Author: Nicolas Deneschau
Publisher: Third Editions
ISBN: 2377844006
Category : Games & Activities
Languages : en
Pages : 414
Book Description
That was the only target set for those 20 or so young, ambitious, hilarious and unkempt creators. Lucasfilm GamesTM, soon to be LucasArtsTM, would become a legendary developer, not least because it was within its walls that The Secret of Monkey IslandTM was created in 1990. The best-known of the Point & Click adventure games, Monkey Island earned its reputation from its world of colorful, delightfully anachronistic pirates, its trademark Monty Python-style humor, and, quite simply, the fact that it revolutionized a genre. This book is an homage to the adventures of Guybrush ThreepwoodTM, pirate extraordinaire. But it also aspires—quite ambitiously—to explain why Monkey Island marks a pivotal milestone in the way stories are told through video games. It’s also an opportunity to look back at the tumultuous history of LucasArts and Telltale Games, to discover some voodoo grog recipes, to learn interactive pirate reggae songs, to impress at a party of 40-year-old geeks, and to discover one-liners as sharp as a cutlass (great for duels and birthdays).
Monkey Island
Author: Paula Fox
Publisher: Open Road Media
ISBN: 1504037413
Category : Young Adult Fiction
Languages : en
Pages : 83
Book Description
Eleven-year-old Clay must find a home on the streets of New York City in this award-winning, heartbreakingly honest novel. He was eleven years old, and he had never felt so alone in his life. Clay Garrity lived a normal life until his father lost his job and abandoned the family. Now his pregnant mother has deserted him too, leaving Clay alone in a welfare hotel with a jar of peanut butter and half a loaf of bread. Fearing being placed in foster care, Clay runs away. Alone in the city, Clay wanders down streets with boarded-up buildings and through dark alleys, until he comes to a small triangular park that looks like an island in a stream. In the light of a street lamp, he sees cardboard boxes, blankets, bundles—and people. Some are lying on benches, others inside boxes. Two of the men, Calvin and Buddy, offer to share their shelter, and Clay is grateful to have a place to stay during the bitter November cold. Before long, Calvin, Buddy, and Clay form a family amid the threatening dangers and despair of the streets. Clay knows that leaving the streets and going into foster care means that he may never see his parents again. But if he stays, he may not survive at all. An ALA Best Book for Young Adults, this acclaimed novel offers an intensely moving and candid look at the all-too-real lives of homeless teens.
Publisher: Open Road Media
ISBN: 1504037413
Category : Young Adult Fiction
Languages : en
Pages : 83
Book Description
Eleven-year-old Clay must find a home on the streets of New York City in this award-winning, heartbreakingly honest novel. He was eleven years old, and he had never felt so alone in his life. Clay Garrity lived a normal life until his father lost his job and abandoned the family. Now his pregnant mother has deserted him too, leaving Clay alone in a welfare hotel with a jar of peanut butter and half a loaf of bread. Fearing being placed in foster care, Clay runs away. Alone in the city, Clay wanders down streets with boarded-up buildings and through dark alleys, until he comes to a small triangular park that looks like an island in a stream. In the light of a street lamp, he sees cardboard boxes, blankets, bundles—and people. Some are lying on benches, others inside boxes. Two of the men, Calvin and Buddy, offer to share their shelter, and Clay is grateful to have a place to stay during the bitter November cold. Before long, Calvin, Buddy, and Clay form a family amid the threatening dangers and despair of the streets. Clay knows that leaving the streets and going into foster care means that he may never see his parents again. But if he stays, he may not survive at all. An ALA Best Book for Young Adults, this acclaimed novel offers an intensely moving and candid look at the all-too-real lives of homeless teens.
The Curse of Monkey Island
Author: Jo Ashburn
Publisher: Prima Games
ISBN: 9780761510314
Category : Curse of Monkey Island
Languages : en
Pages : 0
Book Description
The Curse of Monkey Island is the rollicking third installment of the popular Monkey Island game series. With features that include punning pirates, vegetarian cannibals, and guys with names like Snugglecakes, LucasArts manages to successfully integrate humor with a compelling story line. This guide helps players solve a variety of puzzles in order to complete the game.
Publisher: Prima Games
ISBN: 9780761510314
Category : Curse of Monkey Island
Languages : en
Pages : 0
Book Description
The Curse of Monkey Island is the rollicking third installment of the popular Monkey Island game series. With features that include punning pirates, vegetarian cannibals, and guys with names like Snugglecakes, LucasArts manages to successfully integrate humor with a compelling story line. This guide helps players solve a variety of puzzles in order to complete the game.
