Author: David Craddock
Publisher: Bookbaby
ISBN: 9781098397111
Category :
Languages : en
Pages : 294
Book Description
Monsters in the Dark charts the career of legendary designer Julian Gollop through the creation of 1994's X-COM, a terrifying and terrifyingly deep wargame hailed as the finest PC game (IGN) and a bona fide classic (GameSpot). Includes bonus interviews not found in the book's standard edition.
Monsters in the Dark: the Making of X-COM: UFO Defense - Special Edition
Author: David Craddock
Publisher: Bookbaby
ISBN: 9781098397111
Category :
Languages : en
Pages : 294
Book Description
Monsters in the Dark charts the career of legendary designer Julian Gollop through the creation of 1994's X-COM, a terrifying and terrifyingly deep wargame hailed as the finest PC game (IGN) and a bona fide classic (GameSpot). Includes bonus interviews not found in the book's standard edition.
Publisher: Bookbaby
ISBN: 9781098397111
Category :
Languages : en
Pages : 294
Book Description
Monsters in the Dark charts the career of legendary designer Julian Gollop through the creation of 1994's X-COM, a terrifying and terrifyingly deep wargame hailed as the finest PC game (IGN) and a bona fide classic (GameSpot). Includes bonus interviews not found in the book's standard edition.
Monsters in the Dark
Author: David Craddock
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 192
Book Description
It is the Year 1994... In North America, turn-based strategy games were trampled by flashier video games like Doom and Mortal Kombat. All but one: Sid Meier's Civilization, a game of conquest and megahit developed by Maryland-based MicroProse. Over in southwest England, the producers at MicroProse UK aspired to design a tactical game that matched or exceeded the success of their American counterparts, who viewed the UK branch as nothing more than a support studio. Nearby, a bespectacled teenage boy toiled away on his home computer, dreaming of the day his programming aptitude would catch up to the epic campaigns unfolding across his imagination. From his early experiments in board games to digital battlefields that lit up bestseller charts, Monsters in the Dark charts the career of legendary designer Julian Gollop through the creation of 1994's X-COM, a terrifying and terrifyingly deep wargame hailed as "the finest PC game" (IGN) and "a bona fide classic" (GameSpot).
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 192
Book Description
It is the Year 1994... In North America, turn-based strategy games were trampled by flashier video games like Doom and Mortal Kombat. All but one: Sid Meier's Civilization, a game of conquest and megahit developed by Maryland-based MicroProse. Over in southwest England, the producers at MicroProse UK aspired to design a tactical game that matched or exceeded the success of their American counterparts, who viewed the UK branch as nothing more than a support studio. Nearby, a bespectacled teenage boy toiled away on his home computer, dreaming of the day his programming aptitude would catch up to the epic campaigns unfolding across his imagination. From his early experiments in board games to digital battlefields that lit up bestseller charts, Monsters in the Dark charts the career of legendary designer Julian Gollop through the creation of 1994's X-COM, a terrifying and terrifyingly deep wargame hailed as "the finest PC game" (IGN) and "a bona fide classic" (GameSpot).
Silent Hill
Author: Bernard Perron
Publisher: University of Michigan Press
ISBN: 0472051628
Category : Games & Activities
Languages : en
Pages : 171
Book Description
The second entry in the Landmark Video Games series
Publisher: University of Michigan Press
ISBN: 0472051628
Category : Games & Activities
Languages : en
Pages : 171
Book Description
The second entry in the Landmark Video Games series
Typeset in the Future
Author: Dave Addey
Publisher: Abrams
ISBN: 168335334X
Category : Design
Languages : en
Pages : 274
Book Description
A designer’s deep dive into seven science fiction films, filled with “gloriously esoteric nerdery [and] observations as witty as they are keen” (Wired). In Typeset in the Future, blogger and designer Dave Addey invites sci-fi movie fans on a journey through seven genre-defining classics, discovering how they create compelling visions of the future through typography and design. The book delves deep into 2001: A Space Odyssey, Star Trek: The Motion Picture, Alien, Blade Runner, Total Recall, WALL·E, and Moon, studying the design tricks and inspirations that make each film transcend mere celluloid and become a believable reality. These studies are illustrated by film stills, concept art, type specimens, and ephemera, plus original interviews with Mike Okuda (Star Trek), Paul Verhoeven (Total Recall), and Ralph Eggleston and Craig Foster (Pixar). Typeset in the Future is an obsessively geeky study of how classic sci-fi movies draw us in to their imagined worlds.
