Microsoft Visual C# 2017: An Introduction to Object-Oriented Programming, Loose-Leaf Version

Microsoft Visual C# 2017: An Introduction to Object-Oriented Programming, Loose-Leaf Version PDF Author: Joyce Farrell
Publisher:
ISBN: 9781337685771
Category : Computers
Languages : en
Pages : 0

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Microsoft Visual C# 2017: An Introduction to Object-Oriented Programming, Loose-Leaf Version

Microsoft Visual C# 2017: An Introduction to Object-Oriented Programming, Loose-Leaf Version PDF Author: Joyce Farrell
Publisher:
ISBN: 9781337685771
Category : Computers
Languages : en
Pages : 0

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Book Description


Beginning C++ Programming

Beginning C++ Programming PDF Author: Richard Grimes
Publisher: Packt Publishing Ltd
ISBN: 1787129284
Category : Computers
Languages : en
Pages : 516

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Book Description
Modern C++ at your fingertips! About This Book This book gets you started with the exciting world of C++ programming It will enable you to write C++ code that uses the standard library, has a level of object orientation, and uses memory in a safe and effective way It forms the basis of programming and covers concepts such as data structures and the core programming language Who This Book Is For A computer, an internet connection, and the desire to learn how to code in C++ is all you need to get started with this book. What You Will Learn Get familiar with the structure of C++ projects Identify the main structures in the language: functions and classes Feel confident about being able to identify the execution flow through the code Be aware of the facilities of the standard library Gain insights into the basic concepts of object orientation Know how to debug your programs Get acquainted with the standard C++ library In Detail C++ has come a long way and is now adopted in several contexts. Its key strengths are its software infrastructure and resource-constrained applications, including desktop applications, servers, and performance-critical applications, not to forget its importance in game programming. Despite its strengths in these areas, beginners usually tend to shy away from learning the language because of its steep learning curve. The main mission of this book is to make you familiar and comfortable with C++. You will finish the book not only being able to write your own code, but more importantly, you will be able to read other projects. It is only by being able to read others' code that you will progress from a beginner to an advanced programmer. This book is the first step in that progression. The first task is to familiarize you with the structure of C++ projects so you will know how to start reading a project. Next, you will be able to identify the main structures in the language, functions, and classes, and feel confident being able to identify the execution flow through the code. You will then become aware of the facilities of the standard library and be able to determine whether you need to write a routine yourself, or use an existing routine in the standard library. Throughout the book, there is a big emphasis on memory and pointers. You will understand memory usage, allocation, and access, and be able to write code that does not leak memory. Finally, you will learn about C++ classes and get an introduction to object orientation and polymorphism. Style and approach This straightforward tutorial will help you build strong skills in C++ programming, be it for enterprise software or for low-latency applications such as games or embedded programming. Filled with examples, this book will take you gradually up the steep learning curve of C++.

Loose Leaf for C++ Programming: An Object-Oriented Approach

Loose Leaf for C++ Programming: An Object-Oriented Approach PDF Author: Richard Gilberg
Publisher: McGraw-Hill Education
ISBN: 9781259571459
Category : Computers
Languages : en
Pages : 960

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Book Description
C++ Programming: An Object-Oriented Approach has two primary objectives: Teach the basic principles of programming as outlined in the ACM curriculum for a CS1 class and teach the basic constructs of the C++ language. While C++ is a complex and professional language, experience shows that beginning students can easily understand and use C++. C++ Programming: An Object-Oriented Approach uses a combination of thorough, well-ordered explanations and a strong visual framework to make programming concepts accessible to students. The authors stress incremental program development, wherein program analysis is followed by building a structure chart, constructing UML flow diagrams, writing algorithms, undertaking program design, and finally testing. This foundation, combined with a focus on the benefits of a consistent and well-documented programming style, prepares students to tackle the academic and professional programming challenges they will encounter down the road with confidence.

