Author: John D. Beasley
Publisher: Courier Corporation
ISBN: 9780486449760
Category : Mathematics
Languages : en
Pages : 0
Book Description
Lucid, instructive, and full of surprises, this book examines how simple mathematical analysis can throw unexpected light on games of every type, from poker to golf to the Rubik's cube. 1989 edition.
The Mathematics of Games
Author: John D. Beasley
Publisher: Courier Corporation
ISBN: 9780486449760
Category : Mathematics
Languages : en
Pages : 0
Book Description
Lucid, instructive, and full of surprises, this book examines how simple mathematical analysis can throw unexpected light on games of every type, from poker to golf to the Rubik's cube. 1989 edition.
Publisher: Courier Corporation
ISBN: 9780486449760
Category : Mathematics
Languages : en
Pages : 0
Book Description
Lucid, instructive, and full of surprises, this book examines how simple mathematical analysis can throw unexpected light on games of every type, from poker to golf to the Rubik's cube. 1989 edition.
Mathematical Games and How to Play Them
Author: Steven Vajda
Publisher: Courier Corporation
ISBN: 0486462773
Category : Mathematics
Languages : en
Pages : 146
Book Description
This refreshingly authoritative look at recreational mathematics illustrates winning strategies that use the methods of algebra, geometry, combinatorics, number theory, graph theory, and other branches of mathematics. Its lucid analyses of the rules and theories of mathematical games include skill-enhancing exercises, plus references, appendixes, and detailed explanations. 1992 edition.
Publisher: Courier Corporation
ISBN: 0486462773
Category : Mathematics
Languages : en
Pages : 146
Book Description
This refreshingly authoritative look at recreational mathematics illustrates winning strategies that use the methods of algebra, geometry, combinatorics, number theory, graph theory, and other branches of mathematics. Its lucid analyses of the rules and theories of mathematical games include skill-enhancing exercises, plus references, appendixes, and detailed explanations. 1992 edition.
Mathematics Education for a New Era
Author: Keith Devlin
Publisher: CRC Press
ISBN: 1439867712
Category : Computers
Languages : en
Pages : 220
Book Description
Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Med
Publisher: CRC Press
ISBN: 1439867712
Category : Computers
Languages : en
Pages : 220
Book Description
Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Med
Mathematics in Games, Sports, and Gambling
Author: Ronald J. Gould
Publisher: CRC Press
ISBN: 1498719538
Category : Mathematics
Languages : en
Pages : 376
Book Description
Mathematics in Games, Sports, and Gambling: The Games People Play, Second Edition demonstrates how discrete probability, statistics, and elementary discrete mathematics are used in games, sports, and gambling situations. With emphasis on mathematical thinking and problem solving, the text draws on numerous examples, questions, and problems to expla
Publisher: CRC Press
ISBN: 1498719538
Category : Mathematics
Languages : en
Pages : 376
Book Description
Mathematics in Games, Sports, and Gambling: The Games People Play, Second Edition demonstrates how discrete probability, statistics, and elementary discrete mathematics are used in games, sports, and gambling situations. With emphasis on mathematical thinking and problem solving, the text draws on numerous examples, questions, and problems to expla
Games and Mathematics
Author: David G. Wells
Publisher: Cambridge University Press
ISBN: 1107024609
Category : Games & Activities
Languages : en
Pages : 257
Book Description
A unique book providing a tour through the fascinating connections between mathematics and games.
Publisher: Cambridge University Press
ISBN: 1107024609
Category : Games & Activities
Languages : en
Pages : 257
Book Description
A unique book providing a tour through the fascinating connections between mathematics and games.
An Introductory Course on Mathematical Game Theory
Author: Julio González-Díaz
Publisher: American Mathematical Society
ISBN: 1470465736
Category : Mathematics
Languages : en
Pages : 324
Book Description
Game theory provides a mathematical setting for analyzing competition and cooperation in interactive situations. The theory has been famously applied in economics, but is relevant in many other sciences, such as political science, biology, and, more recently, computer science. This book presents an introductory and up-to-date course on game theory addressed to mathematicians and economists, and to other scientists having a basic mathematical background. The book is self-contained, providing a formal description of the classic game-theoretic concepts together with rigorous proofs of the main results in the field. The theory is illustrated through abundant examples, applications, and exercises. The style is distinctively concise, while offering motivations and interpretations of the theory to make the book accessible to a wide readership. The basic concepts and results of game theory are given a formal treatment, and the mathematical tools necessary to develop them are carefully presented. Cooperative games are explained in detail, with bargaining and TU-games being treated as part of a general framework. The authors stress the relation between game theory and operations research. The book is suitable for a graduate or an advanced undergraduate course on game theory.
