-directed learning pedagogies. The main objectives are to encourage STEM education among younger generations and to attract students to STEM subjects, making these subjects more appealing and interesting. Real life deployment of NEWTON technologies and developed educational materials in over 20 European educational institutions at primary, secondary and tertiary levels demonstrated statistical significant increases in terms of learner satisfaction, learner motivation and knowledge acquisition.
Publisher: Paragon Publishing
ISBN: 1782227148
Category : Education
Languages : en
Pages : 344
Book Description
This book presents innovative technology-enhanced learning solutions for STEM education proposed by the EU Horizon 2020-funded NEWTON project by first highlighting the benefits and limitations of existing research work, e- learning systems and case studies that embedded technology in the teaching and learning process. NEWTON’s proposed innovative technologies and pedagogies include adaptive multimedia and multiple sensorial media, virtual reality, fabrication and virtual labs, gamification, personalisation, game-based learning and self-directed learning pedagogies. The main objectives are to encourage STEM education among younger generations and to attract students to STEM subjects, making these subjects more appealing and interesting. Real life deployment of NEWTON technologies and developed educational materials in over 20 European educational institutions at primary, secondary and tertiary levels demonstrated statistical significant increases in terms of learner satisfaction, learner motivation and knowledge acquisition.
Novel 3D Media Technologies
Author: Ahmet Kondoz
Publisher: Springer
ISBN: 149392026X
Category : Technology & Engineering
Languages : en
Pages : 254
Book Description
This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of consistent video quality to fixed and mobile users. ROMEO will present hybrid networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location. This book is the second of a series of three annual volumes devoted to the latest results of the FP7 European Project ROMEO. The present volume provides state-of-the-art information on immersive media, 3D multi-view video, spatial audio, cloud-based media, networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading. Describes the latest innovations in 3D technologies and Future Internet Media Focuses on research to facilitate application scenarios such as social TV and high-quality, real-time collaboration Discusses QoE for 3D Represents the last of a series of three volumes devoted to contributions from FP7 projects in the area of 3D and networked media
Publisher: Springer
ISBN: 149392026X
Category : Technology & Engineering
Languages : en
Pages : 254
Book Description
This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of consistent video quality to fixed and mobile users. ROMEO will present hybrid networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location. This book is the second of a series of three annual volumes devoted to the latest results of the FP7 European Project ROMEO. The present volume provides state-of-the-art information on immersive media, 3D multi-view video, spatial audio, cloud-based media, networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading. Describes the latest innovations in 3D technologies and Future Internet Media Focuses on research to facilitate application scenarios such as social TV and high-quality, real-time collaboration Discusses QoE for 3D Represents the last of a series of three volumes devoted to contributions from FP7 projects in the area of 3D and networked media
Multimedia Networking: Technology, Management and Applications
Author: Syed, Mahbubur Rahman
Publisher: IGI Global
ISBN: 1591400058
Category : Computers
Languages : en
Pages : 498
Book Description
In recent years rapid Internet growth has pushed the development of new multimedia applications in all aspects of life such as entertainment, communication, collaborative work and electronic commerce. Future applications will make use of different technologies like voice, data and video, but in order to make such a wide variety of multimedia applications successful, a number of technology and management issues must be addressed. Multimedia Networking: Technology, Management and Applications addresses the dynamic and efficient uses of resources ? a fundamental aspect of multimedia networks. Geared toward professionals, educators and students alike, this exciting new book will detail current research and the future direction of multimedia networking.
Publisher: IGI Global
ISBN: 1591400058
Category : Computers
Languages : en
Pages : 498
Book Description
In recent years rapid Internet growth has pushed the development of new multimedia applications in all aspects of life such as entertainment, communication, collaborative work and electronic commerce. Future applications will make use of different technologies like voice, data and video, but in order to make such a wide variety of multimedia applications successful, a number of technology and management issues must be addressed. Multimedia Networking: Technology, Management and Applications addresses the dynamic and efficient uses of resources ? a fundamental aspect of multimedia networks. Geared toward professionals, educators and students alike, this exciting new book will detail current research and the future direction of multimedia networking.
