Author: Jaime Banks
Publisher: Rowman & Littlefield
ISBN: 1442278137
Category : Games & Activities
Languages : en
Pages : 261
Book Description
Though in existence for only a few decades, video games are now firmly established in mainstream culture all around the planet. Every year new games are produced, and every year new favorites emerge. But certain characters have become so iconic that they withstand both time and the shifting interests of players. Such creations permeate other elements of popular culture—from graphic novels to film—and are known not only to dedicated gamers but to the general public as well. In 100 Greatest Video Game Characters, readers can learn about some of the most popular and influential figures that have leapt from computer monitors and television screens and into the public consciousness. The entries in this volume provide general facts about the characters as well as explore their cultural significance. The entries include the following information: Game developer Year character was established Video game franchise In addition, the book examines the commonalities of various video game characters to help readers better understand their popularity and how they operate within the video games and the industry itself. Whether casually looking up information on video game characters or researching what these icons says about society, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Characters will appeal to fans and scholars alike.
100 Greatest Video Game Characters
Author: Jaime Banks
Publisher: Rowman & Littlefield
ISBN: 1442278137
Category : Games & Activities
Languages : en
Pages : 261
Book Description
Though in existence for only a few decades, video games are now firmly established in mainstream culture all around the planet. Every year new games are produced, and every year new favorites emerge. But certain characters have become so iconic that they withstand both time and the shifting interests of players. Such creations permeate other elements of popular culture—from graphic novels to film—and are known not only to dedicated gamers but to the general public as well. In 100 Greatest Video Game Characters, readers can learn about some of the most popular and influential figures that have leapt from computer monitors and television screens and into the public consciousness. The entries in this volume provide general facts about the characters as well as explore their cultural significance. The entries include the following information: Game developer Year character was established Video game franchise In addition, the book examines the commonalities of various video game characters to help readers better understand their popularity and how they operate within the video games and the industry itself. Whether casually looking up information on video game characters or researching what these icons says about society, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Characters will appeal to fans and scholars alike.
Publisher: Rowman & Littlefield
ISBN: 1442278137
Category : Games & Activities
Languages : en
Pages : 261
Book Description
Though in existence for only a few decades, video games are now firmly established in mainstream culture all around the planet. Every year new games are produced, and every year new favorites emerge. But certain characters have become so iconic that they withstand both time and the shifting interests of players. Such creations permeate other elements of popular culture—from graphic novels to film—and are known not only to dedicated gamers but to the general public as well. In 100 Greatest Video Game Characters, readers can learn about some of the most popular and influential figures that have leapt from computer monitors and television screens and into the public consciousness. The entries in this volume provide general facts about the characters as well as explore their cultural significance. The entries include the following information: Game developer Year character was established Video game franchise In addition, the book examines the commonalities of various video game characters to help readers better understand their popularity and how they operate within the video games and the industry itself. Whether casually looking up information on video game characters or researching what these icons says about society, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Characters will appeal to fans and scholars alike.
Hepple and Matthews' Tort Law
Author: David Howarth
Publisher: Bloomsbury Publishing
ISBN: 1782255095
Category : Law
Languages : en
Pages : 1526
Book Description
New to Hart Publishing, this is the seventh edition of the classic casebook on tort, the first of its kind in the UK, and for many years now a bestselling and very popular text for students. This new edition retains all the features that have made it such a popular and respected text, with extensive commentary, questions and notes supplementing the selection of cases and statutes which form the core of the book. Taking a broadly contextual approach, the book addresses all the main topics in tort law, is up-to-date, doctrinally sound, stimulating and highly readable.
Publisher: Bloomsbury Publishing
ISBN: 1782255095
Category : Law
Languages : en
Pages : 1526
Book Description
New to Hart Publishing, this is the seventh edition of the classic casebook on tort, the first of its kind in the UK, and for many years now a bestselling and very popular text for students. This new edition retains all the features that have made it such a popular and respected text, with extensive commentary, questions and notes supplementing the selection of cases and statutes which form the core of the book. Taking a broadly contextual approach, the book addresses all the main topics in tort law, is up-to-date, doctrinally sound, stimulating and highly readable.
Max Payne 3 Signature Series Guide
Author: Tim Bogenn
Publisher: Bradygames
ISBN: 9780744013818
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
BradyGames' Max Payne 3 Signature Series Strategy Guide includes the following: -Point-by-point gun tactics and maneuvers for the entire main story all the way up to the harrowing revelations Max uncovers at the end. -Maps diagram points of cover and targets for all areas of intense combat. -Unparalleled coverage of the enormous Multiplayer experience available in the game. -Gunplay tactics for stringing several deadly moves together for maximum damage. -Complete list of Achievements and Trophies.
Publisher: Bradygames
ISBN: 9780744013818
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
BradyGames' Max Payne 3 Signature Series Strategy Guide includes the following: -Point-by-point gun tactics and maneuvers for the entire main story all the way up to the harrowing revelations Max uncovers at the end. -Maps diagram points of cover and targets for all areas of intense combat. -Unparalleled coverage of the enormous Multiplayer experience available in the game. -Gunplay tactics for stringing several deadly moves together for maximum damage. -Complete list of Achievements and Trophies.
