Monsters in the Dark: the Making of X-COM: UFO Defense - Special Edition

Monsters in the Dark: the Making of X-COM: UFO Defense - Special Edition PDF Author: David Craddock
Publisher: Bookbaby
ISBN: 9781098397111
Category :
Languages : en
Pages : 294

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Book Description
Monsters in the Dark charts the career of legendary designer Julian Gollop through the creation of 1994's X-COM, a terrifying and terrifyingly deep wargame hailed as the finest PC game (IGN) and a bona fide classic (GameSpot). Includes bonus interviews not found in the book's standard edition.

Monsters in the Dark: the Making of X-COM: UFO Defense - Special Edition

Monsters in the Dark: the Making of X-COM: UFO Defense - Special Edition PDF Author: David Craddock
Publisher: Bookbaby
ISBN: 9781098397111
Category :
Languages : en
Pages : 294

Get Book Here

Book Description
Monsters in the Dark charts the career of legendary designer Julian Gollop through the creation of 1994's X-COM, a terrifying and terrifyingly deep wargame hailed as the finest PC game (IGN) and a bona fide classic (GameSpot). Includes bonus interviews not found in the book's standard edition.

Monsters in the Dark

Monsters in the Dark PDF Author: David Craddock
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 192

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Book Description
It is the Year 1994... In North America, turn-based strategy games were trampled by flashier video games like Doom and Mortal Kombat. All but one: Sid Meier's Civilization, a game of conquest and megahit developed by Maryland-based MicroProse. Over in southwest England, the producers at MicroProse UK aspired to design a tactical game that matched or exceeded the success of their American counterparts, who viewed the UK branch as nothing more than a support studio. Nearby, a bespectacled teenage boy toiled away on his home computer, dreaming of the day his programming aptitude would catch up to the epic campaigns unfolding across his imagination. From his early experiments in board games to digital battlefields that lit up bestseller charts, Monsters in the Dark charts the career of legendary designer Julian Gollop through the creation of 1994's X-COM, a terrifying and terrifyingly deep wargame hailed as "the finest PC game" (IGN) and "a bona fide classic" (GameSpot).

Monsters

Monsters PDF Author: John Michael Greer
Publisher: Llewellyn Worldwide
ISBN: 0738716006
Category : Body, Mind & Spirit
Languages : en
Pages : 155

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Book Description
Of course that monster hiding under your bed when you were little didn't really exist. Vampires, werewolves, zombies, demons—they're simply figments of our imagination, right? After all, their existence has never been scientifically proven. But there is one giant problem with such an easy dismissal of these creepy creatures: people keep encountering them. Join occult scholar John Michael Greer for a harrowing journey into the reality of the impossible. Combining folklore, Western magical philosophy, and actual field experience, Monsters: An Investigator's Guide to Magical Beings is required reading for both active and armchair monster hunters. Between these covers you'll find a chilling collection of fiendish facts and folklore, including: Why true vampires are the least attractive—and most destructive—of all monsters The five different kinds of ghosts Magical origins of the werewolf legends How to survive a chimera encounter (Jersey Devil, chupacabra, Mothman) The hidden connections between faery lore and UFOs Where dragons are found today How to investigate a monster sighting Natural and ritual magic techniques for dealing with hostile monsters This 10th anniversary edition of the quintessential guide to magical beings features a new preface, new chapters on chimeras and zombies, and updates on werewolves, dragons, and the fae.

Silent Hill

Silent Hill PDF Author: Bernard Perron
Publisher: University of Michigan Press
ISBN: 0472900331
Category : Social Science
Languages : en
Pages : 171

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Book Description
Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. Perron situates the games within the survival horror genre, both by looking at the history of the genre and by comparing Silent Hill with such important forerunners as Alone in the Dark and Resident Evil. Taking a transmedia approach and underlining the designer's cinematic and literary influences, he uses the narrative structure; the techniques of imagery, sound, and music employed; the game mechanics; and the fiction, artifact, and gameplay emotions elicited by the games to explore the specific fears survival horror games are designed to provoke and how the experience as a whole has made the Silent Hill series one of the major landmarks of video game history.

