Author: Jesse Stay
Publisher: John Wiley & Sons
ISBN: 1119907500
Category : Games & Activities
Languages : en
Pages : 229
Book Description
The easy way to get started with Minecraft Want to creep into the biggest video game of all time? Grab your pickaxe and let's go! Minecraft Basics For Dummies helps you (or your kids) get started and join the infinite online world that keeps millions of players of all ages engaged every day. Inside this portable-trim book, crafters will get all the tips and tricks needed to get started—on their own or with multiple players—in each of the three gameplay modes. Choose a platform and download the game Navigate, collect resources, and build structures Defend your creations against monsters Manage parental controls to keep kids safe while playing online Become a Minecraft master by defeating the Ender Dragon Unleash your creativity, elevate family game night, and have a ton of fun joining more than 141 million players in the online world of Minecraft!
Minecraft Basics For Dummies
Author: Jesse Stay
Publisher: John Wiley & Sons
ISBN: 1119907500
Category : Games & Activities
Languages : en
Pages : 229
Book Description
The easy way to get started with Minecraft Want to creep into the biggest video game of all time? Grab your pickaxe and let's go! Minecraft Basics For Dummies helps you (or your kids) get started and join the infinite online world that keeps millions of players of all ages engaged every day. Inside this portable-trim book, crafters will get all the tips and tricks needed to get started—on their own or with multiple players—in each of the three gameplay modes. Choose a platform and download the game Navigate, collect resources, and build structures Defend your creations against monsters Manage parental controls to keep kids safe while playing online Become a Minecraft master by defeating the Ender Dragon Unleash your creativity, elevate family game night, and have a ton of fun joining more than 141 million players in the online world of Minecraft!
Publisher: John Wiley & Sons
ISBN: 1119907500
Category : Games & Activities
Languages : en
Pages : 229
Book Description
The easy way to get started with Minecraft Want to creep into the biggest video game of all time? Grab your pickaxe and let's go! Minecraft Basics For Dummies helps you (or your kids) get started and join the infinite online world that keeps millions of players of all ages engaged every day. Inside this portable-trim book, crafters will get all the tips and tricks needed to get started—on their own or with multiple players—in each of the three gameplay modes. Choose a platform and download the game Navigate, collect resources, and build structures Defend your creations against monsters Manage parental controls to keep kids safe while playing online Become a Minecraft master by defeating the Ender Dragon Unleash your creativity, elevate family game night, and have a ton of fun joining more than 141 million players in the online world of Minecraft!
Minecraft For Dummies
Author: Jesse Stay
Publisher: John Wiley & Sons
ISBN: 1118968239
Category : Computers
Languages : en
Pages : 384
Book Description
Don't be a Minecraft tourist - get expert tips and advice in this full-color primerMinecraft For Dummies is the primer you need to get up to speed.
Publisher: John Wiley & Sons
ISBN: 1118968239
Category : Computers
Languages : en
Pages : 384
Book Description
Don't be a Minecraft tourist - get expert tips and advice in this full-color primerMinecraft For Dummies is the primer you need to get up to speed.
Minecraft Basics For Dummies
Author: Jesse Stay
Publisher: John Wiley & Sons
ISBN: 1119907489
Category : Games & Activities
Languages : en
Pages : 229
Book Description
The easy way to get started with Minecraft Want to creep into the biggest video game of all time? Grab your pickaxe and let's go! Minecraft Basics For Dummies helps you (or your kids) get started and join the infinite online world that keeps millions of players of all ages engaged every day. Inside this portable-trim book, crafters will get all the tips and tricks needed to get started—on their own or with multiple players—in each of the three gameplay modes. Choose a platform and download the game Navigate, collect resources, and build structures Defend your creations against monsters Manage parental controls to keep kids safe while playing online Become a Minecraft master by defeating the Ender Dragon Unleash your creativity, elevate family game night, and have a ton of fun joining more than 141 million players in the online world of Minecraft!
