Author: Shane Asselstine
Publisher: Pearson Education
ISBN: 0133858014
Category : Computers
Languages : en
Pages : 289
Book Description
"You'll find essential advice and captivating projects for uing Minecraft to enhance students' learning experiencce from educators using MIne craft in the classroom." - cover.
Minecraft in the Classroom
Author: Shane Asselstine
Publisher: Pearson Education
ISBN: 0133858014
Category : Computers
Languages : en
Pages : 289
Book Description
"You'll find essential advice and captivating projects for uing Minecraft to enhance students' learning experiencce from educators using MIne craft in the classroom." - cover.
Publisher: Pearson Education
ISBN: 0133858014
Category : Computers
Languages : en
Pages : 289
Book Description
"You'll find essential advice and captivating projects for uing Minecraft to enhance students' learning experiencce from educators using MIne craft in the classroom." - cover.
The Knowledge Gap
Author: Natalie Wexler
Publisher: Penguin
ISBN: 0735213569
Category : Education
Languages : en
Pages : 354
Book Description
The untold story of the root cause of America's education crisis--and the seemingly endless cycle of multigenerational poverty. It was only after years within the education reform movement that Natalie Wexler stumbled across a hidden explanation for our country's frustrating lack of progress when it comes to providing every child with a quality education. The problem wasn't one of the usual scapegoats: lazy teachers, shoddy facilities, lack of accountability. It was something no one was talking about: the elementary school curriculum's intense focus on decontextualized reading comprehension "skills" at the expense of actual knowledge. In the tradition of Dale Russakoff's The Prize and Dana Goldstein's The Teacher Wars, Wexler brings together history, research, and compelling characters to pull back the curtain on this fundamental flaw in our education system--one that fellow reformers, journalists, and policymakers have long overlooked, and of which the general public, including many parents, remains unaware. But The Knowledge Gap isn't just a story of what schools have gotten so wrong--it also follows innovative educators who are in the process of shedding their deeply ingrained habits, and describes the rewards that have come along: students who are not only excited to learn but are also acquiring the knowledge and vocabulary that will enable them to succeed. If we truly want to fix our education system and unlock the potential of our neediest children, we have no choice but to pay attention.
Publisher: Penguin
ISBN: 0735213569
Category : Education
Languages : en
Pages : 354
Book Description
The untold story of the root cause of America's education crisis--and the seemingly endless cycle of multigenerational poverty. It was only after years within the education reform movement that Natalie Wexler stumbled across a hidden explanation for our country's frustrating lack of progress when it comes to providing every child with a quality education. The problem wasn't one of the usual scapegoats: lazy teachers, shoddy facilities, lack of accountability. It was something no one was talking about: the elementary school curriculum's intense focus on decontextualized reading comprehension "skills" at the expense of actual knowledge. In the tradition of Dale Russakoff's The Prize and Dana Goldstein's The Teacher Wars, Wexler brings together history, research, and compelling characters to pull back the curtain on this fundamental flaw in our education system--one that fellow reformers, journalists, and policymakers have long overlooked, and of which the general public, including many parents, remains unaware. But The Knowledge Gap isn't just a story of what schools have gotten so wrong--it also follows innovative educators who are in the process of shedding their deeply ingrained habits, and describes the rewards that have come along: students who are not only excited to learn but are also acquiring the knowledge and vocabulary that will enable them to succeed. If we truly want to fix our education system and unlock the potential of our neediest children, we have no choice but to pay attention.
