Author: Brittany Vincent
Publisher: John Wiley & Sons
ISBN: 1119828473
Category : Games & Activities
Languages : en
Pages : 311
Book Description
Take to the (virtual) skies with help from Microsoft Flight Simulator Microsoft Flight Simulator has offered a great way to fly aircraft of all sizes without ever leaving the ground for nearly 40 years. With help from Microsoft Flight Simulator For Dummies, you'll take to the skies in everything from tiny two-seaters to huge commercial airliners. Plot your course and deal with realistic wind and weather as you fly pond hoppers, 747s, and everything in between all around the world. In this book, you'll learn how to: Start with getting a feel for the controls of a small plane before moving on to larger airliners Get familiar with the instrument panels of all sorts of planes Deal with virtual emergencies, dynamic weather, Maydays, and more! Great for anyone just getting started with Microsoft Flight Simulator, Microsoft Flight Simulator For Dummies is also the perfect book for existing players looking to get the most out of their time with this awesome game.
Flight of Passage
Author: Rinker Buck
Publisher: Hachette+ORM
ISBN: 1401305776
Category : Transportation
Languages : en
Pages : 295
Book Description
Writer Rinker Buck looks back more than 30 years to a summer when he and his brother, at ages 15 and 17 respectively, became the youngest duo to fly across America, from New Jersey to California. Having grown up in an aviation family, the two boys bought an old Piper Cub, restored it themselves, and set out on the grand journey. Buck is a great storyteller, and once you get airborne with the boys you find yourself absorbed in a story of adventure and family drama. And Flight of Passage is also an affecting look back to the summer of 1966, when the times seemed much less cynical and adventures much more enjoyable.
Publisher: Hachette+ORM
ISBN: 1401305776
Category : Transportation
Languages : en
Pages : 295
Book Description
Writer Rinker Buck looks back more than 30 years to a summer when he and his brother, at ages 15 and 17 respectively, became the youngest duo to fly across America, from New Jersey to California. Having grown up in an aviation family, the two boys bought an old Piper Cub, restored it themselves, and set out on the grand journey. Buck is a great storyteller, and once you get airborne with the boys you find yourself absorbed in a story of adventure and family drama. And Flight of Passage is also an affecting look back to the summer of 1966, when the times seemed much less cynical and adventures much more enjoyable.
Microsoft Flight Simulator For Dummies
Author: Brittany Vincent
Publisher: John Wiley & Sons
ISBN: 1119828473
Category : Games & Activities
Languages : en
Pages : 311
Book Description
Take to the (virtual) skies with help from Microsoft Flight Simulator Microsoft Flight Simulator has offered a great way to fly aircraft of all sizes without ever leaving the ground for nearly 40 years. With help from Microsoft Flight Simulator For Dummies, you'll take to the skies in everything from tiny two-seaters to huge commercial airliners. Plot your course and deal with realistic wind and weather as you fly pond hoppers, 747s, and everything in between all around the world. In this book, you'll learn how to: Start with getting a feel for the controls of a small plane before moving on to larger airliners Get familiar with the instrument panels of all sorts of planes Deal with virtual emergencies, dynamic weather, Maydays, and more! Great for anyone just getting started with Microsoft Flight Simulator, Microsoft Flight Simulator For Dummies is also the perfect book for existing players looking to get the most out of their time with this awesome game.
Publisher: John Wiley & Sons
ISBN: 1119828473
Category : Games & Activities
Languages : en
Pages : 311
Book Description
Take to the (virtual) skies with help from Microsoft Flight Simulator Microsoft Flight Simulator has offered a great way to fly aircraft of all sizes without ever leaving the ground for nearly 40 years. With help from Microsoft Flight Simulator For Dummies, you'll take to the skies in everything from tiny two-seaters to huge commercial airliners. Plot your course and deal with realistic wind and weather as you fly pond hoppers, 747s, and everything in between all around the world. In this book, you'll learn how to: Start with getting a feel for the controls of a small plane before moving on to larger airliners Get familiar with the instrument panels of all sorts of planes Deal with virtual emergencies, dynamic weather, Maydays, and more! Great for anyone just getting started with Microsoft Flight Simulator, Microsoft Flight Simulator For Dummies is also the perfect book for existing players looking to get the most out of their time with this awesome game.