Typeset in the Future

Typeset in the Future PDF Author: Dave Addey
Publisher: Abrams
ISBN: 168335334X
Category : Design
Languages : en
Pages : 274

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Book Description
A designer’s deep dive into seven science fiction films, filled with “gloriously esoteric nerdery [and] observations as witty as they are keen” (Wired). In Typeset in the Future, blogger and designer Dave Addey invites sci-fi movie fans on a journey through seven genre-defining classics, discovering how they create compelling visions of the future through typography and design. The book delves deep into 2001: A Space Odyssey, Star Trek: The Motion Picture, Alien, Blade Runner, Total Recall, WALL·E, and Moon, studying the design tricks and inspirations that make each film transcend mere celluloid and become a believable reality. These studies are illustrated by film stills, concept art, type specimens, and ephemera, plus original interviews with Mike Okuda (Star Trek), Paul Verhoeven (Total Recall), and Ralph Eggleston and Craig Foster (Pixar). Typeset in the Future is an obsessively geeky study of how classic sci-fi movies draw us in to their imagined worlds.

Psychic Self-Defense

Psychic Self-Defense PDF Author: Dion Fortune
Publisher: Phoemixx Classics Ebooks
ISBN: 3986775390
Category : Young Adult Fiction
Languages : en
Pages : 200

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Book Description
Psychic Self-Defense Dion Fortune - "Psychic Self-Defense" is one of the best guides to detection and defence against psychic attack from one of the leading occult writers of the 20th century. After finding herself the subject of a powerful psychic attack in the 1930's, famed British occultist Dion Fortune wrote this detailed instruction manual on protecting oneself from paranormal attack. This classic psychic self-defence guide explains how to understand the signs of a psychic attack, vampirism, hauntings, and methods of defence. Everything you need to know about the methods, motives, and physical aspects of a psychic attack and how to overcome it is here, along with a look at the role psychic elements play in mental illness and how to recognise them.

The Demon-Haunted World

The Demon-Haunted World PDF Author: Carl Sagan
Publisher: Ballantine Books
ISBN: 0307801047
Category : Science
Languages : en
Pages : 474

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Book Description
A prescient warning of a future we now inhabit, where fake news stories and Internet conspiracy theories play to a disaffected American populace “A glorious book . . . A spirited defense of science . . . From the first page to the last, this book is a manifesto for clear thought.”—Los Angeles Times How can we make intelligent decisions about our increasingly technology-driven lives if we don’t understand the difference between the myths of pseudoscience and the testable hypotheses of science? Pulitzer Prize-winning author and distinguished astronomer Carl Sagan argues that scientific thinking is critical not only to the pursuit of truth but to the very well-being of our democratic institutions. Casting a wide net through history and culture, Sagan examines and authoritatively debunks such celebrated fallacies of the past as witchcraft, faith healing, demons, and UFOs. And yet, disturbingly, in today's so-called information age, pseudoscience is burgeoning with stories of alien abduction, channeling past lives, and communal hallucinations commanding growing attention and respect. As Sagan demonstrates with lucid eloquence, the siren song of unreason is not just a cultural wrong turn but a dangerous plunge into darkness that threatens our most basic freedoms. Praise for The Demon-Haunted World “Powerful . . . A stirring defense of informed rationality. . . Rich in surprising information and beautiful writing.”—The Washington Post Book World “Compelling.”—USA Today “A clear vision of what good science means and why it makes a difference. . . . A testimonial to the power of science and a warning of the dangers of unrestrained credulity.”—The Sciences “Passionate.”—San Francisco Examiner-Chronicle

Science Fiction Secrets

Science Fiction Secrets PDF Author: Nick Redfern
Publisher:
ISBN: 9781933665405
Category : Body, Mind & Spirit
Languages : en
Pages : 266

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Book Description
This book presents some mind-bending answers to a number of highly intriguing and thought-provoking questions.

