Minecraft: The Dragon

Minecraft: The Dragon PDF Author: Nicky Drayden
Publisher: Random House Worlds
ISBN: 0593355741
Category : Juvenile Fiction
Languages : en
Pages : 195

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Book Description
Take flight with the ender dragon in this official Minecraft novel! When a desert town is threatened by illager raids, a young adventurer turns to a newborn dragon to save her home. Zetta is the best potion-maker in the village of Sienna Dunes. Okay, maybe she’s the only potion-maker in the village of Sienna Dunes. And maybe her potions don’t exactly work like they’re supposed to all the time. But when her village is menaced by a pack of illagers, only Zetta can see that the traditional ways won’t keep Sienna Dunes safe anymore. Zetta journeys to her eccentric aunt’s workshop outside town to search for an answer and finds a lot more than she bargained for. A mysterious egg hatches into a scaly creature with purple eyes, black wings, and poisonous breath. It can’t possibly be the mythical ender dragon . . . can it? And if it is, can Zetta raise it to be the savior her village needs? The threat of the illagers is growing fast, and Zetta’s accidental dragon is growing even faster. With the help of her two best friends and her daydreaming little cousin, Zetta must train the scariest (and scaliest) baby in the Overworld. But when the dragon is fully grown, will it save Sienna Dunes? Or will it spell the village’s end?

Minecraft: The Dragon

Minecraft: The Dragon PDF Author: Nicky Drayden
Publisher: Random House Worlds
ISBN: 0593355741
Category : Juvenile Fiction
Languages : en
Pages : 195

Get Book Here

Book Description
Take flight with the ender dragon in this official Minecraft novel! When a desert town is threatened by illager raids, a young adventurer turns to a newborn dragon to save her home. Zetta is the best potion-maker in the village of Sienna Dunes. Okay, maybe she’s the only potion-maker in the village of Sienna Dunes. And maybe her potions don’t exactly work like they’re supposed to all the time. But when her village is menaced by a pack of illagers, only Zetta can see that the traditional ways won’t keep Sienna Dunes safe anymore. Zetta journeys to her eccentric aunt’s workshop outside town to search for an answer and finds a lot more than she bargained for. A mysterious egg hatches into a scaly creature with purple eyes, black wings, and poisonous breath. It can’t possibly be the mythical ender dragon . . . can it? And if it is, can Zetta raise it to be the savior her village needs? The threat of the illagers is growing fast, and Zetta’s accidental dragon is growing even faster. With the help of her two best friends and her daydreaming little cousin, Zetta must train the scariest (and scaliest) baby in the Overworld. But when the dragon is fully grown, will it save Sienna Dunes? Or will it spell the village’s end?

Japanese Role-Playing Games

Japanese Role-Playing Games PDF Author: Rachael Hutchinson
Publisher: Rowman & Littlefield
ISBN: 1793643555
Category : Social Science
Languages : en
Pages : 337

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Book Description
Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting “social games” for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful.

The Battle for the Dragon's Temple

The Battle for the Dragon's Temple PDF Author: Cara J. Stevens
Publisher: Simon and Schuster
ISBN: 1510718028
Category : Juvenile Fiction
Languages : en
Pages : 287

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Book Description
In this action-packed fourth installment of the Unofficial Graphic Novel for Minecrafters series, Phoenix must travel to the End and defeat the wicked Defender! With the help of her friends, Phoenix has finally solved the mystery of where she came from! But unraveling the truth about her past only leads to more questions, like why her parents gave their lives to defeat the powerful Ender Dragon. Determined to finish what her parents started, and unaware that an old enemy haunts her tracks, Phoenix sets out on her latest adventure. Clue after clue leads Phoenix, Xander, and T.H. closer to the darkness of the End. What awaits them there is their greatest battle yet—and perhaps the key to Phoenix’s true destiny. Fans of Minecraft won’t want to miss this riveting addition to the series that began with Quest for the Golden Apple! In particular, this adventure series is created especially for readers who love the fight of good vs. evil, magical academies like Hogwarts in the Harry Potter saga, and games like Minecraft, Terraria, and Pokemon GO.

