Author: Sandi Jennifer Spaulding
Publisher: Elsevier Health Sciences
ISBN: 0443074399
Category : Medical
Languages : en
Pages : 200
Book Description
Meaningful Motion covers biomechanical and motor control principles and provides examples that address combining the principles of kinesiology with clinical occupational therapy practice. The text also has case studies and laboratory exercises specifically designed for occupational therapy students. The focus is on the concepts of kinesiology and excludes some of the mathematics that is used by biomechanists. Written by a kinesiologist who is also an occupational therapist, the text is tailored to the needs of the undergraduate and the practicing occupational therapist. Principles of kinesiology are combined with clinical practice. Includes case studies and laboratory exercises that have been specifically designed for occupational therapists. Focuses on concepts used in day-to-day practice. Discusses environments in which therapists work, including balance training, ergonomics, and leisure
Meaningful Motion
Author: Sandi Jennifer Spaulding
Publisher: Elsevier Health Sciences
ISBN: 0443074399
Category : Medical
Languages : en
Pages : 200
Book Description
Meaningful Motion covers biomechanical and motor control principles and provides examples that address combining the principles of kinesiology with clinical occupational therapy practice. The text also has case studies and laboratory exercises specifically designed for occupational therapy students. The focus is on the concepts of kinesiology and excludes some of the mathematics that is used by biomechanists. Written by a kinesiologist who is also an occupational therapist, the text is tailored to the needs of the undergraduate and the practicing occupational therapist. Principles of kinesiology are combined with clinical practice. Includes case studies and laboratory exercises that have been specifically designed for occupational therapists. Focuses on concepts used in day-to-day practice. Discusses environments in which therapists work, including balance training, ergonomics, and leisure
Publisher: Elsevier Health Sciences
ISBN: 0443074399
Category : Medical
Languages : en
Pages : 200
Book Description
Meaningful Motion covers biomechanical and motor control principles and provides examples that address combining the principles of kinesiology with clinical occupational therapy practice. The text also has case studies and laboratory exercises specifically designed for occupational therapy students. The focus is on the concepts of kinesiology and excludes some of the mathematics that is used by biomechanists. Written by a kinesiologist who is also an occupational therapist, the text is tailored to the needs of the undergraduate and the practicing occupational therapist. Principles of kinesiology are combined with clinical practice. Includes case studies and laboratory exercises that have been specifically designed for occupational therapists. Focuses on concepts used in day-to-day practice. Discusses environments in which therapists work, including balance training, ergonomics, and leisure
Designing Interface Animation
Author: Val Head
Publisher: Rosenfeld Media
ISBN: 1933820160
Category : Computers
Languages : en
Pages : 241
Book Description
Effective interface animation deftly combines form and function to improve feedback, aid in orientation, direct attention, show causality, and express your brand’s personality. Designing Interface Animation shows you how to create web animation that balances purpose and style while blending seamlessly into the user’s experience. This book is a crash course in motion design theory and practice for web designers, UX professionals, and front-end developers alike.
Publisher: Rosenfeld Media
ISBN: 1933820160
Category : Computers
Languages : en
Pages : 241
Book Description
Effective interface animation deftly combines form and function to improve feedback, aid in orientation, direct attention, show causality, and express your brand’s personality. Designing Interface Animation shows you how to create web animation that balances purpose and style while blending seamlessly into the user’s experience. This book is a crash course in motion design theory and practice for web designers, UX professionals, and front-end developers alike.
Social Robotics
Author: Adriana Tapus
Publisher: Springer
ISBN: 3319255541
Category : Computers
Languages : en
Pages : 734
Book Description
This book constitutes the refereed proceedings of the 7th International Conference on Social Robotics, ICSR 2015, held in Paris, France, in October 2015. The 70 revised full papers presented were carefully reviewed and selected from 126 submissions. The papers focus on the interaction between humans and robots and the integration of robots into our society and present innovative ideas and concepts, new discoveries and improvements, novel applications on the latest fundamental advances in the core technologies that form the backbone of social robotics, distinguished developmental projects, as well as seminal works in aesthetic design, ethics and philosophy, studies on social impact and influence pertaining to social robotics, and its interaction and communication with human beings and its social impact on our society.
Publisher: Springer
ISBN: 3319255541
Category : Computers
Languages : en
Pages : 734
Book Description
This book constitutes the refereed proceedings of the 7th International Conference on Social Robotics, ICSR 2015, held in Paris, France, in October 2015. The 70 revised full papers presented were carefully reviewed and selected from 126 submissions. The papers focus on the interaction between humans and robots and the integration of robots into our society and present innovative ideas and concepts, new discoveries and improvements, novel applications on the latest fundamental advances in the core technologies that form the backbone of social robotics, distinguished developmental projects, as well as seminal works in aesthetic design, ethics and philosophy, studies on social impact and influence pertaining to social robotics, and its interaction and communication with human beings and its social impact on our society.
Motion in Games
Author: Jan Allbeck
Publisher: Springer
ISBN: 3642250904
Category : Computers
Languages : en
Pages : 471
Book Description
This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.
Publisher: Springer
ISBN: 3642250904
Category : Computers
Languages : en
Pages : 471
Book Description
This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.
Technologies for Interactive Digital Storytelling and Entertainment
Author: Stefan Göbel
Publisher: Springer Science & Business Media
ISBN: 3540222839
Category : Computers
Languages : en
Pages : 320
Book Description
Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic – together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) – which will be further cultivated.
Publisher: Springer Science & Business Media
ISBN: 3540222839
Category : Computers
Languages : en
Pages : 320
Book Description
Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic – together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) – which will be further cultivated.
