Author: GamerGuides.com
Publisher: Gamer Guides
ISBN: 1630419869
Category : Games & Activities
Languages : en
Pages : 491
Book Description
Mount & Blade II: Bannerlord allows you to forge your own dynasty in the war-torn realm of Calradia. Raise armies, join one of the many factions to build your forces until you're strong enough to contend with them, or take a more reserved approach by slowly building wealth and power through trade. Along the way, you'll need to find a spouse in the hopes of having children to continue your dynasty by forming, maintaining, or breaking alliances with other factions in accordance with your goals. You'll also have the opportunity to recruit powerful companions who can be assigned important roles in the management of your clan. The potential variables in each campaign playthrough are vast, and this guide offers a helping hand along the way, with the following sections which cover all aspects of the game: Inside Version 1.0 (July 2021 Update) - Useful Tips which explain how the Renown and Influence systems work, and how to master the Combat and Tactics systems - A comprehensive character creation guide covering Factions, Skills, Companions, and the Marriage system - Character Builds section covering all combat types including One-Handed, Two-Handed, Polearm, Archer, Crossbow, and Throwing - A detailed guide to the best companions for Combat, Governors, Party Leaders, Caravan Leaders, and Clan Roles - A comprehensive guide to Troop Types including the Best Troops of Each Type, faction troops, mercenaries, bandits, and minor faction troops - A guide to the economy system which includes coverage of How to Make Money by trading, investing in caravans and workshops, raiding, and so much more - A guide to the Perks system which is updated in accordance with changes to their stats - A walkthrough of Campaign Quests including How to Build Your Clan, Assembling the Dragon Banner and other more minor quests - A list of Console Commands which can be used to experiment with different playthroughs, explore the map, find specific items and more
Mount & Blade II: Bannerlord - Strategy Guide
Author: GamerGuides.com
Publisher: Gamer Guides
ISBN: 1630419869
Category : Games & Activities
Languages : en
Pages : 491
Book Description
Mount & Blade II: Bannerlord allows you to forge your own dynasty in the war-torn realm of Calradia. Raise armies, join one of the many factions to build your forces until you're strong enough to contend with them, or take a more reserved approach by slowly building wealth and power through trade. Along the way, you'll need to find a spouse in the hopes of having children to continue your dynasty by forming, maintaining, or breaking alliances with other factions in accordance with your goals. You'll also have the opportunity to recruit powerful companions who can be assigned important roles in the management of your clan. The potential variables in each campaign playthrough are vast, and this guide offers a helping hand along the way, with the following sections which cover all aspects of the game: Inside Version 1.0 (July 2021 Update) - Useful Tips which explain how the Renown and Influence systems work, and how to master the Combat and Tactics systems - A comprehensive character creation guide covering Factions, Skills, Companions, and the Marriage system - Character Builds section covering all combat types including One-Handed, Two-Handed, Polearm, Archer, Crossbow, and Throwing - A detailed guide to the best companions for Combat, Governors, Party Leaders, Caravan Leaders, and Clan Roles - A comprehensive guide to Troop Types including the Best Troops of Each Type, faction troops, mercenaries, bandits, and minor faction troops - A guide to the economy system which includes coverage of How to Make Money by trading, investing in caravans and workshops, raiding, and so much more - A guide to the Perks system which is updated in accordance with changes to their stats - A walkthrough of Campaign Quests including How to Build Your Clan, Assembling the Dragon Banner and other more minor quests - A list of Console Commands which can be used to experiment with different playthroughs, explore the map, find specific items and more
Publisher: Gamer Guides
ISBN: 1630419869
Category : Games & Activities
Languages : en
Pages : 491
Book Description
Mount & Blade II: Bannerlord allows you to forge your own dynasty in the war-torn realm of Calradia. Raise armies, join one of the many factions to build your forces until you're strong enough to contend with them, or take a more reserved approach by slowly building wealth and power through trade. Along the way, you'll need to find a spouse in the hopes of having children to continue your dynasty by forming, maintaining, or breaking alliances with other factions in accordance with your goals. You'll also have the opportunity to recruit powerful companions who can be assigned important roles in the management of your clan. The potential variables in each campaign playthrough are vast, and this guide offers a helping hand along the way, with the following sections which cover all aspects of the game: Inside Version 1.0 (July 2021 Update) - Useful Tips which explain how the Renown and Influence systems work, and how to master the Combat and Tactics systems - A comprehensive character creation guide covering Factions, Skills, Companions, and the Marriage system - Character Builds section covering all combat types including One-Handed, Two-Handed, Polearm, Archer, Crossbow, and Throwing - A detailed guide to the best companions for Combat, Governors, Party Leaders, Caravan Leaders, and Clan Roles - A comprehensive guide to Troop Types including the Best Troops of Each Type, faction troops, mercenaries, bandits, and minor faction troops - A guide to the economy system which includes coverage of How to Make Money by trading, investing in caravans and workshops, raiding, and so much more - A guide to the Perks system which is updated in accordance with changes to their stats - A walkthrough of Campaign Quests including How to Build Your Clan, Assembling the Dragon Banner and other more minor quests - A list of Console Commands which can be used to experiment with different playthroughs, explore the map, find specific items and more
With Fire and Sword
Author: Henryk Sienkiewicz
Publisher:
ISBN:
Category : Poland
Languages : en
Pages : 818
Book Description
Publisher:
ISBN:
Category : Poland
Languages : en
Pages : 818
Book Description
The Return of the King
Author: J. R. R. Tolkien
Publisher: HarperCollins UK
ISBN: 0007269722
Category : Baggins, Frodo (Fictitious character)
Languages : en
Pages : 248
Book Description
Fantasy fiction. The first ever illustrated paperback of part three of Tolkien's epic masterpiece, The Lord of the Rings, featuring 15 colour paintings by Alan Lee.