The Mysteries of Monkey Island
Author: Nicolas Deneschau
Publisher: Third Editions
ISBN: 2377844006
Category : Games & Activities
Languages : en
Pages : 414
Book Description
That was the only target set for those 20 or so young, ambitious, hilarious and unkempt creators. Lucasfilm GamesTM, soon to be LucasArtsTM, would become a legendary developer, not least because it was within its walls that The Secret of Monkey IslandTM was created in 1990. The best-known of the Point & Click adventure games, Monkey Island earned its reputation from its world of colorful, delightfully anachronistic pirates, its trademark Monty Python-style humor, and, quite simply, the fact that it revolutionized a genre. This book is an homage to the adventures of Guybrush ThreepwoodTM, pirate extraordinaire. But it also aspires—quite ambitiously—to explain why Monkey Island marks a pivotal milestone in the way stories are told through video games. It’s also an opportunity to look back at the tumultuous history of LucasArts and Telltale Games, to discover some voodoo grog recipes, to learn interactive pirate reggae songs, to impress at a party of 40-year-old geeks, and to discover one-liners as sharp as a cutlass (great for duels and birthdays).
Publisher: Third Editions
ISBN: 2377844006
Category : Games & Activities
Languages : en
Pages : 414
Book Description
That was the only target set for those 20 or so young, ambitious, hilarious and unkempt creators. Lucasfilm GamesTM, soon to be LucasArtsTM, would become a legendary developer, not least because it was within its walls that The Secret of Monkey IslandTM was created in 1990. The best-known of the Point & Click adventure games, Monkey Island earned its reputation from its world of colorful, delightfully anachronistic pirates, its trademark Monty Python-style humor, and, quite simply, the fact that it revolutionized a genre. This book is an homage to the adventures of Guybrush ThreepwoodTM, pirate extraordinaire. But it also aspires—quite ambitiously—to explain why Monkey Island marks a pivotal milestone in the way stories are told through video games. It’s also an opportunity to look back at the tumultuous history of LucasArts and Telltale Games, to discover some voodoo grog recipes, to learn interactive pirate reggae songs, to impress at a party of 40-year-old geeks, and to discover one-liners as sharp as a cutlass (great for duels and birthdays).
The Animal Game
Author: Daniel E. Bender
Publisher: Harvard University Press
ISBN: 0674972767
Category : History
Languages : en
Pages : 400
Book Description
The spread of empires in the nineteenth century brought more than new territories and populations under Western sway. Animals were also swept up in the net of imperialism, as jungles and veldts became colonial ranches and plantations. A booming trade in animals turned many strange and dangerous species into prized commodities. Tigers from India, pythons from Malaya, and gorillas from the Congo found their way—sometimes by shady means—to the zoos of major U.S. cities, where they created a sensation. Zoos were among the most popular attractions in the United States for much of the twentieth century. Stoking the public’s fascination, savvy zookeepers, animal traders, and zoo directors regaled visitors with stories of the fierce behavior of these creatures in their native habitats, as well as daring tales of their capture. Yet as tropical animals became increasingly familiar to the American public, they became ever more rare in the wild. Tracing the history of U.S. zoos and the global trade and trafficking in animals that supplied them, Daniel Bender examines how Americans learned to view faraway places and peoples through the lens of the exotic creatures on display. Over time, as the zoo’s mission shifted from offering entertainment to providing a refuge for endangered species, conservation parks replaced pens and cages. The Animal Game recounts Americans’ ongoing, often conflicted relationship with zoos, decried as anachronistic prisons by animal rights activists even as they remain popular centers of education and preservation.
