Author: Nathan Coombs
Publisher:
ISBN: 9781734892109
Category :
Languages : en
Pages :
Book Description
The No Monsters Spell
Author: Nathan Coombs
Publisher:
ISBN: 9781734892109
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781734892109
Category :
Languages : en
Pages :
Book Description
Under His Spell
Author: Marie P. Croall
Publisher: Graphic Universe
ISBN: 0761370765
Category : Juvenile Fiction
Languages : en
Pages : 132
Book Description
Bethany Farmer cares more about soccer than romance until transfer student Allein shows up, but after joining him in his battle to maintain control of the throne of Faerie, she must decide to give up the mortal world for him, or ask him to give up his immortality.
Publisher: Graphic Universe
ISBN: 0761370765
Category : Juvenile Fiction
Languages : en
Pages : 132
Book Description
Bethany Farmer cares more about soccer than romance until transfer student Allein shows up, but after joining him in his battle to maintain control of the throne of Faerie, she must decide to give up the mortal world for him, or ask him to give up his immortality.
Spooky Spells
Author: Marcia Thornton Jones
Publisher: Little Apple
ISBN: 9780439058711
Category : Juvenile Fiction
Languages : en
Pages : 72
Book Description
When Great Uncle Nilrem tries to use a magic spell to help Annie win the spelling bee, he quickly discovers that his good intentions did not turn out as he had hoped and he now has to devise a plan to set things right once more. Original.
Publisher: Little Apple
ISBN: 9780439058711
Category : Juvenile Fiction
Languages : en
Pages : 72
Book Description
When Great Uncle Nilrem tries to use a magic spell to help Annie win the spelling bee, he quickly discovers that his good intentions did not turn out as he had hoped and he now has to devise a plan to set things right once more. Original.
MOAR! Monsters Know What They're Doing
Author: Keith Ammann
Publisher: Simon and Schuster
ISBN: 1982171340
Category : Games & Activities
Languages : en
Pages : 624
Book Description
From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons. Keith Ammann’s first book based on his popular blog, The Monsters Know What They’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. Your campaign will never be the same!
Publisher: Simon and Schuster
ISBN: 1982171340
Category : Games & Activities
Languages : en
Pages : 624
Book Description
From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons. Keith Ammann’s first book based on his popular blog, The Monsters Know What They’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. Your campaign will never be the same!
The Monsters Know What They're Doing
Author: Keith Ammann
Publisher: Simon and Schuster
ISBN: 1982122684
Category : Games & Activities
Languages : en
Pages : 560
Book Description
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Publisher: Simon and Schuster
ISBN: 1982122684
Category : Games & Activities
Languages : en
Pages : 560
Book Description
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
MOAR! Monsters Know What They're Doing
Author: Keith Ammann
Publisher: Simon and Schuster
ISBN: 1982171324
Category : Crafts & Hobbies
Languages : en
Pages : 624
Book Description
From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons. Keith Ammann’s first book based on his popular blog, The Monsters Know What They’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. Your campaign will never be the same!
Publisher: Simon and Schuster
ISBN: 1982171324
Category : Crafts & Hobbies
Languages : en
Pages : 624
Book Description
From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons. Keith Ammann’s first book based on his popular blog, The Monsters Know What They’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. Your campaign will never be the same!
B|X Fantasy Roleplay
Author: J Alexander Lloyd
Publisher: Lulu.com
ISBN: 1365306488
Category : Games & Activities
Languages : en
Pages : 86
Book Description
BX Fantasy Roleplay is the ultimate B/X emulator. Based on the 1981 B/X rules, edited by Tom Moldvay, Dave Cook, and Steve Marsh, this booklet consolidates the Basic and Expert Sets into one, easy-to-use booklet. So buy a backpack, light a torch, steady your steed, and wield the BXFRP rules for an action-pack, exciting evening of fun and adventure, old-school style.
Publisher: Lulu.com
ISBN: 1365306488
Category : Games & Activities
Languages : en
Pages : 86
Book Description
BX Fantasy Roleplay is the ultimate B/X emulator. Based on the 1981 B/X rules, edited by Tom Moldvay, Dave Cook, and Steve Marsh, this booklet consolidates the Basic and Expert Sets into one, easy-to-use booklet. So buy a backpack, light a torch, steady your steed, and wield the BXFRP rules for an action-pack, exciting evening of fun and adventure, old-school style.
Magic Monsters
Author: Katie Marsico
Publisher: Lerner Publications ™
ISBN: 1512438219
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
For centuries people have told stories of cackling witches and crafty goblins. In the past, people thought witches ruined crops, genies granted wishes, and goblins caused accidents. Many cultures thought medicine was magic. Magical monsters continue to frighten and fascinate people in books, movies, and games. Some say magic is real. Others say it's just the stuff of stories. Learn all about magical monsters and fall under their spell . . . if you dare!
Publisher: Lerner Publications ™
ISBN: 1512438219
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
For centuries people have told stories of cackling witches and crafty goblins. In the past, people thought witches ruined crops, genies granted wishes, and goblins caused accidents. Many cultures thought medicine was magic. Magical monsters continue to frighten and fascinate people in books, movies, and games. Some say magic is real. Others say it's just the stuff of stories. Learn all about magical monsters and fall under their spell . . . if you dare!
Yu-gi-oh! Nightmare Troubador
Author: James Hogwood
Publisher: Random House Digital, Inc.
ISBN: 0761550941
Category : Games & Activities
Languages : en
Pages : 146
Book Description
Victory is in the cards! ·Solutions for all in-game puzzles ·Tips and tactics for building an unstoppable Deck ·Exposes all 38 Duelists' Decks and strategies ·Easy-to-use card catalog organizes all 1,000+ cards into Monster, Spell, and Trap types ·Complete index sorts cards by their types for easy referencing
Publisher: Random House Digital, Inc.
ISBN: 0761550941
Category : Games & Activities
Languages : en
Pages : 146
Book Description
Victory is in the cards! ·Solutions for all in-game puzzles ·Tips and tactics for building an unstoppable Deck ·Exposes all 38 Duelists' Decks and strategies ·Easy-to-use card catalog organizes all 1,000+ cards into Monster, Spell, and Trap types ·Complete index sorts cards by their types for easy referencing
Dungeons & Dragons For Dummies
Author: Bill Slavicsek
Publisher: John Wiley & Sons
ISBN: 0764599240
Category : Games & Activities
Languages : en
Pages : 434
Book Description
Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.
Publisher: John Wiley & Sons
ISBN: 0764599240
Category : Games & Activities
Languages : en
Pages : 434
Book Description
Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.