Publisher: HarperCollins UK
ISBN: 0007269722
Category : Baggins, Frodo (Fictitious character)
Languages : en
Pages : 248
Book Description
Fantasy fiction. The first ever illustrated paperback of part three of Tolkien's epic masterpiece, The Lord of the Rings, featuring 15 colour paintings by Alan Lee.
Playing the Middle Ages
Author: Robert Houghton
Publisher: Bloomsbury Publishing
ISBN: 1350242896
Category : History
Languages : en
Pages : 289
Book Description
The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play. Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community. The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design.
Publisher: Bloomsbury Publishing
ISBN: 1350242896
Category : History
Languages : en
Pages : 289
Book Description
The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play. Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community. The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design.
The Middle Ages in Computer Games
Author: Robert Houghton
Publisher: Boydell & Brewer
ISBN: 1843847299
Category : Games & Activities
Languages : en
Pages : 373
Book Description
Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the versions of the Middle Ages presented by these games, how players engage with these medievalist worlds, and why particular representational trends emerge in this most modern medium, there has hitherto been little scholarship devoted to them. This book explores the distinct nature of medievalism in digital games across a range of themes, from the portrayal of grotesque yet romantic conflict to conflicting depictions of the Church and religion. It likewise considers the distinctions between medievalist games and those of other periods, underlining their emphasis on fantasy, roleplay and hardcore elements, and their consequences for depictions of morality, race, gender and sexuality. Ultimately the book argues that while medievalist games are thoroughly influenced by medievalist and ludic tropes, they are nonetheless representative of a distinct new form of medievalism. It engages with the vast literature surrounding historical game studies, game design, and medievalism, and considers hundreds of games from across genres, from Assassin's Creed and Baldur's Gate to Crusader Kings and The Witcher series. In doing so, it provides a vital illustration of the state of the field and a cornerstone for future research and teaching.
Publisher: Boydell & Brewer
ISBN: 1843847299
Category : Games & Activities
Languages : en
Pages : 373
Book Description
Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the versions of the Middle Ages presented by these games, how players engage with these medievalist worlds, and why particular representational trends emerge in this most modern medium, there has hitherto been little scholarship devoted to them. This book explores the distinct nature of medievalism in digital games across a range of themes, from the portrayal of grotesque yet romantic conflict to conflicting depictions of the Church and religion. It likewise considers the distinctions between medievalist games and those of other periods, underlining their emphasis on fantasy, roleplay and hardcore elements, and their consequences for depictions of morality, race, gender and sexuality. Ultimately the book argues that while medievalist games are thoroughly influenced by medievalist and ludic tropes, they are nonetheless representative of a distinct new form of medievalism. It engages with the vast literature surrounding historical game studies, game design, and medievalism, and considers hundreds of games from across genres, from Assassin's Creed and Baldur's Gate to Crusader Kings and The Witcher series. In doing so, it provides a vital illustration of the state of the field and a cornerstone for future research and teaching.