TeacherCraft: How Teachers Learn to Use MineCraft in Their Classrooms
Author: Seann Dikkers
Publisher: Lulu.com
ISBN: 1312832568
Category : Education
Languages : en
Pages : 166
Book Description
Teacher Craft is about how teachers learn to use new digital media. Teacher learning is central to reform and change across subject areas and age levels, but how much do we really know about how teachers learn to try new lessons in classrooms? Minecraft is currently the game of choice for millions of youth and also for these seventeen teachers who claim it has transformed their classrooms. Its rapid adoption also provides a unique window of opportunity to look inside the recent memory of innovative teachers and unpack how they learned. Why did they pick Minecraft? More importantly, how did they pick Minecraft? Where did they hear about it? Who do they trust for ideas? How do they test new ideas? Can we begin to identify the trajectories of truly innovative teachers? It turns out, we can - and it may not be what you'd expect. "
Publisher: Lulu.com
ISBN: 1312832568
Category : Education
Languages : en
Pages : 166
Book Description
Teacher Craft is about how teachers learn to use new digital media. Teacher learning is central to reform and change across subject areas and age levels, but how much do we really know about how teachers learn to try new lessons in classrooms? Minecraft is currently the game of choice for millions of youth and also for these seventeen teachers who claim it has transformed their classrooms. Its rapid adoption also provides a unique window of opportunity to look inside the recent memory of innovative teachers and unpack how they learned. Why did they pick Minecraft? More importantly, how did they pick Minecraft? Where did they hear about it? Who do they trust for ideas? How do they test new ideas? Can we begin to identify the trajectories of truly innovative teachers? It turns out, we can - and it may not be what you'd expect. "
Minecraft Maths
Author: Gameplay Publishing
Publisher: Createspace Independent Publishing Platform
ISBN: 9781530833276
Category :
Languages : en
Pages : 58
Book Description
Who knew that math could be so cool? Minecraft is an educational game full of mathematical concepts. Inside this book, you will find fun, Minecraft themed kid-appealing math problems to solve. With over 90 math problems on topics from jungle temples to creeper battles, this book bursts with math that looks nothing like school. The book will help children practice the essential math skills they learn in school. Provides practice at all the major topics for Grades 3-5 with emphasis on division, addition, subtraction and relationships among fractions, decimals, and percentages. Spatial awareness, area and volume measurement are covered too. The idea is to make it easy for teachers or parents to supplement what kids are learning in school with complementary math problems that are more engaging and fun.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781530833276
Category :
Languages : en
Pages : 58
Book Description
Who knew that math could be so cool? Minecraft is an educational game full of mathematical concepts. Inside this book, you will find fun, Minecraft themed kid-appealing math problems to solve. With over 90 math problems on topics from jungle temples to creeper battles, this book bursts with math that looks nothing like school. The book will help children practice the essential math skills they learn in school. Provides practice at all the major topics for Grades 3-5 with emphasis on division, addition, subtraction and relationships among fractions, decimals, and percentages. Spatial awareness, area and volume measurement are covered too. The idea is to make it easy for teachers or parents to supplement what kids are learning in school with complementary math problems that are more engaging and fun.
The On-Your-Feet Guide to Blended Learning
Author: Catlin R. Tucker
Publisher: Corwin
ISBN: 9781544377995
Category : Education
Languages : en
Pages : 0
Book Description
Blended learning is more than just "teaching with technology"; it allows teachers to maximize learning through deliberate instructional moves. This On-Your-Feet Guide zeroes in on one blended learning routine: Station Rotation. The Station Rotation model moves small groups of students through a series of online and off-line stations, building conceptual understanding and skills along the way. This On-Your-Feet-Guide provides: 7 steps to planning a Station Rotation lesson A full example of one teacher's Station Rotation A blank planning template for designing your own Station Rotation Helpful assessment strategies for monitoring learning at each station Ideas to adapt for low-tech classrooms or large class sizes Use blended learning to maximize learning and keep kids constantly engaged through your next Station Rotation lesson! Laminated, 8.5”x11” tri-fold (6 pages), 3-hole punched
Publisher: Corwin
ISBN: 9781544377995
Category : Education
Languages : en
Pages : 0
Book Description
Blended learning is more than just "teaching with technology"; it allows teachers to maximize learning through deliberate instructional moves. This On-Your-Feet Guide zeroes in on one blended learning routine: Station Rotation. The Station Rotation model moves small groups of students through a series of online and off-line stations, building conceptual understanding and skills along the way. This On-Your-Feet-Guide provides: 7 steps to planning a Station Rotation lesson A full example of one teacher's Station Rotation A blank planning template for designing your own Station Rotation Helpful assessment strategies for monitoring learning at each station Ideas to adapt for low-tech classrooms or large class sizes Use blended learning to maximize learning and keep kids constantly engaged through your next Station Rotation lesson! Laminated, 8.5”x11” tri-fold (6 pages), 3-hole punched
Game-based Learning Across the Disciplines
Author: Carmela Aprea
Publisher: Springer Nature
ISBN: 3030751422
Category : Education
Languages : en
Pages : 427
Book Description
The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines and includes contributions from different levels of the formal educational system (i.e., primary, secondary and tertiary education) as well as contributions reporting the use of game-based learning in informal learning settings. The volume addresses scholars, practitioners and students who are interested in how games and game-based learning can be designed, implemented and evaluated in a cross-, inter- and transdisciplinary perspective.
