Author: Ulrich Koch
Publisher: Courier Corporation
ISBN: 0486249867
Category : Games & Activities
Languages : en
Pages : 84
Book Description
Famous German artist and designer offers a fabulous collection of convoluted constructions designed to dazzle the most practiced puzzlist. Includes op art effects, Escher-like illusions, various architectural fabrications, three-dimensional constructs accompanied by solutions for the frustrated beginner and the baffled connoisseur. Solutions. Contents. Captions.
Dazzling Mazes
Author: Ulrich Koch
Publisher: Courier Corporation
ISBN: 0486249867
Category : Games & Activities
Languages : en
Pages : 84
Book Description
Famous German artist and designer offers a fabulous collection of convoluted constructions designed to dazzle the most practiced puzzlist. Includes op art effects, Escher-like illusions, various architectural fabrications, three-dimensional constructs accompanied by solutions for the frustrated beginner and the baffled connoisseur. Solutions. Contents. Captions.
Publisher: Courier Corporation
ISBN: 0486249867
Category : Games & Activities
Languages : en
Pages : 84
Book Description
Famous German artist and designer offers a fabulous collection of convoluted constructions designed to dazzle the most practiced puzzlist. Includes op art effects, Escher-like illusions, various architectural fabrications, three-dimensional constructs accompanied by solutions for the frustrated beginner and the baffled connoisseur. Solutions. Contents. Captions.
Top Secret
Author: Paul B. Janeczko
Publisher: Candlewick Press
ISBN: 9780763629724
Category : Juvenile Nonfiction
Languages : en
Pages : 148
Book Description
Presents history, trivia, and code-breaking tales in a guide book to the world of secret writing that includes examples of a variety of codes and ciphers.
Publisher: Candlewick Press
ISBN: 9780763629724
Category : Juvenile Nonfiction
Languages : en
Pages : 148
Book Description
Presents history, trivia, and code-breaking tales in a guide book to the world of secret writing that includes examples of a variety of codes and ciphers.
Staw Wars Mazes
Author: Sean C. Jackson
Publisher: Chronicle Books
ISBN: 9781797205946
Category :
Languages : en
Pages : 64
Book Description
This one-of-a-kind maze book set in a galaxy far, far away is a fun, interactive way to explore the Star WarsT(TM) universe. Expert maze creator and lifelong Star Wars fan Sean C. Jackson brings the saga to life through more than 30 beautifully illustrated mazes of iconic scenes and locations ranging from the forest moon of Endor to Bespin's Cloud City, the dark side planet of Exegol, Jabba's palace, pod races, clone armies, and much more. Each full-color maze includes notes about the environment and special bonus elements to find hidden along the way. Star Wars fans of all ages will enjoy racing through the corridors of the Death Star, scavenging inside a fallen star destroyer on Jakku, searching the rocky cliffs of Ahch-To, and much more. - EXPLORE A GALAXY FAR, FAR AWAY: Immerse yourself in a brand new way when you explore your favorite Star Wars locations via exciting mazes. - ACCOMPLISH MISSIONS WITH EACH MAZE: Each of the dozens of unique mazes comes with its own mission that's accomplished by finishing the maze, such as "Return to the base to escort the last transport off planet," "Take the smuggler Han Solo back to your ship," and "Locate Jedi Master Yoda in the mysterious swamp." - EXTRA, FINDABLE ITEMS IN EACH MAZE: In addition to the maze itself, each includes other game activities or elements to find. - BEAUTIFULLY ILLUSTRATED AND REPLAYABLE: The gorgeously detailed full color mazes may be solved by pen or pencil, but using a non-writing item to follow the paths leaves the book ready to replay. (c) & TM LUCASFILM LTD. Used Under Authorization.