White Jenna
Author: Jane Yolen
Publisher: Open Road Media
ISBN: 150403452X
Category : Fiction
Languages : en
Pages : 256
Book Description
Nebula Award Finalist: A long-awaited savior joins forces with her dark twin to confront the evil threatening their land in the second book of the acclaimed epic fantasy the Great Alta Saga Grown to young womanhood in the mountain region of the Dales and trained for combat by the all-female followers of the goddess Great Alta, Jenna reluctantly accepts the fact that she might well be the Anna, the warrior queen who has long been prophesied. Orphaned three times while still a small child, the now-teenage Jenna is compelled to lend her support and skills to the Dales’ rightful king and his brother, Carum, who holds her heart, for the reign of evil usurper Lord Kalas threatens the future of every worshipper of Alta. But Jenna does not ride alone. Whenever darkness falls, she and her companions—a young priestess in training and an aging warrior—are joined by Skada, white-haired Jenna’s dark sister, who shares her destiny and her soul. But even their combined powers may not be enough to defeat the entrenched malevolence that means to destroy everything and everyone they hold dear. A finalist for the Nebula Award for best novel, Jane Yolen’s White Jenna is a wondrous tale of duty, destiny, peril, romance, and fantasy. Interspersed with the myths and poetry the story engendered, it is a brilliantly imaginative creation of a world, a culture, and their enduring lore.
Publisher: Open Road Media
ISBN: 150403452X
Category : Fiction
Languages : en
Pages : 256
Book Description
Nebula Award Finalist: A long-awaited savior joins forces with her dark twin to confront the evil threatening their land in the second book of the acclaimed epic fantasy the Great Alta Saga Grown to young womanhood in the mountain region of the Dales and trained for combat by the all-female followers of the goddess Great Alta, Jenna reluctantly accepts the fact that she might well be the Anna, the warrior queen who has long been prophesied. Orphaned three times while still a small child, the now-teenage Jenna is compelled to lend her support and skills to the Dales’ rightful king and his brother, Carum, who holds her heart, for the reign of evil usurper Lord Kalas threatens the future of every worshipper of Alta. But Jenna does not ride alone. Whenever darkness falls, she and her companions—a young priestess in training and an aging warrior—are joined by Skada, white-haired Jenna’s dark sister, who shares her destiny and her soul. But even their combined powers may not be enough to defeat the entrenched malevolence that means to destroy everything and everyone they hold dear. A finalist for the Nebula Award for best novel, Jane Yolen’s White Jenna is a wondrous tale of duty, destiny, peril, romance, and fantasy. Interspersed with the myths and poetry the story engendered, it is a brilliantly imaginative creation of a world, a culture, and their enduring lore.
Starcraft: Queen of Blades
Author: Aaron Rosenberg
Publisher: Simon and Schuster
ISBN: 141656005X
Category : Fiction
Languages : en
Pages : 254
Book Description
Former marshal-turned-rebel Jim Raynor has broken away from the power-crazed Emperor Arcturus Mengsk. Enraged over Mengsk's betrayal of the powerful telepath, Sarah Kerrigan, to the ravenous Zerg, Raynor has lost all faith in his fellow humanity. Yet, in the aftermath of Mengsk's treachery, Raynor is plagued by strange visions of Char -- a deadly, volcanic world haunted by horrifying alien creatures. As the nightmares grow in intensity, Raynor begins to suspect that they may not be figments of his imagination -- but a desperate form of telepathic contact. Convinced that the woman he loves is still alive, Raynor launches a hasty mission to rescue Kerrigan from Char. But deep beneath the planet's smoldering surface, Raynor finds a strange chrysalis...and is forced to watch in horror as a terrible, all-too-familiar entity rises from it. Before him stands a creature of depthless malice and vengeance... Sarah Kerrigan: the Zerg Queen of Blades.
Publisher: Simon and Schuster
ISBN: 141656005X
Category : Fiction
Languages : en
Pages : 254
Book Description
Former marshal-turned-rebel Jim Raynor has broken away from the power-crazed Emperor Arcturus Mengsk. Enraged over Mengsk's betrayal of the powerful telepath, Sarah Kerrigan, to the ravenous Zerg, Raynor has lost all faith in his fellow humanity. Yet, in the aftermath of Mengsk's treachery, Raynor is plagued by strange visions of Char -- a deadly, volcanic world haunted by horrifying alien creatures. As the nightmares grow in intensity, Raynor begins to suspect that they may not be figments of his imagination -- but a desperate form of telepathic contact. Convinced that the woman he loves is still alive, Raynor launches a hasty mission to rescue Kerrigan from Char. But deep beneath the planet's smoldering surface, Raynor finds a strange chrysalis...and is forced to watch in horror as a terrible, all-too-familiar entity rises from it. Before him stands a creature of depthless malice and vengeance... Sarah Kerrigan: the Zerg Queen of Blades.