Publisher: Springer Nature
ISBN: 3030751422
Category : Education
Languages : en
Pages : 427
Book Description
The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines and includes contributions from different levels of the formal educational system (i.e., primary, secondary and tertiary education) as well as contributions reporting the use of game-based learning in informal learning settings. The volume addresses scholars, practitioners and students who are interested in how games and game-based learning can be designed, implemented and evaluated in a cross-, inter- and transdisciplinary perspective.
Unofficial Minecraft Lab for Kids
Author: John Miller
Publisher: Quarry Books
ISBN: 1631591851
Category : Juvenile Nonfiction
Languages : en
Pages : 148
Book Description
Unofficial Minecraft Lab for Kids is a collection of creative, collaborative projects that connect in-game challenges with hands-on activities that are both fun and educational. An Amazon Best Kids’ Books of 2016 pick! Minecraft offers players an environment focused on exploration, imagination, and creation, but its nonlinear game structure can mean spending a lot of time in the game. With these labs, you can balance your child's screen time with real-life learning and interaction. You will start the book by brushing up on some common Minecraft language and examining each of the four game modes: survival, creative, adventure, and spectator. Then, you’ll use this knowledge to venture off onto the six different quests that encourage child and adult participation. For each Lab, complete the hands-on activity in art, craft, or design, then build a related in-game project. Have fun with these creative projects and more: Make a Chinese finger trap from construction paper, followed by a zombie trap in Minecraft. Build a castle from sugar cubes, then learn to build one in Minecraft. Create shadow puppets to perform a scene from your favorite story, then animate the scene using Minecraft. Make a bow and arrow from popsicle sticks, dental floss, and a cotton swab, then do some archery practice in Minecraft. Sticker badges at the back of the book reward your child as they complete each quest. You'll even learn how to screencast and narrate your own videos to share with family and friends. Unofficial Minecraft Lab for Kids provides fun, educational gaming goals that you and your child can reach together! The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.
Publisher: Quarry Books
ISBN: 1631591851
Category : Juvenile Nonfiction
Languages : en
Pages : 148
Book Description
Unofficial Minecraft Lab for Kids is a collection of creative, collaborative projects that connect in-game challenges with hands-on activities that are both fun and educational. An Amazon Best Kids’ Books of 2016 pick! Minecraft offers players an environment focused on exploration, imagination, and creation, but its nonlinear game structure can mean spending a lot of time in the game. With these labs, you can balance your child's screen time with real-life learning and interaction. You will start the book by brushing up on some common Minecraft language and examining each of the four game modes: survival, creative, adventure, and spectator. Then, you’ll use this knowledge to venture off onto the six different quests that encourage child and adult participation. For each Lab, complete the hands-on activity in art, craft, or design, then build a related in-game project. Have fun with these creative projects and more: Make a Chinese finger trap from construction paper, followed by a zombie trap in Minecraft. Build a castle from sugar cubes, then learn to build one in Minecraft. Create shadow puppets to perform a scene from your favorite story, then animate the scene using Minecraft. Make a bow and arrow from popsicle sticks, dental floss, and a cotton swab, then do some archery practice in Minecraft. Sticker badges at the back of the book reward your child as they complete each quest. You'll even learn how to screencast and narrate your own videos to share with family and friends. Unofficial Minecraft Lab for Kids provides fun, educational gaming goals that you and your child can reach together! The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.
