Micro Java Game Development

Micro Java Game Development PDF Author: David Fox
Publisher: Addison-Wesley Professional
ISBN: 9780672323423
Category : Computers
Languages : en
Pages : 580

Get Book Here

Book Description
-- Provides exhaustive coverage of J2ME games, extensions, portable devices and competitive environments.

Micro Java Game Development

Micro Java Game Development PDF Author: David Fox
Publisher: Addison-Wesley Professional
ISBN: 9780672323423
Category : Computers
Languages : en
Pages : 580

Get Book Here

Book Description
-- Provides exhaustive coverage of J2ME games, extensions, portable devices and competitive environments.

Killer Game Programming in Java

Killer Game Programming in Java PDF Author: Andrew Davison
Publisher: "O'Reilly Media, Inc."
ISBN: 0596007302
Category : Computers
Languages : en
Pages : 996

Get Book Here

Book Description
Offering coverage of key topics in Java 3D, this text is a practical introduction to the latest Java graphics and game programming technologies and techniques.

Beginning Java 8 Games Development

Beginning Java 8 Games Development PDF Author: Wallace Jackson
Publisher: Apress
ISBN: 1484204158
Category : Computers
Languages : en
Pages : 475

Get Book Here

Book Description
Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.

Creating Mobile Games

Creating Mobile Games PDF Author: Carol Hamer
Publisher: Apress
ISBN: 1430204184
Category : Computers
Languages : en
Pages : 422

Get Book Here

Book Description
Practical Java ME Game Projects with MIDP is or will likely be the first Java games book for the newly updated and now open source Java Micro Edition (ME). And it will be first and possibly only that covers all MIDP versions 1-3. Online updates and discussions are available through the author’s well-known blog site. From a basic game to professional game projects, this book has what you need to be a mobile Java game developer (and player).

Micro Java Games Development

Micro Java Games Development PDF Author: Roman Verhovsek
Publisher: Turtleback
ISBN: 9780613917094
Category :
Languages : en
Pages :

Get Book Here

Book Description
This is the only book that J2ME developers will ever need to create robust Java games for any microenvironment. -- Written by two award-winning and internationally recognized Java micro-game developers. -- Provides exhaustive coverage of J2ME games, extensions, portable devices and competitive environments. -- Includes detailed explanation and all code for creating a J2ME game. Micro Java Games Development explains game development for devices that support J2ME MIDP. The six parts cover a full range of topics, from a tour of all available micro-devices (Palms, cell phones and pagers), a discussion of software standards apart from J2ME (cell phones, messaging, I-mode and wireless enhancements such as Bluetooth), and available J2ME extensions (Siemans, Ericcson, Nokia), development tools and restrictions, to the creation of a meaty J2ME game!

Beginning Mobile Phone Game Programming

Beginning Mobile Phone Game Programming PDF Author: Morrison
Publisher: Pearson Education India
ISBN: 9788177584202
Category :
Languages : en
Pages : 530

Get Book Here

Book Description
This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile.

Beginning Java Game Development with LibGDX

Beginning Java Game Development with LibGDX PDF Author: LEE STEMKOSKI
Publisher: Apress
ISBN: 1484215001
Category : Computers
Languages : en
Pages : 284

Get Book Here

Book Description
Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS). Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development. What You Will Learn How to use the LibGDX framework to create a host of 2D arcade game case studies How to compile your game to run on multiple platforms, such as iOS, Android, Windows, and MacOS How to incorporate different control schemes, such as touchscreen, gamepad, and keyboard Who This Book Is ForReaders should have an introductory level knowledge of basic Java programming. In particular, you should be familiar with: variables, conditional statements, loops, and be able to write methods and classes to accomplish simple tasks. This background is equivalent to having taken a first-semester college course in Java programming.

Java Game Development with LibGDX

Java Game Development with LibGDX PDF Author: Lee Stemkoski
Publisher: Apress
ISBN: 1484233247
Category : Computers
Languages : en
Pages : 439

Get Book Here

Book Description
Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added. What You Will Learn Create 12 complete video game projects Master advanced Java programming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game development Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content Integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers Who This Book Is For The target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.

Wireless Game Development in Java with MIDP 2.0

Wireless Game Development in Java with MIDP 2.0 PDF Author: Ralph Barbagallo
Publisher: Wordware Publishing, Inc.
ISBN: 1556229984
Category : Computers
Languages : en
Pages : 360

Get Book Here

Book Description
This book features step-by-step examples in a major game programming areas such as graphics, GUI, networking, tiles, animation, and sound.

Advanced Java Game Programming

Advanced Java Game Programming PDF Author: David Wallace Croft
Publisher: Apress
ISBN: 1430207132
Category : Computers
Languages : en
Pages : 569

Get Book Here

Book Description
Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library—a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games.