Modern Game Testing: A Pragmatic Guide to Test Planning and Strategy

Modern Game Testing: A Pragmatic Guide to Test Planning and Strategy PDF Author: Chris Howell
Publisher: Modern Game Testing Company
ISBN: 1739711513
Category : Computers
Languages : en
Pages : 298

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Book Description
Focusing exclusively on the unique challenges of video game testing, you’ll discover how modern game companies create test plans and strategies for large and complex games, and learn the foolproof techniques and processes created for and used by real-world game teams. Packed with expert advice and real-life examples, you’ll find this book invaluable if you want to improve your own or your team’s feature test plans and catch more bugs. It’s also a great guide for testers looking to move into a test writing role. Inside you’ll find all the know-how you’ll need to own the end-to-end test strategy for game features, including: - identifying what should be tested for each game feature - designing tests with clear instructions for effective test execution - how to approach testing for a range of common game features - a toolbox of test planning techniques to guide the test planning process All equipping you to organise and communicate your plans within any project team. Complete with practical examples, working templates and industry tales from real projects, Modern Game Testing assumes no prior knowledge of the subject, tackling each area with logical, easy-to-follow steps. By the end of the book, you’ll have a sufficiently broad and deep knowledge to be able to write test plans for all the most common game features

Modern Game Testing: A Pragmatic Guide to Test Planning and Strategy

Modern Game Testing: A Pragmatic Guide to Test Planning and Strategy PDF Author: Chris Howell
Publisher: Modern Game Testing Company
ISBN: 1739711513
Category : Computers
Languages : en
Pages : 298

Get Book

Book Description
Focusing exclusively on the unique challenges of video game testing, you’ll discover how modern game companies create test plans and strategies for large and complex games, and learn the foolproof techniques and processes created for and used by real-world game teams. Packed with expert advice and real-life examples, you’ll find this book invaluable if you want to improve your own or your team’s feature test plans and catch more bugs. It’s also a great guide for testers looking to move into a test writing role. Inside you’ll find all the know-how you’ll need to own the end-to-end test strategy for game features, including: - identifying what should be tested for each game feature - designing tests with clear instructions for effective test execution - how to approach testing for a range of common game features - a toolbox of test planning techniques to guide the test planning process All equipping you to organise and communicate your plans within any project team. Complete with practical examples, working templates and industry tales from real projects, Modern Game Testing assumes no prior knowledge of the subject, tackling each area with logical, easy-to-follow steps. By the end of the book, you’ll have a sufficiently broad and deep knowledge to be able to write test plans for all the most common game features

Modern Game Testing

Modern Game Testing PDF Author: Nikolina Finska
Publisher: Packt Publishing Ltd
ISBN: 1803230762
Category : Computers
Languages : en
Pages : 232

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Book Description
Implement modern and agile QA practices with the help of this part-color guide to ensure your games are high quality, on budget, and released on time Key Features Set up a test environment, create test plans, and learn to communicate with developers Discover how to build efficient QA teams either in-house or remotely Increase your chances of career advancement and your employability in the gaming industry Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionFew things are more annoying for gamers than encountering a buggy new game. This often leads to negative reviews, and in turn, you’ll find that demand for your games declines. The solution lies in better quality assurance (QA) – and Modern Game Testing will show you how to achieve just that. Whether you’re a new tester, developer or producer, the QA testing techniques shown in this book, using modern methodologies and the latest technology, will have you releasing quality games that are on time and, most importantly, on budget. The book begins by introducing you to QA and the various types of tests that are performed on games. You’ll then explore test cases and bug reporting, building tests for different platforms (even consoles and PCs), and LiveOps and test management. As you advance, you’ll build a QA team from scratch and work with remote QA testers. The chapters help you take a more traditional approach to learning lessons, enabling you to examine the modern agile approach and various testing strategies that you can then adopt. All angles are covered with oodles of examples, so you’ll have everything you need to implement QA strategies in your organization. By the end of this book, you’ll have a clear understanding of the modern methodologies of QA testing for games, and be able to build efficient, reliable, and long-lasting QA teams.What you will learn Conduct compliance, regression, and localization tests, among others Build and optimize test sets for testing mobile games Find out how to set up an efficient bug flow Write optimal bug reports that differentiate between priority and severity Pick the optimal testing approach for each phase of game development Discover how to use equivalence partitioning, boundary analysis, and decision tables Master live ops QA and handle live bugs Who this book is for This book is for game testers, game producers, game developers, testing managers, and other QA professionals who want to learn more about modern approaches to QA and utilizing them to build more efficient and cost-effective QA teams and products. Prior professional testing experience is desirable, either in software or games testing and/or experience working in the gaming industry. Basic familiarity with agile working practices such as scrum is needed to fully understand all the concepts explained in this book.

Game Testing

Game Testing PDF Author: Charles P. Schultz
Publisher: Mercury Learning and Information
ISBN: 1944534423
Category : Computers
Languages : en
Pages : 500

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Book Description
An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Features: * Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices * Includes a new chapter on Exploratory Testing * Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development * Demonstrates methods and tools for tracking and managing game testing progress and game quality * Features a companion DVD with templates, resources, and projects from the book On the DVD: * Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects * All images from the text (including 4-color screenshots) * FIFA video from a project in the book eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

Modern Game Testing

Modern Game Testing PDF Author: Nikolina Finska
Publisher: Packt Publishing
ISBN: 9781803244402
Category :
Languages : en
Pages : 0