The Last Greek
Author: Christian Cameron
Publisher: Orion
ISBN: 1409176614
Category : Fiction
Languages : en
Pages : 418
Book Description
Few writers are better at conjuring up a vision of Ancient Greece' THE TIMES * * * * * * * 210BCE. The most powerful empires in the world brawl over the spoils of a declawed Greece. Philopoemen has a vision to end the chaos and anarchy that consumes his homeland - to stop the endless wars and preserve the world he loves. He must resist the urge of the oligarchs to surrender to their oppressors and raise an army to defend his countrymen from the all-conquering powers of Sparta, Macedon and Rome. It is the last roll of the dice for the Achean League. The moment Philopoemen has been training for his whole life. The new Achilles is poised to restore the glory of the former empire. To herald a new era. To become the last great hero of Greece. * * * * * * * Praise for Christian Cameron: 'One of the finest writers of historical fiction in the world' BEN KANE 'The master of historical fiction' SUNDAY TIMES 'A storyteller at the height of his powers' HISTORICAL NOVEL SOCIETY
Publisher: Orion
ISBN: 1409176614
Category : Fiction
Languages : en
Pages : 418
Book Description
Few writers are better at conjuring up a vision of Ancient Greece' THE TIMES * * * * * * * 210BCE. The most powerful empires in the world brawl over the spoils of a declawed Greece. Philopoemen has a vision to end the chaos and anarchy that consumes his homeland - to stop the endless wars and preserve the world he loves. He must resist the urge of the oligarchs to surrender to their oppressors and raise an army to defend his countrymen from the all-conquering powers of Sparta, Macedon and Rome. It is the last roll of the dice for the Achean League. The moment Philopoemen has been training for his whole life. The new Achilles is poised to restore the glory of the former empire. To herald a new era. To become the last great hero of Greece. * * * * * * * Praise for Christian Cameron: 'One of the finest writers of historical fiction in the world' BEN KANE 'The master of historical fiction' SUNDAY TIMES 'A storyteller at the height of his powers' HISTORICAL NOVEL SOCIETY
Sir Gawain and the Green Knight (A New Verse Translation)
Author:
Publisher: W. W. Norton & Company
ISBN: 0393334155
Category : Fiction
Languages : en
Pages : 201
Book Description
One of the earliest great stories of English literature after ?Beowulf?, ?Sir Gawain? is the strange tale of a green knight on a green horse, who rudely interrupts King Arthur's Round Table festivities one Yuletide, challenging the knights to a wager. Simon Armitrage, one of Britain's leading poets, has produced an inventive and groundbreaking translation that " helps] liberate ?Gawain ?from academia" (?Sunday Telegraph?).
Publisher: W. W. Norton & Company
ISBN: 0393334155
Category : Fiction
Languages : en
Pages : 201
Book Description
One of the earliest great stories of English literature after ?Beowulf?, ?Sir Gawain? is the strange tale of a green knight on a green horse, who rudely interrupts King Arthur's Round Table festivities one Yuletide, challenging the knights to a wager. Simon Armitrage, one of Britain's leading poets, has produced an inventive and groundbreaking translation that " helps] liberate ?Gawain ?from academia" (?Sunday Telegraph?).
A.D. 500
Author: Simon Young
Publisher:
ISBN: 9780297848059
Category : British Isles
Languages : en
Pages : 260
Book Description
AD 500 is written as a practical survival guide for the use of civilised visitors to the barbaric islands of Britain and Ireland. It describes a journey which begins in Cornwall and continues through Wales and Ireland, then across to Scotland and eventually down to London and southern Britain. The Romans have left, and the islands are now fought over by Irish, British Celts, Picts and Saxons. It is a dangerous world, full of tribal war. The British Celts are enthusiastic head-hunters, while the Saxon gods require regular blood sacrifices, animal and sometimes human. There are social pitfals too (`Do not make fun of the Celts' beliefs about Arthur'... `The traveller must not fall asleep while a saga poem is being recited'....'Don't refuse a place in a Welsh collective bed') Cheviot bandits, bizarre forms of Christianity, boat burials, peculiar haircuts, human sacrifice, poetry competitions, slave markets, the legend of King Arthur - these are the realities of life in the sixth century AD.
Publisher:
ISBN: 9780297848059
Category : British Isles
Languages : en
Pages : 260
Book Description
AD 500 is written as a practical survival guide for the use of civilised visitors to the barbaric islands of Britain and Ireland. It describes a journey which begins in Cornwall and continues through Wales and Ireland, then across to Scotland and eventually down to London and southern Britain. The Romans have left, and the islands are now fought over by Irish, British Celts, Picts and Saxons. It is a dangerous world, full of tribal war. The British Celts are enthusiastic head-hunters, while the Saxon gods require regular blood sacrifices, animal and sometimes human. There are social pitfals too (`Do not make fun of the Celts' beliefs about Arthur'... `The traveller must not fall asleep while a saga poem is being recited'....'Don't refuse a place in a Welsh collective bed') Cheviot bandits, bizarre forms of Christianity, boat burials, peculiar haircuts, human sacrifice, poetry competitions, slave markets, the legend of King Arthur - these are the realities of life in the sixth century AD.