Adventures of an Ender Dragon: An Unofficial Minecraft Diary

Adventures of an Ender Dragon: An Unofficial Minecraft Diary PDF Author: Books Kid
Publisher: Simon and Schuster
ISBN: 164517879X
Category : Juvenile Fiction
Languages : en
Pages : 144

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Book Description
"An unofficial Minecraft diary"--Front cover.

The Big Book of Hacks for Minecrafters

The Big Book of Hacks for Minecrafters PDF Author: Megan Miller
Publisher: Simon and Schuster
ISBN: 1634509528
Category : Juvenile Nonfiction
Languages : en
Pages : 358

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Book Description
With more than 100 million registered Minecraft accounts and rights picked up by Warner Brothers for a “The Lego Movie” style, action-adventure film, Minecraft is on its way to becoming the next big children’s brand. While there are several successful game guides on the market already, this book will be the first unofficial “hacker’s” super-guide dedicated to fighting mobs, building , and much more that is especially geared toward seven- to twelve-year-old Minecrafters. With The Big Book of Hacks for Minecrafters, kids will learn how to build awesome structures, defense strategies for fending off hostile mobs, and great tips on mining, farming, and more! Other tips will help gamers: know which animals to domesticate and how to do it properly use potions and enchantments build and customize a survival home select appropriate weaponry and much more! Packed with expert tips, cheats, and hacks on building, fighting, farming, enchanting, mining, and more, The Big Book of Hacks for Minecrafters shows exactly how the experts bring their amazing structures to life (like a Japanese pagoda or underwater dome) and fight every single type of mob (from Blazes to Zombie Pigmen and everything in between). Illustrated guides will let every kid follow along with each tip step-by-step to master the Minecrafting world. In particular, this adventure series is created especially for readers who love the fight of good vs. evil, magical academies like Hogwarts in the Harry Potter saga, and games like Minecraft, Terraria, and Pokemon GO.

Ultima and Worldbuilding in the Computer Role-Playing Game

Ultima and Worldbuilding in the Computer Role-Playing Game PDF Author: Carly A. Kocurek
Publisher: Amherst College Press
ISBN: 1943208654
Category : Games & Activities
Languages : en
Pages : 197

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Book Description
Ultima and World-Building in the Computer Role-Playing Game is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry. Through archival and popular media sources, examinations of fan communities, and the game itself, this book historicizes the games and their authors. By attending to the salient moments and sites of game creation throughout the series’ storied past, authors Carly A. Kocurek and Matthew Thomas Payne detail the creative choices and structural forces that brought Ultima’s celebrated brand of role-playing to fruition. This book first considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped Ultima’s reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of Ultima I outline how its gameplay elements offered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles amplified its immersive hold and how the series’ legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games’ production history and mechanics while media studies and game scholars will find Ultima and World-Building in the Computer Role-Playing Game a useful extension of inquiry into authorship, media history, and the role of fantasy in computer game design.

New Dragon City

New Dragon City PDF Author: Mari Mancusi
Publisher: Little, Brown Books for Young Readers
ISBN: 0316376892
Category : Juvenile Fiction
Languages : en
Pages : 262

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Book Description
Set off on a high-stakes, action-packed adventure in this story about friendship, survival, and fighting for ones you love, perfect for fans of Wings of Fire and How to Train Your Dragon. No one predicted the dragon apocalypse. The dragons came suddenly and decimated the world as we knew it, including New York City. Now, three years later, Noah, his hardcore survivalist father, and a ragtag group of survivors are barely scraping by in this new reality. Kids scavenge not only for materials in abandoned homes but also for leftover books at the library. Adults spend their time establishing a make-shift society and defending their shelter... with any means available. At least for the few months the dragons are hibernating, until it’s no longer safe aboveground. Noah has seen the damage these creatures can do firsthand. When it comes to dragons: It's kill or be killed. But a chance encounter between Noah and a young dragon causes him to question everything he thought he knew. With rumors spreading that there’s a group of survivors living in harmony with dragons instead of hiding underground, Noah teams up with his fire-breathing ally to find out if peace between humans and dragons is really possible. But the division runs deeper than scales versus skin because trying to follow his heart might just cost Noah his family too. If Noah and his father can’t see eye to eye, can he really get humans and dragons to?