Microsoft Flight Simulator X For Pilots
Author: Jeff Van West
Publisher: John Wiley & Sons
ISBN: 1118080173
Category : Games & Activities
Languages : en
Pages : 752
Book Description
Get ready to take flight as two certified flight instructors guide you through the pilot ratings as it is done in the real world, starting with Sport Pilot training, then Private Pilot, followed by the Instrument Rating, Commercial Pilot, and Air Transport Pilot. They cover the skills of flight, how to master Flight Simulator, and how to use the software as a learning tool towards your pilot’s license. More advanced topics demonstrate how Flight Simulator X can be used as a continuing learning tool and how to simulate real-world emergencies.
Publisher: John Wiley & Sons
ISBN: 1118080173
Category : Games & Activities
Languages : en
Pages : 752
Book Description
Get ready to take flight as two certified flight instructors guide you through the pilot ratings as it is done in the real world, starting with Sport Pilot training, then Private Pilot, followed by the Instrument Rating, Commercial Pilot, and Air Transport Pilot. They cover the skills of flight, how to master Flight Simulator, and how to use the software as a learning tool towards your pilot’s license. More advanced topics demonstrate how Flight Simulator X can be used as a continuing learning tool and how to simulate real-world emergencies.
Microsoft Flight Simulator 98
Author: Douglas Kiang
Publisher: Prima Games
ISBN: 9780761512509
Category : Computers
Languages : en
Pages : 404
Book Description
The only PC flight simulator endorsed by FlightSafety, International, Learjet, and Cessna, Microsoft Flight Simulator 98 is the next best thing to flying a real airplane. Author Douglas Kiang leads prospective pilots through the game's new adventures, new sights and sounds, and the multiplayer capability.
Publisher: Prima Games
ISBN: 9780761512509
Category : Computers
Languages : en
Pages : 404
Book Description
The only PC flight simulator endorsed by FlightSafety, International, Learjet, and Cessna, Microsoft Flight Simulator 98 is the next best thing to flying a real airplane. Author Douglas Kiang leads prospective pilots through the game's new adventures, new sights and sounds, and the multiplayer capability.
Scenario-Based Training with X-Plane and Microsoft Flight Simulator
Author: Bruce Williams
Publisher: John Wiley & Sons
ISBN: 1118233298
Category : Computers
Languages : en
Pages : 624
Book Description
Fly toward pilot certification with these real-world scenario exercises Although PC-based flight simulations have been available for 30 years, many pilots, instructors, and flight schools don't understand how best to use these tools in real-world flight training and pilot proficiency programs. This invaluable reference bridges the gap between simulation tools and real-world situations by presenting hands-on, scenario-based exercises and training tips for the private pilot certificate and instrument rating. As the first of its kind based on FAA-Industry Training Standards (FITS), this book steers its focus on a scenario-based curriculum that emphasizes real-world situations. Experienced pilot and author Bruce Williams ultimately aims to engage the pilot, reinforce the "realistic" selling point of PC-based flight simulations, while also complementing the FAA-approved FITS syllabi. Serves as essential reading for pilots who want to make effective use of simulation in their training while expanding their skill level and enjoyment of flying Covers private pilot real-world scenarios and instrument rating scenarios Includes a guide to recommended websites and other resources Features helpful charts as well as a glossary You'll take off towards pilot certification with this invaluable book by your side.