Publisher: Abrams
ISBN: 168335334X
Category : Design
Languages : en
Pages : 274
Book Description
A designer’s deep dive into seven science fiction films, filled with “gloriously esoteric nerdery [and] observations as witty as they are keen” (Wired). In Typeset in the Future, blogger and designer Dave Addey invites sci-fi movie fans on a journey through seven genre-defining classics, discovering how they create compelling visions of the future through typography and design. The book delves deep into 2001: A Space Odyssey, Star Trek: The Motion Picture, Alien, Blade Runner, Total Recall, WALL·E, and Moon, studying the design tricks and inspirations that make each film transcend mere celluloid and become a believable reality. These studies are illustrated by film stills, concept art, type specimens, and ephemera, plus original interviews with Mike Okuda (Star Trek), Paul Verhoeven (Total Recall), and Ralph Eggleston and Craig Foster (Pixar). Typeset in the Future is an obsessively geeky study of how classic sci-fi movies draw us in to their imagined worlds.
Apollo's Warriors
Author: Michael E. Haas
Publisher: DIANE Publishing
ISBN: 9780788149832
Category : History
Languages : en
Pages : 388
Book Description
Presenting a fascinating insider's view of U.S.A.F. special operations, this volume brings to life the critical contributions these forces have made to the exercise of air & space power. Focusing in particular on the period between the Korean War & the Indochina wars of 1950-1979, the accounts of numerous missions are profusely illustrated with photos & maps. Includes a discussion of AF operations in Europe during WWII, as well as profiles of Air Commandos who performed above & beyond the call of duty. Reflects on the need for financial & political support for restoration of the forces. Bibliography. Extensive photos & maps. Charts & tables.
Publisher: DIANE Publishing
ISBN: 9780788149832
Category : History
Languages : en
Pages : 388
Book Description
Presenting a fascinating insider's view of U.S.A.F. special operations, this volume brings to life the critical contributions these forces have made to the exercise of air & space power. Focusing in particular on the period between the Korean War & the Indochina wars of 1950-1979, the accounts of numerous missions are profusely illustrated with photos & maps. Includes a discussion of AF operations in Europe during WWII, as well as profiles of Air Commandos who performed above & beyond the call of duty. Reflects on the need for financial & political support for restoration of the forces. Bibliography. Extensive photos & maps. Charts & tables.
The Percy Jackson and the Olympians, Book Three: Titan's Curse
Author: Rick Riordan
Publisher: Disney-Hyperion
ISBN:
Category : Juvenile Fiction
Languages : en
Pages : 328
Book Description
In this third book of the acclaimed series, Percy and his friends are escorting two new half-bloods safely to camp when they are intercepted by a manticore and learn that the goddess Artemis has been kidnapped.
Publisher: Disney-Hyperion
ISBN:
Category : Juvenile Fiction
Languages : en
Pages : 328
Book Description
In this third book of the acclaimed series, Percy and his friends are escorting two new half-bloods safely to camp when they are intercepted by a manticore and learn that the goddess Artemis has been kidnapped.
Attract Mode: The Rise and Fall of Coin-Op Arcade Games
Author: Jamie Lendino
Publisher: Steel Gear Press
ISBN:
Category : Computers
Languages : en
Pages : 435
Book Description
From their haunts in the shadowy corner of a bar, front and center at a convenience store, or reigning over a massive mall installation bursting with light, sound, and action, arcade games have been thrilling and addicting quarter-bearers of all ages ever since Pong first lit up its paddles. Whether you wanted a few minutes’ quick-twitch exhilaration or the taste of three-initial immortality that came with topping the high score screen, you could get it from the diverse range of space shooters, dot-eating extravaganzas, quirky beat-’em-ups, and more that have helped define pop culture for more than four decades. In Attract Mode: The Rise and Fall of Coin-Op Arcade Games, author Jamie Lendino celebrates both the biggest blockbusters (Pac-Man, Star Wars: The Arcade Game) and the forgotten gems (Phoenix, Star Castle) of the Golden Age of coin-op gaming, and pulls back the curtain on the personalities and the groundbreaking technologies that brought them to glitzy, color-drenched life in the U.S., Japan, and all over the world. You’ll start your journey exploring the electromechanical attractions and pinball games of the early 20th century. Next, you’ll meet the earliest innovators, who used college computers and untested electronics to outline the possibilities of the emerging form, and discover the surprising history behind the towering megahits from Nintendo, Sega, and others that still inform gaming today. Then you’ll witness the devastating crash that almost ended it all—and the rebirth no one expected. Whether you prefer the white-knuckle gameplay of Robotron: 2084, the barrel-jumping whimsy of Donkey Kong, or the stunning graphics and animation of Dragon’s Lair, Attract Mode will transport you back to the heyday of arcade games and let you relive—or experience for the first time—the unique magic that transformed entertainment forever.