Where I'm from
Author: Steven Borsman
Publisher:
ISBN:
Category : American poetry
Languages : en
Pages : 33
Book Description
"In the Fall of 2010 I gave an assignment in my Appalachian Literature class at Berea College, telling my students to write their own version of "Where I'm From" poem based on the writing prompt and poem by George Ella Lyon, one of the preeminent Appalachian poets. I was so impressed by the results of the assignment that I felt the poems needed to be preserved in a bound document. Thus, this little book. These students completely captured the complexities of this region and their poems contain all the joys and sorrows of living in Appalachia. I am proud that they were my students and I am very proud that together we produced this record of contemporary Appalachian Life" -- Silas House
Publisher:
ISBN:
Category : American poetry
Languages : en
Pages : 33
Book Description
"In the Fall of 2010 I gave an assignment in my Appalachian Literature class at Berea College, telling my students to write their own version of "Where I'm From" poem based on the writing prompt and poem by George Ella Lyon, one of the preeminent Appalachian poets. I was so impressed by the results of the assignment that I felt the poems needed to be preserved in a bound document. Thus, this little book. These students completely captured the complexities of this region and their poems contain all the joys and sorrows of living in Appalachia. I am proud that they were my students and I am very proud that together we produced this record of contemporary Appalachian Life" -- Silas House
Do It Yourself Curriculum - Fun-Schooling with Minecraft
Author: Sarah Brown
Publisher:
ISBN: 9781536914443
Category :
Languages : en
Pages : 424
Book Description
Are your homeschooling a Minecraft player? Make Minecraft educational! >p>New Release Discount! Normal Price $34.50 Over 400 Pages of Homeschooling Activities! You can cover every required subject while giving your child freedom to be creative! This Do-It-Yourself Curriculum can provide 2 to 4 hours of homeschooling instruction each day! Are you homeschooling a child with symptoms of Dyslexia, ADHD, Asperger's Syndrome or Autism? This is the perfect homeschooling method for kids who don't sit still, unless they are playing Minecraft! Don't worry, your child will not be on the computer all day, 30 to 45 minutes will be just about perfect, when working in this curriculum journal. We also use the Dyslexie Font to make reading and learning easy for students with dyslexia. If your child can read and write on a second grade level they will be able to use this book as their primary curriculum. What ages? This curriculum is geared towards ages 9 to 12, but older and younger children can still use and enjoy the curriculum, by supplementing the program with library books, audio books, and documentaries on their level. Over 400 Pages of Homeschooling Activities! Reading Handwriting Creative Writing Spelling & Vocabulary Classical Literature Biographies Classical Music Mathematics Science History World Geography Social Studies & Current Events Computer Skills Building & Design Art, Drawing and Design Creative Comics Library Skills Unit Studies (based on the student's favorite topics) Action Steps: Go to the library or bookstore. Bring home a stack of at least EIGHT interesting books about these topics. Choose some that have diagrams, instructions and illustrations. Choose some books about science, history and social studies related to the topics you want to study. Recommended Educational Resources: A Computer and Your Own Minecraft World. Audio Books, Classical Literature or Heroes Now & Then* Story of the World for the Classical Child* Classical Music to help you relax while you work. Google Earth and a parent approved news source. Tutorials, Educational Movies & Documentaries A Math Curriculum like Life of Fred* or Math-U-See* Dyslexia Games* for struggling readers. If you have a child who struggles with reading, writing and spelling, please use 2 to 4 Dyslexia Games Worksheets everyday along with your Minecraft Curriculum. Buy the games at a discount here: www.DyslexiaGames.com If your child struggles with basic math skills, use the book Comic Book Math or Foundational Math Skills, by Sarah Janisse Brown. School Supplies Needed: Pencils, Colored Pencils, Gel Pens, Origami Paper, a Ruler * Optional Learning Programs FOR ALL AGES! Complete 5 pages each day if you are under 10 years old. Complete 10 pages each day if you are 10 to 17 years old. Created By: Sarah Janisse Brown & Isaac J. Brown Artwork by Isaac J. Brown & Tolik Trishkin. We use the Dyslexie Font by Christian Boer. Creative Writing Prompts by Isaac Brown, Emmie Palacio and Elizabeth Palacio The Thinking Tree Publishing Company, LLC FunSchoolingBooks.com-Copyright 2016
Publisher:
ISBN: 9781536914443
Category :
Languages : en
Pages : 424
Book Description
