Metal by Tutorials (Second Edition): Beginning Game Engine Development with Metal

Metal by Tutorials (Second Edition): Beginning Game Engine Development with Metal PDF Author: Caroline Begbie
Publisher: Razeware LLC
ISBN: 9781942878988
Category : Computers
Languages : en
Pages : 736

Get Book Here

Book Description
Build your own low-level game engine in Metal! This book introduces you to graphics programming in Metal - Apple's framework for programming on the GPU. You'll build your own game engine in Metal where you can create 3D scenes and build your own 3D games. Who This Book Is For This book is for intermediate Swift developers interested in learning 3D graphics or gaining a deeper understanding of how game engines work. Topics Covered in Metal by Tutorials The Rendering Pipeline: Take a deep dive through the graphics pipeline. 3D Models: Import 3D models with Model I/O and discover what makes up a 3D model. Coordinate Spaces: Learn the math behind 3D rendering. Lighting: Make your models look more realistic with simple lighting techniques. Textures & Materials: Design textures and surfaces for micro detail. Character Animation: Bring your 3D models to life with joints and animation. Tessellation: Discover how to use tessellation to add a greater level of detail using fewer resources. Environment: Add a sky to your scenes and use the sky image for lighting. Instancing & Procedural Generation: Save resources with instancing, and generate scenes algorithmically. Multipass & Deferred Rendering: Add shadows with advanced lighting effects. And more! After reading this book, you'll be prepared to take full advantage of graphics rendering with the Metal framework.

Metal by Tutorials (Second Edition): Beginning Game Engine Development with Metal

Metal by Tutorials (Second Edition): Beginning Game Engine Development with Metal PDF Author: Caroline Begbie
Publisher: Razeware LLC
ISBN: 9781942878988
Category : Computers
Languages : en
Pages : 736

Get Book Here

Book Description
Build your own low-level game engine in Metal! This book introduces you to graphics programming in Metal - Apple's framework for programming on the GPU. You'll build your own game engine in Metal where you can create 3D scenes and build your own 3D games. Who This Book Is For This book is for intermediate Swift developers interested in learning 3D graphics or gaining a deeper understanding of how game engines work. Topics Covered in Metal by Tutorials The Rendering Pipeline: Take a deep dive through the graphics pipeline. 3D Models: Import 3D models with Model I/O and discover what makes up a 3D model. Coordinate Spaces: Learn the math behind 3D rendering. Lighting: Make your models look more realistic with simple lighting techniques. Textures & Materials: Design textures and surfaces for micro detail. Character Animation: Bring your 3D models to life with joints and animation. Tessellation: Discover how to use tessellation to add a greater level of detail using fewer resources. Environment: Add a sky to your scenes and use the sky image for lighting. Instancing & Procedural Generation: Save resources with instancing, and generate scenes algorithmically. Multipass & Deferred Rendering: Add shadows with advanced lighting effects. And more! After reading this book, you'll be prepared to take full advantage of graphics rendering with the Metal framework.

Metal Programming Guide

Metal Programming Guide PDF Author: Janie Clayton
Publisher: Addison-Wesley Professional
ISBN: 0134668952
Category : Computers
Languages : en
Pages : 522

Get Book Here

Book Description
Master Metal: The Next-Generation Graphics and GPU Programming Platform for Apple Developers Metal enables Apple developers to maximize performance in demanding tasks like 3D graphics, games, scientific programming, visualization, and GPU-accelerated machine learning. Metal® Programming Guide is the authoritative, practical guide to Metal for all iOS programmers who are interested in graphics programming but don’t know where to start. Pioneering Apple developer Janie Clayton covers everything from basic draw calls to advanced parallel computing, combining easy-to-understand conceptual explanations with well-tested Swift 4/Xcode 9 sample code (available for download at GitHub). Clayton introduces the essential Metal, graphics, and math concepts every graphics programmer needs to know. She also discusses key graphics-specific libraries, concepts, and Metal Classes, presenting techniques and examples you’ll find valuable for both graphics and data processing. Clayton also provides coverage of the Metal Compute Pipeline, demonstrating practical GPU programming applications ranging from image processing to neural networking. Quickly get a basic Metal project running Work with Metal resources and memory management Learn how shaders are compiled and accessed by the CPU Program both 2D and 3D graphics with Metal Import 3D models and assets from Blender, Maya, and other programs Apply imported textures to model objects Use multipass rendering to efficiently implement computationally expensive techniques Leverage tessellation to reduce mesh detail Use the GPU for a wide spectrum of general-purpose computing applications Get started with the Metal Performance Shaders Framework

Metal by Tutorials

Metal by Tutorials PDF Author: Caroline Begbie
Publisher:
ISBN: 9781942878544
Category :
Languages : en
Pages : 657

Get Book Here

Book Description


Metal by Example

Metal by Example PDF Author: Warren Moore
Publisher: Hot Metal Press
ISBN: 9780996312301
Category :
Languages : en
Pages :

Get Book Here

Book Description


Metal by Tutorials (Third Edition): Beginning Game Engine Development With Metal

Metal by Tutorials (Third Edition): Beginning Game Engine Development With Metal PDF Author: Caroline Begbie
Publisher: Razeware LLC
ISBN: 9781950325641
Category : Computers
Languages : en
Pages : 0