Fundamentals and Evolution of MPEG-2 Systems
Author: Jan Van der Meer
Publisher: John Wiley & Sons
ISBN: 111887594X
Category : Technology & Engineering
Languages : en
Pages : 464
Book Description
This book describes the fundamentals and details of MPEG-2Systems technology Written by an expert in the field, this book examines the MPEG-2system specification as developed in the early 1990’s, aswell as its evolution into the fourth edition of the MPEG-2 systemsstandard, published in 2013. While MPEG-2 systems will continue toevolve further, this book describes the MPEG-2 system functionalityas of October 2013. Furthermore, relevant background information isprovided. The discussion of MPEG-2 system functionality requiresknowledge of various fundamental issues, such as timing, andsupported content formats. Therefore also some basic information onvideo and audio coding is provided, including their evolution. Alsoother content formats supported in MPEG-2 systems are described, asfar as needed to understand MPEG-2 systems. Ordered logically working from the basics and backgroundthrough to the details and fundamentals of MPEG-2 transport streamsand program streams Explores important issues within the standardization processitself Puts the developments on MPEG-2 systems into historicperspective Includes support of 3D Video and transport of AVC, SVC andMVC Concludes with additional issues such as real-time interface,delivery over IP networks and usage by application standardizationbodies Predicts a continuing promising future for MPEG-2 transportstreams
Publisher: John Wiley & Sons
ISBN: 111887594X
Category : Technology & Engineering
Languages : en
Pages : 464
Book Description
This book describes the fundamentals and details of MPEG-2Systems technology Written by an expert in the field, this book examines the MPEG-2system specification as developed in the early 1990’s, aswell as its evolution into the fourth edition of the MPEG-2 systemsstandard, published in 2013. While MPEG-2 systems will continue toevolve further, this book describes the MPEG-2 system functionalityas of October 2013. Furthermore, relevant background information isprovided. The discussion of MPEG-2 system functionality requiresknowledge of various fundamental issues, such as timing, andsupported content formats. Therefore also some basic information onvideo and audio coding is provided, including their evolution. Alsoother content formats supported in MPEG-2 systems are described, asfar as needed to understand MPEG-2 systems. Ordered logically working from the basics and backgroundthrough to the details and fundamentals of MPEG-2 transport streamsand program streams Explores important issues within the standardization processitself Puts the developments on MPEG-2 systems into historicperspective Includes support of 3D Video and transport of AVC, SVC andMVC Concludes with additional issues such as real-time interface,delivery over IP networks and usage by application standardizationbodies Predicts a continuing promising future for MPEG-2 transportstreams
Premiere Pro CS5 and CS5.5 Digital Classroom
Author: Jerron Smith
Publisher: John Wiley & Sons
ISBN: 1118159438
Category : Computers
Languages : en
Pages : 370
Book Description
A book-and-DVD training package so you can learn Premiere Pro at your own pace Premiere Pro is a powerful, timeline-based video editing software, and this personal training course uses a full-color book plus video tutorials on DVD to teach you how to use all its features. Fifteen self-paced lessons encourage you to discover the creative possibilities that Adobe’ s Premiere Pro presents. Step-by-step directions, lesson files, and an instructional video demonstrate the many exciting features of Premiere Pro. You can learn from leading instructors, and do it at your own pace. Premiere Pro is an advanced video-editing program available at an affordable price; this book-and-DVD package offers step-by-step training on its abilities Presents 15 lessons in full color, supported by video tutorials and lesson files on the DVD, all of which allow you to work at your own pace Demonstrates how to work with a variety of popular film styles featuring the latest in editing techniques at the highest quality possible Premiere Pro Digital Classroom is like having your own personal instructor to teach you Premiere Pro right in your own home or office.
Publisher: John Wiley & Sons
ISBN: 1118159438
Category : Computers
Languages : en
Pages : 370
Book Description
A book-and-DVD training package so you can learn Premiere Pro at your own pace Premiere Pro is a powerful, timeline-based video editing software, and this personal training course uses a full-color book plus video tutorials on DVD to teach you how to use all its features. Fifteen self-paced lessons encourage you to discover the creative possibilities that Adobe’ s Premiere Pro presents. Step-by-step directions, lesson files, and an instructional video demonstrate the many exciting features of Premiere Pro. You can learn from leading instructors, and do it at your own pace. Premiere Pro is an advanced video-editing program available at an affordable price; this book-and-DVD package offers step-by-step training on its abilities Presents 15 lessons in full color, supported by video tutorials and lesson files on the DVD, all of which allow you to work at your own pace Demonstrates how to work with a variety of popular film styles featuring the latest in editing techniques at the highest quality possible Premiere Pro Digital Classroom is like having your own personal instructor to teach you Premiere Pro right in your own home or office.