Publisher: John Wiley & Sons
ISBN: 1119907489
Category : Games & Activities
Languages : en
Pages : 229
Book Description
The easy way to get started with Minecraft Want to creep into the biggest video game of all time? Grab your pickaxe and let's go! Minecraft Basics For Dummies helps you (or your kids) get started and join the infinite online world that keeps millions of players of all ages engaged every day. Inside this portable-trim book, crafters will get all the tips and tricks needed to get started—on their own or with multiple players—in each of the three gameplay modes. Choose a platform and download the game Navigate, collect resources, and build structures Defend your creations against monsters Manage parental controls to keep kids safe while playing online Become a Minecraft master by defeating the Ender Dragon Unleash your creativity, elevate family game night, and have a ton of fun joining more than 141 million players in the online world of Minecraft!
Basic Math & Pre-Algebra All-in-One For Dummies (+ Chapter Quizzes Online)
Author: Mark Zegarelli
Publisher: John Wiley & Sons
ISBN: 1119867088
Category : Mathematics
Languages : en
Pages : 627
Book Description
Absolutely everything you need to get ready for Algebra Scared of square roots? Suspicious of powers of ten? You’re not alone. Plenty of school-age students and adult learners don’t care for math. But, with the right guide, you can make math basics “click” for you too! In Basic Math & Pre-Algebra All-in-One For Dummies, you’ll find everything you need to be successful in your next math class and tackle basic math tasks in the real world. Whether you’re trying to get a handle on pre-algebra before moving to the next grade or looking to get more comfortable with everyday math—such as tipping calculations or balancing your checkbook—this book walks you through every step—in plain English, and with clear explanations—to help you build a firm foundation in math. You’ll also get: Practice quizzes at the end of each chapter to test your comprehension and understanding A bonus online quiz for each chapter, with answer choices presented in multiple choice format A ton of explanations, examples, and practice problems that prepare you to tackle more advanced algebraic concepts From the different categories of numbers to mathematical operations, fractions, percentages, roots and powers, and a short intro to algebraic expressions and equations, Basic Math & Pre-Algebra All-in-One For Dummies is an essential companion for anyone who wants to get a handle on the foundational math concepts that are the building blocks for Algebra and beyond.
Publisher: John Wiley & Sons
ISBN: 1119867088
Category : Mathematics
Languages : en
Pages : 627
Book Description
Absolutely everything you need to get ready for Algebra Scared of square roots? Suspicious of powers of ten? You’re not alone. Plenty of school-age students and adult learners don’t care for math. But, with the right guide, you can make math basics “click” for you too! In Basic Math & Pre-Algebra All-in-One For Dummies, you’ll find everything you need to be successful in your next math class and tackle basic math tasks in the real world. Whether you’re trying to get a handle on pre-algebra before moving to the next grade or looking to get more comfortable with everyday math—such as tipping calculations or balancing your checkbook—this book walks you through every step—in plain English, and with clear explanations—to help you build a firm foundation in math. You’ll also get: Practice quizzes at the end of each chapter to test your comprehension and understanding A bonus online quiz for each chapter, with answer choices presented in multiple choice format A ton of explanations, examples, and practice problems that prepare you to tackle more advanced algebraic concepts From the different categories of numbers to mathematical operations, fractions, percentages, roots and powers, and a short intro to algebraic expressions and equations, Basic Math & Pre-Algebra All-in-One For Dummies is an essential companion for anyone who wants to get a handle on the foundational math concepts that are the building blocks for Algebra and beyond.