Get Book Here

Book Description
Build your own low-level game engine in Metal!This book introduces you to graphics programming in Metal - Apple's framework for programming on the GPU. You'll build your own game engine in Metal where you can create 3D scenes and build your own 3D games.Who This Book Is ForThis book is for intermediate Swift developers interested in learning 3D graphics or gaining a deeper understanding of how game engines work.Topics Covered in Metal by TutorialsThe Rendering Pipeline: Take a deep dive through the graphics pipeline.3D Models: Import 3D models with Model I/O and discover what makes up a 3D model.Coordinate Spaces: Learn the math behind 3D rendering.Lighting: Make your models look more realistic with simple lighting techniques.Shading: Understand how vertex and fragment shaders work.Textures & Materials: Design textures and surfaces for micro detail.Multipass Rendering: Add shadows with advanced lighting effects.Tile-based Deferred Rendering: Take full advantage of your Apple GPU with this rendering technique.GPU-Driven Rendering: Move the rendering setup to the GPU.Tessellation: Discover how to use tessellation to add a higher level of detail using fewer resources.Environment: Add realistic skies and water to your scenes.Particle Systems: Learn how to make stunning visual effects using GPU compute shaders.Character Animation: Bring your 3D models to life with joints and animation.Raytracing: Learn how to perform raytracing on the GPU.Advanced Lighting & Shadows: Discover signed distance fields and render beautiful shadows.Performance Optimization: Tune up your game with Xcode's new tools.After reading this book, you'll be prepared to take full advantage of graphics rendering with the Metal framework.

Colormorphia

Colormorphia PDF Author: Kerby Rosanes
Publisher: Penguin
ISBN: 0593083784
Category : Games & Activities
Languages : en
Pages : 98

Get Book Here

Book Description
THE NATIONAL BESTSELLER A sensational compilation of the most striking images taken from the Morphia series has been gathered together in a celebration of Kerby Rosanes's talent. Colormorphia is a selection of Kerby Rosanes's most remarkable artwork, featuring a stunning, full-color sixteen-page section at the beginning of the book that displays some of the most accomplished completed artworks produced by Kerby's fans. These demonstrate the range of approaches colorists can experiment with when coloring. Kerby comments on the styles and the results, describing why they work so well. The artwork displayed in the color section are included in the black-and-white section of the book, too, giving the reader the opportunity to duplicate the approach should they wish. In addition, there are a variety of images to color featuring the very best from Kerby's Morphia portfolio. These include show-stopping spreads, such as the tiger from Animorphia and the camel from Imagimorphia, among others.

Metal Clay Beyond the Basics

Metal Clay Beyond the Basics PDF Author: Carol Babineau
Publisher: Kalmbach Books
ISBN: 087116468X
Category : Crafts & Hobbies
Languages : en
Pages : 97

Get Book Here

Book Description
Metal clay artisans who love a challenge will love this book. Master instructor Carol A. Babineau presents 25 original projects that reach far beyond the expected to expand your technical abilities and imagination. Integrate sterling silver, ceramics, and enamel; use armatures, molds, tube rivets, and cold connections to make earrings, bracelets, pendants, pins, toggles, and more.

Mixed Metal Mania

Mixed Metal Mania PDF Author: Kim St. Jean
Publisher: Kalmbach Books
ISBN: 1627000143
Category : Crafts & Hobbies
Languages : en
Pages : 113

Get Book Here

Book Description
Organic, expressive, and exciting, the projects in this book reflect a truly original artist’s vision. Mixed Metal Mania makes metal jewelry accessible to a brand-new audience. This book starts by teaching the basic techniques and giving helpful tips, and then moves on to simple projects before building into more challenging work requiring new skills learned. Kim St. Jean also includes the stories of inspiration behind each project, adding to the unique appeal of this book. For jewelry designers who crave something distinctive, Mixed Metal Mania is a dream come true.

Metal by Tutorials Volume 1

Metal by Tutorials Volume 1 PDF Author: Caroline Begbie
Publisher:
ISBN: 9781795851251
Category :
Languages : en
Pages : 455

Get Book Here

Book Description
This is a special edition color interior version of Metal by Tutorials. It is split into two volumes because Metal by Tutorials is a pretty big book, and there are limitations on the page count of color books with our publisher. This is only Volume 1. It is recommended that you purchase the single-volume black-and-white-interior version of Metal by Tutorials, by searching Amazon for that or clicking our raywenderlich Team author link.

SOLIDWORKS Sheet Metal Design 2021

SOLIDWORKS Sheet Metal Design 2021 PDF Author: Sandeep Dogra
Publisher: CADArtifex
ISBN:
Category : Computers
Languages : en
Pages : 128

Get Book Here

Book Description
SOLIDWORKS Sheet Metal Design 2021 textbook has been designed for instructor-led courses as well as self-paced learning. It is intended to help engineers and designers interested in learning SOLIDWORKS for creating real-world sheet metal components. This textbook is a great help for SOLIDWORKS users new to sheet metal design. It consists of total 132 pages covering the sheet metal design environment of SOLIDWORKS. It teaches users to use SOLIDWORKS mechanical design software for creating parametric 3D sheet metal components. This textbook not only focuses on the usage of the tools and commands of SOLIDWORKS for creating sheet metal components but also on the concept of design. It contains Tutorials followed by theory that provide users with step-by-step instructions for creating sheet metal components. Moreover, it ends with Hands-on Test Drives which allow users to experience the user friendly and technical capabilities of SOLIDWORKS.