Author: Caroline Begbie
Publisher: Razeware LLC
ISBN: 9781950325641
Category : Computers
Languages : en
Pages : 0
Book Description
Build your own low-level game engine in Metal!This book introduces you to graphics programming in Metal - Apple's framework for programming on the GPU. You'll build your own game engine in Metal where you can create 3D scenes and build your own 3D games.Who This Book Is ForThis book is for intermediate Swift developers interested in learning 3D graphics or gaining a deeper understanding of how game engines work.Topics Covered in Metal by TutorialsThe Rendering Pipeline: Take a deep dive through the graphics pipeline.3D Models: Import 3D models with Model I/O and discover what makes up a 3D model.Coordinate Spaces: Learn the math behind 3D rendering.Lighting: Make your models look more realistic with simple lighting techniques.Shading: Understand how vertex and fragment shaders work.Textures & Materials: Design textures and surfaces for micro detail.Multipass Rendering: Add shadows with advanced lighting effects.Tile-based Deferred Rendering: Take full advantage of your Apple GPU with this rendering technique.GPU-Driven Rendering: Move the rendering setup to the GPU.Tessellation: Discover how to use tessellation to add a higher level of detail using fewer resources.Environment: Add realistic skies and water to your scenes.Particle Systems: Learn how to make stunning visual effects using GPU compute shaders.Character Animation: Bring your 3D models to life with joints and animation.Raytracing: Learn how to perform raytracing on the GPU.Advanced Lighting & Shadows: Discover signed distance fields and render beautiful shadows.Performance Optimization: Tune up your game with Xcode's new tools.After reading this book, you'll be prepared to take full advantage of graphics rendering with the Metal framework.
Metal by Tutorials (Third Edition): Beginning Game Engine Development With Metal
Author: Caroline Begbie
Publisher: Razeware LLC
ISBN: 9781950325641
Category : Computers
Languages : en
Pages : 0
Book Description
Build your own low-level game engine in Metal!This book introduces you to graphics programming in Metal - Apple's framework for programming on the GPU. You'll build your own game engine in Metal where you can create 3D scenes and build your own 3D games.Who This Book Is ForThis book is for intermediate Swift developers interested in learning 3D graphics or gaining a deeper understanding of how game engines work.Topics Covered in Metal by TutorialsThe Rendering Pipeline: Take a deep dive through the graphics pipeline.3D Models: Import 3D models with Model I/O and discover what makes up a 3D model.Coordinate Spaces: Learn the math behind 3D rendering.Lighting: Make your models look more realistic with simple lighting techniques.Shading: Understand how vertex and fragment shaders work.Textures & Materials: Design textures and surfaces for micro detail.Multipass Rendering: Add shadows with advanced lighting effects.Tile-based Deferred Rendering: Take full advantage of your Apple GPU with this rendering technique.GPU-Driven Rendering: Move the rendering setup to the GPU.Tessellation: Discover how to use tessellation to add a higher level of detail using fewer resources.Environment: Add realistic skies and water to your scenes.Particle Systems: Learn how to make stunning visual effects using GPU compute shaders.Character Animation: Bring your 3D models to life with joints and animation.Raytracing: Learn how to perform raytracing on the GPU.Advanced Lighting & Shadows: Discover signed distance fields and render beautiful shadows.Performance Optimization: Tune up your game with Xcode's new tools.After reading this book, you'll be prepared to take full advantage of graphics rendering with the Metal framework.