Understanding Machine Learning

Understanding Machine Learning PDF Author: Shai Shalev-Shwartz
Publisher: Cambridge University Press
ISBN: 1107057132
Category : Computers
Languages : en
Pages : 415

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Book Description
Introduces machine learning and its algorithmic paradigms, explaining the principles behind automated learning approaches and the considerations underlying their usage.

Introduction to Python Programming

Introduction to Python Programming PDF Author: Gowrishankar S
Publisher: CRC Press
ISBN: 1351013211
Category : Computers
Languages : en
Pages : 410

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Book Description
Introduction to Python Programming is written for students who are beginners in the field of computer programming. This book presents an intuitive approach to the concepts of Python Programming for students. This book differs from traditional texts not only in its philosophy but also in its overall focus, level of activities, development of topics, and attention to programming details. The contents of the book are chosen with utmost care after analyzing the syllabus for Python course prescribed by various top universities in USA, Europe, and Asia. Since the prerequisite know-how varies significantly from student to student, the book’s overall overture addresses the challenges of teaching and learning of students which is fine-tuned by the authors’ experience with large sections of students. This book uses natural language expressions instead of the traditional shortened words of the programming world. This book has been written with the goal to provide students with a textbook that can be easily understood and to make a connection between what students are learning and how they may apply that knowledge. Features of this book This book does not assume any previous programming experience, although of course, any exposure to other programming languages is useful This book introduces all of the key concepts of Python programming language with helpful illustrations Programming examples are presented in a clear and consistent manner Each line of code is numbered and explained in detail Use of f-strings throughout the book Hundreds of real-world examples are included and they come from fields such as entertainment, sports, music and environmental studies Students can periodically check their progress with in-chapter quizzes that appear in all chapters

Dependency Injection Principles, Practices, and Patterns

Dependency Injection Principles, Practices, and Patterns PDF Author: Mark Seemann
Publisher: Simon and Schuster
ISBN: 1638357102
Category : Computers
Languages : en
Pages : 936

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Book Description
Summary Dependency Injection Principles, Practices, and Patterns teaches you to use DI to reduce hard-coded dependencies between application components. You'll start by learning what DI is and what types of applications will benefit from it. Then, you'll work through concrete scenarios using C# and the .NET framework to implement DI in your own projects. As you dive into the thoroughly-explained examples, you'll develop a foundation you can apply to any of the many DI libraries for .NET and .NET Core. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Dependency Injection (DI) is a great way to reduce tight coupling between software components. Instead of hard-coding dependencies, such as specifying a database driver, you make those connections through a third party. Central to application frameworks like ASP.NET Core, DI enables you to better manage changes and other complexity in your software. About the Book Dependency Injection Principles, Practices, and Patterns is a revised and expanded edition of the bestselling classic Dependency Injection in .NET. It teaches you DI from the ground up, featuring relevant examples, patterns, and anti-patterns for creating loosely coupled, well-structured applications. The well-annotated code and diagrams use C# examples to illustrate principles that work flawlessly with modern object-oriented languages and DI libraries. What's Inside Refactoring existing code into loosely coupled code DI techniques that work with statically typed OO languages Integration with common .NET frameworks Updated examples illustrating DI in .NET Core About the Reader For intermediate OO developers. About the Authors Mark Seemann is a programmer, software architect, and speaker who has been working with software since 1995, including six years with Microsoft. Steven van Deursen is a seasoned .NET developer and architect, and the author and maintainer of the Simple Injector DI library. Table of Contents PART 1 Putting Dependency Injection on the map The basics of Dependency Injection: What, why, and how Writing tightly coupled code Writing loosely coupled code PART 2 Catalog DI patterns DI anti-patterns Code smells PART 3 Pure DI Application composition Object lifetime Interception Aspect-Oriented Programming by design Tool-based Aspect-Oriented Programming PART 4 DI Containers DI Container introduction The Autofac DI Container The Simple Injector DI Container The Microsoft.Extensions.DependencyInjection DI Container