Publisher: Steel Gear Press
ISBN:
Category : Computers
Languages : en
Pages : 435
Book Description
From their haunts in the shadowy corner of a bar, front and center at a convenience store, or reigning over a massive mall installation bursting with light, sound, and action, arcade games have been thrilling and addicting quarter-bearers of all ages ever since Pong first lit up its paddles. Whether you wanted a few minutes’ quick-twitch exhilaration or the taste of three-initial immortality that came with topping the high score screen, you could get it from the diverse range of space shooters, dot-eating extravaganzas, quirky beat-’em-ups, and more that have helped define pop culture for more than four decades. In Attract Mode: The Rise and Fall of Coin-Op Arcade Games, author Jamie Lendino celebrates both the biggest blockbusters (Pac-Man, Star Wars: The Arcade Game) and the forgotten gems (Phoenix, Star Castle) of the Golden Age of coin-op gaming, and pulls back the curtain on the personalities and the groundbreaking technologies that brought them to glitzy, color-drenched life in the U.S., Japan, and all over the world. You’ll start your journey exploring the electromechanical attractions and pinball games of the early 20th century. Next, you’ll meet the earliest innovators, who used college computers and untested electronics to outline the possibilities of the emerging form, and discover the surprising history behind the towering megahits from Nintendo, Sega, and others that still inform gaming today. Then you’ll witness the devastating crash that almost ended it all—and the rebirth no one expected. Whether you prefer the white-knuckle gameplay of Robotron: 2084, the barrel-jumping whimsy of Donkey Kong, or the stunning graphics and animation of Dragon’s Lair, Attract Mode will transport you back to the heyday of arcade games and let you relive—or experience for the first time—the unique magic that transformed entertainment forever.
Be Scared of Everything
Author: Peter Counter
Publisher:
ISBN: 9781988784564
Category :
Languages : en
Pages : 200
Book Description
Literary Nonfiction. Film. Music. Horror. Slinging ectoplasm, tombstones, and chainsaws with aplomb, BE SCARED OF EVERYTHING is a frighteningly smart celebration of horror culture that will appeal to both horror aficionados and casual fans. Combining pop culture criticism and narrative memoir, Counter's essays consider and deconstruct film, TV, video games, true crime, and his own horrific encounters to find importance in the occult, pathos in Ouija boards, poetry in madness, and beauty in annihilation. Comprehensive in scope, these essays examine popular horror media including Silent Hill, Hannibal, Hereditary, Alien, Jaws, The X-Files, The Terror, The Southern Reach Trilogy, Interview with the Vampire, Misery, Gerald's Game, The Sixth Sense, Scream, Halloween, The Blair Witch Project, The Babadook, the works of H.P. Lovecraft, Slenderman stories, alongside topics like nuclear physics, cannibalism, blood, Metallica, ritual magic, nightmares, and animatronic haunted houses. This is a book that shows us everything is terrifying--from Pokemon to PTSD--and that horror can be just as honest, vulnerable, and funny as it is scary. "BE SCARED OF EVERYTHING is a command directed at everyone: punks, normies, horror film fans, UFO abductees, telemarketers, pet necromancers, you, no one will leave this book in their current form who permits the devious, curious, always-illuminating Peter Counter over their mental threshold."--Meredith Graves "Peter Counter's writing on horror is thoughtful, lively, and strangely touching. From classic movie monsters, to personal demons, to a genuinely surprising (and funny) analysis of Frasier, BE SCARED OF EVERYTHING faces horror's thrills, problems and paradoxes, with shades of Noel Carroll, Eugene Thacker, and Stephen King circa Danse Macabre."--John Semley "BE SCARED OF EVERYTHING is a heady mix of memoir and critical essays. Discerning, unafraid to examine larger questions without easy answers, the collection is also warm and entertaining."--Paul Tremblay
Publisher:
ISBN: 9781988784564
Category :
Languages : en
Pages : 200
Book Description
Literary Nonfiction. Film. Music. Horror. Slinging ectoplasm, tombstones, and chainsaws with aplomb, BE SCARED OF EVERYTHING is a frighteningly smart celebration of horror culture that will appeal to both horror aficionados and casual fans. Combining pop culture criticism and narrative memoir, Counter's essays consider and deconstruct film, TV, video games, true crime, and his own horrific encounters to find importance in the occult, pathos in Ouija boards, poetry in madness, and beauty in annihilation. Comprehensive in scope, these essays examine popular horror media including Silent Hill, Hannibal, Hereditary, Alien, Jaws, The X-Files, The Terror, The Southern Reach Trilogy, Interview with the Vampire, Misery, Gerald's Game, The Sixth Sense, Scream, Halloween, The Blair Witch Project, The Babadook, the works of H.P. Lovecraft, Slenderman stories, alongside topics like nuclear physics, cannibalism, blood, Metallica, ritual magic, nightmares, and animatronic haunted houses. This is a book that shows us everything is terrifying--from Pokemon to PTSD--and that horror can be just as honest, vulnerable, and funny as it is scary. "BE SCARED OF EVERYTHING is a command directed at everyone: punks, normies, horror film fans, UFO abductees, telemarketers, pet necromancers, you, no one will leave this book in their current form who permits the devious, curious, always-illuminating Peter Counter over their mental threshold."--Meredith Graves "Peter Counter's writing on horror is thoughtful, lively, and strangely touching. From classic movie monsters, to personal demons, to a genuinely surprising (and funny) analysis of Frasier, BE SCARED OF EVERYTHING faces horror's thrills, problems and paradoxes, with shades of Noel Carroll, Eugene Thacker, and Stephen King circa Danse Macabre."--John Semley "BE SCARED OF EVERYTHING is a heady mix of memoir and critical essays. Discerning, unafraid to examine larger questions without easy answers, the collection is also warm and entertaining."--Paul Tremblay
