The Ultimate Micro-RPG Book

The Ultimate Micro-RPG Book PDF Author: James D’Amato
Publisher: Simon and Schuster
ISBN: 1507212879
Category : Games & Activities
Languages : en
Pages : 128

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Book Description
Enjoy these 40 expertly crafted micro-RPGs that are fast, fun, easy to learn, and come in a variety of genres—from space exploration to jungle dungeon crawlers—everything you need to pick up and play today. Get gaming fast with The Ultimate Micro-RPG Book including brand-new micro-RPGs created by experts across the gaming world. From space exploration to jungle dungeon crawlers this book has everything you need to pick up and play today. With these quick-start games, you can create your own adventures, alone or with friends, without any prep, and with minimal set up and pieces. Whether you’re new to RPGs or working towards your level 20 mage, this collection is a great way to try out different games and systems, and test your roleplay skills on different character types and situations.

The Ultimate Micro-RPG Book

The Ultimate Micro-RPG Book PDF Author: James D’Amato
Publisher: Simon and Schuster
ISBN: 1507212879
Category : Games & Activities
Languages : en
Pages : 128

Get Book

Book Description
Enjoy these 40 expertly crafted micro-RPGs that are fast, fun, easy to learn, and come in a variety of genres—from space exploration to jungle dungeon crawlers—everything you need to pick up and play today. Get gaming fast with The Ultimate Micro-RPG Book including brand-new micro-RPGs created by experts across the gaming world. From space exploration to jungle dungeon crawlers this book has everything you need to pick up and play today. With these quick-start games, you can create your own adventures, alone or with friends, without any prep, and with minimal set up and pieces. Whether you’re new to RPGs or working towards your level 20 mage, this collection is a great way to try out different games and systems, and test your roleplay skills on different character types and situations.

Micro Chapbook RPG

Micro Chapbook RPG PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 60

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Book Description
STOP!DON'T BUY THIS BOOK!At least, not yet.The basic rules for the Micro Chapbook RPG system as well as ALL of the scenarios in this book can be downloaded for FREE through DriveThruRPG.com. With that in mind, this Deluxe Scenario Collection contains the absolute basic rules for you to play the game. It also includes the complete volume 1 of scenarios (collecting numbers 1 through 5 of the individually released Micro Chapbooks) with a few updates. Each scenario has been broken down into the following subsections for your convenience: Backstory: A bit of background story to help get you into the experience.Village Shop: A list of the weapons, armor, and items available in town.Armory: Short descriptions of each weapon for added flavor and context. Dungeon: The full complement of charts/tables needed for the scenario.Bestiary: A short description of each monster found in the dungeon for added flavor and context.Boss: A short description of the boss monster as well as the NEW REWARD you will earn for beating him (only found in this deluxe collection). You may earn this reward for each successful playthrough of a scenario

The Ultimate RPG Gameplay Guide

The Ultimate RPG Gameplay Guide PDF Author: James D’Amato
Publisher: Adams Media
ISBN: 1507210930
Category : Games & Activities
Languages : en
Pages : 256

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Book Description
Improve your RPG campaign with this comprehensive and interactive guide to making the most out of your gaming experience. Whatever RPG game you play, from D&D to Call of Cthulu to licensed games like Star Wars, every detail is important. From setting the scene to choosing the right music or even adjusting the lighting to create the right atmosphere, every choice helps maximize your gaming experience. The Ultimate RPG Gameplay Guide provides practical advice for everything from pre-game preparations and in-game improvisation to working out a plan of attack with your teammates to learning how to lean into the setting of your game. Including instructions, prompts, and activities, it offers everything you need for successful, fun role-playing with your friends every time you play. Create hours of narrative and make the most out of your storytelling skills by setting the perfect scene for your adventure. Whether you need advice on your character or working better with your gaming group, James D’Amato includes everything you’ll need to take your game to the next level.

Micro Sci-Fi RPG

Micro Sci-Fi RPG PDF Author:
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 162

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Book Description
Welcome to 1.75 Edition! The Micro Sci-Fi RPG system is an ultra-simple dark sci-fi roleplaying game that is designed specifically for solo play. Take on the role of a lone space traveller, scouting away missions, killing aliens, gathering credits, and becoming an interplanetary hero! These basic rules are the definitive rules for the system and are all you need to play any adventure for the system. They are considered the new 1.75 edition rules, but remain completely compatible with all the other game content in the system.

Micro RPG

Micro RPG PDF Author:
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 86

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Book Description
Small of Stature. Strong of Will. Have you ever wanted to play a pen and paper roleplaying game with friends, but couldn't get your group together? Perhaps you are an introvert who doesn't like going out to meet people. Maybe you just are looking for a quick escape over a lunch break or in the evening? Well, look no further. Micro RPG (also known as Micro Chapbook RPG in other iterations of the rules) is an ultra-simple genre hopping dark fantasy roleplaying game that is designed specifically for one player. Take on the role of a lone adventurer, delving into castles & dungeons, killing monsters, gathering gold, and becoming the hero of the town! All in short manageable sessions you can play over a lunch break, on a plane, or in a minute of spare time. This book gives you the rules you need for "Little" dungeon runs featuring small but heroic characters.