Guinness World Records 2016 Gamer's Edition

Guinness World Records 2016 Gamer's Edition PDF Author: Guinness World Records
Publisher: Macmillan
ISBN: 1910561134
Category : Games & Activities
Languages : en
Pages : 216

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Book Description
The bestselling video games annual is back! Bursting with mind-blowing records and tantalizing trivia, the Guinness World Records 2016: Gamer's Edition is a must-have for any gaming fan. Whether you're all about the latest first-person shooter, an app aficionado, an MMO master, or a die-hard retro gamer, you'll find show-stopping records, top 10 roundups, quick-fire facts and stats, and hundreds of amazing new images from all your favorite games. What's more, brand new for this year's book is a dedicated section just for Minecraft fans, with a mega-showcase of the greatest construction records, in-game tips and lots more blocky goodness. Plus, discover which tech milestones have been smashed in the last year - in both software and hardware, get all the insider secrets from industry experts, and marvel at the players who have leveled up to the very top of the leaderboards. Think you can challenge the current champions? Look inside to see how to break your very own record! Guinness World Records: Gamer's Editions have sold a whopping 3+ million copies. Find out for yourself why it's a game-changer!

Experience Machines

Experience Machines PDF Author: Mark Silcox
Publisher: Rowman & Littlefield
ISBN: 1786600692
Category : Philosophy
Languages : en
Pages : 244

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Book Description
In his classic work Anarchy, State and Utopia, Robert Nozick asked his readers to imagine being permanently plugged into a 'machine that would give you any experience you desired'. He speculated that, in spite of the many obvious attractions of such a prospect, most people would choose against passing the rest of their lives under the influence of this type of invention. Nozick thought (and many have since agreed) that this simple thought experiment had profound implications for how we think about ethics, political justice, and the significance of technology in our everyday lives. Nozick’s argument was made in 1974, about a decade before the personal computer revolution in Europe and North America. Since then, opportunities for the citizens of industrialized societies to experience virtual worlds and simulated environments have multiplied to an extent that no philosopher could have predicted. The authors in this volume re-evaluate the merits of Nozick’s argument, and use it as a jumping–off point for the philosophical examination of subsequent developments in culture and technology, including a variety of experience-altering cybernetic technologies such as computer games, social media networks, HCI devices, and neuro-prostheses.

Brain Breaks

Brain Breaks PDF Author: Deb Lancashire
Publisher: Deb Lancashire
ISBN:
Category : Education
Languages : en
Pages : 154

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Book Description
Unlock your teaching power with "Brain Breaks," a transformative guide designed for educators who recognize the challenge of maintaining student focus. If you’re searching for an effective, simple solution to reduce off-task behaviors and reinvigorate your classroom, look no further—brain breaks are your secret weapon. This insightful book delves into the science behind brain breaks, illustrating how brief pauses can enhance learning by giving the hippocampus the downtime it needs to process information and make meaningful connections. As students engage in these energizing activities, they benefit from increased oxygen flow, leading to heightened concentration and creativity. "Brain Breaks" offers a wealth of engaging stories, practical descriptions, and innovative uses for brain breaks that refresh both teachers and students alike. The appendix features 100 carefully curated brain breaks tailored to diverse classroom needs—from building knowledge and refocusing to energizing and fostering connections. Perfect for educators in traditional classrooms, homeschool settings, and online environments, this book is your essential companion for fostering an engaging and dynamic learning atmosphere. Transform the way you teach and watch your students thrive!