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Book Description
Implement modern and agile QA practices to ensure your games are high quality, on budget, and released on time Purchase of the print or Kindle book includes a free PDF eBook Key Features: Set up a test environment, create test plans, and learn to communicate with developers Discover how to build efficient QA teams either in-house or remotely Increase your chances of career advancement and your employability in the gaming industry Book Description: Few things are more annoying for gamers than encountering a buggy new game. This often leads to negative reviews, and in turn, you'll find that demand for your games declines. The solution lies in better quality assurance (QA) - and Modern Game Testing will show you how to achieve just that. Whether you're a new tester, developer or producer, the QA testing techniques shown in this book, using modern methodologies and the latest technology, will have you releasing quality games that are on time and, most importantly, on budget. The book begins by introducing you to QA and the various types of tests that are performed on games. You'll then explore test cases and bug reporting, building tests for different platforms (even consoles and PCs), and LiveOps and test management. As you advance, you'll build a QA team from scratch and work with remote QA testers. The chapters help you take a more traditional approach to learning lessons, enabling you to examine the modern agile approach and various testing strategies that you can then adopt. All angles are covered with oodles of examples, so you'll have everything you need to implement QA strategies in your organization. By the end of this book, you'll have a clear understanding of the modern methodologies of QA testing for games, and be able to build efficient, reliable, and long-lasting QA teams. What You Will Learn: Conduct compliance, regression, and localization tests, among others Build and optimize test sets for testing mobile games Find out how to set up an efficient bug flow Write optimal bug reports that differentiate between priority and severity Pick the optimal testing approach for each phase of game development Discover how to use equivalence partitioning, boundary analysis, and decision tables Master live ops QA and handle live bugs Who this book is for: This book is for game testers, game producers, game developers, testing managers, and other QA professionals who want to learn more about modern approaches to QA and utilizing them to build more efficient and cost-effective QA teams and products. Prior professional testing experience is desirable, either in software or games testing and/or experience working in the gaming industry. Basic familiarity with agile working practices such as scrum is needed to fully understand all the concepts explained in this book.

Game Testing All in One, Fourth Edition

Game Testing All in One, Fourth Edition PDF Author: Robert Bryant
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 1501519808
Category : Computers
Languages : en
Pages : 430

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Book Description
An updated version of the bestselling, Game Testing All In One 3/E, this fourth edition serves as your comprehensive handbook to video game testing, guiding you through the essential skills needed to succeed in this exciting field. Whether you are a student seeking to enter the video game industry or a working professional aiming to refine your skills, this new edition gives you the basics skills of testing, demonstrates how game testing and testers fit into the game development process, and includes practical knowledge of tools, roles, responsibilities, and the metrics used to determine game quality and test progress. The reader is taken step-by-step through test design and other QA methods, using real game situations, and featuring interviews with veteran game developers. The book includes companion files for downloading with templates and tutorials for creating both combinatorial tables and test flow diagrams, which form the basis of a robust video game QA plan. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool.

Game Usability

Game Usability PDF Author: Katherine Isbister
Publisher: CRC Press
ISBN: 0080922422
Category : Art
Languages : en
Pages : 392

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Book Description
Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human c

Fundamentals of Game Development

Fundamentals of Game Development PDF Author: Heather Chandler
Publisher: Jones & Bartlett Learning
ISBN: 0763778958
Category : Computers
Languages : en
Pages : 408

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Book Description
What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations.

Game Testing

Game Testing PDF Author: Robert Denton Bryant
Publisher: Stylus Publishing, LLC
ISBN: 1501519824
Category : Technology & Engineering
Languages : en
Pages : 457

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Book Description
An updated version of the bestselling, Game Testing All In One 3/E, this fourth edition serves as your comprehensive handbook to video game testing, guiding you through the essential skills needed to succeed in this exciting field. Whether you are a student seeking to enter the video game industry or a working professional aiming to refine your skills, this new edition gives you the basic skills of testing, demonstrates how game testing and testers fit into the game development process, and includes practical knowledge of tools, roles, responsibilities, and the metrics used to determine game quality and test progress. The reader is taken step-by-step through test design and other QA methods, using real game situations, and featuring interviews with veteran game developers. The book includes companion files for downloading with templates and tutorials for creating both combinatorial tables and test flow diagrams, which form the basis of a robust video game QA plan. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. FEATURES: Features test methodology tutorials based on actual games, plus examples and tools that readers can use for personal or professional development Explores documented methods and tools for tracking and managing game testing progress and game quality Provides companion files available for digital download, including classroom support files, templates, resources, and projects from the book

Game Testing All in One, Fourth Edition

Game Testing All in One, Fourth Edition PDF Author: Robert Bryant
Publisher:
ISBN: 9781501521683
Category :
Languages : en
Pages : 0

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Book Description


Land a Job as a Video Game Tester

Land a Job as a Video Game Tester PDF Author: Jason W. Bay
Publisher:
ISBN: 9781310654510
Category :
Languages : en
Pages :

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Book Description
Learn how to land a job as a video game tester from game industry expert Jason W. Bay! Anyone can get a job as a video game tester, but even after you learn the basics, there's major competition for each and every testing job in your city - your application could be just one in a stack of hundreds. How can you beat the odds to make sure you're the one that lands the job?Jason W. Bay has spent more than 15 years in the video game industry. He started as a game tester and worked his way up to become the head of a large game studio, so he knows exactly what hiring managers are looking for in a job applicant. In this book, he teaches you the essential game testing skills so you can feel confident applying for jobs, and then walks you through the entire process from resume to job offer so you can land the best job possible. After reading this book, you'll know exactly how to:Find and report bugs using the most popular testing toolsWrite a resume that gets noticed, even if you don't have any experienceFind the best testing jobs, while avoiding the many Internet scamsApply for jobs at game companies you admireCompare job offers to select the one with the best pay and perksMaster the unspoken "soft skills" that companies demand from game testers todayThis book is everything you need to launch your career as a video game tester. What are you waiting for? Your new career starts today!