Micro Chapbook RPG

Micro Chapbook RPG PDF Author: Noah Patterson
Publisher:
ISBN:
Category :
Languages : en
Pages : 92

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Book Description
The Micro Chapbook RPG system is an ultra-simple roleplaying game that can be played solo or with a traditional GM if you so wish. The main game focuses on solitaire gameplay, starring a single foolhardy hero. It uses randomly generated dungeon scenarios to make each game session a little different. The universe for this game is brutal, unforgiving, and dark. It takes notes from such classics as Dungeon Quest and Deathtrap Dungeon. Expect to die and die often. This new Updated Edition of the Core Rulebook includes all the same rules and guides as the original Deluxe Core Rulebook. However, it ALSO includes new rules and updates to help make this version of the game more consistent with (and build upon) the newer Basic Rules Set found in the "Starter Adventure Series Games."

The Ultimate Random Encounters Book

The Ultimate Random Encounters Book PDF Author: Travis "Wheels" Wheeler
Publisher: Simon and Schuster
ISBN: 1507216378
Category : Crafts & Hobbies
Languages : en
Pages : 176

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Book Description
"Playing a role-playing game is a delicate dance. If everything runs smoothly, it feels like you and your friends are able to maneuver effortlessly through dramatic, epic, and uproariously silly scenes where everyone gets a chance to shine. And yet, other times it just doesn't come together. Combat slows to a repetitive grind, the Game Master runs out of good Non-Player Character (NPC) ideas, or after twenty-six rounds maybe even the most beautifully designed encounter just gets a bit stale. Sure, you could prep an absolute powerhouse of an all-killer-no filler role-playing session. Spend time getting fun character voices ready for every NPC. But that sounds like way too much work. This is the book you turn to for help. It's a big book of ideas designed to slot right into your existing campaign, organized into neat little tables. If you salivate at chaos magic effect tables and daydream about wild, unexpected die results, you already know it can also be fun to throw caution to the wind and let randomness determine as much as possible. Even the most organized GMs and the tightest adventure modules benefit from a little spice!"--

Those Dark Places

Those Dark Places PDF Author: Jonathan Hicks
Publisher: Lulu.com
ISBN: 1847536697
Category : Fiction
Languages : en
Pages : 190

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Book Description
Jonathan Hicks, published twice in the British Science Fiction Association's writer's magazine 'FOCUS' and the mission designer/dialogue writer of the mobile telephone game of acclaimed television show 'Battlestar Galactica', presents twelve short stories about the little people in the big universe. "I grew up with the grandiose science fiction tales, in books and on film, with great galaxy-spanning adventures or life-changing technologies," said Jonathan Hicks. "In this book I concentrate on the 'little guy', the people who work behind the scenes and those who get a less than stellar deal out of the supposed adventure travelling the galaxy and exploring new technologies offers." Click on the 'preview this book' under the cover picture above to find out more about these stories. Contains strong language and some violence

Wanderhome

Wanderhome PDF Author: Jay Dragon
Publisher:
ISBN: 9781954097025
Category :
Languages : en
Pages :

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Book Description
Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. It is a game filled with grassy fields, mossy shrines, herds of chubby bumblebees, opossums in sundresses, salamanders with suspenders, starry night skies, and the most beautiful sunsets you can imagine.

Radio Mystery RPG

Radio Mystery RPG PDF Author: Noah Patterson
Publisher:
ISBN: 9781790703876
Category :
Languages : en
Pages : 89

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Book Description
Welcome to Radio Mystery RPG a micro role-playing game (Version 2) which recreates the old crime and noir mystery programs that played on the radio during the thirties and forties.WHAT IS RADIO MYSTERY RPG?Radio Mystery RPG is a pen and paper RPG that takes place in the crime-ridden pulpy noir world radio shows and programs from the 30s and 40s.Ultimately, this game's theme is centered on the drama and action present in detective and mystery radio shows rather than on gritty realism.Each campaign (called a SHOW in this game) is split up into "timed" episodes. A cast of police officers, detective, PIs, dames, and femme fatales will come together to create compelling mystery stories in the grimy crime-ridden streets of 1940s America.The Micro RPG V2 system is specifically designed to create a tense and pulp-esque form of storytelling where anything can happen. A sense of urgency is created by all the players using one deck of cards. When the deck runs out, the "Episode" of the radio show ends--potentially with a cliffhanger.Moreover, Radio Mystery RPG is the first in a series of gamebooks titled "Radio Waves." Future books in the series will cover other classical radio show genres.WHAT IS A MICRO RPG (V2)?Many pen and paper role-playing games on today's market are known to be very heavy with rules and regulations. Character creation alone can take up to an hour or more for some of these games. Many games even incorporate heavy board game elements such as tactical maps, tokens, and movement.Because of this fact, many would-be gamers shy away from RPGs because of the daunting complexity or rules. Gamers who enjoy RPGs may not have time for complex games.Well, Radio Mystery RPG--along with other games in the Micro RPG line--focus more on the creative element of storytelling rather than number crunching or lengthy rulebooks.Moreover, this book is part of the second edition of the Micro RPG (called Version 2 or V2). It takes the simple rules from the previous edition and simplifies them even further, making it so anyone can jump right in and enjoy the game.In Radio Mystery RPG character creation should take no longer than 5 to 10 minutes for all players. Learning the game system and explaining it to players should be simple and straightforward as well.The rules in this game act more like guidelines to facilitate good gameplay and storytelling rather than number crunching.Radio Mystery RPG and other Micro RPGs should facilitate a fast-paced game that is easy to pick up for gamers who are on the go.You could play a half hour session during your lunch break at work, squeeze in a round during the baby's nap, or even play while you are in the car during a road trip!That is the ease and leisure of The Micro RPG V2 system.