The Manchurian Candidate
Author: Richard Condon
Publisher: RosettaBooks
ISBN: 0795335067
Category : Fiction
Languages : en
Pages : 312
Book Description
The classic thriller about a hostile foreign power infiltrating American politics: “Brilliant . . . wild and exhilarating.” —The New Yorker A war hero and the recipient of the Congressional Medal of Honor, Sgt. Raymond Shaw is keeping a deadly secret—even from himself. During his time as a prisoner of war in North Korea, he was brainwashed by his Communist captors and transformed into a deadly weapon—a sleeper assassin, programmed to kill without question or mercy at his captors’ signal. Now he’s been returned to the United States with a covert mission: to kill a candidate running for US president . . . This “shocking, tense” and sharply satirical novel has become a modern classic, and was the basis for two film adaptations (San Francisco Chronicle). “Crammed with suspense.” —Chicago Tribune “Condon is wickedly skillful.” —Time
Publisher: RosettaBooks
ISBN: 0795335067
Category : Fiction
Languages : en
Pages : 312
Book Description
The classic thriller about a hostile foreign power infiltrating American politics: “Brilliant . . . wild and exhilarating.” —The New Yorker A war hero and the recipient of the Congressional Medal of Honor, Sgt. Raymond Shaw is keeping a deadly secret—even from himself. During his time as a prisoner of war in North Korea, he was brainwashed by his Communist captors and transformed into a deadly weapon—a sleeper assassin, programmed to kill without question or mercy at his captors’ signal. Now he’s been returned to the United States with a covert mission: to kill a candidate running for US president . . . This “shocking, tense” and sharply satirical novel has become a modern classic, and was the basis for two film adaptations (San Francisco Chronicle). “Crammed with suspense.” —Chicago Tribune “Condon is wickedly skillful.” —Time
Haunting Experiences
Author: Diane Goldstein
Publisher: University Press of Colorado
ISBN: 0874216818
Category : Social Science
Languages : en
Pages : 282
Book Description
Ghosts and other supernatural phenomena are widely represented throughout modern culture. They can be found in any number of entertainment, commercial, and other contexts, but popular media or commodified representations of ghosts can be quite different from the beliefs people hold about them, based on tradition or direct experience. Personal belief and cultural tradition on the one hand, and popular and commercial representation on the other, nevertheless continually feed each other. They frequently share space in how people think about the supernatural. In Haunting Experiences, three well-known folklorists seek to broaden the discussion of ghost lore by examining it from a variety of angles in various modern contexts. Diane E. Goldstein, Sylvia Ann Grider, and Jeannie Banks Thomas take ghosts seriously, as they draw on contemporary scholarship that emphasizes both the basis of belief in experience (rather than mere fantasy) and the usefulness of ghost stories. They look closely at the narrative role of such lore in matters such as socialization and gender. And they unravel the complex mix of mass media, commodification, and popular culture that today puts old spirits into new contexts.
Publisher: University Press of Colorado
ISBN: 0874216818
Category : Social Science
Languages : en
Pages : 282
Book Description
Ghosts and other supernatural phenomena are widely represented throughout modern culture. They can be found in any number of entertainment, commercial, and other contexts, but popular media or commodified representations of ghosts can be quite different from the beliefs people hold about them, based on tradition or direct experience. Personal belief and cultural tradition on the one hand, and popular and commercial representation on the other, nevertheless continually feed each other. They frequently share space in how people think about the supernatural. In Haunting Experiences, three well-known folklorists seek to broaden the discussion of ghost lore by examining it from a variety of angles in various modern contexts. Diane E. Goldstein, Sylvia Ann Grider, and Jeannie Banks Thomas take ghosts seriously, as they draw on contemporary scholarship that emphasizes both the basis of belief in experience (rather than mere fantasy) and the usefulness of ghost stories. They look closely at the narrative role of such lore in matters such as socialization and gender. And they unravel the complex mix of mass media, commodification, and popular culture that today puts old spirits into new contexts.