Publisher: Chronicle Books
ISBN: 9781797205946
Category :
Languages : en
Pages : 64
Book Description
This one-of-a-kind maze book set in a galaxy far, far away is a fun, interactive way to explore the Star WarsT(TM) universe. Expert maze creator and lifelong Star Wars fan Sean C. Jackson brings the saga to life through more than 30 beautifully illustrated mazes of iconic scenes and locations ranging from the forest moon of Endor to Bespin's Cloud City, the dark side planet of Exegol, Jabba's palace, pod races, clone armies, and much more. Each full-color maze includes notes about the environment and special bonus elements to find hidden along the way. Star Wars fans of all ages will enjoy racing through the corridors of the Death Star, scavenging inside a fallen star destroyer on Jakku, searching the rocky cliffs of Ahch-To, and much more. - EXPLORE A GALAXY FAR, FAR AWAY: Immerse yourself in a brand new way when you explore your favorite Star Wars locations via exciting mazes. - ACCOMPLISH MISSIONS WITH EACH MAZE: Each of the dozens of unique mazes comes with its own mission that's accomplished by finishing the maze, such as "Return to the base to escort the last transport off planet," "Take the smuggler Han Solo back to your ship," and "Locate Jedi Master Yoda in the mysterious swamp." - EXTRA, FINDABLE ITEMS IN EACH MAZE: In addition to the maze itself, each includes other game activities or elements to find. - BEAUTIFULLY ILLUSTRATED AND REPLAYABLE: The gorgeously detailed full color mazes may be solved by pen or pencil, but using a non-writing item to follow the paths leaves the book ready to replay. (c) & TM LUCASFILM LTD. Used Under Authorization.
The Original Area Mazes
Author: Naoki Inaba
Publisher: The Experiment
ISBN: 1615194223
Category : Games & Activities
Languages : en
Pages : 227
Book Description
Perfect for sudoku fans—the rules for these 100 logic puzzles are simple, and the math is easy. But the puzzles get harder and harder! Once you match wits with area mazes, you’ll be hooked! Your quest is to navigate a network of rectangles to find a missing value. Just Remember: Area = length × width Use spatial reasoning to find helpful relationships Whole numbers are all you need. You can always get the answer without using fractions! Originally invented for gifted students, area mazes (menseki meiro), have taken all of Japan by storm. Are you a sudoku fanatic? Do you play brain games to stay sharp? Did you love geometry . . . or would you like to finally show it who’s boss? Feed your brain some area mazes—they could be just what you’re craving!
Publisher: The Experiment
ISBN: 1615194223
Category : Games & Activities
Languages : en
Pages : 227
Book Description
Perfect for sudoku fans—the rules for these 100 logic puzzles are simple, and the math is easy. But the puzzles get harder and harder! Once you match wits with area mazes, you’ll be hooked! Your quest is to navigate a network of rectangles to find a missing value. Just Remember: Area = length × width Use spatial reasoning to find helpful relationships Whole numbers are all you need. You can always get the answer without using fractions! Originally invented for gifted students, area mazes (menseki meiro), have taken all of Japan by storm. Are you a sudoku fanatic? Do you play brain games to stay sharp? Did you love geometry . . . or would you like to finally show it who’s boss? Feed your brain some area mazes—they could be just what you’re craving!
Mazes For Kids Ages 8-12: Maze Activity Book 8-10, 9-12, 10-12 Year Olds Workbook for Children with Games, Puzzles, and Problem-Solving (Maze Le
Author: Jennifer L. Trace
Publisher: Kids Activity Publishing
ISBN: 9781954392212
Category : Architecture
Languages : en
Pages : 96
Book Description
Keep Your Child Busy With Hours of Super FUN Mazes! A complete maze experience with: - Mazes with colorable characters and illustrations - Fun themes make solving mazes exciting - Increasing difficulty levels - With real world logic: Bring the chicken home, help the family get to the bus, help the dog get to the bone and more. - Improve hand eye coordination, dexterity and muscle memory - With certificate at back of the book! The amazingly fun mazes and activities in this book are designed to provide an enjoyable and fun learning experience for children of all ages from preschool, nursery and even beyond. Solving maze activities can be a crucial yet fun part of your kid's development, they help in nurturing the development of your child's brain, thought processes, problem solving skills, IQ and intelligence by having your child map out the best path to reach the goal in every activity. Constant practice helps nurture the mind and build hand eye coordination, problem solving skills, muscle memory and dexterity. Each maze is lovingly designed with cute characters and illustrations that your child can color in that are sure to keep your kid engaged. Mazes have increasing difficulty to get your child easily started off with the logic of maze solving and progressing to more challenging mazes as your child gets more experience. Real world logic is incorporated in the mazes, examples are: help chicken to the coop and bring the ball to the hoop. Real world logic helps anchor the activities to real life situations and can be experience for your child.