Publisher: American Mathematical Society
ISBN: 1470465736
Category : Mathematics
Languages : en
Pages : 324
Book Description
Game theory provides a mathematical setting for analyzing competition and cooperation in interactive situations. The theory has been famously applied in economics, but is relevant in many other sciences, such as political science, biology, and, more recently, computer science. This book presents an introductory and up-to-date course on game theory addressed to mathematicians and economists, and to other scientists having a basic mathematical background. The book is self-contained, providing a formal description of the classic game-theoretic concepts together with rigorous proofs of the main results in the field. The theory is illustrated through abundant examples, applications, and exercises. The style is distinctively concise, while offering motivations and interpretations of the theory to make the book accessible to a wide readership. The basic concepts and results of game theory are given a formal treatment, and the mathematical tools necessary to develop them are carefully presented. Cooperative games are explained in detail, with bargaining and TU-games being treated as part of a general framework. The authors stress the relation between game theory and operations research. The book is suitable for a graduate or an advanced undergraduate course on game theory.
Luck, Logic, and White Lies
Author: Jörg Bewersdorff
Publisher: CRC Press
ISBN: 100037209X
Category : Mathematics
Languages : en
Pages : 498
Book Description
Praise for the First Edition "Luck, Logic, and White Lies teaches readers of all backgrounds about the insight mathematical knowledge can bring and is highly recommended reading among avid game players, both to better understand the game itself and to improve one’s skills." – Midwest Book Review "The best book I've found for someone new to game math is Luck, Logic and White Lies by Jörg Bewersdorff. It introduces the reader to a vast mathematical literature, and does so in an enormously clear manner. . ." – Alfred Wallace, Musings, Ramblings, and Things Left Unsaid "The aim is to introduce the mathematics that will allow analysis of the problem or game. This is done in gentle stages, from chapter to chapter, so as to reach as broad an audience as possible . . . Anyone who likes games and has a taste for analytical thinking will enjoy this book." – Peter Fillmore, CMS Notes Luck, Logic, and White Lies: The Mathematics of Games, Second Edition considers a specific problem—generally a game or game fragment and introduces the related mathematical methods. It contains a section on the historical development of the theories of games of chance, and combinatorial and strategic games. This new edition features new and much refreshed chapters, including an all-new Part IV on the problem of how to measure skill in games. Readers are also introduced to new references and techniques developed since the previous edition. Features Provides a uniquely historical perspective on the mathematical underpinnings of a comprehensive list of games Suitable for a broad audience of differing mathematical levels. Anyone with a passion for games, game theory, and mathematics will enjoy this book, whether they be students, academics, or game enthusiasts Covers a wide selection of topics at a level that can be appreciated on a historical, recreational, and mathematical level. Jörg Bewersdorff (1958) studied mathematics from 1975 to 1982 at the University of Bonn and earned his PhD in 1985. In the same year, he started his career as game developer and mathematician. He served as the general manager of the subsidiaries of Gauselmann AG for more than two decades where he developed electronic gaming machines, automatic payment machines, and coin-operated Internet terminals. Dr. Bewersdorff has authored several books on Galois theory (translated in English and Korean), mathematical statistics, and object-oriented programming with JavaScript.