Max Payne
Author: Bart Farkas
Publisher: Bradygames
ISBN: 9780744001112
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
"Max Payne Official Strategy Guide for PlayStation 2" provides detailed strategies for the main chapters and multiple levels of the game. Comprehensive walkthrough including in-depth coverage of weapons and enemies. Secrets and cheats revealed to uncover mysteries for scenarios in the game. Tips on maximizing the benefits of "bullet time."
Publisher: Bradygames
ISBN: 9780744001112
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
"Max Payne Official Strategy Guide for PlayStation 2" provides detailed strategies for the main chapters and multiple levels of the game. Comprehensive walkthrough including in-depth coverage of weapons and enemies. Secrets and cheats revealed to uncover mysteries for scenarios in the game. Tips on maximizing the benefits of "bullet time."
Run
Author: Douglas E. Winter
Publisher: Knopf
ISBN: 0375411623
Category : Fiction
Languages : en
Pages : 316
Book Description
The buyers find us. Establish their bona fides. Then, and only then, we run. Burdon Lane is a businessman living out the American Dream in a shiny suburb of Washington, D.C. His business card lists him as Executive VP of UniArms, Inc., a legitimate arms dealer that's a front for a gunrunning empire. His girlfriend thinks he's a salesman. His best friend thinks he's a role model. His boss thinks he's a good soldier. This weekend's run should be business as usual -- guns for money, money for guns -- moving the product north on the Iron Highway from Dirty City to Manhattan. But this weekend is going to teach Burdon something he doesn't yet know about who he is . . . and isn't. When the meet in Manhattan turns into a five-alarm fire and an all-out war on the tenth floor of a New York hotel, there is only one way out: an uneasy alliance with a hard case named Jinx and the street gang known as the U Street Crew. And once the heat is on, with a cadre of killers and every police officer and Federal agent on the eastern seaboard on their tail, Burdon gets the chilling sensation that, one way or another, this so-called milk run may be his last. This is the story of the last run, the run where no one -- criminal, cop, or civilian -- is who or what they seem. Douglas E. Winter's debut novel blasts into the dark heart of America's culture of guns and violence with breathtaking velocity. Run is a streamlined tour de force of full-throttle action and high-tech weaponry, a brilliantly controlled ride through America's most brutal terrain, with a surprising moral message -- fantastically harrowing, relentlessly cinematic, impossible to look away from.
Publisher: Knopf
ISBN: 0375411623
Category : Fiction
Languages : en
Pages : 316
Book Description
The buyers find us. Establish their bona fides. Then, and only then, we run. Burdon Lane is a businessman living out the American Dream in a shiny suburb of Washington, D.C. His business card lists him as Executive VP of UniArms, Inc., a legitimate arms dealer that's a front for a gunrunning empire. His girlfriend thinks he's a salesman. His best friend thinks he's a role model. His boss thinks he's a good soldier. This weekend's run should be business as usual -- guns for money, money for guns -- moving the product north on the Iron Highway from Dirty City to Manhattan. But this weekend is going to teach Burdon something he doesn't yet know about who he is . . . and isn't. When the meet in Manhattan turns into a five-alarm fire and an all-out war on the tenth floor of a New York hotel, there is only one way out: an uneasy alliance with a hard case named Jinx and the street gang known as the U Street Crew. And once the heat is on, with a cadre of killers and every police officer and Federal agent on the eastern seaboard on their tail, Burdon gets the chilling sensation that, one way or another, this so-called milk run may be his last. This is the story of the last run, the run where no one -- criminal, cop, or civilian -- is who or what they seem. Douglas E. Winter's debut novel blasts into the dark heart of America's culture of guns and violence with breathtaking velocity. Run is a streamlined tour de force of full-throttle action and high-tech weaponry, a brilliantly controlled ride through America's most brutal terrain, with a surprising moral message -- fantastically harrowing, relentlessly cinematic, impossible to look away from.