Attract Mode: The Rise and Fall of Coin-Op Arcade Games

Attract Mode: The Rise and Fall of Coin-Op Arcade Games PDF Author: Jamie Lendino
Publisher: Steel Gear Press
ISBN:
Category : Computers
Languages : en
Pages : 435

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Book Description
From their haunts in the shadowy corner of a bar, front and center at a convenience store, or reigning over a massive mall installation bursting with light, sound, and action, arcade games have been thrilling and addicting quarter-bearers of all ages ever since Pong first lit up its paddles. Whether you wanted a few minutes’ quick-twitch exhilaration or the taste of three-initial immortality that came with topping the high score screen, you could get it from the diverse range of space shooters, dot-eating extravaganzas, quirky beat-’em-ups, and more that have helped define pop culture for more than four decades. In Attract Mode: The Rise and Fall of Coin-Op Arcade Games, author Jamie Lendino celebrates both the biggest blockbusters (Pac-Man, Star Wars: The Arcade Game) and the forgotten gems (Phoenix, Star Castle) of the Golden Age of coin-op gaming, and pulls back the curtain on the personalities and the groundbreaking technologies that brought them to glitzy, color-drenched life in the U.S., Japan, and all over the world. You’ll start your journey exploring the electromechanical attractions and pinball games of the early 20th century. Next, you’ll meet the earliest innovators, who used college computers and untested electronics to outline the possibilities of the emerging form, and discover the surprising history behind the towering megahits from Nintendo, Sega, and others that still inform gaming today. Then you’ll witness the devastating crash that almost ended it all—and the rebirth no one expected. Whether you prefer the white-knuckle gameplay of Robotron: 2084, the barrel-jumping whimsy of Donkey Kong, or the stunning graphics and animation of Dragon’s Lair, Attract Mode will transport you back to the heyday of arcade games and let you relive—or experience for the first time—the unique magic that transformed entertainment forever.

Be Scared of Everything

Be Scared of Everything PDF Author: Peter Counter
Publisher:
ISBN: 9781988784564
Category :
Languages : en
Pages : 200

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Book Description
Literary Nonfiction. Film. Music. Horror. Slinging ectoplasm, tombstones, and chainsaws with aplomb, BE SCARED OF EVERYTHING is a frighteningly smart celebration of horror culture that will appeal to both horror aficionados and casual fans. Combining pop culture criticism and narrative memoir, Counter's essays consider and deconstruct film, TV, video games, true crime, and his own horrific encounters to find importance in the occult, pathos in Ouija boards, poetry in madness, and beauty in annihilation. Comprehensive in scope, these essays examine popular horror media including Silent Hill, Hannibal, Hereditary, Alien, Jaws, The X-Files, The Terror, The Southern Reach Trilogy, Interview with the Vampire, Misery, Gerald's Game, The Sixth Sense, Scream, Halloween, The Blair Witch Project, The Babadook, the works of H.P. Lovecraft, Slenderman stories, alongside topics like nuclear physics, cannibalism, blood, Metallica, ritual magic, nightmares, and animatronic haunted houses. This is a book that shows us everything is terrifying--from Pokemon to PTSD--and that horror can be just as honest, vulnerable, and funny as it is scary. "BE SCARED OF EVERYTHING is a command directed at everyone: punks, normies, horror film fans, UFO abductees, telemarketers, pet necromancers, you, no one will leave this book in their current form who permits the devious, curious, always-illuminating Peter Counter over their mental threshold."--Meredith Graves "Peter Counter's writing on horror is thoughtful, lively, and strangely touching. From classic movie monsters, to personal demons, to a genuinely surprising (and funny) analysis of Frasier, BE SCARED OF EVERYTHING faces horror's thrills, problems and paradoxes, with shades of Noel Carroll, Eugene Thacker, and Stephen King circa Danse Macabre."--John Semley "BE SCARED OF EVERYTHING is a heady mix of memoir and critical essays. Discerning, unafraid to examine larger questions without easy answers, the collection is also warm and entertaining."--Paul Tremblay