Publisher: CRC Press
ISBN: 100037209X
Category : Mathematics
Languages : en
Pages : 498
Book Description
Praise for the First Edition "Luck, Logic, and White Lies teaches readers of all backgrounds about the insight mathematical knowledge can bring and is highly recommended reading among avid game players, both to better understand the game itself and to improve one’s skills." – Midwest Book Review "The best book I've found for someone new to game math is Luck, Logic and White Lies by Jörg Bewersdorff. It introduces the reader to a vast mathematical literature, and does so in an enormously clear manner. . ." – Alfred Wallace, Musings, Ramblings, and Things Left Unsaid "The aim is to introduce the mathematics that will allow analysis of the problem or game. This is done in gentle stages, from chapter to chapter, so as to reach as broad an audience as possible . . . Anyone who likes games and has a taste for analytical thinking will enjoy this book." – Peter Fillmore, CMS Notes Luck, Logic, and White Lies: The Mathematics of Games, Second Edition considers a specific problem—generally a game or game fragment and introduces the related mathematical methods. It contains a section on the historical development of the theories of games of chance, and combinatorial and strategic games. This new edition features new and much refreshed chapters, including an all-new Part IV on the problem of how to measure skill in games. Readers are also introduced to new references and techniques developed since the previous edition. Features Provides a uniquely historical perspective on the mathematical underpinnings of a comprehensive list of games Suitable for a broad audience of differing mathematical levels. Anyone with a passion for games, game theory, and mathematics will enjoy this book, whether they be students, academics, or game enthusiasts Covers a wide selection of topics at a level that can be appreciated on a historical, recreational, and mathematical level. Jörg Bewersdorff (1958) studied mathematics from 1975 to 1982 at the University of Bonn and earned his PhD in 1985. In the same year, he started his career as game developer and mathematician. He served as the general manager of the subsidiaries of Gauselmann AG for more than two decades where he developed electronic gaming machines, automatic payment machines, and coin-operated Internet terminals. Dr. Bewersdorff has authored several books on Galois theory (translated in English and Korean), mathematical statistics, and object-oriented programming with JavaScript.
Mathematicians Playing Games
Author: Jon-Lark Kim
Publisher: CRC Press
ISBN: 1003807844
Category : Mathematics
Languages : en
Pages : 135
Book Description
Features Suitable for anyone with an interest in games and mathematics. Could be especially useful to middle and high school students and their teachers Partial solutions to the various exercises included in the book.
Publisher: CRC Press
ISBN: 1003807844
Category : Mathematics
Languages : en
Pages : 135
Book Description
Features Suitable for anyone with an interest in games and mathematics. Could be especially useful to middle and high school students and their teachers Partial solutions to the various exercises included in the book.
The Unfinished Game
Author: Keith Devlin
Publisher:
ISBN: 0465018963
Category : Mathematics
Languages : en
Pages : 210
Book Description
Before the mid-seventeenth century, scholars generally agreed that it was impossible to predict something by calculating mathematical outcomes. One simply could not put a numerical value on the likelihood that a particular event would occur. Even the outcome of something as simple as a dice roll or the likelihood of showers instead of sunshine was thought to lie in the realm of pure, unknowable chance. The issue remained intractable until Blaise Pascal wrote to Pierre de Fermat in 1654, outlining a solution to the "unfinished game" problem: how do you divide the pot when players are forced to.
Publisher:
ISBN: 0465018963
Category : Mathematics
Languages : en
Pages : 210
Book Description
Before the mid-seventeenth century, scholars generally agreed that it was impossible to predict something by calculating mathematical outcomes. One simply could not put a numerical value on the likelihood that a particular event would occur. Even the outcome of something as simple as a dice roll or the likelihood of showers instead of sunshine was thought to lie in the realm of pure, unknowable chance. The issue remained intractable until Blaise Pascal wrote to Pierre de Fermat in 1654, outlining a solution to the "unfinished game" problem: how do you divide the pot when players are forced to.
Strategy Games To Enhance Problem-solving Ability In Mathematics
Author: Alfred S Posamentier
Publisher: World Scientific
ISBN: 9813146362
Category : Mathematics
Languages : en
Pages : 136
Book Description
Games are seen only for recreation. However, this book shows that games can be used to strengthen problem-solving skills and beyond. This book presents strategy games and discusses for each one solutions towards a winning position in the game. In most cases, these strategies are analogous to problem-solving strategies in mathematics. Readers are also exposed to a wide variety of games from several different cultures, which will broaden the perspective of the readers.
Publisher: World Scientific
ISBN: 9813146362
Category : Mathematics
Languages : en
Pages : 136
Book Description
Games are seen only for recreation. However, this book shows that games can be used to strengthen problem-solving skills and beyond. This book presents strategy games and discusses for each one solutions towards a winning position in the game. In most cases, these strategies are analogous to problem-solving strategies in mathematics. Readers are also exposed to a wide variety of games from several different cultures, which will broaden the perspective of the readers.