Hudl For Dummies
Author: Rosemary Hattersley
Publisher: John Wiley & Sons
ISBN: 111890219X
Category : Computers
Languages : en
Pages : 240
Book Description
The essential beginner's guide to the UK's most popular new tablet Hudl For Dummies is the indispensible guide to Tesco's highly successful Android tablet. With hands-on instruction tailored to the entry-level user, this book provides expert guidance in clear, concise language to help you get the most out of this great new device. Seasoned technology author Rosie Hattersley walks you through each step, from opening the box to setting up e-mail, accessing Blinkbox, shopping online and more. Even if you're a newcomer to tablet technology, this book will have you up and running in a flash! By utilizing groundbreaking technology, it's no wonder analysts expect the Hudl to become the UK's leading tablet. While the device itself is intuitive, the Hudl's infinite possibilities can be a bit of a mystery to new users. Hudl For Dummies is the definitive guide to the device, helping you access the full capabilities of your new tablet. Gain a complete understanding of how to get up and running with the Tesco Hudl Download and launch apps with your new tablet to make it a workhorse or an entertainment system Discover how to access the Internet, e-mail, films, music and books Shop online with your new device and find out how to buy Hudl accessories An entire chapter on troubleshooting allows you to bypass the repair shop for minor issues, and gives you the confidence to adjust settings and preferences without the worry of messing something up. Whether you're transitioning to the Hudl from another tablet, or are new to tablets entirely, Hudl For Dummies will take you from a new user to full-fledged Hudl devotee.
Publisher: John Wiley & Sons
ISBN: 111890219X
Category : Computers
Languages : en
Pages : 240
Book Description
The essential beginner's guide to the UK's most popular new tablet Hudl For Dummies is the indispensible guide to Tesco's highly successful Android tablet. With hands-on instruction tailored to the entry-level user, this book provides expert guidance in clear, concise language to help you get the most out of this great new device. Seasoned technology author Rosie Hattersley walks you through each step, from opening the box to setting up e-mail, accessing Blinkbox, shopping online and more. Even if you're a newcomer to tablet technology, this book will have you up and running in a flash! By utilizing groundbreaking technology, it's no wonder analysts expect the Hudl to become the UK's leading tablet. While the device itself is intuitive, the Hudl's infinite possibilities can be a bit of a mystery to new users. Hudl For Dummies is the definitive guide to the device, helping you access the full capabilities of your new tablet. Gain a complete understanding of how to get up and running with the Tesco Hudl Download and launch apps with your new tablet to make it a workhorse or an entertainment system Discover how to access the Internet, e-mail, films, music and books Shop online with your new device and find out how to buy Hudl accessories An entire chapter on troubleshooting allows you to bypass the repair shop for minor issues, and gives you the confidence to adjust settings and preferences without the worry of messing something up. Whether you're transitioning to the Hudl from another tablet, or are new to tablets entirely, Hudl For Dummies will take you from a new user to full-fledged Hudl devotee.
Raspberry Pi For Dummies
Author: Sean McManus
Publisher: John Wiley & Sons
ISBN: 1119796873
Category : Computers
Languages : en
Pages : 512
Book Description
A recipe for having fun and getting things done with the Raspberry Pi The Raspberry Pi makes it easy to learn about computers and computer programming, and Raspberry Pi For Dummies makes it even easier! Using this extremely affordable and compact computer, you can learn to code in languages like Scratch and Python, explore how electronics work, create computer-generated buildings in Minecraft and music in Sonic Pic, become Linux-savvy, make Internet-of-Things devices, or just play around! This book gets you up and running on your Raspberry Pi, starting with setting it up, downloading the operating system, and using the desktop environment. Then, the only limit is your imagination! It doesn’t matter whether you have a Raspberry Pi 4, Raspberry Pi 400, Raspberry Pi Zero W or an older model: we’ve got you covered. Raspberry Pi For Dummies explores the latest technology—the Raspberry Pi 4 and 400, Scratch 3 programming language, new games bundled with the Raspberry Pi, and the hottest Add-Ons out there. This introductory guide is the perfect place to start if you want to get a taste of everything the Raspberry Pi can do! Set up your Raspberry Pi, install the operating system, and connect to the Internet Learn the basics of the Linux desktop and Linux shell so you can program, work, and play Use Python, Scratch, and Sonic Pi to write your first programs and make games and digital music Discover how circuits work hand-in-hand with your Pi If you want to make the most of the Raspberry Pi for school, work, or play, you’ll love this easy-to-read reference.