Are your homeschooling a Minecraft player? Make Minecraft educational! >p>New Release Discount! Normal Price $34.50 Over 400 Pages of Homeschooling Activities! You can cover every required subject while giving your child freedom to be creative! This Do-It-Yourself Curriculum can provide 2 to 4 hours of homeschooling instruction each day! Are you homeschooling a child with symptoms of Dyslexia, ADHD, Asperger's Syndrome or Autism? This is the perfect homeschooling method for kids who don't sit still, unless they are playing Minecraft! Don't worry, your child will not be on the computer all day, 30 to 45 minutes will be just about perfect, when working in this curriculum journal. We also use the Dyslexie Font to make reading and learning easy for students with dyslexia. If your child can read and write on a second grade level they will be able to use this book as their primary curriculum. What ages? This curriculum is geared towards ages 9 to 12, but older and younger children can still use and enjoy the curriculum, by supplementing the program with library books, audio books, and documentaries on their level. Over 400 Pages of Homeschooling Activities! Reading Handwriting Creative Writing Spelling & Vocabulary Classical Literature Biographies Classical Music Mathematics Science History World Geography Social Studies & Current Events Computer Skills Building & Design Art, Drawing and Design Creative Comics Library Skills Unit Studies (based on the student's favorite topics) Action Steps: Go to the library or bookstore. Bring home a stack of at least EIGHT interesting books about these topics. Choose some that have diagrams, instructions and illustrations. Choose some books about science, history and social studies related to the topics you want to study. Recommended Educational Resources: A Computer and Your Own Minecraft World. Audio Books, Classical Literature or Heroes Now & Then* Story of the World for the Classical Child* Classical Music to help you relax while you work. Google Earth and a parent approved news source. Tutorials, Educational Movies & Documentaries A Math Curriculum like Life of Fred* or Math-U-See* Dyslexia Games* for struggling readers. If you have a child who struggles with reading, writing and spelling, please use 2 to 4 Dyslexia Games Worksheets everyday along with your Minecraft Curriculum. Buy the games at a discount here: www.DyslexiaGames.com If your child struggles with basic math skills, use the book Comic Book Math or Foundational Math Skills, by Sarah Janisse Brown. School Supplies Needed: Pencils, Colored Pencils, Gel Pens, Origami Paper, a Ruler * Optional Learning Programs FOR ALL AGES! Complete 5 pages each day if you are under 10 years old. Complete 10 pages each day if you are 10 to 17 years old. Created By: Sarah Janisse Brown & Isaac J. Brown Artwork by Isaac J. Brown & Tolik Trishkin. We use the Dyslexie Font by Christian Boer. Creative Writing Prompts by Isaac Brown, Emmie Palacio and Elizabeth Palacio The Thinking Tree Publishing Company, LLC FunSchoolingBooks.com-Copyright 2016
An Educator's Guide to Using Minecraft® in the Classroom
Author: Colin Gallagher
Publisher: Peachpit Press
ISBN: 0133858022
Category : Games & Activities
Languages : en
Pages : 289
Book Description
Learn how educators are using Minecraft® as a powerful instructional tool to engage students and teach subjects as varied as math and humanities. This book offers ten classroom projects from teachers using Minecraft® to teach math, science, languages, and more. Each project includes learning objectives, project organization and tasks, and ideas for reflection and assessments. You’ll also find detailed instructions for setting up and running a Minecraft® server in the classroom, both the regular and the popular MinecraftEdu versions. In this book, you’ll discover What Minecraft® is and why it’s such an engaging tool for the classroom. How to set up and administer servers that students use for their projects. What MinecraftEdu is, how to set up and manage it, and how to use its teacher controls. Techniques for using the game in special-education settings. Step-by-step instructions for printing 3D models of your classroom projects. Ways to use the game in a variety of different subject areas. You’ll find essential advice and captivating projects for using Minecraft® to enhance students’ learning experience from educators using Minecraft® in the Classroom: Shane Asselstine, Dan Bloom, André Chercka, Adam Clarke, Stephen Elford, Colin Gallagher, David Lee, John Miller, Eric Walker, and James York. Minecraft® is a trademark of Mojang Synergies/Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies/Notch Development AB.
Publisher: Peachpit Press
ISBN: 0133858022
Category : Games & Activities
Languages : en
Pages : 289
Book Description
Learn how educators are using Minecraft® as a powerful instructional tool to engage students and teach subjects as varied as math and humanities. This book offers ten classroom projects from teachers using Minecraft® to teach math, science, languages, and more. Each project includes learning objectives, project organization and tasks, and ideas for reflection and assessments. You’ll also find detailed instructions for setting up and running a Minecraft® server in the classroom, both the regular and the popular MinecraftEdu versions. In this book, you’ll discover What Minecraft® is and why it’s such an engaging tool for the classroom. How to set up and administer servers that students use for their projects. What MinecraftEdu is, how to set up and manage it, and how to use its teacher controls. Techniques for using the game in special-education settings. Step-by-step instructions for printing 3D models of your classroom projects. Ways to use the game in a variety of different subject areas. You’ll find essential advice and captivating projects for using Minecraft® to enhance students’ learning experience from educators using Minecraft® in the Classroom: Shane Asselstine, Dan Bloom, André Chercka, Adam Clarke, Stephen Elford, Colin Gallagher, David Lee, John Miller, Eric Walker, and James York. Minecraft® is a trademark of Mojang Synergies/Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies/Notch Development AB.