Publisher: Razeware LLC
ISBN: 9781950325641
Category : Computers
Languages : en
Pages : 0
Book Description
Build your own low-level game engine in Metal!This book introduces you to graphics programming in Metal - Apple's framework for programming on the GPU. You'll build your own game engine in Metal where you can create 3D scenes and build your own 3D games.Who This Book Is ForThis book is for intermediate Swift developers interested in learning 3D graphics or gaining a deeper understanding of how game engines work.Topics Covered in Metal by TutorialsThe Rendering Pipeline: Take a deep dive through the graphics pipeline.3D Models: Import 3D models with Model I/O and discover what makes up a 3D model.Coordinate Spaces: Learn the math behind 3D rendering.Lighting: Make your models look more realistic with simple lighting techniques.Shading: Understand how vertex and fragment shaders work.Textures & Materials: Design textures and surfaces for micro detail.Multipass Rendering: Add shadows with advanced lighting effects.Tile-based Deferred Rendering: Take full advantage of your Apple GPU with this rendering technique.GPU-Driven Rendering: Move the rendering setup to the GPU.Tessellation: Discover how to use tessellation to add a higher level of detail using fewer resources.Environment: Add realistic skies and water to your scenes.Particle Systems: Learn how to make stunning visual effects using GPU compute shaders.Character Animation: Bring your 3D models to life with joints and animation.Raytracing: Learn how to perform raytracing on the GPU.Advanced Lighting & Shadows: Discover signed distance fields and render beautiful shadows.Performance Optimization: Tune up your game with Xcode's new tools.After reading this book, you'll be prepared to take full advantage of graphics rendering with the Metal framework.
Metal by Tutorials (Second Edition): Beginning Game Engine Development with Metal
Author: Caroline Begbie
Publisher: Razeware LLC
ISBN: 9781942878988
Category : Computers
Languages : en
Pages : 736
Book Description
Build your own low-level game engine in Metal! This book introduces you to graphics programming in Metal - Apple's framework for programming on the GPU. You'll build your own game engine in Metal where you can create 3D scenes and build your own 3D games. Who This Book Is For This book is for intermediate Swift developers interested in learning 3D graphics or gaining a deeper understanding of how game engines work. Topics Covered in Metal by Tutorials The Rendering Pipeline: Take a deep dive through the graphics pipeline. 3D Models: Import 3D models with Model I/O and discover what makes up a 3D model. Coordinate Spaces: Learn the math behind 3D rendering. Lighting: Make your models look more realistic with simple lighting techniques. Textures & Materials: Design textures and surfaces for micro detail. Character Animation: Bring your 3D models to life with joints and animation. Tessellation: Discover how to use tessellation to add a greater level of detail using fewer resources. Environment: Add a sky to your scenes and use the sky image for lighting. Instancing & Procedural Generation: Save resources with instancing, and generate scenes algorithmically. Multipass & Deferred Rendering: Add shadows with advanced lighting effects. And more! After reading this book, you'll be prepared to take full advantage of graphics rendering with the Metal framework.
Publisher: Razeware LLC
ISBN: 9781942878988
Category : Computers
Languages : en
Pages : 736
Book Description
Build your own low-level game engine in Metal! This book introduces you to graphics programming in Metal - Apple's framework for programming on the GPU. You'll build your own game engine in Metal where you can create 3D scenes and build your own 3D games. Who This Book Is For This book is for intermediate Swift developers interested in learning 3D graphics or gaining a deeper understanding of how game engines work. Topics Covered in Metal by Tutorials The Rendering Pipeline: Take a deep dive through the graphics pipeline. 3D Models: Import 3D models with Model I/O and discover what makes up a 3D model. Coordinate Spaces: Learn the math behind 3D rendering. Lighting: Make your models look more realistic with simple lighting techniques. Textures & Materials: Design textures and surfaces for micro detail. Character Animation: Bring your 3D models to life with joints and animation. Tessellation: Discover how to use tessellation to add a greater level of detail using fewer resources. Environment: Add a sky to your scenes and use the sky image for lighting. Instancing & Procedural Generation: Save resources with instancing, and generate scenes algorithmically. Multipass & Deferred Rendering: Add shadows with advanced lighting effects. And more! After reading this book, you'll be prepared to take full advantage of graphics rendering with the Metal framework.