Publisher: John Wiley & Sons
ISBN: 1118233298
Category : Computers
Languages : en
Pages : 624
Book Description
Fly toward pilot certification with these real-world scenario exercises Although PC-based flight simulations have been available for 30 years, many pilots, instructors, and flight schools don't understand how best to use these tools in real-world flight training and pilot proficiency programs. This invaluable reference bridges the gap between simulation tools and real-world situations by presenting hands-on, scenario-based exercises and training tips for the private pilot certificate and instrument rating. As the first of its kind based on FAA-Industry Training Standards (FITS), this book steers its focus on a scenario-based curriculum that emphasizes real-world situations. Experienced pilot and author Bruce Williams ultimately aims to engage the pilot, reinforce the "realistic" selling point of PC-based flight simulations, while also complementing the FAA-approved FITS syllabi. Serves as essential reading for pilots who want to make effective use of simulation in their training while expanding their skill level and enjoyment of flying Covers private pilot real-world scenarios and instrument rating scenarios Includes a guide to recommended websites and other resources Features helpful charts as well as a glossary You'll take off towards pilot certification with this invaluable book by your side.
Videogames
Author: James Newman
Publisher: Psychology Press
ISBN: 9780415281911
Category : Video games
Languages : en
Pages : 216
Book Description
Newman's lucid and engaging introduction guides the reader through the world of videogaming. It traces the history of the videogame, from its origins in the computer lab, to its contemporary status as a global entertainment industry, where characters such as Lara Croft and Sonic the Hedgehog are familiar even to those who've never been near a games console.Topics covered include:* What is a videogame?* Why study videogames?* a brief history of videogames, from Pac-Man to Pokémon* the videogame industry* who plays videogames?* are videogames bad for you?* the narrative structure of videogames* the future of videogames.
Publisher: Psychology Press
ISBN: 9780415281911
Category : Video games
Languages : en
Pages : 216
Book Description
Newman's lucid and engaging introduction guides the reader through the world of videogaming. It traces the history of the videogame, from its origins in the computer lab, to its contemporary status as a global entertainment industry, where characters such as Lara Croft and Sonic the Hedgehog are familiar even to those who've never been near a games console.Topics covered include:* What is a videogame?* Why study videogames?* a brief history of videogames, from Pac-Man to Pokémon* the videogame industry* who plays videogames?* are videogames bad for you?* the narrative structure of videogames* the future of videogames.
Microsoft Flight Simulator for Windows 95
Author: Bart Farkas
Publisher: Prima Games
ISBN: 9780761505143
Category : Games & Activities
Languages : en
Pages : 356
Book Description
Fly through more than 100 new airports, encounter challenging weather effects and death-defying crash landings until the player successfully pilots through all scenarios with advanced navigational techniques, and lands safely. This book covers important Windows 95 information. Includes cross-country and navigational maps.
Publisher: Prima Games
ISBN: 9780761505143
Category : Games & Activities
Languages : en
Pages : 356
Book Description
Fly through more than 100 new airports, encounter challenging weather effects and death-defying crash landings until the player successfully pilots through all scenarios with advanced navigational techniques, and lands safely. This book covers important Windows 95 information. Includes cross-country and navigational maps.
Deep State
Author: Marc Ambinder
Publisher: Turner Publishing Company
ISBN: 1118235738
Category : Political Science
Languages : en
Pages : 297
Book Description
There is a hidden country within the United States. It was formed from the astonishing number of secrets held by the government and the growing ranks of secret-keepers given charge over them. The government secrecy industry speaks in a private language of codes and acronyms, and follows an arcane set of rules and customs designed to perpetuate itself, repel penetration, and deflect oversight. It justifies itself with the assertion that the American values worth preserving are often best sustained by subterfuge and deception. Deep State, written by two of the country's most respected national security journalists, disassembles the secrecy apparatus of the United States and examines real-world trends that ought to trouble everyone from the most aggressive hawk to the fiercest civil libertarian. The book: - Provides the fullest account to date of the National Security Agency’s controversial surveillance program first spun up in the dark days after 9/11. - Examines President Obama's attempt to reconcile his instincts as a liberal with the realities of executive power, and his use of the state secrets doctrine. - Exposes how the public’s ubiquitous access to information has been the secrecy industry's toughest opponent to date, and provides a full account of how WikiLeaks and other “sunlight” organizations are changing the government's approach to handling sensitive information, for better and worse. - Explains how the increased exposure of secrets affects everything from Congressional budgets to Area 51, from SEAL Team Six and Delta Force to the FBI, CIA, and NSA. - Assesses whether the formal and informal mechanisms put in place to protect citizens from abuses by the American deep state work, and how they might be reformed.