Publisher: John Wiley & Sons
ISBN: 1119796873
Category : Computers
Languages : en
Pages : 512
Book Description
A recipe for having fun and getting things done with the Raspberry Pi The Raspberry Pi makes it easy to learn about computers and computer programming, and Raspberry Pi For Dummies makes it even easier! Using this extremely affordable and compact computer, you can learn to code in languages like Scratch and Python, explore how electronics work, create computer-generated buildings in Minecraft and music in Sonic Pic, become Linux-savvy, make Internet-of-Things devices, or just play around! This book gets you up and running on your Raspberry Pi, starting with setting it up, downloading the operating system, and using the desktop environment. Then, the only limit is your imagination! It doesn’t matter whether you have a Raspberry Pi 4, Raspberry Pi 400, Raspberry Pi Zero W or an older model: we’ve got you covered. Raspberry Pi For Dummies explores the latest technology—the Raspberry Pi 4 and 400, Scratch 3 programming language, new games bundled with the Raspberry Pi, and the hottest Add-Ons out there. This introductory guide is the perfect place to start if you want to get a taste of everything the Raspberry Pi can do! Set up your Raspberry Pi, install the operating system, and connect to the Internet Learn the basics of the Linux desktop and Linux shell so you can program, work, and play Use Python, Scratch, and Sonic Pi to write your first programs and make games and digital music Discover how circuits work hand-in-hand with your Pi If you want to make the most of the Raspberry Pi for school, work, or play, you’ll love this easy-to-read reference.
Adventures in Raspberry Pi
Author: Carrie Anne Philbin
Publisher: John Wiley & Sons
ISBN: 1119046025
Category : Computers
Languages : en
Pages : 256
Book Description
"9 awesome projects written especially for young people!"
Publisher: John Wiley & Sons
ISBN: 1119046025
Category : Computers
Languages : en
Pages : 256
Book Description
"9 awesome projects written especially for young people!"
Learning and Memory - Editor’s Pick 2021
Author: Denise Manahan-Vaughan
Publisher: Frontiers Media SA
ISBN: 2889712141
Category : Science
Languages : en
Pages : 156
Book Description
Publisher: Frontiers Media SA
ISBN: 2889712141
Category : Science
Languages : en
Pages : 156
Book Description
The Official Raspberry Pi Projects Book Volume 1
Author: The Makers of The MagPi magazine
Publisher: Raspberry Pi Press
ISBN: 191204708X
Category : Computers
Languages : en
Pages : 206
Book Description
The Official Raspberry Pi projects book returns with inspirational projects, detailed step-by-step guides, and product reviews based around the phenomenon that is the Raspberry Pi. See why educators and makers adore the credit card-sized computer that can be used to make robots, retro games consoles, and even art. In this volume of The Official Raspberry Pi Projects Book, you'll: Get involved with the amazing and very active Raspberry Pi community Be inspired by incredible projects made by other people Learn how to make with your Raspberry Pi with our tutorials Find out about the top kits and accessories for your Pi projects And much, much more! If this is your first time using a Raspberry Pi, you'll also find some very helpful guides to get you started with your Raspberry Pi journey. With millions of Raspberry Pi boards out in the wild, that's millions more people getting into digital making and turning their dreams into a Pi-powered reality. Being so spoilt for choice though means that we've managed to compile an incredible list of projects, guides, and reviews for you. This book was written using an earlier version of Raspberry Pi OS. Please use Raspberry Pi OS (Legacy) for full compatibility. See magpi.cc/legacy for more information.