What Stars Are Made Of
Author: Donovan Moore
Publisher: Harvard University Press
ISBN: 0674237374
Category : Biography & Autobiography
Languages : en
Pages : 321
Book Description
A New Scientist Book of the Year A Physics Today Book of the Year A Science News Book of the Year The history of science is replete with women getting little notice for their groundbreaking discoveries. Cecilia Payne-Gaposchkin, a tireless innovator who correctly theorized the substance of stars, was one of them. It was not easy being a woman of ambition in early twentieth-century England, much less one who wished to be a scientist. Cecilia Payne-Gaposchkin overcame prodigious obstacles to become a woman of many firsts: the first to receive a PhD in astronomy from Radcliffe College, the first promoted to full professor at Harvard, the first to head a department there. And, in what has been called “the most brilliant PhD thesis ever written in astronomy,” she was the first to describe what stars are made of. Payne-Gaposchkin lived in a society that did not know what to make of a determined schoolgirl who wanted to know everything. She was derided in college and refused a degree. As a graduate student, she faced formidable skepticism. Revolutionary ideas rarely enjoy instantaneous acceptance, but the learned men of the astronomical community found hers especially hard to take seriously. Though welcomed at the Harvard College Observatory, she worked for years without recognition or status. Still, she accomplished what every scientist yearns for: discovery. She revealed the atomic composition of stars—only to be told that her conclusions were wrong by the very man who would later show her to be correct. In What Stars Are Made Of, Donovan Moore brings this remarkable woman to life through extensive archival research, family interviews, and photographs. Moore retraces Payne-Gaposchkin’s steps with visits to cramped observatories and nighttime bicycle rides through the streets of Cambridge, England. The result is a story of devotion and tenacity that speaks powerfully to our own time.
Publisher: Harvard University Press
ISBN: 0674237374
Category : Biography & Autobiography
Languages : en
Pages : 321
Book Description
A New Scientist Book of the Year A Physics Today Book of the Year A Science News Book of the Year The history of science is replete with women getting little notice for their groundbreaking discoveries. Cecilia Payne-Gaposchkin, a tireless innovator who correctly theorized the substance of stars, was one of them. It was not easy being a woman of ambition in early twentieth-century England, much less one who wished to be a scientist. Cecilia Payne-Gaposchkin overcame prodigious obstacles to become a woman of many firsts: the first to receive a PhD in astronomy from Radcliffe College, the first promoted to full professor at Harvard, the first to head a department there. And, in what has been called “the most brilliant PhD thesis ever written in astronomy,” she was the first to describe what stars are made of. Payne-Gaposchkin lived in a society that did not know what to make of a determined schoolgirl who wanted to know everything. She was derided in college and refused a degree. As a graduate student, she faced formidable skepticism. Revolutionary ideas rarely enjoy instantaneous acceptance, but the learned men of the astronomical community found hers especially hard to take seriously. Though welcomed at the Harvard College Observatory, she worked for years without recognition or status. Still, she accomplished what every scientist yearns for: discovery. She revealed the atomic composition of stars—only to be told that her conclusions were wrong by the very man who would later show her to be correct. In What Stars Are Made Of, Donovan Moore brings this remarkable woman to life through extensive archival research, family interviews, and photographs. Moore retraces Payne-Gaposchkin’s steps with visits to cramped observatories and nighttime bicycle rides through the streets of Cambridge, England. The result is a story of devotion and tenacity that speaks powerfully to our own time.
Gaming Representation
Author: Jennifer Malkowski
Publisher:
ISBN: 9780253026477
Category : Games & Activities
Languages : en
Pages : 260
Book Description
Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination.
Publisher:
ISBN: 9780253026477
Category : Games & Activities
Languages : en
Pages : 260
Book Description
Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination.
Maximum PC
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 122
Book Description
Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.
Publisher:
ISBN:
Category :
Languages : en
Pages : 122
Book Description
Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.
Quantum Break: Zero State
Author: Cam Rogers
Publisher: Macmillan + ORM
ISBN: 0765391619
Category : Fiction
Languages : en
Pages : 355
Book Description
From Remedy Entertainment, the masters of cinematic action games such as Max Payne and Alan Wake, comes a gripping novelization of this time-amplified suspenseful blockbuster. The Quantum Break experience is part game, part show—where decisions in one dramatically affect the other. Both experiences share the same incredible cast of actors who have played leading roles in Lost, X-Men, Game of Thrones and more. The novel, Quantum Break: Zero State, is the story of the game’s hero, Jack Joyce, who, with his newly gained superpowers, fights the nefarious Monarch corporation to stop the end of time. Epic moments of destruction, frozen in chaotic “time stutters,” become playgrounds for intense combat and gripping story. The novel greatly expands on the game’s narrative, offering intriguing new timelines and characters to explore! At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Publisher: Macmillan + ORM
ISBN: 0765391619
Category : Fiction
Languages : en
Pages : 355
Book Description
From Remedy Entertainment, the masters of cinematic action games such as Max Payne and Alan Wake, comes a gripping novelization of this time-amplified suspenseful blockbuster. The Quantum Break experience is part game, part show—where decisions in one dramatically affect the other. Both experiences share the same incredible cast of actors who have played leading roles in Lost, X-Men, Game of Thrones and more. The novel, Quantum Break: Zero State, is the story of the game’s hero, Jack Joyce, who, with his newly gained superpowers, fights the nefarious Monarch corporation to stop the end of time. Epic moments of destruction, frozen in chaotic “time stutters,” become playgrounds for intense combat and gripping story. The novel greatly expands on the game’s narrative, offering intriguing new timelines and characters to explore! At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
GameAxis Unwired
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 84
Book Description
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.
Publisher:
ISBN:
Category :
Languages : en
Pages : 84
Book Description
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.