Publisher: Kids Activity Publishing
ISBN: 9781954392212
Category : Architecture
Languages : en
Pages : 96
Book Description
Keep Your Child Busy With Hours of Super FUN Mazes! A complete maze experience with: - Mazes with colorable characters and illustrations - Fun themes make solving mazes exciting - Increasing difficulty levels - With real world logic: Bring the chicken home, help the family get to the bus, help the dog get to the bone and more. - Improve hand eye coordination, dexterity and muscle memory - With certificate at back of the book! The amazingly fun mazes and activities in this book are designed to provide an enjoyable and fun learning experience for children of all ages from preschool, nursery and even beyond. Solving maze activities can be a crucial yet fun part of your kid's development, they help in nurturing the development of your child's brain, thought processes, problem solving skills, IQ and intelligence by having your child map out the best path to reach the goal in every activity. Constant practice helps nurture the mind and build hand eye coordination, problem solving skills, muscle memory and dexterity. Each maze is lovingly designed with cute characters and illustrations that your child can color in that are sure to keep your kid engaged. Mazes have increasing difficulty to get your child easily started off with the logic of maze solving and progressing to more challenging mazes as your child gets more experience. Real world logic is incorporated in the mazes, examples are: help chicken to the coop and bring the ball to the hoop. Real world logic helps anchor the activities to real life situations and can be experience for your child.
The Maze of Games
Author: Mike Selinker
Publisher:
ISBN: 9780991315925
Category :
Languages : en
Pages :
Book Description
Colleen and Samuel Quaice are teenagers living in 1897 England. During a visit to Upper Wolverhampton Bibliotheque, they discover a musty book called THE MAZE OF GAMES. Opening the book summons the Gatekeeper, a mysterious skeletal guardian who plunges the Quaices into a series of dangerous labyrinths, populated with myriad monsters and perplexing puzzles.Only by solving their way through the Gatekeeper's mazes will the Quaice children find their way home.Read the novel. Solve the Puzzles. Get out alive
Publisher:
ISBN: 9780991315925
Category :
Languages : en
Pages :
Book Description
Colleen and Samuel Quaice are teenagers living in 1897 England. During a visit to Upper Wolverhampton Bibliotheque, they discover a musty book called THE MAZE OF GAMES. Opening the book summons the Gatekeeper, a mysterious skeletal guardian who plunges the Quaices into a series of dangerous labyrinths, populated with myriad monsters and perplexing puzzles.Only by solving their way through the Gatekeeper's mazes will the Quaice children find their way home.Read the novel. Solve the Puzzles. Get out alive
Mazes for Programmers
Author: Jamis Buck
Publisher: Pragmatic Bookshelf
ISBN: 1680503960
Category : Computers
Languages : en
Pages : 385
Book Description
Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.
Publisher: Pragmatic Bookshelf
ISBN: 1680503960
Category : Computers
Languages : en
Pages : 385
Book Description
Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.
Mazes
Author: Conrad Riker
Publisher: Conrad Riker
ISBN:
Category : Humor
Languages : en
Pages : 167
Book Description
Are you fascinated by mazes and labyrinths? Do you want to understand their origins, symbolism, and practical uses? Are you intrigued by the psychological aspects and mathematical principles behind these structures? If so, this book is for you. Mazes have been a part of human history for centuries, serving various purposes from practical to symbolic. In "Mazes: A Journey Through Their History and Impact", we delve into the origins and evolution of mazes, exploring their presence in mythology and religion, and their applications in art, architecture, and even warfare. We also examine the mathematical principles that make mazes such intriguing puzzles and discuss their psychological impact on the human mind. This comprehensive guide explores: - The world's most famous mazes, including the Cretan labyrinth and the Hampton Court Palace maze - The use of mazes in art and architecture - The role of mazes in mythology and religion - The mathematical principles behind maze design - How mazes have been used in history for practical purposes - Strategies and techniques for solving mazes - The therapeutic use of mazes for stress relief and memory improvement - Maze-solving competitions and their benefits - The future of mazes in virtual reality and digital environments If you want to satisfy your curiosity about mazes, understand their impact, and learn how to solve them, then you should buy this book today. It's a captivating journey through the history, design, and purpose of mazes that will leave you with a deeper understanding and appreciation for these fascinating structures.