Metal by Tutorials
Author: Caroline Begbie
Publisher:
ISBN: 9781795851466
Category :
Languages : en
Pages : 213
Book Description
This is a special edition color interior version of Metal by Tutorials. It is split into two volumes because Metal by Tutorials is a pretty big book, and there are limitations on the page count of color books with our publisher. This is only Volume 1. It is recommended that you purchase the single-volume black-and-white-interior version of Metal by Tutorials, by searching Amazon for that or clicking our raywenderlich Team author link.
Publisher:
ISBN: 9781795851466
Category :
Languages : en
Pages : 213
Book Description
This is a special edition color interior version of Metal by Tutorials. It is split into two volumes because Metal by Tutorials is a pretty big book, and there are limitations on the page count of color books with our publisher. This is only Volume 1. It is recommended that you purchase the single-volume black-and-white-interior version of Metal by Tutorials, by searching Amazon for that or clicking our raywenderlich Team author link.
Metal Programming Guide
Author: Janie Clayton
Publisher: Addison-Wesley Professional
ISBN: 0134668952
Category : Computers
Languages : en
Pages : 522
Book Description
Master Metal: The Next-Generation Graphics and GPU Programming Platform for Apple Developers Metal enables Apple developers to maximize performance in demanding tasks like 3D graphics, games, scientific programming, visualization, and GPU-accelerated machine learning. Metal® Programming Guide is the authoritative, practical guide to Metal for all iOS programmers who are interested in graphics programming but don’t know where to start. Pioneering Apple developer Janie Clayton covers everything from basic draw calls to advanced parallel computing, combining easy-to-understand conceptual explanations with well-tested Swift 4/Xcode 9 sample code (available for download at GitHub). Clayton introduces the essential Metal, graphics, and math concepts every graphics programmer needs to know. She also discusses key graphics-specific libraries, concepts, and Metal Classes, presenting techniques and examples you’ll find valuable for both graphics and data processing. Clayton also provides coverage of the Metal Compute Pipeline, demonstrating practical GPU programming applications ranging from image processing to neural networking. Quickly get a basic Metal project running Work with Metal resources and memory management Learn how shaders are compiled and accessed by the CPU Program both 2D and 3D graphics with Metal Import 3D models and assets from Blender, Maya, and other programs Apply imported textures to model objects Use multipass rendering to efficiently implement computationally expensive techniques Leverage tessellation to reduce mesh detail Use the GPU for a wide spectrum of general-purpose computing applications Get started with the Metal Performance Shaders Framework
Publisher: Addison-Wesley Professional
ISBN: 0134668952
Category : Computers
Languages : en
Pages : 522
Book Description
Master Metal: The Next-Generation Graphics and GPU Programming Platform for Apple Developers Metal enables Apple developers to maximize performance in demanding tasks like 3D graphics, games, scientific programming, visualization, and GPU-accelerated machine learning. Metal® Programming Guide is the authoritative, practical guide to Metal for all iOS programmers who are interested in graphics programming but don’t know where to start. Pioneering Apple developer Janie Clayton covers everything from basic draw calls to advanced parallel computing, combining easy-to-understand conceptual explanations with well-tested Swift 4/Xcode 9 sample code (available for download at GitHub). Clayton introduces the essential Metal, graphics, and math concepts every graphics programmer needs to know. She also discusses key graphics-specific libraries, concepts, and Metal Classes, presenting techniques and examples you’ll find valuable for both graphics and data processing. Clayton also provides coverage of the Metal Compute Pipeline, demonstrating practical GPU programming applications ranging from image processing to neural networking. Quickly get a basic Metal project running Work with Metal resources and memory management Learn how shaders are compiled and accessed by the CPU Program both 2D and 3D graphics with Metal Import 3D models and assets from Blender, Maya, and other programs Apply imported textures to model objects Use multipass rendering to efficiently implement computationally expensive techniques Leverage tessellation to reduce mesh detail Use the GPU for a wide spectrum of general-purpose computing applications Get started with the Metal Performance Shaders Framework
Metal by Example
Author: Warren Moore
Publisher: Hot Metal Press
ISBN: 9780996312301
Category :
Languages : en
Pages :
Book Description
Publisher: Hot Metal Press
ISBN: 9780996312301
Category :
Languages : en
Pages :
Book Description
Metal Clay Beyond the Basics
Author: Carol Babineau
Publisher: Kalmbach Books
ISBN: 087116468X
Category : Crafts & Hobbies
Languages : en
Pages : 97
Book Description
Metal clay artisans who love a challenge will love this book. Master instructor Carol A. Babineau presents 25 original projects that reach far beyond the expected to expand your technical abilities and imagination. Integrate sterling silver, ceramics, and enamel; use armatures, molds, tube rivets, and cold connections to make earrings, bracelets, pendants, pins, toggles, and more.