Starting Out with C++

Starting Out with C++ PDF Author: Tony Gaddis
Publisher: Pearson Educacion
ISBN: 9780133100020
Category : C++ (Computer program language)
Languages : en
Pages : 1032

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Book Description
In Starting Out with C++: From Control Structures through Objects, Brief Edition, 7e, Gaddis takes a problem-solving approach, inspiring students to understand the logic behind developing quality programs while introducing the C++ programming language. This style of teaching builds programming confidence and enhances each student's development of programming skills. This edition in the Starting Out Series covers the core programming concepts that are introduced in the first semester introductory programming course. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises appear in every chapter. This book includes the first 15 chapters from the best-selling Starting Out with C++: From Control Structures through Objects, and covers the core programming concepts that are introduced in the first semester introductory programming course. MyProgrammingLab for Starting Out with C++ is a total learning package. MyProgrammingLab is an online homework, tutorial, and assessment program that truly engages students in learning.It helps students better prepare for class, quizzes, and exams-resulting in better performance in the course-and provides educators a dynamic set of tools for gauging individual and class progress. And, MyProgrammingLab comes from Pearson, your partner in providing the best digital learning experiences. ' Note: If you are purchasing the standalone text or electronic version, MyProgrammingLab does not come automatically packaged with the text. To purchase MyProgrammingLab, please visit: myprogramminglab.com or you can purchase a package of the physical text + MyProgrammingLab by searching for ISBN 10: 0132926865 / ISBN 13: 9780132926867.' MyProgrammingLab is not a self-paced technology and should only be purchased when required by an instructor.

Game Programming in C++

Game Programming in C++ PDF Author: Sanjay Madhav
Publisher: Addison-Wesley Professional
ISBN: 0134597311
Category : Computers
Languages : en
Pages : 1268

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Book Description
Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete. Step by step, you’ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You’ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Whether you’re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You’ll master the language that top studios are hiring for—and that’s a proven route to success.

Microsoft Visual C# 2015: An Introduction to Object-Oriented Programming

Microsoft Visual C# 2015: An Introduction to Object-Oriented Programming PDF Author: Joyce Farrell
Publisher: Cengage Learning
ISBN: 9781285860237
Category : Computers
Languages : en
Pages : 0

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Book Description
Readers develop the strong programming skills they need for professional success with the latest edition of Farrell's MICROSOFT VISUAL C# 2015: AN INTRODUCTION TO OBJECT-ORIENTED PROGRAMMING, 6E. Approachable examples and a clear, straightforward style help build a solid understanding of both structured and object-oriented programming concepts. Readers are introduced to fundamental principles and techniques that are easily transferrable to other programming languages. This new edition incorporates the most recent versions of both C# and Visual Studio to ensure readers have the contemporary skills required in business today. Short You Do It hands-on features, new debugging exercises, programming exercises, and running case studies effectively prepare readers for programming success. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

The New Software Engineering

The New Software Engineering PDF Author: Sue A. Conger
Publisher: Wadsworth Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 858

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Book Description
This text is written with a business school orientation, stressing the how to and heavily employing CASE technology throughout. The courses for which this text is appropriate include software engineering, advanced systems analysis, advanced topics in information systems, and IS project development. Software engineer should be familiar with alternatives, trade-offs and pitfalls of methodologies, technologies, domains, project life cycles, techniques, tools CASE environments, methods for user involvement in application development, software, design, trade-offs for the public domain and project personnel skills. This book discusses much of what should be the ideal software engineer's project related knowledge in order to facilitate and speed the process of novices becoming experts. The goal of this book is to discuss project planning, project life cycles, methodologies, technologies, techniques, tools, languages, testing, ancillary technologies (e.g. database) and CASE. For each topic, alternatives, benefits and disadvantages are discussed.