Publisher: Raspberry Pi Press
ISBN: 191204708X
Category : Computers
Languages : en
Pages : 206
Book Description
The Official Raspberry Pi projects book returns with inspirational projects, detailed step-by-step guides, and product reviews based around the phenomenon that is the Raspberry Pi. See why educators and makers adore the credit card-sized computer that can be used to make robots, retro games consoles, and even art. In this volume of The Official Raspberry Pi Projects Book, you'll: Get involved with the amazing and very active Raspberry Pi community Be inspired by incredible projects made by other people Learn how to make with your Raspberry Pi with our tutorials Find out about the top kits and accessories for your Pi projects And much, much more! If this is your first time using a Raspberry Pi, you'll also find some very helpful guides to get you started with your Raspberry Pi journey. With millions of Raspberry Pi boards out in the wild, that's millions more people getting into digital making and turning their dreams into a Pi-powered reality. Being so spoilt for choice though means that we've managed to compile an incredible list of projects, guides, and reviews for you. This book was written using an earlier version of Raspberry Pi OS. Please use Raspberry Pi OS (Legacy) for full compatibility. See magpi.cc/legacy for more information.
Computational Thinking Curricula in K–12
Author: Harold Abelson
Publisher: MIT Press
ISBN: 0262548054
Category : Education
Languages : en
Pages : 323
Book Description
An international overview of how policy makers, curriculum developers, and school practitioners can integrate computational thinking into K–12 curricula. In today’s digital society, computational thinking (CT) is a critical component of all children’s education. In Computational Thinking Curricula in K–12, editors Harold Abelson and Siu-Cheung Kong present a range of professional perspectives on the most effective ways to integrate CT into school curricula. Their edited volume, which offers an overview of educational policy, curriculum development, school implementation, and classroom practice, will appeal especially to policy makers, curriculum developers, school practitioners, and educational researchers. The essays cover twelve countries and regions across three continents: Australia, China, Finland, Hong Kong, India, Israel, New Zealand, Singapore, South Korea, Spain, Taiwan, and the United Kingdom, with a particular emphasis on Asia. A companion to the editors’ earlier Computational Thinking Education in K–12, this book consists of two sections: 1) educational policy and curriculum development and 2) school implementation and classroom practice. The authors delve into issues of regional history; governmental planning; official initiatives; leadership commitment; curriculum design; pedagogical implementation; equity, diversity, and inclusion; assessment, including longitudinal assessment across age groups; formal and informal learning approaches to CT; and teacher development. Specific topics include core competencies and CT education, robotics education and CT, AI and CT, and game-based platforms for computational problem-solving. The varying ways that CT is being integrated into the early grades, in particular, presents an interesting case study in international comparative education.
Publisher: MIT Press
ISBN: 0262548054
Category : Education
Languages : en
Pages : 323
Book Description
An international overview of how policy makers, curriculum developers, and school practitioners can integrate computational thinking into K–12 curricula. In today’s digital society, computational thinking (CT) is a critical component of all children’s education. In Computational Thinking Curricula in K–12, editors Harold Abelson and Siu-Cheung Kong present a range of professional perspectives on the most effective ways to integrate CT into school curricula. Their edited volume, which offers an overview of educational policy, curriculum development, school implementation, and classroom practice, will appeal especially to policy makers, curriculum developers, school practitioners, and educational researchers. The essays cover twelve countries and regions across three continents: Australia, China, Finland, Hong Kong, India, Israel, New Zealand, Singapore, South Korea, Spain, Taiwan, and the United Kingdom, with a particular emphasis on Asia. A companion to the editors’ earlier Computational Thinking Education in K–12, this book consists of two sections: 1) educational policy and curriculum development and 2) school implementation and classroom practice. The authors delve into issues of regional history; governmental planning; official initiatives; leadership commitment; curriculum design; pedagogical implementation; equity, diversity, and inclusion; assessment, including longitudinal assessment across age groups; formal and informal learning approaches to CT; and teacher development. Specific topics include core competencies and CT education, robotics education and CT, AI and CT, and game-based platforms for computational problem-solving. The varying ways that CT is being integrated into the early grades, in particular, presents an interesting case study in international comparative education.