Publisher: Turner Publishing Company
ISBN: 1118235738
Category : Political Science
Languages : en
Pages : 297
Book Description
There is a hidden country within the United States. It was formed from the astonishing number of secrets held by the government and the growing ranks of secret-keepers given charge over them. The government secrecy industry speaks in a private language of codes and acronyms, and follows an arcane set of rules and customs designed to perpetuate itself, repel penetration, and deflect oversight. It justifies itself with the assertion that the American values worth preserving are often best sustained by subterfuge and deception. Deep State, written by two of the country's most respected national security journalists, disassembles the secrecy apparatus of the United States and examines real-world trends that ought to trouble everyone from the most aggressive hawk to the fiercest civil libertarian. The book: - Provides the fullest account to date of the National Security Agency’s controversial surveillance program first spun up in the dark days after 9/11. - Examines President Obama's attempt to reconcile his instincts as a liberal with the realities of executive power, and his use of the state secrets doctrine. - Exposes how the public’s ubiquitous access to information has been the secrecy industry's toughest opponent to date, and provides a full account of how WikiLeaks and other “sunlight” organizations are changing the government's approach to handling sensitive information, for better and worse. - Explains how the increased exposure of secrets affects everything from Congressional budgets to Area 51, from SEAL Team Six and Delta Force to the FBI, CIA, and NSA. - Assesses whether the formal and informal mechanisms put in place to protect citizens from abuses by the American deep state work, and how they might be reformed.
Microsoft Combat Flight Simulator
Author: Ben Chiu
Publisher:
ISBN: 9781572315921
Category : Games & Activities
Languages : en
Pages : 326
Book Description
Readers will learn to fly a fighter plane and to play a complex battle game with the help of this guide. The book shows readers all the strategy gambits and tricks for mastering Microsoft Combat Flight Simulator--a historically accurate World War II combat simulation.
Publisher:
ISBN: 9781572315921
Category : Games & Activities
Languages : en
Pages : 326
Book Description
Readers will learn to fly a fighter plane and to play a complex battle game with the help of this guide. The book shows readers all the strategy gambits and tricks for mastering Microsoft Combat Flight Simulator--a historically accurate World War II combat simulation.
Playing with the Past
Author: Matthew Wilhelm Kapell
Publisher: Bloomsbury Publishing USA
ISBN: 1623563879
Category : Social Science
Languages : en
Pages : 401
Book Description
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future. What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with the past change the way we understand history? If we embody a colonialist's perspective to conquer 'primitive' tribes in Colonization, does this privilege a distinct way of viewing history as benevolent intervention over imperialist expansion? The fusion of these two fields allows the editors to pose new questions about the ways in which gamers interact with their game worlds. Drawing these threads together, the collection concludes by asking whether digital games - which represent history or historical change - alter the way we, today, understand history itself.
Publisher: Bloomsbury Publishing USA
ISBN: 1623563879
Category : Social Science
Languages : en
Pages : 401
Book Description
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future. What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with the past change the way we understand history? If we embody a colonialist's perspective to conquer 'primitive' tribes in Colonization, does this privilege a distinct way of viewing history as benevolent intervention over imperialist expansion? The fusion of these two fields allows the editors to pose new questions about the ways in which gamers interact with their game worlds. Drawing these threads together, the collection concludes by asking whether digital games - which represent history or historical change - alter the way we, today, understand history itself.