Publisher: Conrad Riker
ISBN:
Category : Humor
Languages : en
Pages : 167
Book Description
Are you fascinated by mazes and labyrinths? Do you want to understand their origins, symbolism, and practical uses? Are you intrigued by the psychological aspects and mathematical principles behind these structures? If so, this book is for you. Mazes have been a part of human history for centuries, serving various purposes from practical to symbolic. In "Mazes: A Journey Through Their History and Impact", we delve into the origins and evolution of mazes, exploring their presence in mythology and religion, and their applications in art, architecture, and even warfare. We also examine the mathematical principles that make mazes such intriguing puzzles and discuss their psychological impact on the human mind. This comprehensive guide explores: - The world's most famous mazes, including the Cretan labyrinth and the Hampton Court Palace maze - The use of mazes in art and architecture - The role of mazes in mythology and religion - The mathematical principles behind maze design - How mazes have been used in history for practical purposes - Strategies and techniques for solving mazes - The therapeutic use of mazes for stress relief and memory improvement - Maze-solving competitions and their benefits - The future of mazes in virtual reality and digital environments If you want to satisfy your curiosity about mazes, understand their impact, and learn how to solve them, then you should buy this book today. It's a captivating journey through the history, design, and purpose of mazes that will leave you with a deeper understanding and appreciation for these fascinating structures.
Computers and Games
Author: H. Jaap van den Herik
Publisher: Springer Science & Business Media
ISBN: 3642179274
Category : Computers
Languages : en
Pages : 293
Book Description
This book constitutes the refereed proceedings of the 7th International Conference on Computers and Games, CG 2010, held in Kanazawa, Japan, in September 2010. The 24 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics such as monte-carlo tree search, proof-number search, UCT algorithm, scalability, parallelization, opening books, knowledge abstraction, solving games, consultation of players, multi-player games, extraversion, and combinatorial game theory. In addition a wide range of computer games is dealt with, such as Chinese Checkers, Chinese Chess, Connect6, Go, Havannah, Lines of Action, Pckomino, Shogi, Surakarta, and Yahtzee.
Publisher: Springer Science & Business Media
ISBN: 3642179274
Category : Computers
Languages : en
Pages : 293
Book Description
This book constitutes the refereed proceedings of the 7th International Conference on Computers and Games, CG 2010, held in Kanazawa, Japan, in September 2010. The 24 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics such as monte-carlo tree search, proof-number search, UCT algorithm, scalability, parallelization, opening books, knowledge abstraction, solving games, consultation of players, multi-player games, extraversion, and combinatorial game theory. In addition a wide range of computer games is dealt with, such as Chinese Checkers, Chinese Chess, Connect6, Go, Havannah, Lines of Action, Pckomino, Shogi, Surakarta, and Yahtzee.
System Innovation for an Artificial Intelligence Era
Author: Artde Donald Kin-Tak Lam
Publisher: CRC Press
ISBN: 104026140X
Category : Computers
Languages : en
Pages : 427
Book Description
System Innovation for an Artificial Intelligence Era: Applied System Innovation X contains the papers presented at the IEEE 10th International Conference on Applied System Innovation (ICASI 2024, Kyoto, Japan, 17-21 April 2024. Of the more than 600 submitted papers from 12 different countries, after review approximately a quarter was accepted for publication. The book aims to provide an integrated communication platform for researchers from a wide range of topics including information technology, communication science, applied mathematics, computer science, advanced material science, and engineering. System Innovation for an Artificial Intelligence Era: Applied System Innovation X enhances interdisciplinary collaborations between science and engineering and is aimed at academics and technologists interested in the above mentioned areas.
Publisher: CRC Press
ISBN: 104026140X
Category : Computers
Languages : en
Pages : 427
Book Description
System Innovation for an Artificial Intelligence Era: Applied System Innovation X contains the papers presented at the IEEE 10th International Conference on Applied System Innovation (ICASI 2024, Kyoto, Japan, 17-21 April 2024. Of the more than 600 submitted papers from 12 different countries, after review approximately a quarter was accepted for publication. The book aims to provide an integrated communication platform for researchers from a wide range of topics including information technology, communication science, applied mathematics, computer science, advanced material science, and engineering. System Innovation for an Artificial Intelligence Era: Applied System Innovation X enhances interdisciplinary collaborations between science and engineering and is aimed at academics and technologists interested in the above mentioned areas.