Meaning in Motion
Author: Jane Desmond
Publisher: Duke University Press
ISBN: 9780822319429
Category : Performing Arts
Languages : en
Pages : 412
Book Description
On dance and culture
Publisher: Duke University Press
ISBN: 9780822319429
Category : Performing Arts
Languages : en
Pages : 412
Book Description
On dance and culture
Pattern Recognition
Author: Walter Kropatsch
Publisher: Springer
ISBN: 3540319425
Category : Computers
Languages : en
Pages : 526
Book Description
It is both an honor and a pleasure to hold the 27th Annual Meeting of the German Association for Pattern Recognition, DAGM 2005, at the Vienna U- versity of Technology, Austria, organized by the Pattern Recognition and Image Processing (PRIP) Group. We received 122 contributions of which we were able to accept 29 as oral presentations and 31 as posters. Each paper received three reviews, upon which decisions were made based on correctness, presentation, technical depth, scienti?c signi?cance and originality. The selection as oral or poster presentation does not signify a quality grading but re?ects attractiveness to the audience which is also re?ected in the order of appearance of papers in these proceedings. The papers are printed in the same order as presented at the symposium and posters are integrated in the corresponding thematic session. In putting these proceedings together, many people played signi?cant roles which we would like to acknowledge. First of all our thanks go to the authors who contributed their work to the symposium. Second, we are grateful for the dedicated work of the 38 members of the Program Committee for their e?ort in evaluating the submitted papers and inprovidingthe necessarydecisionsupport information and the valuable feedback for the authors. Furthermore, the P- gram Committee awarded prizes for the best papers, and we want to sincerely thank the donors. We were honored to have the following three invited speakers at the conf- ence: – Jan P.
Publisher: Springer
ISBN: 3540319425
Category : Computers
Languages : en
Pages : 526
Book Description
It is both an honor and a pleasure to hold the 27th Annual Meeting of the German Association for Pattern Recognition, DAGM 2005, at the Vienna U- versity of Technology, Austria, organized by the Pattern Recognition and Image Processing (PRIP) Group. We received 122 contributions of which we were able to accept 29 as oral presentations and 31 as posters. Each paper received three reviews, upon which decisions were made based on correctness, presentation, technical depth, scienti?c signi?cance and originality. The selection as oral or poster presentation does not signify a quality grading but re?ects attractiveness to the audience which is also re?ected in the order of appearance of papers in these proceedings. The papers are printed in the same order as presented at the symposium and posters are integrated in the corresponding thematic session. In putting these proceedings together, many people played signi?cant roles which we would like to acknowledge. First of all our thanks go to the authors who contributed their work to the symposium. Second, we are grateful for the dedicated work of the 38 members of the Program Committee for their e?ort in evaluating the submitted papers and inprovidingthe necessarydecisionsupport information and the valuable feedback for the authors. Furthermore, the P- gram Committee awarded prizes for the best papers, and we want to sincerely thank the donors. We were honored to have the following three invited speakers at the conf- ence: – Jan P.
Sonic Design
Author: Alexander Refsum Jensenius
Publisher: Springer Nature
ISBN: 3031578929
Category :
Languages : en
Pages : 347
Book Description
Publisher: Springer Nature
ISBN: 3031578929
Category :
Languages : en
Pages : 347
Book Description
Federal Register
Author:
Publisher:
ISBN:
Category : Administrative law
Languages : en
Pages : 1300
Book Description
Publisher:
ISBN:
Category : Administrative law
Languages : en
Pages : 1300
Book Description
Instinctive Computing
Author: Yang Cai
Publisher: Springer
ISBN: 1447172787
Category : Computers
Languages : en
Pages : 392
Book Description
This book attempts to connect artificial intelligence to primitive intelligence. It explores the idea that a genuinely intelligent computer will be able to interact naturally with humans. To form this bridge, computers need the ability to recognize, understand and even have instincts similar to humans. The author organizes the book into three parts. He starts by describing primitive problem-solving, discussing topics like default mode, learning, tool-making, pheromones and foraging. Part two then explores behavioral models of instinctive cognition by looking at the perception of motion and event patterns, appearance and gesture, behavioral dynamics, figurative thinking, and creativity. The book concludes by exploring instinctive computing in modern cybernetics, including models of self-awareness, stealth, visual privacy, navigation, autonomy, and survivability. Instinctive Computing reflects upon systematic thinking for designing cyber-physical systems and it would be a stimulating reading for those who are interested in artificial intelligence, cybernetics, ethology, human-computer interaction, data science, computer science, security and privacy, social media, or autonomous robots.
Publisher: Springer
ISBN: 1447172787
Category : Computers
Languages : en
Pages : 392
Book Description
This book attempts to connect artificial intelligence to primitive intelligence. It explores the idea that a genuinely intelligent computer will be able to interact naturally with humans. To form this bridge, computers need the ability to recognize, understand and even have instincts similar to humans. The author organizes the book into three parts. He starts by describing primitive problem-solving, discussing topics like default mode, learning, tool-making, pheromones and foraging. Part two then explores behavioral models of instinctive cognition by looking at the perception of motion and event patterns, appearance and gesture, behavioral dynamics, figurative thinking, and creativity. The book concludes by exploring instinctive computing in modern cybernetics, including models of self-awareness, stealth, visual privacy, navigation, autonomy, and survivability. Instinctive Computing reflects upon systematic thinking for designing cyber-physical systems and it would be a stimulating reading for those who are interested in artificial intelligence, cybernetics, ethology, human-computer interaction, data science, computer science, security and privacy, social media, or autonomous robots.