Publisher: Kalmbach Books
ISBN: 087116468X
Category : Crafts & Hobbies
Languages : en
Pages : 97
Book Description
Metal clay artisans who love a challenge will love this book. Master instructor Carol A. Babineau presents 25 original projects that reach far beyond the expected to expand your technical abilities and imagination. Integrate sterling silver, ceramics, and enamel; use armatures, molds, tube rivets, and cold connections to make earrings, bracelets, pendants, pins, toggles, and more.
Getting Started Making Metal Jewelry
Author: Mark Lareau
Publisher: Penguin
ISBN: 1620332310
Category : Crafts & Hobbies
Languages : en
Pages : 344
Book Description
An ideal introduction, this manual details the craft of making metal jewelry by pairing expert guidance with clear, explicit photographs. Beginning with the basic tools and skills necessary to master before complex projects can be executed successfully, every stage of the metal jewelry art is discussed--from practicing proper safety to learning how to cut, solder, buff, and stamp metals. Example projects--in styles from contemporary and funky to classic and elegant--include pendants, earrings, bracelets, rings, and chains.
Publisher: Penguin
ISBN: 1620332310
Category : Crafts & Hobbies
Languages : en
Pages : 344
Book Description
An ideal introduction, this manual details the craft of making metal jewelry by pairing expert guidance with clear, explicit photographs. Beginning with the basic tools and skills necessary to master before complex projects can be executed successfully, every stage of the metal jewelry art is discussed--from practicing proper safety to learning how to cut, solder, buff, and stamp metals. Example projects--in styles from contemporary and funky to classic and elegant--include pendants, earrings, bracelets, rings, and chains.
Colormorphia
Author: Kerby Rosanes
Publisher: Penguin
ISBN: 0593083784
Category : Games & Activities
Languages : en
Pages : 98
Book Description
THE NATIONAL BESTSELLER A sensational compilation of the most striking images taken from the Morphia series has been gathered together in a celebration of Kerby Rosanes's talent. Colormorphia is a selection of Kerby Rosanes's most remarkable artwork, featuring a stunning, full-color sixteen-page section at the beginning of the book that displays some of the most accomplished completed artworks produced by Kerby's fans. These demonstrate the range of approaches colorists can experiment with when coloring. Kerby comments on the styles and the results, describing why they work so well. The artwork displayed in the color section are included in the black-and-white section of the book, too, giving the reader the opportunity to duplicate the approach should they wish. In addition, there are a variety of images to color featuring the very best from Kerby's Morphia portfolio. These include show-stopping spreads, such as the tiger from Animorphia and the camel from Imagimorphia, among others.
Publisher: Penguin
ISBN: 0593083784
Category : Games & Activities
Languages : en
Pages : 98
Book Description
THE NATIONAL BESTSELLER A sensational compilation of the most striking images taken from the Morphia series has been gathered together in a celebration of Kerby Rosanes's talent. Colormorphia is a selection of Kerby Rosanes's most remarkable artwork, featuring a stunning, full-color sixteen-page section at the beginning of the book that displays some of the most accomplished completed artworks produced by Kerby's fans. These demonstrate the range of approaches colorists can experiment with when coloring. Kerby comments on the styles and the results, describing why they work so well. The artwork displayed in the color section are included in the black-and-white section of the book, too, giving the reader the opportunity to duplicate the approach should they wish. In addition, there are a variety of images to color featuring the very best from Kerby's Morphia portfolio. These include show-stopping spreads, such as the tiger from Animorphia and the camel from Imagimorphia, among others.