Publisher: Harvard University Press
ISBN: 0674972767
Category : History
Languages : en
Pages : 400
Book Description
The spread of empires in the nineteenth century brought more than new territories and populations under Western sway. Animals were also swept up in the net of imperialism, as jungles and veldts became colonial ranches and plantations. A booming trade in animals turned many strange and dangerous species into prized commodities. Tigers from India, pythons from Malaya, and gorillas from the Congo found their way—sometimes by shady means—to the zoos of major U.S. cities, where they created a sensation. Zoos were among the most popular attractions in the United States for much of the twentieth century. Stoking the public’s fascination, savvy zookeepers, animal traders, and zoo directors regaled visitors with stories of the fierce behavior of these creatures in their native habitats, as well as daring tales of their capture. Yet as tropical animals became increasingly familiar to the American public, they became ever more rare in the wild. Tracing the history of U.S. zoos and the global trade and trafficking in animals that supplied them, Daniel Bender examines how Americans learned to view faraway places and peoples through the lens of the exotic creatures on display. Over time, as the zoo’s mission shifted from offering entertainment to providing a refuge for endangered species, conservation parks replaced pens and cages. The Animal Game recounts Americans’ ongoing, often conflicted relationship with zoos, decried as anachronistic prisons by animal rights activists even as they remain popular centers of education and preservation.
Weird Carolinas
Author: Roger Manley
Publisher: Sterling Publishing Company
ISBN: 9781402739392
Category : Reference
Languages : en
Pages : 268
Book Description
Publisher: Sterling Publishing Company
ISBN: 9781402739392
Category : Reference
Languages : en
Pages : 268
Book Description
Islands Magazine
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 210
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 210
Book Description
The Inner Islands
Author: Bland Simpson
Publisher: Univ of North Carolina Press
ISBN: 0807876747
Category : Travel
Languages : en
Pages : 232
Book Description
Blending history, oral history, autobiography, and travel narrative, Bland Simpson explores the islands that lie in the sounds, rivers, and swamps of North Carolina's inner coast. In each of the fifteen chapters in the book, Simpson covers a single island or group of islands, many of which, were it not for the buffering Outer Banks, would be lost to the ebbs and flows of the Atlantic. Instead they are home to unique plant and animal species and well-established hardwood forests, and many retain vestiges of an earlier human history.
Publisher: Univ of North Carolina Press
ISBN: 0807876747
Category : Travel
Languages : en
Pages : 232
Book Description
Blending history, oral history, autobiography, and travel narrative, Bland Simpson explores the islands that lie in the sounds, rivers, and swamps of North Carolina's inner coast. In each of the fifteen chapters in the book, Simpson covers a single island or group of islands, many of which, were it not for the buffering Outer Banks, would be lost to the ebbs and flows of the Atlantic. Instead they are home to unique plant and animal species and well-established hardwood forests, and many retain vestiges of an earlier human history.
Understanding Video Game Music
Author: Tim Summers
Publisher: Cambridge University Press
ISBN: 1108107761
Category : Music
Languages : en
Pages : 265
Book Description
Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.
Publisher: Cambridge University Press
ISBN: 1108107761
Category : Music
Languages : en
Pages : 265
Book Description
Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.
The Video Games Guide
Author: Matt Fox
Publisher: McFarland
ISBN: 078647257X
Category : Games & Activities
Languages : en
Pages : 385
Book Description
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Publisher: McFarland
ISBN: 078647257X
Category : Games & Activities
Languages : en
Pages : 385
Book Description
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
The Curious Clues
Author: David Gorman
Publisher: FriesenPress
ISBN: 1525569899
Category : Juvenile Fiction
Languages : en
Pages : 97
Book Description
WHEN SETH AND JULIA are approached by a secretive man and asked to solve a decades-old scavenger hunt, they accept. But they’re not the only detectives the man has recruited for this Waldameer mystery. Can Seth and Julia find the treasure before the team of cheaters? Who is the mystery man, and why does he always wear a disguise? The latest Waldameer mystery sends Seth, Julia, Bek, and Semira on a puzzling race as they compete to solve the curious clues! --- David Gorman’s family owns and operates Waldameer & Water World in Erie, Pennsylvania. For updates and behind-the-scenes fun, visit www.waldameermysteryfiles.com.
Publisher: FriesenPress
ISBN: 1525569899
Category : Juvenile Fiction
Languages : en
Pages : 97
Book Description
WHEN SETH AND JULIA are approached by a secretive man and asked to solve a decades-old scavenger hunt, they accept. But they’re not the only detectives the man has recruited for this Waldameer mystery. Can Seth and Julia find the treasure before the team of cheaters? Who is the mystery man, and why does he always wear a disguise? The latest Waldameer mystery sends Seth, Julia, Bek, and Semira on a puzzling race as they compete to solve the curious clues! --- David Gorman’s family owns and operates Waldameer & Water World in Erie, Pennsylvania. For updates and behind-the-scenes fun, visit www.waldameermysteryfiles.com.