Author: Dave Astle
Publisher: Course Technology
ISBN: 9781592008308
Category : Bilgisayar grafikleri
Languages : en
Pages : 0
Book Description
"Art I: Performance Tips and Hints 1. More OpenGL 2. Introduction to Shaders 3. Low-Level Shaders 4. The OpenGL Shading Language 5. Advanced Texture Mapping Part II: Graphics Toolbox 6. Advanced Lighting and Shading 7. Special Effects 8. Rendering Nature 9. Rendering Skies 10. Terrain Part III: Elements of a Game 11. 3D Models and Skeltal Animation 12. Scene Management Bonus Reference Appendixes on Companion Web Site A. Low-Level Shading Languages Reference B. OpenGL Shading Language Reference.