Metal Style
Author: Karen Dougherty
Publisher: Penguin
ISBN: 1620331578
Category : Crafts & Hobbies
Languages : en
Pages : 576
Book Description
Discover the possibilities of cold joins! The hottest trend is cold. Cold-connection techniques are pushing the envelope of what is possible in metal without the use of a torch or kiln. All the necessary tools and materials--a common drill, hammer, sandpaper, wire, metal sheet--are all readily available and affordable for almost any budget. Learn how to use rivets, screws, and other materials to combine elements without having to deal with heat. Master jewelry designers Robert Dancik, Connie Fox, Susan Lenart Kazmer, Tracey Stanley, and others offer signature pieces, constructed using cold-joins. Accompanying each project are expert tips and tricks for additional ideas and customization. Metal Style is full of inspiration and techniques for jewelry makers looking to ignite a creative spark in their metal jewelry without lighting a flame.
Publisher: Penguin
ISBN: 1620331578
Category : Crafts & Hobbies
Languages : en
Pages : 576
Book Description
Discover the possibilities of cold joins! The hottest trend is cold. Cold-connection techniques are pushing the envelope of what is possible in metal without the use of a torch or kiln. All the necessary tools and materials--a common drill, hammer, sandpaper, wire, metal sheet--are all readily available and affordable for almost any budget. Learn how to use rivets, screws, and other materials to combine elements without having to deal with heat. Master jewelry designers Robert Dancik, Connie Fox, Susan Lenart Kazmer, Tracey Stanley, and others offer signature pieces, constructed using cold-joins. Accompanying each project are expert tips and tricks for additional ideas and customization. Metal Style is full of inspiration and techniques for jewelry makers looking to ignite a creative spark in their metal jewelry without lighting a flame.
Wire + Metal
Author: Denise Peck
Publisher: Penguin
ISBN: 1620335212
Category : Crafts & Hobbies
Languages : en
Pages : 457
Book Description
Easy-to-do techniques at the comfort of your kitchen table! Authors Denise Peck and Jane Dickerson introduce simple wire- and metalworking techniques that have big impact. Working with precut metal blanks and thin gauge sheet, as well as with inexpensive and readily available tools, you can produce results similar to much more complex metalsmithing techniques. Explore lashing, stitching, simple weaving, coils, spirals, twisted wire, and incorporating beads with wire. You'll be exposed to metal pieces being hole-punched, dapped, hammered, textured, colorized, and patinated. This book features thirty step-by-step projects that require only basic jewelry-making skills, but will result in stunning contemporary jewelry. Wire + Metal covers a wide range of styles that will appeal to beginner to advanced jewelry makers.
Publisher: Penguin
ISBN: 1620335212
Category : Crafts & Hobbies
Languages : en
Pages : 457
Book Description
Easy-to-do techniques at the comfort of your kitchen table! Authors Denise Peck and Jane Dickerson introduce simple wire- and metalworking techniques that have big impact. Working with precut metal blanks and thin gauge sheet, as well as with inexpensive and readily available tools, you can produce results similar to much more complex metalsmithing techniques. Explore lashing, stitching, simple weaving, coils, spirals, twisted wire, and incorporating beads with wire. You'll be exposed to metal pieces being hole-punched, dapped, hammered, textured, colorized, and patinated. This book features thirty step-by-step projects that require only basic jewelry-making skills, but will result in stunning contemporary jewelry. Wire + Metal covers a wide range of styles that will appeal to beginner to advanced jewelry makers.